;	ID	/ϸ	"
"	ε 	Ʈ 	3D	ּ Ÿ	ִ Ÿ	ü 	"Ȯ
(ɹ߰)"
;		XLS Ver 1.10	2007.05.21							
BEGIN_GAMEPLAY_SOUND										
;====================================================================										
;Ŀ 	100~199									
;====================================================================										
#	100	ply/ber/at_tier1-01.wav		0	0.6	1	4	40	2	
#	101	ply/ber/at_tier1-02.wav		0	0.6	1	4	40	2	
#	102	ply/ber/at_tier1-03.wav		0	0.6	1	4	40	2	
#	103	ply/ber/at_tier1-04.wav		0	0.6	1	4	40	2	
#	104	ply/ber/at_tier2-01.wav		0	0.6	1	4	40	2	
#	105	ply/ber/at_tier2-02.wav		0	0.6	1	4	40	2	
#	106	ply/ber/at_tier2-03.wav		0	0.6	1	4	40	2	
#	107	ply/ber/at_tier2-04.wav		0	0.6	1	4	40	2	
#	108	ply/ber/at_tier3-01.wav		0	0.6	1	4	40	2	
#	109	ply/ber/at_tier3-02.wav		0	0.6	1	4	40	2	
#	110	ply/ber/at_tier3-03.wav		0	0.6	1	4	40	2	
#	111	ply/ber/at_tier3-04.wav		0	0.6	1	4	40	2	
#	112	ply/ber/death-01.wav		0	0.7	1	4	40	2	
#	113	ply/ber/death-02.wav		0	0.7	1	4	40	2	
#	114	ply/ber/death-03.wav		0	0.7	1	4	40	2	
#	115	ply/ber/h_pain-01.wav		0	0.7	1	4	40	2	
#	116	ply/ber/h_pain-02.wav		0	0.7	1	4	40	2	
#	117	ply/ber/h_pain-03.wav		0	0.7	1	4	40	2	
#	118	ply/ber/h_pain-04.wav		0	0.7	1	4	40	2	
#	119	ply/ber/pain-01.wav		0	0.7	1	4	40	2	
#	120	ply/ber/pain-02.wav		0	0.7	1	4	40	2	
#	121	ply/ber/pain-03.wav		0	0.7	1	4	40	2	
#	122	ply/ber/pain-04.wav		0	0.7	1	4	40	2	
#	123	ply/ber/jump-01.wav		0	0.7	1	4	40	2	
#	124	ply/ber/jump-02.wav		0	0.7	1	4	40	2	
#	125	ply/ber/yell-01.wav		0	0.6	1	4	40	2	
#	126	ply/ber/yell-02.wav		0	0.6	1	4	40	2	
#	127	ply/ber/yell-03.wav		0	0.6	1	4	40	2	
#	128	ply/ber/yell-04.wav		0	0.6	1	4	40	2	
#	129	ply/ber/yell-05.wav		0	0.6	1	4	40	2	
#	130	ply/ber/bodyfall-01.wav		0	0.7	1	4	40	2	
#	131	ply/ber/bodyfall-02.wav		0	0.7	1	4	40	2	
#	132	ply/ber/bang-01.wav		0	0.7	1	5	40	2	
#	133	ply/ber/bang-02.wav		0	0.7	1	5	40	2	
#	134	ply/ber/bang-03.wav		0	0.7	1	5	40	2	
#	135	ply/ber/explode-01.wav		0	0.7	1	5	40	2	
#	136	ply/ber/Yell_Shout01.wav		0	0.7	1	5	40	2	
#	137	ply/ber/Yell_Shout02.wav		0	0.7	1	5	40	2	
#	138	ply/ber/Yell_Shout03.wav		0	0.7	1	5	40	2	
#	139	ply/ber/Common_empty.wav		0	0.7	1	5	40	2	
										
;====================================================================										
; 	200~299									
;====================================================================										
#	200	ply/dra/at_tier1-01.wav		0	0.7	1	4	40	2	
#	201	ply/dra/at_tier1-02.wav		0	0.7	1	4	40	2	
#	202	ply/dra/at_tier1-03.wav		0	0.7	1	4	40	2	
#	203	ply/dra/at_tier1-04.wav		0	0.7	1	4	40	2	
#	204	ply/dra/at_tier2-01.wav		0	0.7	1	4	40	2	
#	205	ply/dra/at_tier2-02.wav		0	0.7	1	4	40	2	
#	206	ply/dra/at_tier2-03.wav		0	0.7	1	4	40	2	
#	207	ply/dra/at_tier2-04.wav		0	0.7	1	4	40	2	
#	208	ply/dra/at_tier3-01.wav		0	0.7	1	4	40	2	
#	209	ply/dra/at_tier3-02.wav		0	0.7	1	4	40	2	
#	210	ply/dra/at_tier3-03.wav		0	0.7	1	4	40	2	
#	211	ply/dra/at_tier3-04.wav		0	0.7	1	4	40	2	
#	212	ply/dra/death-01.wav		0	0.7	1	4	40	2	
#	213	ply/dra/death-02.wav		0	0.7	1	4	40	2	
#	214	ply/dra/death-03.wav		0	0.7	1	4	40	2	
#	215	ply/dra/h_pain-01.wav		0	0.7	1	4	40	2	
#	216	ply/dra/h_pain-02.wav		0	0.7	1	4	40	2	
#	217	ply/dra/h_pain-03.wav		0	0.7	1	4	40	2	
#	218	ply/dra/h_pain-04.wav		0	0.7	1	4	40	2	
#	219	ply/dra/pain-01.wav		0	0.7	1	4	40	2	
#	220	ply/dra/pain-02.wav		0	0.7	1	4	40	2	
#	221	ply/dra/pain-03.wav		0	0.7	1	4	40	2	
#	222	ply/dra/pain-04.wav		0	0.7	1	4	40	2	
#	223	ply/dra/jump-01.wav		0	0.7	1	4	40	2	
#	224	ply/dra/jump-02.wav		0	0.7	1	4	40	2	
#	225	ply/dra/yell-01.wav		0	0.7	1	4	40	2	
#	226	ply/dra/yell-02.wav		0	0.7	1	4	40	2	
#	227	ply/dra/yell-03.wav		0	0.7	1	4	40	2	
#	228	ply/dra/yell-04.wav		0	0.7	1	4	40	2	
#	229	ply/dra/yell-05.wav		0	0.7	1	4	40	2	
#	230	ply/dra/yell-06.wav		0	0.7	1	4	40	2	
#	250	ply/dra/skill_dance.wav		0	0.7	1	4	40	2	
#	251	ply/dra/bang-01.wav		0	0.7	1	5	40	2	
#	252	ply/dra/bang-02.wav		0	0.7	1	5	40	2	
#	253	ply/dra/rapido_swing-01.wav		0	0.6	1	5	40	2	
#	254	ply/dra/rapido_swing-02.wav		0	0.6	1	5	40	2	
#	255	ply/dra/cons-01.wav		0	0.7	1	5	40	2	
#	256	ply/dra/cons-02.wav		0	0.7	1	5	40	2	
#	257	ply/dra/rapido_moving-01.wav		0	0.7	1	5	40	2	
#	258	ply/dra/rapido_moving-02.wav		0	0.7	1	5	40	2	
#	259	ply/dra/trans/at_t-01.wav		0	0.7	1	5	40	2	
#	260	ply/dra/trans/at_t-02.wav		0	0.7	1	5	40	2	
#	261	ply/dra/trans/at_t-03.wav		0	0.7	1	5	40	2	
#	262	ply/dra/trans/at_t-04.wav		0	0.7	1	5	40	2	
#	263	ply/dra/trans/at_t2-01.wav		0	0.7	1	5	40	2	
#	264	ply/dra/trans/at_t2-02.wav		0	0.7	1	5	40	2	
#	265	ply/dra/trans/at_t2-03.wav		0	0.7	1	5	40	2	
#	266	ply/dra/trans/at_t2-04.wav		0	0.7	1	5	40	2	
#	267	ply/dra/trans/roar-01.wav		0	0.7	1	5	40	2	
#	268	ply/dra/trans/roar-02.wav		0	0.7	1	5	40	2	
#	269	ply/dra/trans/wing-01.wav		0	0.7	1	5	40	2	
#	270	ply/dra/trans/wing-02.wav		0	0.7	1	5	40	2	
#	271	ply/dra/trans/wing-03.wav		0	0.7	1	5	40	2	
#	272	ply/dra/trans/death_no.wav		0	0.7	1	5	40	2	
#	273	ply/dra/trans/death_cri.wav		0	0.7	1	5	40	2	
#	274	ply/dra/Buff_DragonGale01.wav		0	0.7	1	5	40	2	
#	275	ply/dra/trans/at_t3-01.wav		0	0.7	1	5	40	2	
#	276	ply/dra/trans/at_t3-02.wav		0	0.7	1	5	40	2	
#	277	ply/dra/trans/at_t3-03.wav		0	0.7	1	5	40	2	
#	278	ply/dra/trans/at_t3-04.wav		0	0.7	1	5	40	2	
#	279	ply/dra/trans/breath-01.wav		0	0.7	1	5	40	2	
#	280	ply/dra/trans/breath-02.wav		0	0.7	1	5	40	2	
#	281	ply/dra/trans/breath-03.wav		0	0.7	1	5	40	2	
#	282	ply/dra/trans/breath-04.wav		0	0.7	1	5	40	2	
#	283	ply/dra/trans/death-01.wav		0	0.7	1	5	40	2	
#	284	ply/dra/trans/death-02.wav		0	0.7	1	5	40	2	
#	285	ply/dra/trans/death_no-02.wav		0	0.7	1	5	40	2	
#	286	ply/dra/trans/pain-01.wav		0	0.7	1	5	40	2	
#	287	ply/dra/trans/pain-02.wav		0	0.7	1	5	40	2	
#	288	ply/dra/trans/pain-03.wav		0	0.7	1	5	40	2	
#	289	ply/dra/trans/h-pain-01.wav		0	0.7	1	5	40	2	
#	290	ply/dra/trans/h-pain-02.wav		0	0.7	1	5	40	2	
#	291	ply/dra/trans/h-pain-03.wav		0	0.7	1	5	40	2	
#	292	ply/dra/trans/h-pain-04.wav		0	0.7	1	5	40	2	
#	293	ply/dra/trans/jump-01.wav		0	0.7	1	5	40	2	
#	294	ply/dra/trans/jump-02.wav		0	0.7	1	5	40	2	
#	295	ply/dra/trans/jump-03.wav		0	0.7	1	5	40	2	
#	296	ply/dra/trans/yell-01.wav		0	0.7	1	5	40	2	
#	297	ply/dra/trans/yell-02.wav		0	0.7	1	5	40	2	
#	298	ply/dra/trans/yell-03.wav		0	0.7	1	5	40	2	
#	299	ply/dra/trans/yell-04.wav		0	0.7	1	5	40	2	
										
;====================================================================										
; ŻƮ	300~399									
;====================================================================										
#	300	ply/elem/at_tier1-01.wav		0	0.7	1	5	40	2	
#	301	ply/elem/at_tier1-02.wav		0	0.7	1	5	40	2	
#	302	ply/elem/at_tier1-03.wav		0	0.7	1	5	40	2	
#	303	ply/elem/at_tier1-04.wav		0	0.7	1	5	40	2	
#	304	ply/elem/bodyfall_hard.wav		0	0.7	1	5	40	2	
#	305	ply/elem/bodyfall_knee.wav		0	0.7	1	5	40	2	
#	306	ply/elem/bodyfall_soft.wav		0	0.7	1	5	40	2	
#	307	ply/elem/casting01.wav		0	0.7	1	5	40	2	
#	308	ply/elem/casting02.wav		0	0.7	1	5	40	2	
;	309			0	0	1	5	40	2	
;	310			0	0	1	5	40	2	
;	311			0	0	1	5	40	2	
;	312			0	0	1	5	40	2	
;	313			0	0	1	5	40	2	
;	314			0	0	1	5	40	2	
;	315			0	0	1	5	40	2	
;	316			0	0	1	5	40	2	
#	317	ply/elem/death-01.wav		0	0.7	1	5	40	2	
#	318	ply/elem/death-02.wav		0	0.7	1	5	40	2	
#	319	ply/elem/death-03.wav		0	0.7	1	5	40	2	
#	320	ply/elem/h_pain-01.wav		0	0.7	1	5	40	2	
#	321	ply/elem/h_pain-02.wav		0	0.7	1	5	40	2	
#	322	ply/elem/h_pain-03.wav		0	0.7	1	5	40	2	
#	323	ply/elem/h_pain-04.wav		0	0.7	1	5	40	2	
#	324	ply/elem/pain-01.wav		0	0.7	1	5	40	2	
#	325	ply/elem/pain-02.wav		0	0.7	1	5	40	2	
#	326	ply/elem/pain-03.wav		0	0.7	1	5	40	2	
#	327	ply/elem/pain-04.wav		0	0.7	1	5	40	2	
#	328	ply/elem/jump-01.wav		0	0.7	1	5	40	2	
#	329	ply/elem/jump-02.wav		0	0.7	1	5	40	2	
;====================================================================										
;Ű	400~499									
;====================================================================										
										
#	400	ply/val/at_tier1-01.wav		0	0.6	1	4	40	2	
#	401	ply/val/at_tier1-02.wav		0	0.6	1	4	40	2	
#	402	ply/val/at_tier2-01.wav		0	0.6	1	4	40	2	
#	403	ply/val/at_tier2-02.wav		0	0.6	1	4	40	2	
#	404	ply/val/at_tier3-01.wav		0	0.6	1	4	40	2	
#	405	ply/val/at_tier3-02.wav		0	0.6	1	4	40	2	
#	406	ply/val/bow_down.wav		0	0.7	1	5	40	2	
#	407	ply/val/bow_front.wav		0	0.7	1	5	40	2	
#	408	ply/val/bow-shot1.wav		0	0.8	1	5	40	2	
#	409	ply/val/bow-shot2.wav		0	0.8	1	5	40	2	
#	410	ply/val/death-01.wav		0	0.7	1	5	40	2	
#	411	ply/val/death-02.wav		0	0.7	1	5	40	2	
#	412	ply/val/ethr_bigshoot.wav		0	0.7	1	5	40	2	
#	413	ply/val/ethr_down.wav		0	0.7	1	5	40	2	
#	414	ply/val/ethr_front.wav		0	0.7	1	5	40	2	
#	415	ply/val/ethr_shot1.wav		0	0.8	1	5	40	2	
#	416	ply/val/ethr_shot2.wav		0	0.8	1	5	40	2	
#	417	ply/val/h_pain-01.wav		0	0.7	1	5	40	2	
#	418	ply/val/h_pain-02.wav		0	0.7	1	5	40	2	
#	419	ply/val/h_pain-03.wav		0	0.7	1	5	40	2	
#	420	ply/val/h_pain-04.wav		0	0.7	1	5	40	2	
#	421	ply/val/jump-01.wav		0	0.7	1	5	40	2	
#	422	ply/val/jump-02.wav		0	0.7	1	5	40	2	
#	423	ply/val/pain-01.wav		0	0.7	1	5	40	2	
#	424	ply/val/pain-02.wav		0	0.7	1	5	40	2	
#	425	ply/val/pain-03.wav		0	0.7	1	5	40	2	
#	426	ply/val/pain-04.wav		0	0.7	1	5	40	2	
#	427	ply/val/return.wav		0	0.7	1	5	40	2	
#	428	ply/val/roll-01.wav		0	0.7	1	5	40	2	
#	429	ply/val/roll-02.wav		0	0.7	1	5	40	2	
#	430	ply/val/skill_br1.wav		0	0.7	1	5	40	2	
#	431	ply/val/skill_br2.wav		0	0.7	1	5	40	2	
#	432	ply/val/skill_fastshot.wav		0	0.5	1	5	40	2	
#	433	ply/val/bow_bigshoot.wav		0	0.8	1	5	40	2	
#	434	ply/val/fast_step-01.wav		0	0.8	1	5	40	2	
#	435	ply/val/fast_step-02.wav		0	0.8	1	5	40	2	
#	436	ply/val/at_tier4-01.wav		0	0.8	1	5	40	2	
#	437	ply/val/at_tier4-02.wav		0	0.8	1	5	40	2	
#	438	ply/val/Val_EffectVoice01.wav		0	0.6	1	5	40	2	
#	439	ply/val/Val_EffectVoice02.wav		0	0.6	1	5	40	2	
#	440	ply/val/Val_NormalVoice01.wav		0	0.6	1	5	40	2	
#	441	ply/val/Val_NormalVoice02.wav		0	0.6	1	5	40	2	
										
;====================================================================										
;	"500~599, 700~"									
;====================================================================										
										
#	500	ply/sha/attack01_1.wav		0	0.8	1	4	40	2	
#	501	ply/sha/attack01_2.wav		0	0.8	1	4	40	2	
#	502	ply/sha/attack02_1.wav		0	0.8	1	4	40	2	
#	503	ply/sha/attack02_2.wav		0	0.8	1	4	40	2	
#	504	ply/sha/attack_dagger01.wav		0	0.8	1	4	40	2	
#	505	ply/sha/attack_dagger02.wav		0	0.8	1	4	40	2	
#	506	ply/sha/attack_whip01.wav		0	0.8	1	5	40	2	
#	507	ply/sha/attack_whip02.wav		0	0.8	1	5	40	2	
#	508	ply/sha/damage_big.wav		0	0.8	1	5	40	2	
#	509	ply/sha/damage_skill01.wav		0	0.8	1	5	40	2	
#	510	ply/sha/damage_skill02.wav		0	0.8	1	5	40	2	
#	511	ply/sha/damage_small01.wav		0	0.8	1	5	40	2	
#	512	ply/sha/damage_small02.wav		0	0.8	1	5	40	2	
#	513	ply/sha/damage_small03.wav		0	0.8	1	5	40	2	
#	514	ply/sha/defense.wav		0	0.8	1	5	40	2	
#	515	ply/sha/fall01.wav		0	0.8	1	5	40	2	
#	516	ply/sha/fall02.wav		0	0.8	1	5	40	2	
#	517	ply/sha/fall03.wav		0	0.8	1	5	40	2	
#	518	ply/sha/jump.wav		0	0.8	1	5	40	2	
#	519	ply/sha/noise_moving01.wav		0	0.8	1	5	40	2	
#	520	ply/sha/noise_moving02.wav		0	0.8	1	5	40	2	
#	521	ply/sha/noise_moving03.wav		0	0.8	1	5	40	2	
#	522	ply/sha/noise_moving04.wav		0	0.8	1	5	40	2	
#	523	ply/sha/sit_down.wav		0	0.8	1	5	40	2	
#	524	ply/sha/stand_Idle01.wav		0	0.8	1	5	40	2	
#	525	ply/sha/stand_Idle02.wav		0	0.8	1	5	40	2	
#	526	ply/sha/stand_Idle_all_01.wav		0	0.8	1	5	40	2	
#	527	ply/sha/stand_Idle_all_02.wav		0	0.8	1	5	40	2	
#	528	ply/sha/stand_up01.wav		0	0.8	1	5	40	2	
#	529	ply/sha/stand_up02.wav		0	0.8	1	5	40	2	
#	530	ply/sha/walk01.wav		0	0.8	1	5	40	2	
#	531	ply/sha/walk02.wav		0	0.8	1	5	40	2	
#	532	ply/sha/walk03.wav		0	0.8	1	5	40	2	
#	533	ply/sha/walk04.wav		0	0.8	1	5	40	2	
#	534	ply/sha/Nothing.wav		0	0.8	1	5	40	2	
#	535	ply/sha/Vdeath02_1.wav		0	0.8	1	5	40	2	
#	536	ply/sha/Vdeath02_2.wav		0	0.8	1	5	40	2	
#	537	ply/sha/Vjump01.wav		0	0.8	1	5	40	2	
#	538	ply/sha/Vjump02.wav		0	0.8	1	5	40	2	
#	539	ply/sha/		0	0.8	1	4	40	2	
#	540	ply/sha/		0	0.8	1	4	40	2	
#	541	eff/ArmorIncrease01.wav		0	0.8	1	4	40	2	
#	542	eff/Cancellation01.wav		0	0.8	1	4	40	2	
#	543	eff/Cancellation02.wav		0	0.8	1	4	40	2	
#	544	eff/Cancellation03.wav		0	0.8	1	5	40	2	
#	545	eff/Cancellation04.wav		0	0.8	1	5	40	2	
#	546	eff/Confuse01.wav		0	0.8	1	5	40	2	
#	547	eff/CurseIncrease01.wav		0	0.8	1	5	40	2	
#	548	eff/DarkBreak01.wav		0	0.8	1	5	40	2	
#	549	eff/DarkBreak02.wav		0	0.8	1	5	40	2	
#	550	eff/DarkDust01.wav		0	0.8	1	5	40	2	
#	551	eff/DarkDust04.wav		0	0.8	1	5	40	2	
#	552	eff/DarkFire01.wav		0	0.8	1	5	40	2	
#	553	eff/DarkForce02.wav		0	0.8	1	5	40	2	
#	554	eff/DarkForce03.wav		0	0.8	1	5	40	2	
#	555	eff/DarkForce04.wav		0	0.8	1	5	40	2	
#	556	eff/DarkPain02.wav		0	0.8	1	5	40	2	
#	557	eff/DarkPain04.wav		0	0.8	1	5	40	2	
#	558	eff/DarkPain05.wav		0	0.8	1	5	40	2	
#	559	eff/DarkSpark01.wav		0	0.8	1	5	40	2	
#	560	eff/DarkSpark02.wav		0	0.8	1	5	40	2	
#	561	eff/DarkSpark04.wav		0	0.8	1	5	40	2	
#	562	eff/DeathBlow01.wav		0	0.8	1	5	40	2	
#	563	eff/Demon01.wav		0	0.8	1	5	40	2	
#	564	eff/Demon02.wav		0	0.8	1	5	40	2	
#	565	eff/DoubleWidth01.wav		0	0.8	1	5	40	2	
#	566	eff/DoubleWidth02.wav		0	0.8	1	5	40	2	
#	567	eff/DownSlash04.wav		0	0.8	1	5	40	2	
#	568	eff/DownSlash05.wav		0	0.8	1	5	40	2	
#	569	eff/EnchantPoison01.wav		0	0.8	1	5	40	2	
#	570	eff/FastBlow01.wav		0	0.8	1	5	40	2	
#	571	eff/FastBlow03.wav		0	0.8	1	5	40	2	
#	572	eff/Hide01.wav		0	0.8	1	5	40	2	
#	573	eff/Impotent01.wav		0	0.8	1	5	40	2	
#	574	eff/Pain01.wav		0	0.8	1	5	40	2	
#	575	eff/PoisonDagger01.wav		0	0.8	1	5	40	2	
#	576	eff/PoisonDagger02.wav		0	0.8	1	5	40	2	
#	577	eff/Rush01.wav		0	0.8	1	5	40	2	
#	578	eff/ShadowSpear01.wav		0	0.8	1	5	40	2	
#	579	eff/SoulControl01.wav		0	0.8	1	5	40	2	
#	580	eff/SoulScream01.wav		0	0.8	1	5	40	2	
#	581	eff/Suction02.wav		0	0.8	1	5	40	2	
#	582	eff/Suction03.wav		0	0.8	1	5	40	2	
#	583	eff/SuddenStrike01.wav		0	0.8	1	5	40	2	
#	584	eff/SuddenStrike02.wav		0	0.8	1	5	40	2	
#	585	eff/SuddenStrike03.wav		0	0.8	1	5	40	2	
#	586	eff/VitalSuction01.wav		0	0.8	1	5	40	2	
#	587	eff/WhipAttack01.wav		0	0.8	1	5	40	2	
#	588	eff/WhirlwindBlow01.wav		0	0.8	1	5	40	2	
#	589	ply/sha/Vpain01.wav		0	0.8	1	5	40	2	
#	590	ply/sha/Vpain02.wav		0	0.8	1	5	40	2	
#	591	ply/sha/Vpain03.wav		0	0.8	1	5	40	2	
#	592	ply/sha/Vpain04.wav		0	0.8	1	5	40	2	
#	593	ply/sha/Vattack01.wav		0	0.8	1	5	40	2	
#	594	ply/sha/Vattack02.wav		0	0.8	1	5	40	2	
#	595	ply/sha/Vattack03.wav		0	0.8	1	5	40	2	
#	596	ply/sha/Vattack04.wav		0	0.8	1	5	40	2	
#	597	ply/sha/Vdeath01_1.wav		0	0.8	1	5	40	2	
#	598	ply/sha/Vdeath01_2.wav		0	0.8	1	5	40	2	
#	599	ply/sha/Vdeath01_3.wav		0	0.8	1	5	40	2	
										
#	601	ui/event_xmastree_M001.wav		0	0.8	1	7	40	3	
#	604	ui/Dice_DropItem01.wav	  	0	0.5	1				
#	666	ui/levelup_mono.wav		0	0.8	1	7	40	3	
#	667	ui/levelup_Limitation_Lift01.wav		0	0.8	1	7	40	3	
										
#	700	eff/Pain_effect2.wav		0	0.8	1	5	40	2	
#	701	eff/Pain_effect3.wav		0	0.8	1	5	40	2	
#	702	eff/DarkFire_effect2.wav		0	0.8	1	5	40	2	
#	703	eff/DarkFire_effect3.wav		0	0.8	1	5	40	2	
#	704	eff/DarkSpark_effect1.wav		0	0.8	1	5	40	2	
#	705	eff/DarkSpark_effect2.wav		0	0.8	1	5	40	2	
#	706	eff/DarkSpark_effect4.wav		0	0.8	1	5	40	2	
#	707	eff/SoulControl_effect1.wav		0	0.8	1	5	40	2	
#	708	eff/SoulControl_effect3.wav		0	0.8	1	5	40	2	
#	709	eff/Impotent_effect2.wav		0	0.8	1	5	40	2	
#	710	eff/Impotent_effect3.wav		0	0.8	1	5	40	2	
#	711	eff/VitalSuction_effect1.wav		0	0.8	1	5	40	2	
#	712	eff/VitalSuction_effect3.wav		0	0.8	1	5	40	2	
#	713	eff/VitalSuction_effect4.wav		0	0.8	1	5	40	2	
#	714	eff/EnchantPoison_effect1.wav		0	0.8	1	5	40	2	
#	715	eff/Cancellation_effect1.wav		0	0.8	1	5	40	2	
#	716	eff/Cancellation_effect4.wav		0	0.8	1	5	40	2	
#	717	eff/Confuse_effect2.wav		0	0.8	1	5	40	2	
#	718	eff/Confuse_effect3.wav		0	0.8	1	5	40	2	
#	719	eff/Demon_effect1.wav		0	0.8	1	5	40	2	
#	720	eff/Demon_effect2.wav		0	0.8	1	5	40	2	
#	721	eff/DarkForce_effect1.wav		0	0.8	1	5	40	2	
#	722	eff/DarkForce_effect2.wav		0	0.8	1	5	40	2	
#	723	eff/DarkForce_effect3.wav		0	0.8	1	5	40	2	
#	724	eff/DarkForce_effect4.wav		0	0.8	1	5	40	2	
#	725	eff/WhipAttack_effect1.wav		0	0.8	1	5	40	2	
#	726	eff/PoisonDagger_effect1.wav		0	0.8	1	5	40	2	
#	727	eff/PoisonDagger_effect2.wav		0	0.8	1	5	40	2	
#	728	eff/PoisonDagger_effect4.wav		0	0.8	1	5	40	2	
#	729	eff/PoisonDagger_effect5.wav		0	0.8	1	5	40	2	
#	730	eff/DoubleWidth_effect1.wav		0	0.8	1	5	40	2	
#	731	eff/DoubleWidth_effect2.wav		0	0.8	1	5	40	2	
#	732	eff/DarkStun_effect3.wav		0	0.8	1	5	40	2	
#	733	eff/DarkStun_effect4.wav		0	0.8	1	5	40	2	
#	734	eff/Hide_effect1.wav		0	0.8	1	5	40	2	
#	735	eff/DeathBlow_effect1.wav		0	0.8	1	5	40	2	
#	736	eff/ShadowSpear_effect1.wav		0	0.8	1	5	40	2	
#	737	eff/Cancellation_effect1.wav		0	0.8	1	5	40	2	
#	738	eff/Cancellation_effect2.wav		0	0.8	1	5	40	2	
#	739	eff/SuddenStrike_effect1.wav		0	0.8	1	5	40	2	
#	740	eff/SuddenStrike_effect3.wav		0	0.8	1	5	40	2	
#	741	eff/DarkDust_effect1.wav		0	0.8	1	5	40	2	
#	742	eff/DarkDust_effect3.wav		0	0.8	1	5	40	2	
#	743	eff/FastBlow_effect1.wav		0	0.8	1	5	40	2	
#	744	eff/FastBlow_effect3.wav		0	0.8	1	5	40	2	
#	745	eff/DownSlash_effect3.wav		0	0.8	1	5	40	2	
#	746	eff/DownSlash_effect5.wav		0	0.8	1	5	40	2	
#	747	eff/SoulScream_effect1.wav		0	0.8	1	5	40	2	
#	748	eff/WhirlwindBlow_effect1.wav		0	0.8	1	5	40	2	
#	749	eff/DarkSlash_effect1.wav		0	0.8	1	5	40	2	
#	750	eff/DarkBreak_effect1.wav		0	0.8	1	5	40	2	
#	751	eff/DarkBreak_effect2.wav		0	0.8	1	5	40	2	
#	752	eff/DarkSlash_effect1_1.wav		0	0.8	1	5	40	2	
#	753	eff/DarkSlash_effect1_2.wav		0	0.8	1	5	40	2	
#	754	eff/DarkSlash_effect1_3.wav		0	0.8	1	5	40	2	
#	755	eff/DarkSlash_effect1_4.wav		0	0.8	1	5	40	2	
#	756	eff/DarkSlash_effect1_5.wav		0	0.8	1	5	40	2	
#	757	eff/ReinforceMagic_effect1.wav		0	0.8	1	5	40	2	
#	758	eff/SoulScream_effect6.wav		0	0.8	1	5	40	2	
#	759	eff/common_eff.wav		0	0.8	1	5	40	2	
#	760	eff/GurdianEff_01.wav		0	0.8	1	5	40	2	
#	761	eff/GurdianEff_03.wav		0	0.8	1	5	40	2	
										
										
;====================================================================										
;PC ̿ 	800 ~	PC  Ʈ Ʈ /   Ʈ Ʈ								
;====================================================================										
#	800	ply/mystic/death-01.wav		0	0.7	1	4	40	2	
#	801	ply/mystic/death-02.wav		0	0.7	1	4	40	2	
#	802	ply/mystic/death-03.wav		0	0.7	1	4	40	2	
#	803	ply/mystic/death-04.wav		0	0.7	1	4	40	2	
#	804	ply/mystic/h_pain-01.wav		0	0.7	1	4	40	2	
#	805	ply/mystic/h_pain-02.wav		0	0.7	1	4	40	2	
#	806	ply/mystic/h_pain-03.wav		0	0.7	1	4	40	2	
#	807	ply/mystic/h_pain-04.wav		0	0.7	1	4	40	2	
#	808	ply/mystic/pain-01.wav		0	0.7	1	4	40	2	
#	809	ply/mystic/pain-02.wav		0	0.7	1	4	40	2	
#	810	ply/mystic/pain-03.wav		0	0.7	1	4	40	2	
#	811	ply/mystic/pain-04.wav		0	0.7	1	4	40	2	
#	812	ply/mystic/jump-01.wav		0	0.7	1	4	40	2	
#	813	ply/mystic/jump-02.wav		0	0.7	1	4	40	2	
#	814	ply/mystic/jump-03.wav		0	0.7	1	4	40	2	
#	815	ply/mystic/jump-04.wav		0	0.7	1	4	40	2	
#	816	ply/mystic/at_tier1-01.wav		0	0.7	1	4	40	2	
#	817	ply/mystic/at_tier1-02.wav		0	0.7	1	4	40	2	
#	818	ply/mystic/at_tier1-03.wav		0	0.7	1	4	40	2	
#	819	ply/mystic/at_tier1-04.wav		0	0.7	1	4	40	2	
#	820	ply/mystic/at_tier1-05.wav		0	0.7	1	4	40	2	
#	821	ply/mystic/at_tier1-06.wav		0	0.7	1	4	40	2	
#	822	ply/mystic/at_tier1-07.wav		0	0.7	1	4	40	2	
#	823	ply/mystic/at_tier1-08.wav		0	0.7	1	4	40	2	
#	824	ply/mystic/at_tier1-09.wav		0	0.7	1	4	40	2	
#	825	ply/mystic/AT_Cast_L_01.wav		0	0.7	1	4	40	2	
#	826	ply/mystic/AT_Cast_L_02.wav		0	0.7	1	4	40	2	
#	827	ply/mystic/AT_Cast_L_03.wav		0	0.7	1	4	40	2	
#	828	ply/mystic/AT_Cast_L_04.wav		0	0.7	1	4	40	2	
#	829	ply/mystic/AT_Cast_L_05.wav		0	0.7	1	4	40	2	
#	830	ply/mystic/AT_Cast_L_06.wav		0	0.7	1	4	40	2	
#	831	ply/mystic/at_cast_S_01.wav		0	0.7	1	4	40	2	
#	832	ply/mystic/at_cast_S_02.wav		0	0.7	1	4	40	2	
#	833	ply/mystic/at_cast_S_03.wav		0	0.7	1	4	40	2	
#	834	ply/mystic/at_cast_S_04.wav		0	0.7	1	4	40	2	
#	835	ply/mystic/at_cast_S_05.wav		0	0.7	1	4	40	2	
#	836	ply/mystic/at_cast_S_06.wav		0	0.7	1	4	40	2	
#	837	ply/mystic/at_cast_S_07.wav		0	0.7	1	4	40	2	
#	838	ply/mystic/at_tier2-01.wav		0	0.7	1	4	40	2	
#	839	ply/mystic/at_tier2-02.wav		0	0.7	1	4	40	2	
#	840	ply/mystic/at_tier2-03.wav		0	0.7	1	4	40	2	
#	841	ply/mystic/at_tier2-04.wav		0	0.7	1	4	40	2	
#	842	ply/mystic/AT_Cast_L_2_01.wav		0	0.7	1	4	40	2	
#	843	ply/mystic/AT_Cast_L_2_02.wav		0	0.7	1	4	40	2	
#	844	ply/mystic/AT_Cast_L_2_03.wav		0	0.7	1	4	40	2	
#	845	ply/mystic/AT_Cast_L_2_04.wav		0	0.7	1	4	40	2	
#	846	ply/mystic/AT_Cast_L_2_05.wav		0	0.7	1	4	40	2	
#	847	ply/mystic/at_tier3_Delay_01.wav		0	0.7	1	4	40	2	
										
										
										
;====================================================================										
;900 PC̿ ųƮ 										
;====================================================================										
#	901	eff/Mio_Skill_Smash_01.wav		0	0.5	1	5	40	2	
#	902	eff/Mio_Skill_Leg_Lock_01.wav		0	0.7	1	5	40	2	
#	903	eff/Mio_Skill_Crevice_01.wav		0	0.6	1	5	40	2	
#	904	eff/DarkDust_effect1.wav		0	0.3	1	5	40	2	
#	905	eff/Mio_Skill_Maelstorm_01.wav		0	0.8	1	5	40	2	
#	906	eff/Mio_Skill_S408_01.wav		0	0.8	1	5	40	2	
#	907	eff/Mio_Skill_S414_01.wav		0	0.8	1	5	40	2	
#	908	eff/Mio_Skill_S417_01.wav		0	0.8	1	5	40	2	
#	909	eff/Mio_Skill_S452_01.wav		0	0.8	1	5	40	2	
#	910	eff/K_Mio_skill_FlameClaw_effect1.wav		0	0.8	1	5	40	2	
#	911	eff/K_Mio_skill_DarkOfLight_effect1.wav		0	0.8	1	5	40	2	
#	912	eff/Exp_Lightning_01.wav		0	0.8	1	5	40	2	
#	913	eff/Exp_Ice_01.wav		0	0.8	1	5	40	2	
#	914	eff/Exp_Quake_01.wav		0	0.8	1	5	40	2	
#	915	eff/Exp_Quake_02.wav		0	0.7	1	5	40	2	
#	916	eff/Whoosh_01.wav		0	0.3	1	5	40	2	
#	917	eff/null.wav		0	0	1	5	40	2	
#	918	eff/Wolf_Atk_Vox_01.wav		0	0.8	1	5	40	2	
#	919	eff/Bear_Atk_Vox_01.wav		0	0.8	1	5	40	2	
#	920	eff/Phoenix_Atk_Vox_01.wav		0	0.8	1	5	40	2	
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
										
;	ӽ 									
#	996	ui/drop_jewel.wav		0	0.8	1	9	50	3	
#	997	ui/drop_package.wav		0	0.8	1	7	40	3	
#	998	ui/drop_money.wav		0	0.8	1	7	40	3	
#	999	ui/drop_box.wav		0	0.8	1	7	40	3	
;====================================================================										
;Ʈ	1000 ~	PC  Ʈ Ʈ /   Ʈ Ʈ								
;====================================================================										
										
#	1000	impact/2hsword1.wav	PC Ÿ 	0	0.7	1	5	40	1	
#	1001	impact/2hsword2.wav		0	0.7	1	5	40	1	
#	1002	impact/2hsword3.wav		0	0.7	1	5	40	1	
#	1003	impact/2hsword4.wav		0	0.7	1	5	40	1	
#	1004	impact/arrow1.wav		0	0.7	1	7	50	1	
#	1005	impact/arrow2.wav		0	0.7	1	7	50	1	
#	1006	impact/arrow3.wav		0	0.7	1	7	50	1	
#	1007	impact/arrow4.wav		0	0.7	1	7	50	1	
#	1008	impact/axe1.wav		0	0.8	1	5	40	1	
#	1009	impact/axe2.wav		0	0.8	1	5	40	1	
#	1010	impact/axe3.wav		0	0.8	1	5	40	1	
;	1011			0	0.7	1	5	40	1	
#	1012	impact/hammer1.wav		0	0.8	1	5	40	1	
#	1013	impact/hammer2.wav		0	0.8	1	5	40	1	
#	1014	impact/hammer3.wav		0	0.8	1	5	40	1	
;	1015			0	0.7	1	5	40	1	
#	1016	impact/sword1.wav		0	0.7	1	5	40	1	
#	1017	impact/sword2.wav		0	0.7	1	5	40	1	
#	1018	impact/sword3.wav		0	0.7	1	5	40	1	
;	1019			0	0.7	1	5	40	1	
#	1020	impact/lash1.wav		0	0.9	1	5	40	1	
#	1021	impact/lash2.wav		0	0.9	1	5	40	1	
#	1022	impact/lash3.wav		0	0.9	1	5	40	1	
										
;		ڱ / 								
#	2000	ply/footstep/fem_dirt-01.wav		0	0.5	1	5	30	2	
#	2001	ply/footstep/fem_dirt-02.wav		0	0.5	1	5	30	2	
#	2002	ply/footstep/fem_dirt-03.wav		0	0.5	1	5	30	2	
#	2003	ply/footstep/fem_dirt-04.wav		0	0.5	1	5	30	2	
#	2004	ply/footstep/fem_grass-01.wav	ܵ	0	0.6	1	5	30	2	
#	2005	ply/footstep/fem_grass-02.wav		0	0.6	1	5	30	2	
#	2006	ply/footstep/fem_grass-03.wav		0	0.6	1	5	30	2	
#	2007	ply/footstep/fem_grass-04.wav		0	0.6	1	5	30	2	
#	2008	ply/footstep/fem_gravel-01.wav	ڰ	0	0.4	1	5	30	2	
#	2009	ply/footstep/fem_gravel-02.wav		0	0.4	1	5	30	2	
#	2010	ply/footstep/fem_gravel-03.wav		0	0.4	1	5	30	2	
#	2011	ply/footstep/fem_gravel-04.wav		0	0.4	1	5	30	2	
#	2012	ply/footstep/fem_metal-01.wav		0	0.5	1	5	30	2	
#	2013	ply/footstep/fem_metal-02.wav		0	0.5	1	5	30	2	
#	2014	ply/footstep/fem_metal-03.wav		0	0.5	1	5	30	2	
#	2015	ply/footstep/fem_metal-04.wav		0	0.5	1	5	30	2	
#	2016	ply/footstep/fem_mud-01.wav		0	0.5	1	5	30	2	
#	2017	ply/footstep/fem_mud-02.wav		0	0.5	1	5	30	2	
#	2018	ply/footstep/fem_mud-03.wav		0	0.5	1	5	30	2	
#	2019	ply/footstep/fem_mud-04.wav		0	0.5	1	5	30	2	
#	2020	ply/footstep/fem_snow-01.wav		0	0.5	1	5	30	2	
#	2021	ply/footstep/fem_snow-02.wav		0	0.5	1	5	30	2	
#	2022	ply/footstep/fem_snow-03.wav		0	0.5	1	5	30	2	
#	2023	ply/footstep/fem_snow-04.wav		0	0.5	1	5	30	2	
#	2024	ply/footstep/fem_stone-01.wav		0	0.5	1	5	30	2	
#	2025	ply/footstep/fem_stone-02.wav		0	0.5	1	5	30	2	
#	2026	ply/footstep/fem_stone-03.wav		0	0.5	1	5	30	2	
#	2027	ply/footstep/fem_stone-04.wav		0	0.5	1	5	30	2	
#	2028	ply/footstep/fem_water-01.wav		0	0.5	1	5	30	2	
#	2029	ply/footstep/fem_water-02.wav		0	0.5	1	5	30	2	
#	2030	ply/footstep/fem_water-03.wav		0	0.5	1	5	30	2	
#	2031	ply/footstep/fem_water-04.wav		0	0.5	1	5	30	2	
#	2032	ply/footstep/fem_wood-01.wav		0	0.5	1	5	30	2	
#	2033	ply/footstep/fem_wood-02.wav		0	0.5	1	5	30	2	
#	2034	ply/footstep/fem_wood-03.wav		0	0.5	1	5	30	2	
#	2035	ply/footstep/fem_wood-04.wav		0	0.5	1	5	30	2	
#	2036	ply/footstep/fem_sand-01.wav		0	0.5	1	5	30	2	
#	2037	ply/footstep/fem_sand-02.wav		0	0.5	1	5	30	2	
#	2038	ply/footstep/fem_sand-03.wav		0	0.5	1	5	30	2	
#	2039	ply/footstep/fem_sand-04.wav		0	0.5	1	5	30	2	
										
;		ڱ / 								
#	2100	ply/footstep/male_dirt-01.wav		0	0.5	1	5	30	2	
#	2101	ply/footstep/male_dirt-02.wav		0	0.5	1	5	30	2	
#	2102	ply/footstep/male_dirt-03.wav		0	0.5	1	5	30	2	
#	2103	ply/footstep/male_dirt-04.wav		0	0.5	1	5	30	2	
#	2104	ply/footstep/male_grass-01.wav	ܵ	0	0.6	1	5	30	2	
#	2105	ply/footstep/male_grass-02.wav		0	0.6	1	5	30	2	
#	2106	ply/footstep/male_grass-03.wav		0	0.6	1	5	30	2	
#	2107	ply/footstep/male_grass-04.wav		0	0.6	1	5	30	2	
#	2108	ply/footstep/male_gravel-01.wav	ڰ	0	0.4	1	5	30	2	
#	2109	ply/footstep/male_gravel-02.wav		0	0.4	1	5	30	2	
#	2110	ply/footstep/male_gravel-03.wav		0	0.4	1	5	30	2	
#	2111	ply/footstep/male_gravel-04.wav		0	0.4	1	5	30	2	
#	2112	ply/footstep/male_metal-01.wav		0	0.5	1	5	30	2	
#	2113	ply/footstep/male_metal-02.wav		0	0.5	1	5	30	2	
#	2114	ply/footstep/male_metal-03.wav		0	0.5	1	5	30	2	
#	2115	ply/footstep/male_metal-04.wav		0	0.5	1	5	30	2	
#	2116	ply/footstep/male_mud-01.wav		0	0.5	1	5	30	2	
#	2117	ply/footstep/male_mud-02.wav		0	0.5	1	5	30	2	
#	2118	ply/footstep/male_mud-03.wav		0	0.5	1	5	30	2	
#	2119	ply/footstep/male_mud-04.wav		0	0.5	1	5	30	2	
#	2120	ply/footstep/male_snow-01.wav		0	0.5	1	5	30	2	
#	2121	ply/footstep/male_snow-02.wav		0	0.5	1	5	30	2	
#	2122	ply/footstep/male_snow-03.wav		0	0.5	1	5	30	2	
#	2123	ply/footstep/male_snow-04.wav		0	0.5	1	5	30	2	
#	2124	ply/footstep/male_stone-01.wav		0	0.5	1	5	30	2	
#	2125	ply/footstep/male_stone-02.wav		0	0.5	1	5	30	2	
#	2126	ply/footstep/male_stone-03.wav		0	0.5	1	5	30	2	
#	2127	ply/footstep/male_stone-04.wav		0	0.5	1	5	30	2	
#	2128	ply/footstep/male_water-01.wav		0	0.5	1	5	30	2	
#	2129	ply/footstep/male_water-02.wav		0	0.5	1	5	30	2	
#	2130	ply/footstep/male_water-03.wav		0	0.5	1	5	30	2	
#	2131	ply/footstep/male_water-04.wav		0	0.5	1	5	30	2	
#	2132	ply/footstep/male_wood-01.wav		0	0.5	1	5	30	2	
#	2133	ply/footstep/male_wood-02.wav		0	0.5	1	5	30	2	
#	2134	ply/footstep/male_wood-03.wav		0	0.5	1	5	30	2	
#	2135	ply/footstep/male_wood-04.wav		0	0.5	1	5	30	2	
#	2136	ply/footstep/male_sand-01.wav		0	0.5	1	5	30	2	
#	2137	ply/footstep/male_sand-02.wav		0	0.5	1	5	30	2	
#	2138	ply/footstep/male_sand-03.wav		0	0.5	1	5	30	2	
#	2139	ply/footstep/male_sand-04.wav		0	0.5	1	5	30	2	
										
#	2500	eff/down_dust-01.wav		0	0.8	1	5	40	2	
#	2501	eff/down_dust-02.wav		0	0.8	1	5	40	2	
#	2502	eff/down_water-01.wav		0	0.8	1	5	40	2	
#	2503	eff/down_water-02.wav		0	0.8	1	5	40	2	
#	2504	eff/eff_blood-01.wav		0	0.8	1	5	40	2	
#	2505	eff/eff_blood-02.wav		0	0.8	1	5	40	2	
#	2506	eff/eff_blood-03.wav		0	0.8	1	5	40	2	
#	2507	eff/eff_critical.wav		0	0.6	1	2	40	1	
#	2508	eff/ber_style_down.wav		0	0.8	1	5	40	2	
#	2509	eff/G_darken_inattack-01.wav		0	0.7	1	5	40	2	
#	2510	eff/G_darken_inattack-02.wav		0	0.7	1	5	40	2	
#	2511	eff/G_earth_inattack-01.wav		0	0.7	1	5	40	2	
#	2512	eff/G_earth_inattack-02.wav		0	0.7	1	5	40	2	
#	2513	eff/G_elec_inattack-01.wav		0	0.7	1	5	40	2	
#	2514	eff/G_elec_inattack-02.wav		0	0.7	1	5	40	2	
#	2515	eff/G_fire_inattack-01.wav		0	0.7	1	5	40	2	
#	2516	eff/G_fire_inattack-02.wav		0	0.7	1	5	40	2	
#	2517	eff/G_ice_inattack-01.wav		0	0.7	1	5	40	2	
#	2518	eff/G_ice_inattack-02.wav		0	0.7	1	5	40	2	
#	2519	eff/C_darken-01.wav		0	0.7	1	5	40	2	
#	2520	eff/C_darken_hand-01.wav		0	0.7	1	5	40	2	
#	2521	eff/C_earth-01.wav		0	0.7	1	5	40	2	
#	2522	eff/C_earth_hand-01.wav		0	0.7	1	5	40	2	
#	2523	eff/C_elec-01.wav		0	0.7	1	5	40	2	
#	2524	eff/C_elec_hand-01.wav		0	0.7	1	5	40	2	
#	2525	eff/C_fire-01.wav		0	0.7	1	5	40	2	
#	2526	eff/C_fire_hand-01.wav		0	0.7	1	5	40	2	
#	2527	eff/C_ice-01.wav		0	0.7	1	5	40	2	
#	2528	eff/C_ice_hand-01.wav		0	0.7	1	5	40	2	
#	2529	eff/C_poision-01.wav		0	0.7	1	5	40	2	
#	2530	eff/C_poision_hand-01.wav		0	0.7	1	5	40	2	
#	2531	eff/SK_Fball_exp.wav		0	0.7	1	5	40	2	
#	2532	eff/SK_Fball_FX-01.wav		0	0.7	1	5	40	2	
#	2533	eff/shot_earth-01.wav		0	0.7	1	5	40	2	
#	2534	eff/shot_elec-01.wav		0	0.7	1	5	40	2	
#	2535	eff/shot_fire-01.wav		0	0.7	1	5	40	2	
#	2536	eff/shot_ice-01.wav		0	0.7	1	5	40	2	
#	2537	eff/shot_N-01.wav		0	0.7	1	5	40	2	
#	2538	eff/shot_poision.wav		0	0.7	1	5	40	2	
#	2539	eff/rockstone_wind.wav		0	0.7	1	5	40	2	
#	2540	eff/shockwave_earth.wav		0	0.7	1	5	40	2	
#	2541	eff/tree_thorn.wav		0	0.7	1	5	40	2	
#	2542	eff/buff_darken.wav		0	0.8	1	5	40	2	
#	2543	eff/buff_earth.wav		0	0.8	1	5	40	2	
#	2544	eff/buff_fire.wav		0	0.8	1	5	40	2	
#	2545	eff/buff_elec.wav		0	0.8	1	5	40	2	
#	2546	eff/buff_ice.wav		0	0.8	1	5	40	2	
#	2547	eff/buff_N.wav		0	0.8	1	5	40	2	
#	2548	eff/buff_dragon_up.wav		0	0.8	1	5	40	2	
#	2549	eff/buff_ber.wav		0	0.8	1	5	40	2	
;	2550			0	0.8	1	5	40	2	
#	2551	eff/eff_elec_on.wav		0	0.8	1	5	40	2	
#	2552	eff/eff_lightning.wav		0	0.8	1	5	40	2	
#	2553	eff/eff_earth_falldown.wav		0	0.8	1	5	40	2	
#	2554	eff/eff_earth_on.wav		0	0.8	1	5	40	2	
#	2555	eff/eff_fire_bottom.wav		0	0.8	1	5	40	2	
#	2556	eff/eff_fire_on.wav		0	0.8	1	5	40	2	
#	2557	eff/eff_ice_bottom.wav		0	0.8	1	5	40	2	
#	2558	eff/eff_ice_on.wav		0	0.8	1	5	40	2	
#	2559	eff/eff_heals.wav		0	0.8	1	5	40	2	
#	2560	eff/eff_mp.wav		0	0.8	1	5	40	2	
#	2561	eff/summon.wav		0	0.8	1	5	40	2	
#	2562	eff/revive.wav		0	0.8	1	5	40	2	
#	2563	eff/frozen.wav		0	0.8	1	5	40	2	
#	2564	eff/cure.wav		0	0.8	1	5	40	2	
#	2565	eff/attackspeedup.wav		0	0.8	1	5	40	2	
#	2566	eff/attackup.wav		0	0.8	1	5	40	2	
#	2567	eff/defenceup.wav		0	0.8	1	5	40	2	
#	2568	eff/movespeedup.wav		0	0.8	1	5	40	2	
#	2569	eff/itemring.wav		0	0.8	1	5	40	2	
#	2570	eff/H_Dragon_arcane_blade_effect_1.wav		0	0.8	1	5	40	2	
#	2571	eff/H_Dragon_assault_effect_1.wav		0	0.8	1	5	40	2	
#	2572	eff/H_Dragon_death_divide_effect_1.wav		0	0.8	1	5	40	2	
#	2573	eff/H_Dragon_death_divide_effect_2.wav		0	0.8	1	5	40	2	
#	2574	eff/H_Dragon_diffuseblow.wav		0	0.8	1	5	40	2	
#	2575	eff/H_Dragon_fear_effect_1.wav		0	0.8	1	5	40	2	
#	2576	eff/H_Dragon_mark_of_recovery_effect_1.wav		0	0.8	1	5	40	2	
#	2577	eff/H_Dragon_Mark_Of_Spirits_Power_effect_1.wav		0	0.8	1	5	40	2	
#	2578	eff/H_Dragon_stunningblow.wav		0	0.8	1	5	40	2	
#	2579	eff/H_Dragon_viper_blade_effect_1.wav		0	0.8	1	5	40	2	
#	2580	eff/I_Berserk_Berserk_force_effect_1.wav		0	0.8	1	5	40	2	
#	2581	eff/I_Berserk_Berserk_mode_effect_1.wav		0	0.8	1	5	40	2	
#	2582	eff/I_Berserk_ground_shock_effect_1.wav		0	0.8	1	5	40	2	
#	2583	eff/I_Berserk_revenge_effect_1.wav		0	0.8	1	5	40	2	
#	2584	eff/I_Berserk_slash_effect_3.wav		0	0.8	1	5	40	2	
#	2585	eff/I_Berserk_sp_recharge_effect_1.wav		0	0.8	1	5	40	2	
#	2586	eff/I_Berserk_taunt_effect_1.wav		0	0.8	1	5	40	2	
#	2587	eff/I_Berserk_taunt_effect_2.wav		0	0.8	1	5	40	6	
#	2588	eff/I_Berserk_weapon_break_effect_1.wav		0	0.8	1	5	40	2	
#	2589	eff/J_Valkyrie_battle_barrior_effect_1.wav		0	0.8	1	5	40	2	
#	2590	eff/J_Valkyrie_mark_of_faction_effect_1.wav		0	0.8	1	5	40	2	
#	2591	eff/J_Valkyrie_mark_of_symphony_effect_1.wav		0	0.8	1	5	40	2	
#	2592	eff/I_Berserk_damage_recovey_effect_1.wav		0	0.8	1	5	40	2	
#	2593	eff/J_Valkyrie_Summon_Destroyer_Effect_1.wav		0	0.8	1	5	40	2	
#	2594	eff/J_Valkyrie_Summon_lifeghost_Effect_1.wav		0	0.8	1	5	40	2	
#	2595	eff/J_Valkyrie_Summon_WarBattle_Effect_1.wav		0	0.8	1	5	40	2	
#	2596	eff/buff_elem-01.wav		0	0.8	1	5	40	4	
#	2597	eff/buff_elem-02.wav		0	0.8	1	5	40	4	
#	2598	eff/K_Elemental_devishdance_effect1.wav		0	0.8	1	5	40	2	
#	2599	eff/K_Elemental_Earth_Quake_1.wav		0	0.8	1	5	40	2	
#	2600	eff/K_Elemental_electric_field_effect1.wav		0	0.8	1	5	40	2	
#	2601	eff/K_Elemental_frozon_field_effect1.wav		0	0.8	1	5	40	2	
#	2602	eff/K_Elemental_heal_magic_array2.wav		0	0.8	1	5	40	3	
#	2603	eff/K_Elemental_ice_force_effect1.wav		0	0.8	1	5	40	2	
#	2604	eff/K_Elemental_accrucy_spirit_effect1.wav		0	0.8	1	5	40	2	
#	2605	eff/K_Elemental_inquiry_effect2.wav		0	0.8	1	5	40	2	
#	2606	eff/K_Elemental_magic_shild_effect1.wav		0	0.8	1	5	40	2	
#	2607	eff/K_Elemental_poison_thorn_effect_1.wav		0	0.8	1	5	40	2	
#	2608	eff/K_Elemental_sacredfire_effect1.wav		0	0.8	1	5	40	2	
#	2609	eff/K_Elemental_sacredfire_effect2.wav		0	0.8	1	5	40	2	
#	2610	eff/K_Elemental_Teleport_effect1.wav		0	0.8	1	5	40	2	
#	2611	eff/K_Elemental_windshild_effect1.wav		0	0.8	1	5	40	2	
#	2612	eff/K_Elemental_windshild_effect2.wav		0	0.8	1	5	40	2	
#	2613	eff/H_Dragon_explosion_attack.wav		0	0.8	1	5	40	2	
#	2614	eff/H_Dragon_illusion_dance.wav		0	0.8	1	5	40	2	
#	2615	eff/I_Berserk_double_slash.wav		0	0.8	1	5	40	2	
#	2616	eff/I_Berserk_ground_shock_effect.wav		0	0.8	1	5	40	2	
#	2617	eff/I_Berserk_jump_crush.wav		0	0.8	1	5	40	2	
#	2618	eff/I_Berserk_weapon_break.wav		0	0.8	1	5	40	2	
#	2619	eff/I_Berserk_wild_spirits.wav		0	0.8	1	5	40	2	
#	2620	eff/K_Elemental_devishdance.wav		0	0.8	1	5	40	2	
#	2621	eff/K_Elemental_star_fall-01.wav		0	0.8	1	5	40	2	
#	2622	eff/K_Elemental_star_fall-02.wav		0	0.8	1	5	40	4	
#	2623	eff/H_Dragon_evon_blade_effect.wav		0	0.8	1	5	40	2	
#	2624	eff/E_Ether_Ice.wav		0	0.8	1	5	40	2	
#	2625	eff/F_Ice2_InAttack.wav		0	0.8	1	5	40	2	
#	2626	eff/I_Berserk_Fury_strike_effect_1.wav		0	0.8	1	5	40	2	
#	2627	eff/I_Berserk_Sonic_explosion_effect_1.wav		0	0.8	1	5	40	2	
#	2628	eff/I_Berserk_Spinning_blow_effect_1.wav		0	0.8	1	5	40	2	
#	2629	eff/I_Berserk_Spinning_crush_effect_1.wav		0	0.8	1	5	40	2	
#	2630	eff/J_Valkyrie_Summon_Destroyer_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2631	eff/J_Valkyrie_Summon_lifeghost_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2632	eff/J_Valkyrie_Summon_WarBattle_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2633	eff/M0412_Celberos_Fire_breath_effect1.wav		0	0.8	1	5	40	2	
#	2634	eff/M0412_Celberos_Great_howl_effect1.wav		0	0.8	1	5	40	2	
#	2635	eff/M0432_Fire_drake_Fire_breath_effect1.wav		0	0.8	1	5	40	2	
#	2636	eff/M0432_Fire_drake_Fire_breath_effect1_b.wav		0	0.8	1	5	40	2	
#	2637	eff/M0432_Fire_drake_Fire_effect1.wav		0	0.8	1	5	40	2	
#	2638	eff/M0432_Fire_drake_Slow_wing_effect1.wav		0	0.8	1	5	40	2	
#	2639	eff/M0433_Fire_wizard_Fire_energy_effect1.wav		0	0.8	1	5	40	2	
#	2640	eff/M0433_Fire_wizard_Fire_wall_effect1.wav		0	0.8	1	5	40	2	
#	2641	eff/K_Character_Debrff_effect1.wav		0	0.8	1	5	40	2	
#	2642	eff/CG_skill.wav		0	0.8	1	5	40	2	
#	2643	eff/PP_skill01.wav		0	0.8	1	5	40	2	
#	2644	eff/PP_skill02.wav		0	0.8	1	5	40	2	
#	2645	eff/eff_Crystal_Receive001.wav		0	0.8	1	5	40	2	
#	2646	eff/Ether_Load01.wav		0	0.8	1	5	40	2	
#	2647	eff/Ether_MetalDmg01.wav		0	0.8	1	5	40	2	
#	2648	eff/Ether_MagicDmg01.wav		0	0.8	1	5	40	2	
#	2649	eff/Ether_EtherDmg01.wav		0	0.8	1	5	40	2	
										
#	2650	eff/eff_Lightning_Fall001.wav	Ÿ 	0	0.8	1	5	40	2	
#	2651	eff/eff_Potal_CursedTem001.wav		0	0.8	1	5	40	2	
#	2652	eff/eff_Sorcery_CursedTem001.wav		0	0.8	1	5	40	2	
#	2653	eff/eff_Explosion_Stair001.wav		0	0.8	1	5	40	2	
										
#	2654	eff/Sk_Buff_Ber_DefenderMode01.wav	ɸ ų	0	0.8	1	5	40	2	
#	2655	eff/Sk_Buff_Ber_Shout01.wav		0	0.8	1	5	40	2	
#	2656	eff/Sk_Buff_Ber_WarCry01.wav		0	0.8	1	5	40	2	
#	2657	eff/Sk_Buff_Dra_ChargeAttack01.wav		0	0.8	1	5	40	2	
#	2658	eff/Sk_Cst_Dra_DragonGale01.wav		0	0.8	1	5	40	2	
#	2659	eff/Sk_Cst_Dra_DragonRay01.wav		0	0.8	1	5	40	2	
#	2660	eff/Sk_Cst_Ele_SaintAid01.wav		0	0.8	1	5	40	2	
#	2661	eff/Sk_Cst_Normal01.wav		0	0.8	1	5	40	2	
#	2662	eff/Sk_Dmg_Dran_SpiritSlug01.wav		0	0.8	1	5	40	2	
#	2663	eff/Sk_Dmg_Earth01.wav		0	0.8	1	5	40	2	
#	2664	eff/Sk_Dmg_Ele_Purge01.wav		0	0.8	1	5	40	2	
#	2665	eff/Sk_Dmg_Ele_SaintAid01.wav		0	0.8	1	5	40	2	
#	2666	eff/Sk_Dmg_Normal01.wav		0	0.8	1	5	40	2	
#	2667	eff/Sk_Invoke_Ele_CircleSpirits01.wav		0	0.8	1	5	40	2	
#	2668	eff/Sk_Loop_Ber_IronBody01.wav		0	0.8	1	5	40	2	
#	2669	eff/Sk_Loop_Ele_InAbility01.wav		0	0.8	1	5	40	2	
#	2670	eff/Sk_Loop_Lucky01.wav		0	0.8	1	5	40	2	
#	2671	eff/Sk_Buff_Val_Lucky01.wav		0	0.8	1	5	40	2	
										
#	2672	eff/Water_FallBig01.wav	ũ 	0	0.8	1	5	80	2	
										
#	2673	eff/Firework_Casting-01.wav		0	0.8	1	5	40	2	
#	2674	eff/Firework_General_Boom-01.wav		0	0.8	1	5	80	2	
#	2675	eff/Firework_Wedding_Boom-01.wav		0	0.8	1	5	80	2	
#	2676	eff/Firework_Pollen_Boom-01.wav		0	0.8	1	5	80	2	
#	2677	eff/Mine_Explosion-01.wav		0	0.8	1	5	60	2	
#	2678	eff/Torch_Casting-01.wav	ȶ	0	0.6	1	5	40	2	
#	2679	eff/Torch_Damage-01.wav		0	0.8	1	5	50	2	
#	2680	eff/A_MainPotal_effect1.wav		0	0.8	1	5	50	2	
#	2681	eff/A_SubPotal_effect1.wav		0	0.8	1	5	50	2	
#	2682	eff/O_Hellon_Object1_effect1.wav		0	0.8	1	5	50	2	
#	2683	eff/O_Hellon_Object2_effect1.wav		0	0.8	1	5	50	2	
#	2684	eff/O_Hellon_Object3_effect1.wav		0	0.8	1	5	50	2	
										
#	2685	eff/A_ExpUP_effect1.wav		0	0.8	1	5	50	2	
#	2686	eff/A_Shield_Fracture_effect1.wav	ǵý	0	0.8	1	5	50	2	
#	2687	eff/C_Collection_hand_effect1.wav	ä	0	0.8	1	5	50	2	
#	2688	eff/I_Collection_mark_effect1.wav	äġ	0	0.8	1	5	50	2	
#	2689	eff/L_Lumanka_skill1_effect2.wav	縸ī ̾	0	0.8	1	5	50	2	
#	2690	eff/L_Lumanka_skill1_effect3.wav		0	0.8	1	5	50	2	
#	2691	eff/L_SWRZ_attack2_effect4.wav		0	0.8	1	5	50	2	
#	2692	eff/L_SWRZ_attack3_effect3.wav		0	0.8	1	5	50	2	
#	2693	eff/L_Insane_king_disguise_skill3_effect1.wav		0	0.8	1	5	50	2	
#	2694	eff/J_Candy_stick_effect1.wav	ĵ̺Ʈ	0	0.8	1	5	50	2	
										
#	2695	eff/O_Domination2_effect1.wav	ο Ʈ ȿ	0	0.8	1	5	50	2	
#	2696	eff/O_Domination2_effect2.wav		0	0.8	1	5	50	2	
#	2697	eff/O_Domination2_effect3.wav		0	0.8	1	5	50	2	
#	2698	eff/O_Domination3_effect1.wav	庸	0	0.8	1	5	50	2	
#	2699	eff/O_Domination4_effect1.wav	ο׸	0	0.8	1	5	50	2	
#	2700	eff/O_Domination4_effect2.wav		0	0.8	1	5	50	2	
#	2701	eff/O_Domination4_effect3.wav		0	0.8	1	5	50	2	
#	2702	eff/O_Domination4_effect4.wav	꿡׸	0	0.8	1	5	50	2	
#	2703	eff/O_Domination4_effect5.wav		0	0.8	1	5	50	2	
#	2704	eff/O_Domination4_effect6.wav		0	0.8	1	5	50	2	
#	2705	eff/O_Domination5_effect1.wav		0	0.8	1	5	50	2	
#	2706	eff/O_Domination5_effect2.wav		0	0.8	1	5	50	2	
#	2707	eff/O_Domination6_effect1.wav		0	0.8	1	5	50	2	
#	2708	eff/O_Domination6_effect4.wav		0	0.8	1	5	50	2	
#	2709	eff/O_Domination6_effect6.wav		0	0.8	1	5	50	2	
#	2710	eff/O_Domination8_effect1.wav	ŸԱ	0	0.8	1	5	50	2	
#	2711	eff/O_Domination1_effect1.wav	PCĳ  	0	0.8	1	5	50	2	
#	2712	eff/O_Domination1_effect2.wav		0	0.8	1	5	50	2	
										
#	3000	ply/swing1.wav	 	0	0.7	1	5	40	2	
#	3001	ply/swing2.wav		0	0.7	1	5	40	2	
#	3002	ply/swing3.wav		0	0.7	1	5	40	2	
#	3003	ply/heavy_swing1.wav		0	0.7	1	5	40	2	
#	3004	ply/heavy_swing2.wav		0	0.7	1	5	40	2	
#	3005	ply/huge_swing1.wav		0	0.7	1	5	40	2	
#	3006	ply/huge_swing2.wav		0	0.7	1	5	40	2	
#	3007	ply/light_swing1.wav		0	0.7	1	5	40	2	
#	3008	ply/light_swing2.wav		0	0.7	1	5	40	2	
#	3009	ply/normal_swing1.wav		0	0.7	1	5	40	2	
#	3010	ply/normal_swing2.wav		0	0.7	1	5	40	2	
#	3011	ply/normal_swing3.wav		0	0.7	1	5	40	2	
#	3012	ply/normal_swing4.wav		0	0.7	1	5	40	2	
#	3013	ply/normal_swing5.wav		0	0.7	1	5	40	2	
#	3014	ply/sp_swing1.wav		0	0.7	1	5	40	2	
#	3015	ply/sp_swing2.wav		0	0.7	1	5	40	2	
#	3016	ply/sp_swing3.wav		0	0.7	1	5	40	2	
#	3017	ply/dual_swing1.wav		0	0.7	1	5	40	2	
#	3018	ply/dual_swing2.wav		0	0.7	1	5	40	2	
#	3019	ply/dual_swing3.wav		0	0.7	1	5	40	2	
#	3020	ply/normal_swing6.wav		0	0.7	1	5	40	2	
#	3021	ply/normal_swing7.wav		0	0.7	1	5	40	2	
#	3022	ply/Mine_Bomb-01.wav	 ɱ	0	0.8	1	5	40	2	
										
#	4000	impact/hit_flesh_lrg-01.wav	 Ÿ	0	0.7	1	5	40	1	
#	4001	impact/hit_flesh_lrg-02.wav		0	0.7	1	5	40	1	
#	4002	impact/hit_flesh_med-01.wav		0	0.7	1	5	40	1	
#	4003	impact/hit_flesh_med-02.wav		0	0.7	1	5	40	1	
#	4004	impact/hit_flesh_sml-01.wav		0	0.7	1	5	40	1	
#	4005	impact/hit_flesh_sml-02.wav		0	0.7	1	5	40	1	
#	4006	impact/hit_metal_huge-01.wav		0	0.6	1	5	40	1	
#	4007	impact/hit_metal_huge-02.wav		0	0.6	1	5	40	1	
#	4008	impact/hit_metal_lrg-01.wav		0	0.7	1	5	40	1	
#	4009	impact/hit_metal_lrg-02.wav		0	0.7	1	5	40	1	
#	4010	impact/hit_metal_med-01.wav		0	0.7	1	5	40	1	
#	4011	impact/hit_metal_med-02.wav		0	0.7	1	5	40	1	
										
#	4012	eff/pet_death.wav		0	0.7	1	5	40	1	
#	4013	eff/pet_happy.wav		0	0.7	1	5	40	1	
#	4014	eff/pet_hungry.wav		0	0.7	1	5	40	1	
#	4015	eff/pet_intimacy_down.wav		0	0.7	1	5	40	1	
#	4016	eff/pet_intimacy_max.wav		0	0.7	1	5	40	1	
#	4017	eff/pet_item_auto.wav		0	0.7	1	5	40	1	
#	4018	eff/pet_levelup.wav		0	0.7	1	5	40	1	
#	4019	eff/pet_sleep01.wav		0	0.7	1	5	40	1	
#	4020	eff/pet_sleep02.wav		0	0.7	1	5	40	1	
#	4021	eff/pet_sleep03.wav		0	0.7	1	5	40	1	
#	4022	eff/pet_sleep04.wav		0	0.7	1	5	40	1	
										
; 	5000 ~									
; 41001		극Ʈ ó								
#	5000	mon/1001/at1.wav		0	0.5	1	5	40	1	
#	5001	mon/1001/at2.wav		0	0.5	1	5	40	1	
#	5002	mon/1001/ba_arrow.wav		0	0.5	1	5	40	1	
#	5003	mon/1001/bodyfall1.wav		0	0.5	1	5	40	1	
#	5004	mon/1001/bodyfall2.wav		0	0.5	1	5	40	1	
#	5005	mon/1001/h_pain1.wav		0	0.5	1	5	40	1	
#	5006	mon/1001/h_pain2.wav		0	0.5	1	5	40	1	
#	5007	mon/1001/idle1.wav		0	0.5	1	5	40	1	
#	5008	mon/1001/run1.wav		0	0.5	1	5	40	1	
#	5009	mon/1001/s_pain1.wav		0	0.5	1	5	40	1	
#	5010	mon/1001/s_pain2.wav		0	0.5	1	5	40	1	
#	5011	mon/1001/s_pain3.wav		0	0.5	1	5	40	1	
#	5012	mon/1001/step1.wav		0	0.5	1	5	40	1	
#	5013	mon/1001/step2.wav		0	0.5	1	5	40	1	
#	5014	mon/1001/step3.wav		0	0.5	1	5	40	1	
#	5015	mon/1001/death1.wav		0	0.5	1	5	40	1	
										
;41002		尩								
#	5100	mon/1002/at1.wav		0	0.5	1	5	40	1	
#	5101	mon/1002/at2.wav		0	0.5	1	5	40	1	
#	5102	mon/1002/at3.wav		0	0.5	1	5	40	1	
#	5103	mon/1002/bf1.wav		0	0.5	1	5	40	1	
#	5104	mon/1002/bf2.wav		0	0.5	1	5	40	1	
#	5105	mon/1002/death1.wav		0	0.5	1	5	40	1	
#	5106	mon/1002/def.wav		0	0.5	1	5	40	1	
#	5107	mon/1002/drop_shd2.wav		0	0.5	1	5	40	1	
#	5108	mon/1002/drop_shd.wav		0	0.5	1	5	40	1	
#	5109	mon/1002/h_hit1.wav		0	0.5	1	5	40	1	
#	5110	mon/1002/h_hit2.wav		0	0.5	1	5	40	1	
#	5111	mon/1002/idle1.wav		0	0.5	1	5	40	1	
#	5112	mon/1002/idle2.wav		0	0.5	1	5	40	1	
#	5113	mon/1002/jump.wav		0	0.5	1	5	40	1	
#	5114	mon/1002/land.wav		0	0.5	1	5	40	1	
#	5115	mon/1002/pain1.wav		0	0.5	1	5	40	1	
#	5116	mon/1002/pain2.wav		0	0.5	1	5	40	1	
#	5117	mon/1002/pain3.wav		0	0.5	1	5	40	1	
#	5118	mon/1002/pain4.wav		0	0.5	1	5	40	1	
#	5119	mon/1002/step1.wav		0	0.5	1	5	40	1	
#	5120	mon/1002/step2.wav		0	0.5	1	5	40	1	
										
;		Ƿּ								
#	5200	mon/1003/at1.wav		0	0.5	1	5	40	1	
#	5201	mon/1003/at2.wav		0	0.5	1	5	40	1	
#	5202	mon/1003/at3.wav		0	0.5	1	5	40	1	
#	5203	mon/1003/bf1.wav		0	0.5	1	5	40	1	
#	5204	mon/1003/bf2.wav		0	0.5	1	5	40	1	
#	5205	mon/1003/death1.wav		0	0.5	1	5	40	1	
#	5206	mon/1003/def.wav		0	0.5	1	5	40	1	
#	5207	mon/1003/idle.wav		0	0.5	1	5	40	1	
#	5208	mon/1003/pain1.wav		0	0.5	1	5	40	1	
#	5209	mon/1003/pain2.wav		0	0.5	1	5	40	1	
#	5210	mon/1003/pain3.wav		0	0.5	1	5	40	1	
#	5211	mon/1003/pain4.wav		0	0.5	1	5	40	1	
#	5212	mon/1003/rez.wav		0	0.5	1	5	40	1	
#	5213	mon/1003/run.wav		0	0.5	1	5	40	1	
#	5214	mon/1003/step.wav		0	0.5	1	5	40	1	
#	5215	mon/1003/swing1.wav		0	0.5	1	5	40	1	
#	5216	mon/1003/swing2.wav		0	0.5	1	5	40	1	
										
;		ú								
#	5300	mon/1101/at1.wav		0	0.5	1	5	40	1	
#	5301	mon/1101/at2.wav		0	0.5	1	5	40	1	
#	5302	mon/1101/at3.wav		0	0.5	1	5	40	1	
#	5303	mon/1101/bf_hard.wav		0	0.5	1	5	40	1	
#	5304	mon/1101/bf_soft.wav		0	0.5	1	5	40	1	
#	5305	mon/1101/death1.wav		0	0.5	1	5	40	1	
#	5306	mon/1101/def.wav		0	0.5	1	5	40	1	
#	5307	mon/1101/hh_arrow.wav		0	0.5	1	5	40	1	
#	5308	mon/1101/idle1.wav		0	0.5	1	5	40	1	
#	5309	mon/1101/idle2.wav		0	0.5	1	5	40	1	
#	5310	mon/1101/pain1.wav		0	0.5	1	5	40	1	
#	5311	mon/1101/pain2.wav		0	0.5	1	5	40	1	
#	5312	mon/1101/pain3.wav		0	0.5	1	5	40	1	
#	5313	mon/1101/s_hit1.wav		0	0.5	1	5	40	1	
#	5314	mon/1101/s_hit2.wav		0	0.5	1	5	40	1	
#	5315	mon/1101/run1.wav		0	0.5	1	5	40	1	
#	5316	mon/1101/run2.wav		0	0.5	1	5	40	1	
#	5317	mon/1101/step1.wav		0	0.5	1	5	40	1	
#	5318	mon/1101/step2.wav		0	0.5	1	5	40	1	
										
;		߼⺴								
#	5400	mon/1102/at1.wav		0	0.5	1	5	40	1	
#	5401	mon/1102/at2.wav		0	0.5	1	5	40	1	
#	5402	mon/1102/at3.wav		0	0.5	1	5	40	1	
#	5403	mon/1102/bf1.wav		0	0.5	1	5	40	1	
#	5404	mon/1102/bf2.wav		0	0.5	1	5	40	1	
#	5405	mon/1102/death1.wav		0	0.5	1	5	40	1	
#	5406	mon/1102/death2.wav		0	0.5	1	5	40	1	
#	5407	mon/1102/def.wav		0	0.5	1	5	40	1	
#	5408	mon/1102/down.wav		0	0.5	1	5	40	1	
#	5409	mon/1102/h_pain1.wav		0	0.5	1	5	40	1	
#	5410	mon/1102/h_pain2.wav		0	0.5	1	5	40	1	
#	5411	mon/1102/idle1.wav		0	0.5	1	5	40	1	
#	5412	mon/1102/idle2.wav		0	0.5	1	5	40	1	
#	5413	mon/1102/jump.wav		0	0.5	1	5	40	1	
#	5414	mon/1102/land.wav		0	0.5	1	5	40	1	
#	5415	mon/1102/s_hit1.wav		0	0.5	1	5	40	1	
#	5416	mon/1102/s_hit2.wav		0	0.5	1	5	40	1	
#	5417	mon/1102/s_pain1.wav		0	0.5	1	5	40	1	
#	5418	mon/1102/s_pain2.wav		0	0.5	1	5	40	1	
#	5419	mon/1102/howl1.wav		0	0.5	1	5	40	1	
#	5420	mon/1102/howl2.wav		0	0.5	1	5	40	1	
										
;		 								
#	5500	mon/1103/at1.wav		0	0.5	1	5	40	1	
#	5501	mon/1103/at2.wav		0	0.5	1	5	40	1	
#	5502	mon/1103/def.wav		0	0.5	1	5	40	1	
#	5503	mon/1103/down.wav		0	0.5	1	5	40	1	
#	5504	mon/1103/getup.wav		0	0.5	1	5	40	1	
#	5505	mon/1103/h_hit1.wav		0	0.5	1	5	40	1	
#	5506	mon/1103/h_hit2.wav		0	0.5	1	5	40	1	
#	5507	mon/1103/s_hit1.wav		0	0.5	1	5	40	1	
#	5508	mon/1103/s_hit2.wav		0	0.5	1	5	40	1	
#	5509	mon/1103/h_pain1.wav		0	0.5	1	5	40	1	
#	5510	mon/1103/h_pain2.wav		0	0.5	1	5	40	1	
#	5511	mon/1103/s_pain1.wav		0	0.5	1	5	40	1	
#	5512	mon/1103/s_pain2.wav		0	0.5	1	5	40	1	
#	5513	mon/1103/idle1.wav		0	0.5	1	5	40	1	
#	5514	mon/1103/skill_at1.wav		0	0.5	1	5	40	1	
#	5515	mon/1103/skill_swing1.wav		0	0.5	1	5	40	1	
#	5516	mon/1103/stand1.wav		0	0.5	1	5	40	1	
#	5517	mon/1103/stand2.wav		0	0.5	1	5	40	1	
#	5518	mon/1103/step1.wav		0	0.5	1	5	40	1	
#	5519	mon/1103/step2.wav		0	0.5	1	5	40	1	
#	5520	mon/1103/step3.wav		0	0.5	1	5	40	1	
#	5521	mon/1103/bf1.wav		0	0.5	1	5	40	1	
#	5522	mon/1103/nb_bf1.wav		0	0.5	1	5	40	1	
#	5523	mon/1103/nb_bf2.wav		0	0.5	1	5	40	1	
#	5524	mon/1103/death1.wav		0	0.5	1	5	40	1	
#	5525	mon/1103/death2.wav		0	0.5	1	5	40	1	
										
;		ö⺴								
#	5600	mon/1201/idle.wav		0	0.5	1	5	40	1	
#	5601	mon/1201/idle1.wav		0	0.5	1	5	40	1	
#	5602	mon/1201/idle2.wav		0	0.5	1	5	40	1	
#	5603	mon/1201/step1.wav		0	0.5	1	5	40	1	
#	5604	mon/1201/step2.wav		0	0.5	1	5	40	1	
#	5605	mon/1201/at1.wav		0	0.5	1	5	40	1	
#	5606	mon/1201/at2.wav		0	0.5	1	5	40	1	
#	5607	mon/1201/kick.wav		0	0.5	1	5	40	1	
#	5608	mon/1201/skill_at1.wav		0	0.5	1	5	40	1	
#	5609	mon/1201/skill_at2.wav		0	0.5	1	5	40	1	
#	5610	mon/1201/def.wav		0	0.5	1	5	40	1	
#	5611	mon/1201/down.wav		0	0.5	1	5	40	1	
#	5612	mon/1201/pain1.wav		0	0.5	1	5	40	1	
#	5613	mon/1201/pain2.wav		0	0.5	1	5	40	1	
#	5614	mon/1201/pain3.wav		0	0.5	1	5	40	1	
#	5615	mon/1201/pain4.wav		0	0.5	1	5	40	1	
#	5616	mon/1201/death1.wav		0	0.5	1	5	40	1	
#	5617	mon/1201/death2.wav		0	0.5	1	5	40	1	
#	5618	mon/1201/drill.wav		0	0.5	1	5	40	1	
#	5619	mon/1201/insanity.wav		0	0.5	1	5	40	1	
										
;		߼								
#	5700	mon/1202/idle1.wav		0	0.5	1	5	40	1	
#	5701	mon/1202/idle2.wav		0	0.5	1	5	40	1	
#	5702	mon/1202/step1.wav		0	0.5	1	5	40	1	
#	5703	mon/1202/step2.wav		0	0.5	1	5	40	1	
#	5704	mon/1202/def.wav		0	0.5	1	5	40	1	
#	5705	mon/1202/down.wav		0	0.5	1	5	40	1	
#	5706	mon/1202/getup.wav		0	0.5	1	5	40	1	
#	5707	mon/1202/heal.wav		0	0.5	1	5	40	1	
#	5708	mon/1202/at1.wav		0	0.5	1	5	40	1	
#	5709	mon/1202/at2.wav		0	0.5	1	5	40	1	
#	5710	mon/1202/pain1.wav		0	0.5	1	5	40	1	
#	5711	mon/1202/pain2.wav		0	0.5	1	5	40	1	
#	5712	mon/1202/pain3.wav		0	0.5	1	5	40	1	
#	5713	mon/1202/pain4.wav		0	0.5	1	5	40	1	
#	5714	mon/1202/hit1.wav		0	0.5	1	5	40	1	
#	5715	mon/1202/hit2.wav		0	0.5	1	5	40	1	
#	5716	mon/1202/hit3.wav		0	0.5	1	5	40	1	
#	5717	mon/1202/hit4.wav		0	0.5	1	5	40	1	
#	5718	mon/1202/death1.wav		0	0.5	1	5	40	1	
#	5719	mon/1202/death2.wav		0	0.5	1	5	40	1	
#	5720	mon/1202/idle.wav		0	0.5	1	5	40	1	
#	5721	mon/1202/drop_sword.wav		0	0.5	1	5	40	1	
										
;		߼								
#	5800	mon/1203/idle_rdy.wav		0	0.5	1	5	40	1	
#	5801	mon/1203/idle.wav		0	0.5	1	5	40	1	
#	5802	mon/1203/at1.wav		0	0.5	1	5	40	1	
#	5803	mon/1203/at2.wav		0	0.5	1	5	40	1	
#	5804	mon/1203/at3.wav		0	0.5	1	5	40	1	
#	5805	mon/1203/down_v.wav		0	0.5	1	5	40	1	
#	5806	mon/1203/s_pain1.wav		0	0.5	1	5	40	1	
#	5807	mon/1203/s_pain2.wav		0	0.5	1	5	40	1	
#	5808	mon/1203/h_pain1.wav		0	0.5	1	5	40	1	
#	5809	mon/1203/h_pain2.wav		0	0.5	1	5	40	1	
#	5810	mon/1203/death1.wav		0	0.5	1	5	40	1	
#	5811	mon/1203/wing1.wav		0	0.5	1	5	40	1	
#	5812	mon/1203/wing2-1.wav		0	0.5	1	5	40	1	
#	5813	mon/1203/wing2-2.wav		0	0.5	1	5	40	1	
#	5814	mon/1203/def.wav		0	0.5	1	5	40	1	
#	5815	mon/1203/bf.wav		0	0.5	1	5	40	1	
										
;		ϱ								
#	5900	mon/3001/idle1.wav		0	0.5	1	5	40	1	
#	5901	mon/3001/step1.wav		0	0.5	1	5	40	1	
#	5902	mon/3001/step2.wav		0	0.5	1	5	40	1	
#	5903	mon/3001/at1.wav		0	0.5	1	5	40	1	
#	5904	mon/3001/at1-2.wav		0	0.5	1	5	40	1	
#	5905	mon/3001/at2.wav		0	0.5	1	5	40	1	
#	5906	mon/3001/at2-2.wav		0	0.5	1	5	40	1	
#	5907	mon/3001/def.wav		0	0.5	1	5	40	1	
#	5908	mon/3001/down.wav		0	0.5	1	5	40	1	
#	5909	mon/3001/getup.wav		0	0.5	1	5	40	1	
#	5910	mon/3001/pain1.wav		0	0.5	1	5	40	1	
#	5911	mon/3001/pain2.wav		0	0.5	1	5	40	1	
#	5912	mon/3001/pain3.wav		0	0.5	1	5	40	1	
#	5913	mon/3001/pain4.wav		0	0.5	1	5	40	1	
#	5914	mon/3001/hit3.wav		0	0.5	1	5	40	1	
#	5915	mon/3001/hit4.wav		0	0.5	1	5	40	1	
#	5916	mon/3001/death1.wav		0	0.5	1	5	40	1	
#	5917	mon/3001/swing1.wav		0	0.5	1	5	40	1	
										
;		ϱ޺ʺ								
#	6000	mon/3002/idle1.wav		0	0.4	1	5	40	1	
#	6001	mon/3002/at1.wav		0	0.4	1	5	40	1	
#	6002	mon/3002/at2.wav		0	0.4	1	5	40	1	
#	6003	mon/3002/s_pain1.wav		0	0.4	1	5	40	1	
#	6004	mon/3002/s_pain2.wav		0	0.4	1	5	40	1	
#	6005	mon/3002/h_pain1.wav		0	0.4	1	5	40	1	
#	6006	mon/3002/death1.wav		0	0.4	1	5	40	1	
#	6007	mon/3002/bf_hard.wav		0	0.4	1	5	40	1	
#	6008	mon/3002/bf_soft.wav		0	0.4	1	5	40	1	
#	6009	mon/3002/step1.wav		0	0.4	1	5	40	1	
#	6010	mon/3002/step2.wav		0	0.4	1	5	40	1	
#	6011	mon/3002/run1.wav		0	0.4	1	5	40	1	
#	6012	mon/3002/run2.wav		0	0.4	1	5	40	1	
										
;		ʴ								
#	6100	mon/3003/idle1.wav		0	0.5	1	5	40	1	
#	6101	mon/3003/idle2.wav		0	0.5	1	5	40	1	
#	6102	mon/3003/at1.wav		0	0.5	1	5	40	1	
#	6103	mon/3003/at2.wav		0	0.5	1	5	40	1	
#	6104	mon/3003/at3.wav		0	0.5	1	5	40	1	
#	6105	mon/3003/at4.wav		0	0.5	1	5	40	1	
#	6106	mon/3003/def.wav		0	0.5	1	5	40	1	
#	6107	mon/3003/down.wav		0	0.5	1	5	40	1	
#	6108	mon/3003/step1.wav		0	0.5	1	5	40	1	
#	6109	mon/3003/step2.wav		0	0.5	1	5	40	1	
#	6110	mon/3003/s_pain1.wav		0	0.5	1	5	40	1	
#	6111	mon/3003/s_pain2.wav		0	0.5	1	5	40	1	
#	6112	mon/3003/h_pain1.wav		0	0.5	1	5	40	1	
#	6113	mon/3003/h_pain2.wav		0	0.5	1	5	40	1	
#	6114	mon/3003/death1.wav		0	0.5	1	5	40	1	
										
;		ӹڵ巡								
#	6200	mon/M9017/idle1.wav		0	0.5	1	5	40	1	
#	6201	mon/M9017/idle2.wav		0	0.5	1	5	40	1	
#	6202	mon/M9017/at1.wav		0	0.5	1	5	40	1	
#	6203	mon/M9017/at2.wav		0	0.5	1	5	40	1	
#	6204	mon/M9017/at3.wav		0	0.5	1	5	40	1	
#	6205	mon/M9017/at_big1.wav		0	0.5	1	5	40	1	
#	6206	mon/M9017/at_big2.wav		0	0.5	1	5	40	1	
#	6207	mon/M9017/bf_hard.wav		0	0.5	1	5	40	1	
#	6208	mon/M9017/bf_soft.wav		0	0.5	1	5	40	1	
#	6209	mon/M9017/death1.wav		0	0.5	1	5	40	1	
#	6210	mon/M9017/death2.wav		0	0.5	1	5	40	1	
#	6211	mon/M9017/down_v.wav		0	0.5	1	5	40	1	
#	6212	mon/M9017/drop_axe.wav		0	0.5	1	5	40	1	
#	6213	mon/M9017/h_pain1.wav		0	0.5	1	5	40	1	
#	6214	mon/M9017/h_pain2.wav		0	0.5	1	5	40	1	
#	6215	mon/M9017/h_pain3.wav		0	0.5	1	5	40	1	
#	6216	mon/M9017/pain1.wav		0	0.5	1	5	40	1	
#	6217	mon/M9017/pain2.wav		0	0.5	1	5	40	1	
#	6218	mon/M9017/step1.wav		0	0.5	1	5	40	1	
#	6219	mon/M9017/step2.wav		0	0.5	1	5	40	1	
#	6220	mon/M9017/insanity.wav		0	0.5	1	5	40	1	
#	6221	mon/M9017/Com_damagebl.wav		0	0.5	1	5	40	1	
#	6222	mon/M9017/Com_damagebr.wav		0	0.5	1	5	40	1	
#	6223	mon/M9017/Com_damagesl.wav		0	0.5	1	5	40	1	
#	6224	mon/M9017/Com_damagesr.wav		0	0.5	1	5	40	1	
#	6225	mon/M9017/Com_damagecri.wav		0	0.5	1	5	40	1	
#	6226	mon/M9017/Com_defence.wav		0	0.5	1	5	40	1	
#	6227	mon/M9017/Com_skilldamagea.wav		0	0.5	1	5	40	1	
#	6228	mon/M9017/Com_skilldamageb.wav		0	0.5	1	5	40	1	
										
;										
#	6300	mon/2001/at1.wav		0	0.5	1	5	40	1	
#	6301	mon/2001/at2.wav		0	0.5	1	5	40	1	
#	6302	mon/2001/at3.wav		0	0.5	1	5	40	1	
#	6303	mon/2001/bodyfall.wav		0	0.5	1	5	40	1	
#	6304	mon/2001/death1.wav		0	0.5	1	5	40	1	
#	6305	mon/2001/death2.wav		0	0.5	1	5	40	1	
#	6306	mon/2001/h_pain1.wav		0	0.5	1	5	40	1	
#	6307	mon/2001/h_pain2.wav		0	0.5	1	5	40	1	
#	6308	mon/2001/idle1.wav		0	0.5	1	5	40	1	
#	6309	mon/2001/idle2.wav		0	0.5	1	5	40	1	
#	6310	mon/2001/pain1.wav		0	0.5	1	5	40	1	
#	6311	mon/2001/pain2.wav		0	0.5	1	5	40	1	
#	6312	mon/2001/step1.wav		0	0.5	1	5	40	1	
#	6313	mon/2001/step2.wav		0	0.5	1	5	40	1	
										
;										
#	6400	mon/2002/at1.wav		0	0.5	1	5	40	1	
#	6401	mon/2002/at2.wav		0	0.5	1	5	40	1	
#	6402	mon/2002/at3.wav		0	0.5	1	5	40	1	
#	6403	mon/2002/bodyfall.wav		0	0.5	1	5	40	1	
#	6404	mon/2002/death1.wav		0	0.5	1	5	40	1	
#	6405	mon/2002/death2.wav		0	0.5	1	5	40	1	
#	6406	mon/2002/h_pain1.wav		0	0.5	1	5	40	1	
#	6407	mon/2002/h_pain2.wav		0	0.5	1	5	40	1	
#	6408	mon/2002/hit1.wav		0	0.5	1	5	40	1	
#	6409	mon/2002/hit2.wav		0	0.5	1	5	40	1	
#	6410	mon/2002/idle1.wav		0	0.5	1	5	40	1	
#	6411	mon/2002/idle2.wav		0	0.5	1	5	40	1	
#	6412	mon/2002/pain1.wav		0	0.5	1	5	40	1	
#	6413	mon/2002/pain2.wav		0	0.5	1	5	40	1	
#	6414	mon/2002/step1.wav		0	0.5	1	5	40	1	
#	6415	mon/2002/step2.wav		0	0.5	1	5	40	1	
										
;		ذü/ذ񺸺								
#	6500	mon/2101-2201/at1.wav		0	0.5	1	5	40	1	
#	6501	mon/2101-2201/at2.wav		0	0.5	1	5	40	1	
#	6502	mon/2101-2201/at3.wav		0	0.5	1	5	40	1	
#	6503	mon/2101-2201/bf_hard.wav		0	0.5	1	5	40	1	
#	6504	mon/2101-2201/bf_knee.wav		0	0.5	1	5	40	1	
#	6505	mon/2101-2201/death1.wav		0	0.5	1	5	40	1	
#	6506	mon/2101-2201/death2.wav		0	0.5	1	5	40	1	
#	6507	mon/2101-2201/h_pain1.wav		0	0.5	1	5	40	1	
#	6508	mon/2101-2201/h_pain2.wav		0	0.5	1	5	40	1	
#	6509	mon/2101-2201/hit1.wav		0	0.5	1	5	40	1	
#	6510	mon/2101-2201/hit2.wav		0	0.5	1	5	40	1	
#	6511	mon/2101-2201/idle1.wav		0	0.5	1	5	40	1	
#	6512	mon/2101-2201/idle2.wav		0	0.5	1	5	40	1	
#	6513	mon/2101-2201/pain1.wav		0	0.5	1	5	40	1	
#	6514	mon/2101-2201/pain2.wav		0	0.5	1	5	40	1	
#	6515	mon/2101-2201/run1.wav		0	0.5	1	5	40	1	
#	6516	mon/2101-2201/run2.wav		0	0.5	1	5	40	1	
#	6517	mon/2101-2201/sa_arrow.wav		0	0.5	1	5	40	1	
#	6518	mon/2101-2201/step1.wav		0	0.5	1	5	40	1	
#	6519	mon/2101-2201/step2.wav		0	0.5	1	5	40	1	
										
;		巹								
#	6600	mon/2203/at1.wav		0	0.5	1	5	40	1	
#	6601	mon/2203/at2.wav		0	0.5	1	5	40	1	
#	6602	mon/2203/bodyfall.wav		0	0.5	1	5	40	1	
#	6603	mon/2203/death1.wav		0	0.5	1	5	40	1	
#	6604	mon/2203/death2.wav		0	0.5	1	5	40	1	
#	6605	mon/2203/down.wav		0	0.5	1	5	40	1	
#	6606	mon/2203/drop_fla.wav		0	0.5	1	5	40	1	
#	6607	mon/2203/h_pain1.wav		0	0.5	1	5	40	1	
#	6608	mon/2203/h_pain2.wav		0	0.5	1	5	40	1	
#	6609	mon/2203/idle1.wav		0	0.5	1	5	40	1	
#	6610	mon/2203/idle2.wav		0	0.5	1	5	40	1	
#	6611	mon/2203/step1.wav		0	0.5	1	5	40	1	
#	6612	mon/2203/step2.wav		0	0.5	1	5	40	1	
#	6613	mon/2203/grow.wav		0	0.5	1	5	40	1	
#	6614	mon/2203/insanity1.wav		0	0.5	1	5	40	1	
#	6615	mon/2203/insanity2.wav		0	0.5	1	5	40	1	
										
										
#	6700	mon/5001/at1.wav		0	0.5	1	5	40	1	
#	6701	mon/5001/at2.wav		0	0.5	1	5	40	1	
#	6702	mon/5001/death.wav		0	0.5	1	5	40	1	
#	6703	mon/5001/h_pain1.wav		0	0.5	1	5	40	1	
#	6704	mon/5001/h_pain2.wav		0	0.5	1	5	40	1	
#	6705	mon/5001/idle.wav		0	0.5	1	5	40	1	
#	6706	mon/5001/pain1.wav		0	0.5	1	5	40	1	
#	6707	mon/5001/pain2.wav		0	0.5	1	5	40	1	
										
;		ϱް								
#	6800	mon/3101/at1.wav		0	0.5	1	5	40	1	
#	6801	mon/3101/at2.wav		0	0.5	1	5	40	1	
#	6802	mon/3101/at3.wav		0	0.5	1	5	40	1	
#	6803	mon/3101/bf_hard.wav		0	0.5	1	5	40	1	
#	6804	mon/3101/bf_knee.wav		0	0.5	1	5	40	1	
#	6805	mon/3101/death1.wav		0	0.5	1	5	40	1	
#	6806	mon/3101/death2.wav		0	0.5	1	5	40	1	
#	6807	mon/3101/idle1.wav		0	0.5	1	5	40	1	
#	6808	mon/3101/idle2.wav		0	0.5	1	5	40	1	
#	6809	mon/3101/idle3.wav		0	0.5	1	5	40	1	
#	6810	mon/3101/pain1.wav		0	0.5	1	5	40	1	
#	6811	mon/3101/pain2.wav		0	0.5	1	5	40	1	
#	6812	mon/3101/pain3.wav		0	0.5	1	5	40	1	
#	6813	mon/3101/pain4.wav		0	0.5	1	5	40	1	
#	6814	mon/3101/step1.wav		0	0.5	1	5	40	1	
#	6815	mon/3101/step2.wav		0	0.5	1	5	40	1	
										
;		 ߰ 								
										
#	7000	mon/S001/At_01.wav		0	0.5	1	5	40	1	
#	7001	mon/S001/At_02.wav		0	0.5	1	5	40	1	
#	7002	mon/S001/Attackstand_01.wav		0	0.5	1	5	40	1	
#	7003	mon/S001/Attackstand_02.wav		0	0.5	1	5	40	1	
#	7004	mon/S001/Attackstand_02_02.wav		0	0.5	1	5	40	1	
#	7005	mon/S001/Basestand_01.wav		0	0.5	1	5	40	1	
#	7006	mon/S001/Bodyfall_01.wav		0	0.5	1	5	40	1	
#	7007	mon/S001/Bodyfall_02.wav		0	0.5	1	5	40	1	
#	7008	mon/S001/Damage_Big_01.wav		0	0.5	1	5	40	1	
#	7009	mon/S001/Damage_Big_02.wav		0	0.5	1	5	40	1	
#	7010	mon/S001/Damage_Small_01.wav		0	0.5	1	5	40	1	
#	7011	mon/S001/Damage_Small_02.wav		0	0.5	1	5	40	1	
#	7012	mon/S001/Death_Critical.wav		0	0.5	1	5	40	1	
#	7013	mon/S001/Death_Normal.wav		0	0.5	1	5	40	1	
#	7014	mon/S001/Defence.wav		0	0.5	1	5	40	1	
#	7015	mon/S001/Down_01.wav		0	0.5	1	5	40	1	
#	7016	mon/S001/Down_Up.wav		0	0.5	1	5	40	1	
#	7017	mon/S001/Idle_01.wav		0	0.5	1	5	40	1	
#	7018	mon/S001/Run_01.wav		0	0.5	1	5	40	1	
#	7019	mon/S001/Run_02.wav		0	0.5	1	5	40	1	
#	7020	mon/S001/Rustle_01.wav		0	0.5	1	5	40	1	
#	7021	mon/S001/Rustle_02.wav		0	0.5	1	5	40	1	
#	7022	mon/S001/Rustle_03.wav		0	0.5	1	5	40	1	
#	7023	mon/S001/Skill_Battle_01.wav		0	0.5	1	5	40	1	
#	7024	mon/S001/Skill_Battle_02.wav		0	0.5	1	5	40	1	
#	7025	mon/S001/Skill_Battle_03.wav		0	0.5	1	5	40	1	
#	7026	mon/S001/Skill_BattleHorn.wav		0	0.5	1	5	40	1	
#	7027	mon/S001/SkillDown_Up.wav		0	0.5	1	5	40	1	
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;	8132	mon/M9018/		0	0.5	1	5	40	1	
										
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#	8419	mon/M9011/death2.wav		0	0.5	1	5	40	1	
										
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;	8525	 ƿ  ?								
;	8526	  й ǰ.								
;	8527	!   տ!								
;	8528	Ÿ ö!! ũ								
;	8529	ʴ  ູ ޾ұ								
;	8530	̰  ΰ?								
										
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#	8820	mon/S002/sing.wav		0	0.5	1	5	40	1	
										
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#	8922	mon/L0001/slm_at-01.wav		0	0.5	1	5	40	1	
#	8923	mon/L0001/slm_at-02.wav		0	0.5	1	5	40	1	
#	8924	mon/L0001/slm_at-03.wav		0	0.5	1	5	40	1	
#	8925	mon/L0001/slm_pain-01.wav		0	0.5	1	5	40	1	
#	8926	mon/L0001/slm_pain-02.wav		0	0.5	1	5	40	1	
#	8927	mon/L0001/slm_pain-03.wav		0	0.5	1	5	40	1	
#	8928	mon/L0001/slm_death-01.wav		0	0.5	1	5	40	1	
#	8929	mon/L0001/slm_death-02.wav		0	0.5	1	5	40	1	
#	8930	mon/L0001/slm_standup.wav		0	0.5	1	5	40	1	
										
#	9000	mon/L0002/spider_idle-01.wav	Ź	0	0.5	1	5	40	1	
#	9001	mon/L0002/spider_idle-02.wav		0	0.5	1	5	40	1	
#	9002	mon/L0002/spider_run-01.wav		0	0.5	1	5	40	1	
#	9003	mon/L0002/spider_run-02.wav		0	0.5	1	5	40	1	
#	9004	mon/L0002/spider_at-01.wav		0	0.5	1	5	40	1	
#	9005	mon/L0002/spider_at-02.wav		0	0.5	1	5	40	1	
#	9006	mon/L0002/spider_at-03.wav		0	0.5	1	5	40	1	
#	9007	mon/L0002/spider_pain-01.wav		0	0.5	1	5	40	1	
#	9008	mon/L0002/spider_pain-02.wav		0	0.5	1	5	40	1	
#	9009	mon/L0002/spider_pain-03.wav		0	0.5	1	5	40	1	
#	9010	mon/L0002/spider_death-01.wav		0	0.5	1	5	40	1	
#	9011	mon/L0002/spider_death-02.wav		0	0.5	1	5	40	1	
#	9012	mon/L0002/spider_bodyfall.wav		0	0.5	1	5	40	1	
#	9013	mon/L0002/spider_hit-01.wav		0	0.5	1	5	40	1	
#	9014	mon/L0002/spider_hit-02.wav		0	0.5	1	5	40	1	
#	9015	mon/L0002/spider_standup.wav		0	0.5	1	5	40	1	
										
#	10000	mon/L0003/im_idle-01.wav	̽	0	0.5	1	5	40	1	
#	10001	mon/L0003/im_idle-02.wav		0	0.5	1	5	40	1	
#	10002	mon/L0003/im_step-01.wav		0	0.5	1	5	40	1	
#	10003	mon/L0003/im_step-02.wav		0	0.5	1	5	40	1	
#	10004	mon/L0003/im_run-01.wav		0	0.5	1	5	40	1	
#	10005	mon/L0003/im_run-02.wav		0	0.5	1	5	40	1	
#	10006	mon/L0003/im_at-01.wav		0	0.5	1	5	40	1	
#	10007	mon/L0003/im_at-02.wav		0	0.5	1	5	40	1	
#	10008	mon/L0003/im_at-03.wav		0	0.5	1	5	40	1	
#	10009	mon/L0003/im_pain-01.wav		0	0.5	1	5	40	1	
#	10010	mon/L0003/im_pain-02.wav		0	0.5	1	5	40	1	
#	10011	mon/L0003/im_pain-03.wav		0	0.5	1	5	40	1	
#	10012	mon/L0003/im_pain-04.wav		0	0.5	1	5	40	1	
#	10013	mon/L0003/im_pain_hard.wav		0	0.5	1	5	40	1	
#	10014	mon/L0003/im_knockback.wav		0	0.5	1	5	40	1	
#	10015	mon/L0003/im_bodyfall.wav		0	0.5	1	5	40	1	
#	10016	mon/L0003/im_death-01.wav		0	0.5	1	5	40	1	
#	10017	mon/L0003/im_death-02.wav		0	0.5	1	5	40	1	
#	10018	mon/L0003/im_def.wav		0	0.5	1	5	40	1	
#	10019	mon/L0003/im_hit-01.wav		0	0.5	1	5	40	1	
#	10020	mon/L0003/im_hit-02.wav		0	0.5	1	5	40	1	
										
#	10100	mon/M0562/fts_idle-01.wav	̾Ʈ	0	0.5	1	5	40	1	
#	10101	mon/M0562/fts_idle-02.wav		0	0.5	1	5	40	1	
#	10102	mon/M0562/fts_crack.wav		0	0.5	1	5	40	1	
#	10103	mon/M0562/fts_head_off.wav		0	0.5	1	5	40	1	
#	10104	mon/M0562/fts_head_on.wav		0	0.5	1	5	40	1	
#	10105	mon/M0562/fts_step-01.wav		0	0.5	1	5	40	1	
#	10106	mon/M0562/fts_step-02.wav		0	0.5	1	5	40	1	
#	10107	mon/M0562/fts_run-01.wav		0	0.5	1	5	40	1	
#	10108	mon/M0562/fts_run-02.wav		0	0.5	1	5	40	1	
#	10109	mon/M0562/fts_punch1-01.wav		0	0.5	1	5	40	1	
#	10110	mon/M0562/fts_punch1-02.wav		0	0.5	1	5	40	1	
#	10111	mon/M0562/fts_punch2-01.wav		0	0.5	1	5	40	1	
#	10112	mon/M0562/fts_punch2-02.wav		0	0.5	1	5	40	1	
#	10113	mon/M0562/fts_kick-01.wav		0	0.5	1	5	40	1	
#	10114	mon/M0562/fts_kick-02.wav		0	0.5	1	5	40	1	
#	10115	mon/M0562/fts_pain-01.wav		0	0.5	1	5	40	1	
#	10116	mon/M0562/fts_pain-02.wav		0	0.5	1	5	40	1	
#	10117	mon/M0562/fts_pain-03.wav		0	0.5	1	5	40	1	
#	10118	mon/M0562/fts_pain-04.wav		0	0.5	1	5	40	1	
#	10119	mon/M0562/fts_standup.wav		0	0.5	1	5	40	1	
#	10120	mon/M0562/fts_bodyfall.wav		0	0.5	1	5	40	1	
#	10121	mon/M0562/fts_hit-01.wav		0	0.5	1	5	40	1	
#	10122	mon/M0562/fts_hit-02.wav		0	0.5	1	5	40	1	
#	10123	mon/M0562/fts_death-01.wav		0	0.5	1	5	40	1	
#	10124	mon/M0562/fts_death-02.wav		0	0.5	1	5	40	1	
										
#	10200	mon/M0563/dd_idle-01.wav	Ʈ	0	0.5	1	5	40	1	
#	10201	mon/M0563/dd_idle-02.wav		0	0.5	1	5	40	1	
#	10202	mon/M0563/dd_step-01.wav		0	0.5	1	5	40	1	
#	10203	mon/M0563/dd_step-02.wav		0	0.5	1	5	40	1	
#	10204	mon/M0563/dd_run-01.wav		0	0.5	1	5	40	1	
#	10205	mon/M0563/dd_run-02.wav		0	0.5	1	5	40	1	
#	10206	mon/M0563/dd_at-01.wav		0	0.5	1	5	40	1	
#	10207	mon/M0563/dd_at-02.wav		0	0.5	1	5	40	1	
#	10208	mon/M0563/dd_at-03.wav		0	0.5	1	5	40	1	
#	10209	mon/M0563/dd_pain-01.wav		0	0.5	1	5	40	1	
#	10210	mon/M0563/dd_pain-02.wav		0	0.5	1	5	40	1	
#	10211	mon/M0563/dd_pain-03.wav		0	0.5	1	5	40	1	
#	10212	mon/M0563/dd_pain-04.wav		0	0.5	1	5	40	1	
#	10213	mon/M0563/dd_bodyfall.wav		0	0.5	1	5	40	1	
#	10214	mon/M0563/dd_death-01.wav		0	0.5	1	5	40	1	
#	10215	mon/M0563/dd_death-02.wav		0	0.5	1	5	40	1	
#	10216	mon/M0563/dd_def.wav		0	0.5	1	5	40	1	
#	10217	mon/M0563/dd_land.wav		0	0.5	1	5	40	1	
										
#	10300	mon/L0003/iq_idle-01.wav	̽	0	0.6	1	5	40	1	
#	10301	mon/L0003/iq_idle-02.wav		0	0.6	1	5	40	1	
#	10302	mon/L0003/iq_step-01.wav		0	0.5	1	5	40	1	
#	10303	mon/L0003/iq_step-02.wav		0	0.5	1	5	40	1	
#	10304	mon/L0003/iq_run-01.wav		0	0.5	1	5	40	1	
#	10305	mon/L0003/iq_run-02.wav		0	0.5	1	5	40	1	
#	10306	mon/L0003/iq_at-01.wav		0	0.6	1	5	40	1	
#	10307	mon/L0003/iq_at-02.wav		0	0.6	1	5	40	1	
#	10308	mon/L0003/iq_at-03.wav		0	0.6	1	5	40	1	
#	10309	mon/L0003/iq_pain-01.wav		0	0.6	1	5	40	1	
#	10310	mon/L0003/iq_pain-02.wav		0	0.6	1	5	40	1	
#	10311	mon/L0003/iq_pain-03.wav		0	0.6	1	5	40	1	
#	10312	mon/L0003/iq_pain-04.wav		0	0.6	1	5	40	1	
#	10313	mon/L0003/iq_bodyfall-01.wav		0	0.5	1	5	40	1	
#	10314	mon/L0003/iq_bodyfall-02.wav		0	0.5	1	5	40	1	
#	10315	mon/L0003/iq_death-01.wav		0	0.6	1	5	40	1	
#	10316	mon/L0003/iq_death-02.wav		0	0.6	1	5	40	1	
#	10317	mon/L0003/iq_def.wav		0	0.5	1	5	40	1	
#	10318	mon/L0003/iq_hit-01.wav		0	0.5	1	5	40	1	
#	10319	mon/L0003/iq_hit-02.wav		0	0.5	1	5	40	1	
#	10320	mon/L0003/iq_standup.wav		0	0.6	1	5	40	1	
#	10321	mon/L0003/iq_idle_back.wav		0	0.5	1	5	40	1	
										
#	10400	mon/M0561/bts_idle.wav	Ʈ	0	0.5	1	5	40	1	
#	10401	mon/M0561/bts_step-01.wav		0	0.5	1	5	40	1	
#	10402	mon/M0561/bts_step-02.wav		0	0.5	1	5	40	1	
#	10403	mon/M0561/bts_run-01.wav		0	0.5	1	5	40	1	
#	10404	mon/M0561/bts_run-02.wav		0	0.5	1	5	40	1	
#	10405	mon/M0561/bts_at-01.wav		0	0.5	1	5	40	1	
#	10406	mon/M0561/bts_at-02.wav		0	0.5	1	5	40	1	
#	10407	mon/M0561/bts_at-03.wav		0	0.5	1	5	40	1	
#	10408	mon/M0561/bts_at-04.wav		0	0.5	1	5	40	1	
#	10409	mon/M0561/bts_jump_at.wav		0	0.5	1	5	40	1	
#	10410	mon/M0561/bts_pain-01.wav		0	0.5	1	5	40	1	
#	10411	mon/M0561/bts_pain-02.wav		0	0.5	1	5	40	1	
#	10412	mon/M0561/bts_pain-03.wav		0	0.5	1	5	40	1	
#	10413	mon/M0561/bts_pain-04.wav		0	0.5	1	5	40	1	
#	10414	mon/M0561/bts_bodyfall-01.wav		0	0.5	1	5	40	1	
#	10415	mon/M0561/bts_bodyfall-02.wav		0	0.5	1	5	40	1	
#	10416	mon/M0561/bts_death-01.wav		0	0.5	1	5	40	1	
#	10417	mon/M0561/bts_death-02.wav		0	0.5	1	5	40	1	
#	10418	mon/M0561/bts_def.wav		0	0.5	1	5	40	1	
#	10419	mon/M0561/bts_drop_sword.wav		0	0.5	1	5	40	1	
										
#	10500	mon/L0002/rat_idle-01.wav	 	0	0.6	1	5	40	1	
#	10501	mon/L0002/rat_idle-02.wav		0	0.6	1	5	40	1	
#	10502	mon/L0002/rat_idle-03.wav		0	0.6	1	5	40	1	
#	10503	mon/L0002/rat_step-01.wav		0	0.5	1	5	40	1	
#	10504	mon/L0002/rat_step-02.wav		0	0.5	1	5	40	1	
#	10505	mon/L0002/rat_run-01.wav		0	0.5	1	5	40	1	
#	10506	mon/L0002/rat_run-02.wav		0	0.5	1	5	40	1	
#	10507	mon/L0002/rat_run-03.wav		0	0.5	1	5	40	1	
#	10508	mon/L0002/rat_run-04.wav		0	0.5	1	5	40	1	
#	10509	mon/L0002/rat_at-01.wav		0	0.6	1	5	40	1	
#	10510	mon/L0002/rat_at-02.wav		0	0.6	1	5	40	1	
#	10511	mon/L0002/rat_at-03.wav		0	0.6	1	5	40	1	
#	10512	mon/L0002/rat_pain-01.wav		0	0.6	1	5	40	1	
#	10513	mon/L0002/rat_pain-02.wav		0	0.6	1	5	40	1	
#	10514	mon/L0002/rat_pain-03.wav		0	0.6	1	5	40	1	
#	10515	mon/L0002/rat_bodyfall.wav		0	0.6	1	5	40	1	
#	10516	mon/L0002/rat_death-01.wav		0	0.6	1	5	40	1	
#	10517	mon/L0002/rat_death-02.wav		0	0.6	1	5	40	1	
#	10518	mon/L0002/rat_def.wav		0	0.6	1	5	40	1	
#	10519	mon/L0002/rat_hit-01.wav		0	0.5	1	5	40	1	
#	10520	mon/L0002/rat_hit-02.wav		0	0.5	1	5	40	1	
										
#	10600	mon/M9020/idle.wav	÷ӷ귯2	0	0.6	1	5	40	1	
#	10601	mon/M9020/at_long-01.wav		0	0.6	1	5	40	1	
#	10602	mon/M9020/at_long-02.wav		0	0.6	1	5	40	1	
#	10603	mon/M9020/at_s-01.wav		0	0.6	1	5	40	1	
#	10604	mon/M9020/at_s-02.wav		0	0.6	1	5	40	1	
#	10605	mon/M9020/blah.wav		0	0.6	1	5	40	1	
#	10606	mon/M9020/bodyfall.wav		0	0.6	1	5	40	1	
#	10607	mon/M9020/death-01.wav		0	0.6	1	5	40	1	
#	10608	mon/M9020/death-02.wav		0	0.6	1	5	40	1	
#	10609	mon/M9020/hahaha.wav		0	0.6	1	5	40	1	
#	10610	mon/M9020/hmm.wav		0	0.6	1	5	40	1	
#	10611	mon/M9020/step-01.wav		0	0.6	1	5	40	1	
#	10612	mon/M9020/step-02.wav		0	0.6	1	5	40	1	
#	10613	mon/M9020/step-03.wav		0	0.6	1	5	40	1	
										
#	10700	mon/M9030/At_01.wav	߼2	0	0.6	1	5	40	1	
#	10701	mon/M9030/At_02.wav		0	0.6	1	5	40	1	
#	10702	mon/M9030/bodyfall_01.wav		0	0.6	1	5	40	1	
#	10703	mon/M9030/bodyfall_02.wav		0	0.6	1	5	40	1	
#	10704	mon/M9030/damage_big_01.wav		0	0.6	1	5	40	1	
#	10705	mon/M9030/damage_big_02.wav		0	0.6	1	5	40	1	
#	10706	mon/M9030/damage_small.wav		0	0.6	1	5	40	1	
#	10707	mon/M9030/damage_small_02.wav		0	0.6	1	5	40	1	
#	10708	mon/M9030/death_big.wav		0	0.6	1	5	40	1	
#	10709	mon/M9030/defence.wav		0	0.6	1	5	40	1	
#	10710	mon/M9030/idle_01.wav		0	0.6	1	5	40	1	
#	10711	mon/M9030/idle_02.wav		0	0.6	1	5	40	1	
#	10712	mon/M9030/idle_03.wav		0	0.6	1	5	40	1	
#	10713	mon/M9030/idle_04.wav		0	0.6	1	5	40	1	
#	10714	mon/M9030/impact_01.wav		0	0.6	1	5	40	1	
#	10715	mon/M9030/run_01.wav		0	0.6	1	5	40	1	
#	10716	mon/M9030/run_02.wav		0	0.6	1	5	40	1	
#	10717	mon/M9030/skill_attack_01.wav		0	0.6	1	5	40	1	
#	10718	mon/M9030/skill_voice_01.wav		0	0.6	1	5	40	1	
#	10719	mon/M9030/skill_voice_02.wav		0	0.6	1	5	40	1	
#	10720	mon/M9030/walk_01.wav		0	0.6	1	5	40	1	
#	10721	mon/M9030/walk_02.wav		0	0.6	1	5	40	1	
;	10722	Ȳ ֽ  !								
;	10723	 ׸   !								
;	10724	 ѳ ݶ ӡ								
;	10725	", ( )"								
;	10726	  ̰ ߵ  ?								
;	10727	 漺!!								
										
#	10800	mon/N553/At_01.wav	Į	0	0.6	1	5	40	2	
#	10801	mon/N553/At_02.wav		0	0.6	1	5	40	2	
#	10802	mon/N553/bodyfall_01.wav		0	0.6	1	5	40	2	
#	10803	mon/N553/bodyfall_02.wav		0	0.6	1	5	40	2	
#	10804	mon/N553/damage_big_01.wav		0	0.6	1	5	40	2	
#	10805	mon/N553/damage_big_02.wav		0	0.6	1	5	40	2	
#	10806	mon/N553/damage_small.wav		0	0.6	1	5	40	2	
#	10807	mon/N553/damage_small_02.wav		0	0.6	1	5	40	2	
#	10808	mon/N553/death_big.wav		0	0.6	1	5	40	2	
#	10809	mon/N553/defence.wav		0	0.6	1	5	40	2	
#	10810	mon/N553/idle_01.wav		0	0.6	1	5	40	2	
#	10811	mon/N553/idle_02.wav		0	0.6	1	5	40	2	
#	10812	mon/N553/idle_03.wav		0	0.6	1	5	40	2	
#	10813	mon/N553/idle_04.wav		0	0.6	1	5	40	2	
#	10814	mon/N553/impact_01.wav		0	0.6	1	5	40	2	
#	10815	mon/N553/run_01.wav		0	0.6	1	5	40	2	
#	10816	mon/N553/run_02.wav		0	0.6	1	5	40	2	
#	10817	mon/N553/skill_attack_01.wav		0	0.6	1	5	40	2	
#	10818	mon/N553/skill_voice_01.wav		0	0.6	1	5	40	2	
#	10819	mon/N553/skill_voice_02.wav		0	0.6	1	5	40	2	
#	10820	mon/N553/walk_01.wav		0	0.6	1	5	40	2	
#	10821	mon/N553/walk_02.wav		0	0.6	1	5	40	2	
#	10822	mon/N553/c_at-01.wav	Į	0	0.6	1	5	40	2	
#	10823	mon/N553/c_at-02.wav		0	0.6	1	5	40	2	
#	10824	mon/N553/c_at-03.wav		0	0.6	1	5	40	2	
#	10825	mon/N553/c_at-04.wav		0	0.6	1	5	40	2	
#	10826	mon/N553/c_at-05.wav		0	0.6	1	5	40	2	
#	10827	mon/N553/c_at-06.wav		0	0.6	1	5	40	2	
#	10828	mon/N553/c_at-07.wav		0	0.6	1	5	40	2	
#	10829	mon/N553/c_at-08.wav		0	0.6	1	5	40	2	
#	10830	mon/N553/c_death-01.wav		0	0.6	1	5	40	2	
#	10831	mon/N553/c_death-02.wav		0	0.6	1	5	40	2	
#	10832	mon/N553/c_pain-01.wav		0	0.6	1	5	40	2	
#	10833	mon/N553/c_pain-02.wav		0	0.6	1	5	40	2	
#	10834	mon/N553/c_pain-03.wav		0	0.6	1	5	40	2	
#	10835	mon/N553/c_pain-04.wav		0	0.6	1	5	40	2	
#	10836	mon/N553/c_roar-01.wav		0	0.6	1	5	40	2	
#	10837	mon/N553/c_roar-02.wav		0	0.6	1	5	40	2	
#	10838	mon/N553/c_roar-03.wav		0	0.6	1	5	40	2	
;	10839	ʴ  ڸ    ̴.								
;	10840	 Į ܴ  ȸ ̴.								
;	10841	Ʈ  Į!!								
;	10842	 ߸   ̳ ٽ .								
;	10843	", ~"								
;	10844	߳  ġ ̱.								
;	10845	  ̴.								
										
#	10900	mon/M0560/at1.wav	߼Ʈ	0	0.5	1	5	40	2	
#	10901	mon/M0560/at2.wav		0	0.5	1	5	40	2	
#	10902	mon/M0560/at3.wav		0	0.5	1	5	40	2	
#	10903	mon/M0560/bf_hard.wav		0	0.5	1	5	40	2	
#	10904	mon/M0560/bf_soft.wav		0	0.5	1	5	40	2	
#	10905	mon/M0560/death1.wav		0	0.5	1	5	40	2	
#	10906	mon/M0560/def.wav		0	0.5	1	5	40	2	
#	10907	mon/M0560/idle1.wav		0	0.5	1	5	40	2	
#	10908	mon/M0560/idle2.wav		0	0.5	1	5	40	2	
#	10909	mon/M0560/pain1.wav		0	0.5	1	5	40	2	
#	10910	mon/M0560/pain2.wav		0	0.5	1	5	40	2	
#	10911	mon/M0560/pain3.wav		0	0.5	1	5	40	2	
#	10912	mon/M0560/run1.wav		0	0.5	1	5	40	2	
#	10913	mon/M0560/run2.wav		0	0.5	1	5	40	2	
#	10914	mon/M0560/step1.wav		0	0.5	1	5	40	2	
#	10915	mon/M0560/step2.wav		0	0.5	1	5	40	2	
										
#	11000	mon/M9015/at-01.wav	2	0	0.6	1	5	40	1	
#	11001	mon/M9015/at-02.wav		0	0.6	1	5	40	1	
#	11002	mon/M9015/at-03.wav		0	0.6	1	5	40	1	
#	11003	mon/M9015/death.wav		0	0.6	1	5	40	1	
#	11004	mon/M9015/idle-01.wav		0	0.6	1	5	40	1	
#	11005	mon/M9015/idle-02.wav		0	0.6	1	5	40	1	
#	11006	mon/M9015/pain-01.wav		0	0.6	1	5	40	1	
#	11007	mon/M9015/pain-02.wav		0	0.6	1	5	40	1	
#	11008	mon/M9015/pain-03.wav		0	0.6	1	5	40	1	
#	11009	mon/M9015/pain-04.wav		0	0.6	1	5	40	1	
#	11010	mon/M9015/pain-05.wav		0	0.6	1	5	40	1	
#	11011	mon/M9015/pain-06.wav		0	0.6	1	5	40	1	
#	11012	mon/M9015/spell-01.wav		0	0.6	1	5	40	1	
#	11013	mon/M9015/spell-02.wav		0	0.6	1	5	40	1	
#	11014	mon/M9015/step.wav		0	0.6	1	5	40	1	
;	11015	Ǹ  ̴!								
;	11016	Ǹ   ʾơ								
;	11017	տ Ǹ !								
;	11018	ȥ ٰ ָ!								
;	11019	  ٸڴ١								
;	11020	   ̴١								
										
#	11100	mon/M0512/belial_attack01.wav	ŸѺ	0	0.5	1	5	40	2	
#	11101	mon/M0512/belial_attack02.wav		0	0.5	1	5	40	2	
#	11102	mon/M0512/belial_bodyfall.wav		0	0.5	1	5	40	2	
#	11103	mon/M0512/belial_critical.wav		0	0.5	1	5	40	2	
#	11104	mon/M0512/belial_death.wav		0	0.5	1	5	40	2	
#	11105	mon/M0512/belial_defense.wav		0	0.5	1	5	40	2	
#	11106	mon/M0512/belial_kneel.wav		0	0.5	1	5	40	2	
#	11107	mon/M0512/belial_run01.wav		0	0.5	1	5	40	2	
#	11108	mon/M0512/belial_run02.wav		0	0.5	1	5	40	2	
#	11109	mon/M0512/belial_step01.wav		0	0.5	1	5	40	2	
#	11110	mon/M0512/belial_step02.wav		0	0.5	1	5	40	2	
#	11111	mon/M0512/belial_sworddrop.wav		0	0.5	1	5	40	2	
#	11112	mon/M0512/belial_voc_attack01.wav		0	0.5	1	5	40	2	
#	11113	mon/M0512/belial_voc_attack02.wav		0	0.5	1	5	40	2	
#	11114	mon/M0512/belial_voc_death01.wav		0	0.5	1	5	40	2	
#	11115	mon/M0512/belial_voc_death02.wav		0	0.5	1	5	40	2	
#	11116	mon/M0512/belial_voc_death03.wav		0	0.5	1	5	40	2	
#	11117	mon/M0512/belial_voc_idle01.wav		0	0.5	1	5	40	2	
#	11118	mon/M0512/belial_voc_idle02.wav		0	0.5	1	5	40	2	
#	11119	mon/M0512/belial_voc_pain01.wav		0	0.5	1	5	40	2	
#	11120	mon/M0512/belial_voc_pain02.wav		0	0.5	1	5	40	2	
#	11121	mon/M0512/belial_voc_pain03.wav		0	0.5	1	5	40	2	
#	11122	mon/M0512/belial_bodyblow01.wav		0	0.5	1	5	40	2	
#	11123	mon/M0512/belial_bodyblow02.wav		0	0.5	1	5	40	2	
#	11124	mon/M0512/belial_evileye.wav		0	0.5	1	5	40	2	
										
#	11200	mon/M0523/CA_attack01.wav	Ÿѱü	0	0.5	1	5	40	2	
#	11201	mon/M0523/CA_attack02.wav		0	0.5	1	5	40	2	
#	11202	mon/M0523/CA_bodyblow01.wav		0	0.5	1	5	40	2	
#	11203	mon/M0523/CA_bodyblow02.wav		0	0.5	1	5	40	2	
#	11204	mon/M0523/CA_bodyfall01.wav		0	0.5	1	5	40	2	
#	11205	mon/M0523/CA_bodyfall02.wav		0	0.5	1	5	40	2	
#	11206	mon/M0523/CA_critical.wav		0	0.5	1	5	40	2	
#	11207	mon/M0523/CA_defense01.wav		0	0.5	1	5	40	2	
#	11208	mon/M0523/CA_defense02.wav		0	0.5	1	5	40	2	
#	11209	mon/M0523/CA_kneel.wav		0	0.5	1	5	40	2	
#	11210	mon/M0523/CA_run01.wav		0	0.5	1	5	40	2	
#	11211	mon/M0523/CA_run02.wav		0	0.5	1	5	40	2	
#	11212	mon/M0523/CA_step01.wav		0	0.5	1	5	40	2	
#	11213	mon/M0523/CA_step02.wav		0	0.5	1	5	40	2	
#	11214	mon/M0523/CA_voc_attack01.wav		0	0.5	1	5	40	2	
#	11215	mon/M0523/CA_voc_attack02.wav		0	0.5	1	5	40	2	
#	11216	mon/M0523/CA_voc_attack03.wav		0	0.5	1	5	40	2	
#	11217	mon/M0523/CA_voc_death01.wav		0	0.5	1	5	40	2	
#	11218	mon/M0523/CA_voc_death02.wav		0	0.5	1	5	40	2	
#	11219	mon/M0523/CA_voc_death03.wav		0	0.5	1	5	40	2	
#	11220	mon/M0523/CA_voc_idle01.wav		0	0.5	1	5	40	2	
#	11221	mon/M0523/CA_voc_idle02.wav		0	0.5	1	5	40	2	
#	11222	mon/M0523/CA_voc_pain01.wav		0	0.5	1	5	40	2	
#	11223	mon/M0523/CA_voc_pain02.wav		0	0.5	1	5	40	2	
#	11224	mon/M0523/CA_voc_pain03.wav		0	0.5	1	5	40	2	
#	11225	mon/M0523/CA_skill01.wav		0	0.5	1	5	40	2	
#	11226	mon/M0523/CA_skill02.wav		0	0.5	1	5	40	2	
										
#	11300	mon/M0538/IW_attack01.wav	ϴ»	0	0.5	1	5	40	2	
#	11301	mon/M0538/IW_attack02.wav		0	0.5	1	5	40	2	
#	11302	mon/M0538/IW_attack03.wav		0	0.5	1	5	40	2	
#	11303	mon/M0538/IW_attack04.wav		0	0.5	1	5	40	2	
#	11304	mon/M0538/IW_bodyblow01.wav		0	0.5	1	5	40	2	
#	11305	mon/M0538/IW_bodyblow02.wav		0	0.5	1	5	40	2	
#	11306	mon/M0538/IW_bodyfall01.wav		0	0.5	1	5	40	2	
#	11307	mon/M0538/IW_bodyfall02.wav		0	0.5	1	5	40	2	
#	11308	mon/M0538/IW_defense01.wav		0	0.5	1	5	40	2	
#	11309	mon/M0538/IW_defense02.wav		0	0.5	1	5	40	2	
#	11310	mon/M0538/IW_drop01.wav		0	0.5	1	5	40	2	
#	11311	mon/M0538/IW_drop02.wav		0	0.5	1	5	40	2	
#	11312	mon/M0538/IW_drop03.wav		0	0.5	1	5	40	2	
#	11313	mon/M0538/IW_revive.wav		0	0.5	1	5	40	2	
#	11314	mon/M0538/IW_run01.wav		0	0.5	1	5	40	2	
#	11315	mon/M0538/IW_run02.wav		0	0.5	1	5	40	2	
#	11316	mon/M0538/IW_skill.wav		0	0.5	1	5	40	2	
#	11317	mon/M0538/IW_step01.wav		0	0.5	1	5	40	2	
#	11318	mon/M0538/IW_step02.wav		0	0.5	1	5	40	2	
#	11319	mon/M0538/IW_swing01.wav		0	0.5	1	5	40	2	
#	11320	mon/M0538/IW_swing02.wav		0	0.5	1	5	40	2	
#	11321	mon/M0538/IW_swing03.wav		0	0.5	1	5	40	2	
#	11322	mon/M0538/IW_voc_attack01.wav		0	0.5	1	5	40	2	
#	11323	mon/M0538/IW_voc_attack02.wav		0	0.5	1	5	40	2	
#	11324	mon/M0538/IW_voc_attack03.wav		0	0.5	1	5	40	2	
#	11325	mon/M0538/IW_voc_death01.wav		0	0.5	1	5	40	2	
#	11326	mon/M0538/IW_voc_death02.wav		0	0.5	1	5	40	2	
#	11327	mon/M0538/IW_voc_idle.wav		0	0.5	1	5	40	2	
#	11328	mon/M0538/IW_voc_pain01.wav		0	0.5	1	5	40	2	
#	11329	mon/M0538/IW_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11400	mon/M9021/FW_attack01.wav	Ÿ	0	0.6	1	5	40	2	
#	11401	mon/M9021/FW_attack02.wav		0	0.6	1	5	40	2	
#	11402	mon/M9021/FW_attack03.wav		0	0.6	1	5	40	2	
#	11403	mon/M9021/FW_axedrop01.wav		0	0.6	1	5	40	2	
#	11404	mon/M9021/FW_axedrop02.wav		0	0.6	1	5	40	2	
#	11405	mon/M9021/FW_bodyblow01.wav		0	0.6	1	5	40	2	
#	11406	mon/M9021/FW_bodyblow02.wav		0	0.6	1	5	40	2	
#	11407	mon/M9021/FW_bodyfall01.wav		0	0.6	1	5	40	2	
#	11408	mon/M9021/FW_bodyfall02.wav		0	0.6	1	5	40	2	
#	11409	mon/M9021/FW_defense01.wav		0	0.6	1	5	40	2	
#	11410	mon/M9021/FW_defense02.wav		0	0.6	1	5	40	2	
#	11411	mon/M9021/FW_run01.wav		0	0.6	1	5	40	2	
#	11412	mon/M9021/FW_run02.wav		0	0.6	1	5	40	2	
#	11413	mon/M9021/FW_skill_cleave01.wav		0	0.6	1	5	40	2	
#	11414	mon/M9021/FW_skill_cleave02.wav		0	0.6	1	5	40	2	
#	11415	mon/M9021/FW_skill_dash.wav		0	0.6	1	5	40	2	
#	11416	mon/M9021/FW_skill_haltenemy.wav		0	0.6	1	5	40	2	
#	11417	mon/M9021/FW_skill_xdance01.wav		0	0.6	1	5	40	2	
#	11418	mon/M9021/FW_skill_xdance02.wav		0	0.6	1	5	40	2	
#	11419	mon/M9021/FW_step01.wav		0	0.6	1	5	40	2	
#	11420	mon/M9021/FW_step02.wav		0	0.6	1	5	40	2	
#	11421	mon/M9021/FW_voc_attack01.wav		0	0.6	1	5	40	2	
#	11422	mon/M9021/FW_voc_attack02.wav		0	0.6	1	5	40	2	
#	11423	mon/M9021/FW_voc_death01.wav		0	0.6	1	5	40	2	
#	11424	mon/M9021/FW_voc_death02.wav		0	0.6	1	5	40	2	
#	11425	mon/M9021/FW_voc_idle01.wav		0	0.6	1	5	40	2	
#	11426	mon/M9021/FW_voc_idle02.wav		0	0.6	1	5	40	2	
#	11427	mon/M9021/FW_voc_pain01.wav		0	0.6	1	5	40	2	
#	11428	mon/M9021/FW_voc_pain02.wav		0	0.6	1	5	40	2	
#	11429	mon/M9021/FW_voc_pain02.wav		0	0.6	1	5	40	2	
#	11429	mon/M9021/FW_voc_taunt.wav		0	0.6	1	5	40	2	
#	11430	mon/M9021/FW_mask.wav		0	0.6	1	5	40	2	
										
#	11500	mon/M9023/SL_attackA01.wav	Ǵ	0	0.5	1	5	40	2	
#	11501	mon/M9023/SL_attackA02.wav		0	0.5	1	5	40	2	
#	11502	mon/M9023/SL_attackB01.wav		0	0.5	1	5	40	2	
#	11503	mon/M9023/SL_attackB02.wav		0	0.5	1	5	40	2	
#	11504	mon/M9023/SL_bodyblow01.wav		0	0.5	1	5	40	2	
#	11505	mon/M9023/SL_bodyblow02.wav		0	0.5	1	5	40	2	
#	11506	mon/M9023/SL_bodyfall01.wav		0	0.5	1	5	40	2	
#	11507	mon/M9023/SL_bodyfall02.wav		0	0.5	1	5	40	2	
#	11508	mon/M9023/SL_defense.wav		0	0.5	1	5	40	2	
#	11509	mon/M9023/SL_run01.wav		0	0.5	1	5	40	2	
#	11510	mon/M9023/SL_run02.wav		0	0.5	1	5	40	2	
#	11511	mon/M9023/SL_runflap01.wav		0	0.5	1	5	40	2	
#	11512	mon/M9023/SL_runflap02.wav		0	0.5	1	5	40	2	
#	11513	mon/M9023/SL_skill.wav		0	0.5	1	5	40	2	
#	11514	mon/M9023/SL_step01.wav		0	0.5	1	5	40	2	
#	11515	mon/M9023/SL_step02.wav		0	0.5	1	5	40	2	
#	11516	mon/M9023/SL_voc_attack01.wav		0	0.5	1	5	40	2	
#	11517	mon/M9023/SL_voc_attack02.wav		0	0.5	1	5	40	2	
#	11518	mon/M9023/SL_voc_death01.wav		0	0.5	1	5	40	2	
#	11519	mon/M9023/SL_voc_death02.wav		0	0.5	1	5	40	2	
#	11520	mon/M9023/SL_voc_pain01.wav		0	0.5	1	5	40	2	
#	11521	mon/M9023/SL_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11600	mon/M9022/SW_bodyblow01.wav	ȰǸ	0	0.5	1	5	40	2	
#	11601	mon/M9022/SW_bodyblow02.wav		0	0.5	1	5	40	2	
#	11602	mon/M9022/SW_bodyfall01.wav		0	0.5	1	5	40	2	
#	11603	mon/M9022/SW_bodyfall02.wav		0	0.5	1	5	40	2	
#	11604	mon/M9022/SW_defense01.wav		0	0.5	1	5	40	2	
#	11605	mon/M9022/SW_defense02.wav		0	0.5	1	5	40	2	
#	11606	mon/M9022/SW_run01.wav		0	0.5	1	5	40	2	
#	11607	mon/M9022/SW_run02.wav		0	0.5	1	5	40	2	
#	11608	mon/M9022/SW_run03.wav		0	0.5	1	5	40	2	
#	11609	mon/M9022/SW_skill01.wav		0	0.5	1	5	40	2	
#	11610	mon/M9022/SW_skill02.wav		0	0.5	1	5	40	2	
#	11611	mon/M9022/SW_step01.wav		0	0.5	1	5	40	2	
#	11612	mon/M9022/SW_step02.wav		0	0.5	1	5	40	2	
#	11613	mon/M9022/SW_step03.wav		0	0.5	1	5	40	2	
#	11614	mon/M9022/SW_sweep01.wav		0	0.5	1	5	40	2	
#	11615	mon/M9022/SW_sweep02.wav		0	0.5	1	5	40	2	
#	11616	mon/M9022/SW_sweep03.wav		0	0.5	1	5	40	2	
#	11617	mon/M9022/SW_swing01.wav		0	0.5	1	5	40	2	
#	11618	mon/M9022/SW_swing02.wav		0	0.5	1	5	40	2	
#	11619	mon/M9022/SW_swing03.wav		0	0.5	1	5	40	2	
#	11620	mon/M9022/SW_voc_attack01.wav		0	0.5	1	5	40	2	
#	11621	mon/M9022/SW_voc_attack02.wav		0	0.5	1	5	40	2	
#	11622	mon/M9022/SW_voc_death01.wav		0	0.5	1	5	40	2	
#	11623	mon/M9022/SW_voc_death02.wav		0	0.5	1	5	40	2	
#	11624	mon/M9022/SW_voc_pain01.wav		0	0.5	1	5	40	2	
#	11625	mon/M9022/SW_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11700	mon/M0522/CN_attack01.wav	  ּ	0	0.5	1	5	40	2	
#	11701	mon/M0522/CN_attack01_01.wav		0	0.5	1	5	40	2	
#	11702	mon/M0522/CN_attack02.wav		0	0.5	1	5	40	2	
#	11703	mon/M0522/CN_attack02_01.wav		0	0.5	1	5	40	2	
#	11704	mon/M0522/CN_cridie.wav		0	0.5	1	5	40	2	
#	11705	mon/M0522/CN_damagebl.wav		0	0.5	1	5	40	2	
#	11706	mon/M0522/CN_damagebr.wav		0	0.5	1	5	40	2	
#	11707	mon/M0522/CN_damagecri.wav		0	0.5	1	5	40	2	
#	11708	mon/M0522/CN_damagesl.wav		0	0.5	1	5	40	2	
#	11709	mon/M0522/CN_damagesr.wav		0	0.5	1	5	40	2	
#	11710	mon/M0522/CN_defence.wav		0	0.5	1	5	40	2	
#	11711	mon/M0522/CN_idle01.wav		0	0.5	1	5	40	2	
#	11712	mon/M0522/CN_nordie.wav		0	0.5	1	5	40	2	
#	11713	mon/M0522/CN_run01.wav		0	0.5	1	5	40	2	
#	11714	mon/M0522/CN_run02.wav		0	0.5	1	5	40	2	
#	11715	mon/M0522/CN_run03.wav		0	0.5	1	5	40	2	
#	11716	mon/M0522/CN_skill01.wav		0	0.5	1	5	40	2	
#	11717	mon/M0522/CN_skilldamagea.wav		0	0.5	1	5	40	2	
#	11718	mon/M0522/CN_skilldamageb.wav		0	0.5	1	5	40	2	
#	11719	mon/M0522/CN_walk01.wav		0	0.5	1	5	40	2	
#	11720	mon/M0522/CN_walk02.wav		0	0.5	1	5	40	2	
#	11721	mon/M0522/CN_walk03.wav		0	0.5	1	5	40	2	
#	11722	mon/M0522/CN_Vattack01.wav		0	0.5	1	5	40	2	
#	11723	mon/M0522/CN_Vattack02.wav		0	0.5	1	5	40	2	
#	11724	mon/M0522/CN_Vdamage01.wav		0	0.5	1	5	40	2	
#	11725	mon/M0522/CN_Vdamage02.wav		0	0.5	1	5	40	2	
#	11726	mon/M0522/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11727	mon/M0522/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11728	mon/M0522/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11729	mon/M0522/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11730	mon/M0522/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	11800	mon/M0532/DK_attack01.wav	 	0	0.5	1	5	40	2	
#	11801	mon/M0532/DK_attack02.wav		0	0.5	1	5	40	2	
#	11802	mon/M0532/DK_attack02_01.wav		0	0.5	1	5	40	2	
#	11803	mon/M0532/DK_damagebl.wav		0	0.5	1	5	40	2	
#	11804	mon/M0532/DK_damagebr.wav		0	0.5	1	5	40	2	
#	11805	mon/M0532/DK_damagecri.wav		0	0.5	1	5	40	2	
#	11806	mon/M0532/DK_damagesl.wav		0	0.5	1	5	40	2	
#	11807	mon/M0532/DK_damagesr.wav		0	0.5	1	5	40	2	
#	11808	mon/M0532/DK_defence.wav		0	0.5	1	5	40	2	
#	11809	mon/M0532/DK_diecri.wav		0	0.5	1	5	40	2	
#	11810	mon/M0532/DK_nordie.wav		0	0.5	1	5	40	2	
#	11811	mon/M0532/DK_run01.wav		0	0.5	1	5	40	2	
#	11812	mon/M0532/DK_run02.wav		0	0.5	1	5	40	2	
#	11813	mon/M0532/DK_run03.wav		0	0.5	1	5	40	2	
#	11814	mon/M0532/DK_skill01.wav		0	0.5	1	5	40	2	
#	11815	mon/M0532/DK_skill02.wav		0	0.5	1	5	40	2	
#	11816	mon/M0532/DK_skilldamagea.wav		0	0.5	1	5	40	2	
#	11817	mon/M0532/DK_skilldamageb.wav		0	0.5	1	5	40	2	
#	11818	mon/M0532/DK_walk01.wav		0	0.5	1	5	40	2	
#	11819	mon/M0532/DK_walk02.wav		0	0.5	1	5	40	2	
#	11820	mon/M0532/DK_walk03.wav		0	0.5	1	5	40	2	
#	11821	mon/M0532/DK_Vattack01.wav		0	0.5	1	5	40	2	
#	11822	mon/M0532/DK_Vattack02.wav		0	0.5	1	5	40	2	
#	11823	mon/M0532/DK_Vdamage01.wav		0	0.5	1	5	40	2	
#	11824	mon/M0532/DK_Vdamage02.wav		0	0.5	1	5	40	2	
#	11825	mon/M0532/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11826	mon/M0532/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11827	mon/M0532/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11828	mon/M0532/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11829	mon/M0532/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	11900	mon/M0533/DF_attack01.wav	 	0	0.5	1	5	40	2	
#	11901	mon/M0533/DF_attack02.wav		0	0.5	1	5	40	2	
#	11902	mon/M0533/DF_cridie.wav		0	0.5	1	5	40	2	
#	11903	mon/M0533/DF_damagebl.wav		0	0.5	1	5	40	2	
#	11904	mon/M0533/DF_damagebr.wav		0	0.5	1	5	40	2	
#	11905	mon/M0533/DF_damagecri.wav		0	0.5	1	5	40	2	
#	11906	mon/M0533/DF_damagesl.wav		0	0.5	1	5	40	2	
#	11907	mon/M0533/DF_damagesr.wav		0	0.5	1	5	40	2	
#	11908	mon/M0533/DF_defence.wav		0	0.5	1	5	40	2	
#	11909	mon/M0533/DF_nordie.wav		0	0.5	1	5	40	2	
#	11910	mon/M0533/DF_run01.wav		0	0.5	1	5	40	2	
#	11911	mon/M0533/DF_run02.wav		0	0.5	1	5	40	2	
#	11912	mon/M0533/DF_run03.wav		0	0.5	1	5	40	2	
#	11913	mon/M0533/DF_skill01.wav		0	0.5	1	5	40	2	
#	11914	mon/M0533/DF_skill02.wav		0	0.5	1	5	40	2	
#	11915	mon/M0533/DF_skilldamagea.wav		0	0.5	1	5	40	2	
#	11916	mon/M0533/DF_skilldamageb.wav		0	0.5	1	5	40	2	
#	11917	mon/M0533/DF_walk01.wav		0	0.5	1	5	40	2	
#	11918	mon/M0533/DF_walk02.wav		0	0.5	1	5	40	2	
#	11919	mon/M0533/DF_walk03.wav		0	0.5	1	5	40	2	
#	11920	mon/M0533/DF_Vattack01.wav		0	0.5	1	5	40	2	
#	11921	mon/M0533/DF_Vattack02.wav		0	0.5	1	5	40	2	
#	11922	mon/M0533/DF_Vdamage01.wav		0	0.5	1	5	40	2	
#	11923	mon/M0533/DF_Vdamage02.wav		0	0.5	1	5	40	2	
#	11924	mon/M0533/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11925	mon/M0533/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11926	mon/M0533/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11927	mon/M0533/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11928	mon/M0533/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12000	mon/M0541/UG_attack01.wav	ǻƳ 	0	0.5	1	5	40	2	
#	12001	mon/M0541/UG_attack02.wav		0	0.5	1	5	40	2	
#	12002	mon/M0541/UG_cridie.wav		0	0.5	1	5	40	2	
#	12003	mon/M0541/UG_damagebl.wav		0	0.5	1	5	40	2	
#	12004	mon/M0541/UG_damagebr.wav		0	0.5	1	5	40	2	
#	12005	mon/M0541/UG_damagecri.wav		0	0.5	1	5	40	2	
#	12006	mon/M0541/UG_damagesl.wav		0	0.5	1	5	40	2	
#	12007	mon/M0541/UG_damagesr.wav		0	0.5	1	5	40	2	
#	12008	mon/M0541/UG_defence.wav		0	0.5	1	5	40	2	
#	12009	mon/M0541/UG_nordie01.wav		0	0.5	1	5	40	2	
#	12010	mon/M0541/UG_nordie02.wav		0	0.5	1	5	40	2	
#	12011	mon/M0541/UG_run01.wav		0	0.5	1	5	40	2	
#	12012	mon/M0541/UG_run02.wav		0	0.5	1	5	40	2	
#	12013	mon/M0541/UG_skill01.wav		0	0.5	1	5	40	2	
#	12014	mon/M0541/UG_skilldamagea.wav		0	0.5	1	5	40	2	
#	12015	mon/M0541/UG_skilldamageb.wav		0	0.5	1	5	40	2	
#	12016	mon/M0541/UG_walk01.wav		0	0.5	1	5	40	2	
#	12017	mon/M0541/UG_walk02.wav		0	0.5	1	5	40	2	
#	12018	mon/M0541/UG_walk03.wav		0	0.5	1	5	40	2	
#	12019	mon/M0541/UG_Vattack01.wav		0	0.5	1	5	40	2	
#	12020	mon/M0541/UG_Vattack02.wav		0	0.5	1	5	40	2	
#	12021	mon/M0541/UG_Vdamage01.wav		0	0.5	1	5	40	2	
#	12022	mon/M0541/UG_Vdamage02.wav		0	0.5	1	5	40	2	
#	12023	mon/M0541/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12024	mon/M0541/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12025	mon/M0541/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12026	mon/M0541/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12027	mon/M0541/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12100	mon/M0542/UW_attack01.wav	ǻƳ 	0	0.5	1	5	40	2	
#	12101	mon/M0542/UW_attack02.wav		0	0.5	1	5	40	2	
#	12102	mon/M0542/UW_damagebl.wav		0	0.5	1	5	40	2	
#	12103	mon/M0542/UW_damagebr.wav		0	0.5	1	5	40	2	
#	12104	mon/M0542/UW_damagecri.wav		0	0.5	1	5	40	2	
#	12105	mon/M0542/UW_damagesl.wav		0	0.5	1	5	40	2	
#	12106	mon/M0542/UW_damagesr.wav		0	0.5	1	5	40	2	
#	12107	mon/M0542/UW_defence.wav		0	0.5	1	5	40	2	
#	12108	mon/M0542/UW_diecri01.wav		0	0.5	1	5	40	2	
#	12109	mon/M0542/UW_diecri02.wav		0	0.5	1	5	40	2	
#	12110	mon/M0542/UW_dienor01.wav		0	0.5	1	5	40	2	
#	12111	mon/M0542/UW_dienor02.wav		0	0.5	1	5	40	2	
#	12112	mon/M0542/UW_dienor03.wav		0	0.5	1	5	40	2	
#	12113	mon/M0542/UW_idle01.wav		0	0.5	1	5	40	2	
#	12114	mon/M0542/UW_idle02.wav		0	0.5	1	5	40	2	
#	12115	mon/M0542/UW_idle03.wav		0	0.5	1	5	40	2	
#	12116	mon/M0542/UW_run01.wav		0	0.5	1	5	40	2	
#	12117	mon/M0542/UW_run02.wav		0	0.5	1	5	40	2	
#	12118	mon/M0542/UW_skill01.wav		0	0.5	1	5	40	2	
#	12119	mon/M0542/UW_skilldamagea.wav		0	0.5	1	5	40	2	
#	12120	mon/M0542/UW_skilldamageb.wav		0	0.5	1	5	40	2	
#	12121	mon/M0542/UW_walk01.wav		0	0.5	1	5	40	2	
#	12122	mon/M0542/UW_walk02.wav		0	0.5	1	5	40	2	
#	12123	mon/M0542/UW_walk03.wav		0	0.5	1	5	40	2	
#	12124	mon/M0542/UW_Vattack01.wav		0	0.5	1	5	40	2	
#	12125	mon/M0542/UW_Vattack02.wav		0	0.5	1	5	40	2	
#	12126	mon/M0542/UW_Vdamage01.wav		0	0.5	1	5	40	2	
#	12127	mon/M0542/UW_Vdamage02.wav		0	0.5	1	5	40	2	
#	12128	mon/M0542/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12129	mon/M0542/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12130	mon/M0542/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12131	mon/M0542/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12132	mon/M0542/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12200	mon/M9024/DH_attack01.wav	 	0	0.5	1	5	40	2	
#	12201	mon/M9024/DH_attack02.wav		0	0.5	1	5	40	2	
#	12202	mon/M9024/DH_damagebl.wav		0	0.5	1	5	40	2	
#	12203	mon/M9024/DH_damagebr.wav		0	0.5	1	5	40	2	
#	12204	mon/M9024/DH_damagecri.wav		0	0.5	1	5	40	2	
#	12205	mon/M9024/DH_damagesl.wav		0	0.5	1	5	40	2	
#	12206	mon/M9024/DH_damagesr.wav		0	0.5	1	5	40	2	
#	12207	mon/M9024/DH_defence.wav		0	0.5	1	5	40	2	
#	12208	mon/M9024/DH_dieCN.wav		0	0.5	1	5	40	2	
#	12209	mon/M9024/DH_diecri.wav		0	0.5	1	5	40	2	
#	12210	mon/M9024/DH_dienor01.wav		0	0.5	1	5	40	2	
#	12211	mon/M9024/DH_run01.wav		0	0.5	1	5	40	2	
#	12212	mon/M9024/DH_run02.wav		0	0.5	1	5	40	2	
#	12213	mon/M9024/DH_skill01.wav		0	0.5	1	5	40	2	
#	12214	mon/M9024/DH_skill02.wav		0	0.5	1	5	40	2	
#	12215	mon/M9024/DH_skill03.wav		0	0.5	1	5	40	2	
#	12216	mon/M9024/DH_skill04.wav		0	0.5	1	5	40	2	
#	12217	mon/M9024/DH_skill05.wav		0	0.5	1	5	40	2	
#	12218	mon/M9024/DH_skill06.wav		0	0.5	1	5	40	2	
#	12219	mon/M9024/DH_skilldamagea.wav		0	0.5	1	5	40	2	
#	12220	mon/M9024/DH_skilldamageb.wav		0	0.5	1	5	40	2	
#	12221	mon/M9024/DH_walk01.wav		0	0.5	1	5	40	2	
#	12222	mon/M9024/DH_walk02.wav		0	0.5	1	5	40	2	
#	12223	mon/M9024/DH_Vattack01.wav		0	0.5	1	5	40	2	
#	12224	mon/M9024/DH_Vattack02.wav		0	0.5	1	5	40	2	
#	12225	mon/M9024/DH_Vdamage01.wav		0	0.5	1	5	40	2	
#	12226	mon/M9024/DH_Vdamage02.wav		0	0.5	1	5	40	2	
#	12227	mon/M9024/DH_Vdamage03.wav		0	0.5	1	5	40	2	
#	12228	mon/M9024/DH_idle01.wav		0	0.5	1	5	40	2	
#	12229	mon/M9024/bodyfall_giant01.wav		0	0.5	1	5	40	2	
#	12230	mon/M9024/bodyfall_giant02.wav		0	0.5	1	5	40	2	
#	12231	mon/M9024/bodyfall_giant03.wav		0	0.5	1	5	40	2	
										
#	12300	mon/M0540/HS_attack01.wav	ָ л	0	0.5	1	5	40	2	
#	12301	mon/M0540/HS_attack02.wav		0	0.5	1	5	40	2	
#	12302	mon/M0540/HS_damagebl.wav		0	0.5	1	5	40	2	
#	12303	mon/M0540/HS_damagebr.wav		0	0.5	1	5	40	2	
#	12304	mon/M0540/HS_damagecri.wav		0	0.5	1	5	40	2	
#	12305	mon/M0540/HS_damagesl.wav		0	0.5	1	5	40	2	
#	12306	mon/M0540/HS_damagesr.wav		0	0.5	1	5	40	2	
#	12307	mon/M0540/HS_defence.wav		0	0.5	1	5	40	2	
#	12308	mon/M0540/HS_diecri01.wav		0	0.5	1	5	40	2	
#	12309	mon/M0540/HS_dienor01.wav		0	0.5	1	5	40	2	
#	12310	mon/M0540/HS_idle01_01.wav		0	0.5	1	5	40	2	
#	12311	mon/M0540/HS_idle01_02.wav		0	0.5	1	5	40	2	
#	12312	mon/M0540/HS_run01.wav		0	0.5	1	5	40	2	
#	12313	mon/M0540/HS_run02.wav		0	0.5	1	5	40	2	
#	12314	mon/M0540/HS_skill01.wav		0	0.5	1	5	40	2	
#	12315	mon/M0540/HS_skilldamagea.wav		0	0.5	1	5	40	2	
#	12316	mon/M0540/HS_skilldamageb.wav		0	0.5	1	5	40	2	
#	12317	mon/M0540/HS_walk01.wav		0	0.5	1	5	40	2	
#	12318	mon/M0540/HS_walk02.wav		0	0.5	1	5	40	2	
#	12319	mon/M0540/HS_walk03.wav		0	0.5	1	5	40	2	
#	12320	mon/M0540/HS_Vattack01.wav		0	0.5	1	5	40	2	
#	12321	mon/M0540/HS_Vattack02.wav		0	0.5	1	5	40	2	
#	12322	mon/M0540/HS_Vdamage01.wav		0	0.5	1	5	40	2	
#	12323	mon/M0540/HS_Vdamage02.wav		0	0.5	1	5	40	2	
#	12324	mon/M0542/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12325	mon/M0542/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12326	mon/M0542/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12327	mon/M0542/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12328	mon/M0542/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12400	mon/M9021/BK_attack01.wav	ӹ 	0	0.5	1	5	40	2	
#	12401	mon/M9021/BK_attack02.wav		0	0.5	1	5	40	2	
#	12402	mon/M9021/BK_damagebl.wav		0	0.5	1	5	40	2	
#	12403	mon/M9021/BK_damagebr.wav		0	0.5	1	5	40	2	
#	12404	mon/M9021/BK_damagecri.wav		0	0.5	1	5	40	2	
#	12405	mon/M9021/BK_damagesl.wav		0	0.5	1	5	40	2	
#	12406	mon/M9021/BK_damagesr.wav		0	0.5	1	5	40	2	
#	12407	mon/M9021/BK_defence.wav		0	0.5	1	5	40	2	
#	12408	mon/M9021/BK_diecri01.wav		0	0.5	1	5	40	2	
#	12409	mon/M9021/BK_dienor01.wav		0	0.5	1	5	40	2	
#	12410	mon/M9021/BK_idle01.wav		0	0.5	1	5	40	2	
#	12411	mon/M9021/BK_run01.wav		0	0.5	1	5	40	2	
#	12412	mon/M9021/BK_run02.wav		0	0.5	1	5	40	2	
#	12413	mon/M9021/BK_skill01.wav		0	0.5	1	5	40	2	
#	12414	mon/M9021/BK_skilldamagea.wav		0	0.5	1	5	40	2	
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#	12417	mon/M9021/BK_walk02.wav		0	0.5	1	5	40	2	
#	12418	mon/M9021/BK_walk03.wav		0	0.5	1	5	40	2	
#	12419	mon/M9021/BK_Vattack01.wav		0	0.5	1	5	40	2	
#	12420	mon/M9021/BK_Vattack02.wav		0	0.5	1	5	40	2	
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#	12427	mon/M9021/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
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#	12501	mon/M0537/BM_attack02.wav		0	0.5	1	5	40	2	
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#	12506	mon/M0537/BM_damagesr.wav		0	0.5	1	5	40	2	
#	12507	mon/M0537/BM_defence.wav		0	0.5	1	5	40	2	
#	12508	mon/M0537/BM_diecri.wav		0	0.5	1	5	40	2	
#	12509	mon/M0537/BM_nordie.wav		0	0.5	1	5	40	2	
#	12510	mon/M0537/BM_run01.wav		0	0.5	1	5	40	2	
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#	12515	mon/M0537/BM_Vattack02.wav		0	0.5	1	5	40	2	
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#	12517	mon/M0537/BM_Vdamage02.wav		0	0.5	1	5	40	2	
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#	12519	mon/M0537/BM_walk02.wav		0	0.5	1	5	40	2	
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#	12525	mon/M0537/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
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#	12602	mon/M0535/bodyfall_nor02.wav		0	0.5	1	5	40	2	
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#	12604	mon/M0535/Com_damagebr.wav		0	0.5	1	5	40	2	
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#	12607	mon/M0535/Com_damagesr.wav		0	0.5	1	5	40	2	
#	12608	mon/M0535/Com_defence.wav		0	0.5	1	5	40	2	
#	12609	mon/M0535/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	12610	mon/M0535/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	12611	mon/M0535/GC_attack01.wav		0	0.5	1	5	40	2	
#	12612	mon/M0535/GC_attack02.wav		0	0.5	1	5	40	2	
#	12613	mon/M0535/GC_die.wav		0	0.5	1	5	40	2	
#	12614	mon/M0535/GC_run.wav		0	0.5	1	5	40	2	
#	12615	mon/M0535/GC_skill01.wav		0	0.5	1	5	40	2	
#	12616	mon/M0535/GC_skill02.wav		0	0.5	1	5	40	2	
#	12617	mon/M0535/GC_standidle.wav		0	0.5	1	5	40	2	
#	12618	mon/M0535/GC_vo01.wav		0	0.5	1	5	40	2	
#	12619	mon/M0535/GC_vo02.wav		0	0.5	1	5	40	2	
#	12620	mon/M0535/GC_walk.wav		0	0.5	1	5	40	2	
#	12621	eff/GC_eff_Scratch.wav		0	0.5	1	5	40	2	
										
#	12700	mon/M0536/bodyfall_large01.wav		0	0.5	1	5	40	2	
#	12701	mon/M0536/bodyfall_large02.wav		0	0.5	1	5	40	2	
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#	12717	mon/M0536/DM_attack01.wav		0	0.5	1	5	40	2	
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#	12725	mon/M0536/Com_skilldamagea.wav		0	0.5	1	5	40	2	
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#	12727	eff/DM_eff_absorb.wav		0	0.5	1	5	40	2	
#	12728	eff/DM_eff_bleeding.wav		0	0.5	1	5	40	2	
										
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#	12817	mon/M9025/RSW_attack01.wav		0	0.5	1	5	40	2	
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#	12823	mon/M9025/RSW_vo04.wav		0	0.5	1	5	40	2	
#	12824	eff/RSW_eff_nasty.wav		0	0.5	1	5	40	2	
										
#	12900	mon/M9026/bodyfall_weapone01.wav	  ߰	0	0.5	1	5	40	2	
#	12901	mon/M9026/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
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#	12922	eff/BSH_eff_poison.wav		0	0.5	1	5	40	2	
										
#	13000	mon/M9033/BA_vo01.wav	ӹ ü	0	0.5	1	5	40	2	
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#	13020	eff/BA_eff_Stun.wav		0	0.5	1	5	40	2	
										
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#	13125	mon/M9034/BW_idle.wav		0	0.5	1	5	40	2	
										
#	13200	mon/M0534/bodyfall_nor01.wav	 Ĺ	0	0.5	1	5	40	2	
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#	13216	mon/M0534/Com_skilldamagea.wav		0	0.5	1	5	40	2	
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#	13218	mon/M0534/PP_attack01.wav		0	0.5	1	5	40	2	
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#	13222	mon/M0534/PP_run01.wav		0	0.5	1	5	40	2	
#	13223	mon/M0534/PP_run02.wav		0	0.5	1	5	40	2	
										
#	13300	mon/M0539/CG_attack01.wav	 	0	0.5	1	5	40	2	
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#	13303	mon/M0539/CG_die02.wav		0	0.5	1	5	40	2	
#	13304	mon/M0539/CG_idle.wav		0	0.5	1	5	40	2	
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#	13307	mon/M0539/Com_damagebr.wav		0	0.5	1	5	40	2	
#	13308	mon/M0539/Com_damagecri.wav		0	0.5	1	5	40	2	
#	13309	mon/M0539/Com_damagesl.wav		0	0.5	1	5	40	2	
#	13310	mon/M0539/Com_damagesr.wav		0	0.5	1	5	40	2	
#	13311	mon/M0539/Com_defence.wav		0	0.5	1	5	40	2	
#	13312	mon/M0539/Com_random.wav		0	0.5	1	5	40	2	
#	13313	mon/M0539/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	13314	mon/M0539/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	13315	mon/M0539/ComW_foot08.wav		0	0.5	1	5	40	2	
#	13316	mon/M0539/ComW_foot09.wav		0	0.5	1	5	40	2	
#	13317	mon/M0539/ComW_foot10.wav		0	0.5	1	5	40	2	
#	13318	mon/M0539/ComW_foot11.wav		0	0.5	1	5	40	2	
										
#	13400	mon/M0511/FL_idle01.wav	Ÿ 	0	0.5	1	5	40	2	
#	13401	mon/M0511/FL_attstand01.wav		0	0.5	1	5	40	2	
#	13402	mon/M0511/FL_walk01.wav		0	0.5	1	5	40	2	
#	13403	mon/M0511/FL_walk02.wav		0	0.5	1	5	40	2	
#	13404	mon/M0511/FL_run01.wav		0	0.5	1	5	40	2	
#	13405	mon/M0511/FL_run02.wav		0	0.5	1	5	40	2	
#	13406	mon/M0511/FL_attack01.wav		0	0.5	1	5	40	2	
#	13407	mon/M0511/FL_attack02.wav		0	0.5	1	5	40	2	
#	13408	mon/M0511/FL_skill01.wav		0	0.5	1	5	40	2	
#	13409	mon/M0511/FL_skill02.wav		0	0.5	1	5	40	2	
#	13410	mon/M0511/FL_damagesl.wav		0	0.5	1	5	40	2	
#	13411	mon/M0511/FL_damagesr.wav		0	0.5	1	5	40	2	
#	13412	mon/M0511/FL_damagebl.wav		0	0.5	1	5	40	2	
#	13413	mon/M0511/FL_damagebr.wav		0	0.5	1	5	40	2	
#	13414	mon/M0511/FL_skilldamageA.wav		0	0.5	1	5	40	2	
#	13415	mon/M0511/FL_skilldamageC.wav		0	0.5	1	5	40	2	
#	13416	mon/M0511/FL_skilldamageD.wav		0	0.5	1	5	40	2	
#	13417	mon/M0511/FL_defence.wav		0	0.5	1	5	40	2	
#	13418	mon/M0511/FL_damagecriA.wav		0	0.5	1	5	40	2	
#	13419	mon/M0511/FL_dienor.wav		0	0.5	1	5	40	2	
#	13420	mon/M0511/FL_diecri.wav		0	0.5	1	5	40	2	
#	13421	eff/FL_effskill1.wav		0	0.5	1	5	40	2	
#	13422	eff/FL_effskill2.wav		0	0.5	1	5	40	2	
										
#	13500	mon/M0544/SD_attack01.wav	 ȯ	0	0.5	1	5	40	2	
#	13501	mon/M0544/SD_attack02.wav		0	0.5	1	5	40	2	
#	13502	mon/M0544/SD_defense.wav		0	0.5	1	5	40	2	
#	13503	mon/M0544/SD_diecri.wav		0	0.5	1	5	40	2	
#	13504	mon/M0544/SD_dienor01.wav		0	0.5	1	5	40	2	
#	13505	mon/M0544/SD_dienor02.wav		0	0.5	1	5	40	2	
#	13506	mon/M0544/SD_dmg1.wav		0	0.5	1	5	40	2	
#	13507	mon/M0544/SD_dmg2.wav		0	0.5	1	5	40	2	
#	13508	mon/M0544/SD_dmgcri1.wav		0	0.5	1	5	40	2	
#	13509	mon/M0544/SD_dmgcriM1.wav		0	0.5	1	5	40	2	
#	13510	mon/M0544/SD_dmgsk1.wav		0	0.5	1	5	40	2	
#	13511	mon/M0544/SD_dmgskM3.wav		0	0.5	1	5	40	2	
#	13512	mon/M0544/SD_idle01.wav		0	0.5	1	5	40	2	
#	13513	mon/M0544/SD_idle02.wav		0	0.5	1	5	40	2	
#	13514	mon/M0544/SD_run01.wav		0	0.5	1	5	40	2	
#	13515	mon/M0544/SD_run02.wav		0	0.5	1	5	40	2	
#	13516	mon/M0544/SD_skill01.wav		0	0.5	1	5	40	2	
#	13517	mon/M0544/SD_skill02.wav		0	0.5	1	5	40	2	
#	13518	mon/M0544/SD_walk01.wav		0	0.5	1	5	40	2	
#	13519	mon/M0544/SD_walk02.wav		0	0.5	1	5	40	2	
#	13520	eff/SD_effskill1.wav		0	0.5	1	5	40	2	
#	13521	eff/SD_effskill2.wav		0	0.5	1	5	40	2	
										
#	13600	mon/M9031/bodyfall_large01.wav	ü 	0	0.5	1	5	40	2	
#	13601	mon/M9031/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	13602	mon/M9031/RCS_attack01.wav		0	0.5	1	5	40	2	
#	13603	mon/M9031/RCS_attack02.wav		0	0.5	1	5	40	2	
#	13604	mon/M9031/RCS_damagebl.wav		0	0.5	1	5	40	2	
#	13605	mon/M9031/RCS_damagebr.wav		0	0.5	1	5	40	2	
#	13606	mon/M9031/RCS_damagecri.wav		0	0.5	1	5	40	2	
#	13607	mon/M9031/RCS_damagesl.wav		0	0.5	1	5	40	2	
#	13608	mon/M9031/RCS_damagesr.wav		0	0.5	1	5	40	2	
#	13609	mon/M9031/RCS_defence.wav		0	0.5	1	5	40	2	
#	13610	mon/M9031/RCS_die01.wav		0	0.5	1	5	40	2	
#	13611	mon/M9031/RCS_diecri01.wav		0	0.5	1	5	40	2	
#	13612	mon/M9031/RCS_foot01.wav		0	0.5	1	5	40	2	
#	13613	mon/M9031/RCS_foot02.wav		0	0.5	1	5	40	2	
#	13614	mon/M9031/RCS_idle01.wav		0	0.5	1	5	40	2	
#	13615	mon/M9031/RCS_random.wav		0	0.5	1	5	40	2	
#	13616	mon/M9031/RCS_skill01_01.wav		0	0.5	1	5	40	2	
#	13617	mon/M9031/RCS_skill01_02.wav		0	0.5	1	5	40	2	
#	13618	mon/M9031/RCS_skilldamagea.wav		0	0.5	1	5	40	2	
#	13619	mon/M9031/RCS_skilldamageb.wav		0	0.5	1	5	40	2	
#	13620	mon/M9031/RCS_voice01.wav		0	0.5	1	5	40	2	
#	13621	mon/M9031/RCS_voice02.wav		0	0.5	1	5	40	2	
#	13622	eff/RCS_skill01_01.wav		0	0.5	1	5	40	2	
#	13623	eff/RCS_skill01_02.wav		0	0.5	1	5	40	2	
										
#	13700	mon/M9032/bodyfall_weapone01.wav	 	0	0.5	1	5	40	2	
#	13701	mon/M9032/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
#	13702	mon/M9032/SW_attack01.wav		0	0.5	1	5	40	2	
#	13703	mon/M9032/SW_attack02.wav		0	0.5	1	5	40	2	
#	13704	mon/M9032/SW_damagebl.wav		0	0.5	1	5	40	2	
#	13705	mon/M9032/SW_damagebr.wav		0	0.5	1	5	40	2	
#	13706	mon/M9032/SW_damagecri.wav		0	0.5	1	5	40	2	
#	13707	mon/M9032/SW_damagesl.wav		0	0.5	1	5	40	2	
#	13708	mon/M9032/SW_damagesr.wav		0	0.5	1	5	40	2	
#	13709	mon/M9032/SW_defence.wav		0	0.5	1	5	40	2	
#	13710	mon/M9032/SW_die.wav		0	0.5	1	5	40	2	
#	13711	mon/M9032/SW_diecri.wav		0	0.5	1	5	40	2	
#	13712	mon/M9032/SW_idle01.wav		0	0.5	1	5	40	2	
#	13713	mon/M9032/SW_random.wav		0	0.5	1	5	40	2	
#	13714	mon/M9032/SW_run01.wav		0	0.5	1	5	40	2	
#	13715	mon/M9032/SW_run02.wav		0	0.5	1	5	40	2	
#	13716	mon/M9032/SW_skill01.wav		0	0.5	1	5	40	2	
#	13717	mon/M9032/SW_skill02.wav		0	0.5	1	5	40	2	
#	13718	mon/M9032/SW_skilldamagea.wav		0	0.5	1	5	40	2	
#	13719	mon/M9032/SW_skilldamageb.wav		0	0.5	1	5	40	2	
#	13720	mon/M9032/SW_walk01.wav		0	0.5	1	5	40	2	
#	13721	mon/M9032/SW_walk02.wav		0	0.5	1	5	40	2	
#	13722	eff/SW_skill01.wav		0	0.5	1	5	40	2	
#	13723	eff/SW_skill02.wav		0	0.5	1	5	40	2	
										
#	13800	mon/N1026/AP_idle01.wav		0	0.5	1	5	40	2	
#	13801	mon/N1026/AP_idle02.wav		0	0.5	1	5	40	2	
#	13802	mon/N1026/AP_attackstand01.wav		0	0.5	1	5	40	2	
#	13803	mon/N1026/AP_attackstand02.wav		0	0.5	1	5	40	2	
#	13804	mon/N1026/AP_attackstand03.wav		0	0.5	1	5	40	2	
#	13805	mon/N1026/AP_random.wav		0	0.5	1	5	40	2	
#	13806	mon/N1026/AP_attack01.wav		0	0.5	1	5	40	2	
#	13807	mon/N1026/AP_attack02.wav		0	0.5	1	5	40	2	
#	13808	mon/N1026/AP_attack03.wav		0	0.5	1	5	40	2	
#	13809	mon/N1026/AP_attack04.wav		0	0.5	1	5	40	2	
#	13810	mon/N1026/AP_attack05.wav		0	0.5	1	5	40	2	
#	13811	mon/N1026/AP_die01.wav		0	0.5	1	5	40	2	
#	13812	eff/AP_eff_cst01.wav		0	0.5	1	5	40	2	
#	13813	eff/AP_eff_dmg01.wav		0	0.5	1	5	40	2	
#	13814	eff/AP_eff_ivk01.wav		0	0.5	1	5	40	2	
#	13815	eff/AP_eff_ivk02.wav		0	0.5	1	5	40	2	
#	13816	eff/AP_eff_ivk03.wav		0	0.5	1	5	40	2	
#	13817	mon/N1026/AP_dmg01.wav		0	0.5	1	5	40	2	
#	13818	mon/N1026/AP_dmg02.wav		0	0.5	1	5	40	2	
#	13819	mon/N1026/AP_dmgskill01.wav		0	0.5	1	5	40	2	
#	13820	mon/N1026/AP_dmgskill02.wav		0	0.5	1	5	40	2	
#	13821	mon/N1026/AP_dmgcri01.wav		0	0.5	1	5	40	2	
										
#	13900	mon/L0004/BuzziDragon_Idle01.wav	  巡	0	0.5	1	5	40	2	
#	13901	mon/L0004/BuzziDragon_Idle02.wav		0	0.5	1	5	40	2	
#	13902	mon/L0004/BuzziDragon_Idle03.wav		0	0.5	1	5	40	2	
#	13903	mon/L0004/BuzziDragon_Idle04.wav		0	0.5	1	5	40	2	
#	13904	mon/L0004/BuzziDragon_random.wav		0	0.5	1	5	40	2	
#	13905	mon/L0004/BuzziDragon_stand01.wav		0	0.5	1	5	40	2	
#	13906	mon/L0004/BuzziDragon_wings01.wav		0	0.5	1	5	40	2	
#	13907	mon/L0004/BuzziDragon_breath01.wav		0	0.5	1	5	40	2	
#	13908	mon/L0004/BuzziDragon_attstand01.wav		0	0.5	1	5	40	2	
#	13909	mon/L0004/BuzziDragon_bodyfall01.wav		0	0.5	1	5	40	2	
#	13910	mon/L0004/BuzziDragon_sigh01.wav		0	0.5	1	5	40	2	
#	13911	mon/L0004/BuzziDragon_att01.wav		0	0.5	1	5	40	2	
#	13917	mon/L0004/BuzziDragon_scape01.wav		0	0.5	1	5	40	2	
#	13918	mon/L0004/BuzziDragon_die01.wav		0	0.5	1	5	40	2	
#	13919	mon/L0004/BuzziDragon_die02.wav		0	0.5	1	5	40	2	
#	13920	mon/L0004/BuzziDragon_defen01.wav		0	0.5	1	5	40	2	
#	13921	mon/L0004/BuzziDragon_defen02.wav		0	0.5	1	5	40	2	
#	13922	mon/L0004/BuzziDragon_dmg01.wav		0	0.5	1	5	40	2	
#	13923	mon/L0004/BuzziDragon_dmg02.wav		0	0.5	1	5	40	2	
#	13924	mon/L0004/BuzziDragon_dmg03.wav		0	0.5	1	5	40	2	
#	13925	mon/L0004/BuzziDragon_dmg04.wav		0	0.5	1	5	40	2	
#	13926	mon/L0004/BuzziDragon_skilldmg01.wav		0	0.5	1	5	40	2	
;										
#	14000	mon/N901/Pet_Cat_waul01.wav	 	0	0.5	1	5	40	2	
#	14001	mon/N901/Pet_Cat_waul02.wav		0	0.5	1	5	40	2	
#	14002	mon/N901/Pet_Cat_waul03.wav		0	0.5	1	5	40	2	
#	14003	mon/N901/Pet_Cat_foley01.wav		0	0.5	1	5	40	2	
#	14004	mon/N901/Pet_Cat_random.wav		0	0.5	1	5	40	2	
#	14005	mon/N901/Pet_Cat_step01.wav		0	0.5	1	5	40	2	
#	14006	mon/N901/Pet_Cat_step02.wav		0	0.5	1	5	40	2	
										
#	14100	mon/N902/Pet_Cat2_waul01.wav	 	0	0.5	1	5	40	2	
#	14101	mon/N902/Pet_Cat2_waul02.wav		0	0.5	1	5	40	2	
#	14102	mon/N902/Pet_Cat2_waul03.wav		0	0.5	1	5	40	2	
#	14103	mon/N902/Pet_Cat2_foley01.wav		0	0.5	1	5	40	2	
#	14104	mon/N902/Pet_Cat2_random.wav		0	0.5	1	5	40	2	
#	14105	mon/N902/Pet_Cat2_step01.wav		0	0.5	1	5	40	2	
#	14106	mon/N902/Pet_Cat2_step02.wav		0	0.5	1	5	40	2	
										
#	14200	mon/N903/Pet_Cat3_waul01.wav	 	0	0.5	1	5	40	2	
#	14201	mon/N903/Pet_Cat3_waul02.wav		0	0.5	1	5	40	2	
#	14202	mon/N903/Pet_Cat3_waul03.wav		0	0.5	1	5	40	2	
#	14203	mon/N903/Pet_Cat3_foley01.wav		0	0.5	1	5	40	2	
#	14204	mon/N903/Pet_Cat3_random.wav		0	0.5	1	5	40	2	
#	14205	mon/N903/Pet_Cat3_step01.wav		0	0.5	1	5	40	2	
#	14206	mon/N903/Pet_Cat3_step02.wav		0	0.5	1	5	40	2	
										
#	14300	mon/N904/Pet_Cat4_waul01.wav	 	0	0.5	1	5	40	2	
#	14301	mon/N904/Pet_Cat4_waul02.wav		0	0.5	1	5	40	2	
#	14302	mon/N904/Pet_Cat4_waul03.wav		0	0.5	1	5	40	2	
#	14303	mon/N904/Pet_Cat4_foley01.wav		0	0.5	1	5	40	2	
#	14304	mon/N904/Pet_Cat4_random.wav		0	0.5	1	5	40	2	
#	14305	mon/N904/Pet_Cat4_step01.wav		0	0.5	1	5	40	2	
#	14306	mon/N904/Pet_Cat4_step02.wav		0	0.5	1	5	40	2	
										
#	14400	mon/N905/Pet_Cat5_waul01.wav	 	0	0.5	1	5	40	2	
#	14401	mon/N905/Pet_Cat5_waul02.wav		0	0.5	1	5	40	2	
#	14402	mon/N905/Pet_Cat5_waul03.wav		0	0.5	1	5	40	2	
#	14403	mon/N905/Pet_Cat5_foley01.wav		0	0.5	1	5	40	2	
#	14404	mon/N905/Pet_Cat5_random.wav		0	0.5	1	5	40	2	
#	14405	mon/N905/Pet_Cat5_step01.wav		0	0.5	1	5	40	2	
#	14406	mon/N905/Pet_Cat5_step02.wav		0	0.5	1	5	40	2	
										
#	14500	mon/N911/Pet_rab1_breath01.wav	 	0	0.5	1	5	40	2	
#	14501	mon/N911/Pet_rab1_waul01.wav		0	0.5	1	5	40	2	
#	14502	mon/N911/Pet_rab1_step01.wav		0	0.5	1	5	40	2	
#	14503	mon/N911/Pet_rab1_random.wav		0	0.5	1	5	40	2	
#	14504	mon/N911/Pet_rab1_foley01.wav		0	0.5	1	5	40	2	
#	14505	mon/N911/Pet_rab1_step02.wav		0	0.5	1	5	40	2	
										
#	14600	mon/N912/Pet_rab2_breath01.wav	 	0	0.5	1	5	40	2	
#	14601	mon/N912/Pet_rab2_waul01.wav		0	0.5	1	5	40	2	
#	14602	mon/N912/Pet_rab2_step01.wav		0	0.5	1	5	40	2	
#	14603	mon/N912/Pet_rab2_random.wav		0	0.5	1	5	40	2	
#	14604	mon/N912/Pet_rab2_foley01.wav		0	0.5	1	5	40	2	
#	14605	mon/N912/Pet_rab2_step02.wav		0	0.5	1	5	40	2	
										
#	14700	mon/N913/Pet_rab3_breath01.wav	 	0	0.5	1	5	40	2	
#	14701	mon/N913/Pet_rab3_waul01.wav		0	0.5	1	5	40	2	
#	14702	mon/N913/Pet_rab3_step01.wav		0	0.5	1	5	40	2	
#	14703	mon/N913/Pet_rab3_random.wav		0	0.5	1	5	40	2	
#	14704	mon/N913/Pet_rab3_foley01.wav		0	0.5	1	5	40	2	
#	14705	mon/N913/Pet_rab3_step02.wav		0	0.5	1	5	40	2	
										
#	14800	mon/N921/Pet_bat_waul01.wav		0	0.5	1	5	40	2	
#	14801	mon/N921/Pet_bat_waul02.wav		0	0.5	1	5	40	2	
#	14802	mon/N921/Pet_bat_random.wav		0	0.5	1	5	40	2	
#	14803	mon/N921/Pet_bat_wings01.wav		0	0.5	1	5	40	2	
#	14804	mon/N921/Pet_bat_wings02.wav		0	0.5	1	5	40	2	
#	14805	mon/N921/Pet_bat_wings03.wav		0	0.5	1	5	40	2	
										
#	14901	mon/N921/Pet_bfly_wings01.wav		0	0.5	1	5	40	2	
										
#	15000	mon/N921/Pet_ChiM_waul01.wav	 	0	0.5	1	5	40	2	
#	15001	mon/N921/Pet_ChiM_waul02.wav		0	0.5	1	5	40	2	
#	15002	mon/N921/Pet_ChiM_waul03.wav		0	0.5	1	5	40	2	
#	15003	mon/N921/Pet_ChiM_waul04.wav		0	0.5	1	5	40	2	
#	15004	mon/N921/Pet_ChiM_random.wav		0	0.5	1	5	40	2	
#	15005	mon/N921/Pet_ChiM_step01.wav		0	0.5	1	5	40	2	
#	15006	mon/N921/Pet_ChiM_step02.wav		0	0.5	1	5	40	2	
#	15007	mon/N921/Pet_ChiM_waul05.wav		0	0.5	1	5	40	2	
#	15008	mon/N921/Pet_ChiM_waul06.wav		0	0.5	1	5	40	2	
										
#	15100	mon/N921/Pet_ChiW_waul01.wav	 	0	0.5	1	5	40	2	
#	15101	mon/N921/Pet_ChiW_waul02.wav		0	0.5	1	5	40	2	
#	15102	mon/N921/Pet_ChiW_waul03.wav		0	0.5	1	5	40	2	
#	15103	mon/N921/Pet_ChiW_waul04.wav		0	0.5	1	5	40	2	
#	15104	mon/N921/Pet_ChiW_random.wav		0	0.5	1	5	40	2	
#	15105	mon/N921/Pet_ChiW_step01.wav		0	0.5	1	5	40	2	
#	15106	mon/N921/Pet_ChiW_step02.wav		0	0.5	1	5	40	2	
										
#	15200	mon/N921/Pet_Dog1_flap01.wav	 	0	0.5	1	5	40	2	
#	15201	mon/N921/Pet_Dog1_breath01.wav		0	0.5	1	5	40	2	
#	15202	mon/N921/Pet_Dog1_random.wav		0	0.5	1	5	40	2	
#	15203	mon/N921/Pet_Dog1_growl01.wav		0	0.5	1	5	40	2	
#	15204	mon/N921/Pet_Dog1_waul01.wav		0	0.5	1	5	40	2	
#	15205	mon/N921/Pet_Dog1_waul02.wav		0	0.5	1	5	40	2	
#	15206	mon/N921/Pet_Dog1_waul03.wav		0	0.5	1	5	40	2	
#	15207	mon/N921/Pet_Dog1_whim01.wav		0	0.5	1	5	40	2	
#	15208	mon/N921/Pet_Dog1_whim02.wav		0	0.5	1	5	40	2	
#	15209	mon/N921/Pet_Dog1_step01.wav		0	0.5	1	5	40	2	
#	15210	mon/N921/Pet_Dog1_step02.wav		0	0.5	1	5	40	2	
#	15211	mon/N921/Pet_Dog1_step03.wav		0	0.5	1	5	40	2	
										
#	15300	mon/N921/Pet_Dog2_brth01.wav	 	0	0.5	1	5	40	2	
#	15301	mon/N921/Pet_Dog2_brth02.wav		0	0.5	1	5	40	2	
#	15302	mon/N921/Pet_Dog2_brth03.wav		0	0.5	1	5	40	2	
#	15303	mon/N921/Pet_Dog2_flap01.wav		0	0.5	1	5	40	2	
#	15304	mon/N921/Pet_Dog2_random.wav		0	0.5	1	5	40	2	
#	15305	mon/N921/Pet_Dog2_step01.wav		0	0.5	1	5	40	2	
#	15306	mon/N921/Pet_Dog2_step02.wav		0	0.5	1	5	40	2	
#	15307	mon/N921/Pet_Dog2_step03.wav		0	0.5	1	5	40	2	
#	15308	mon/N921/Pet_Dog2_waul01.wav		0	0.5	1	5	40	2	
#	15309	mon/N921/Pet_Dog2_waul02.wav		0	0.5	1	5	40	2	
#	15310	mon/N921/Pet_Dog2_whim01.wav		0	0.5	1	5	40	2	
										
#	15400	mon/N921/Pet_Dog3_random.wav	 	0	0.5	1	5	40	2	
#	15401	mon/N921/Pet_Dog3_brth01.wav		0	0.5	1	5	40	2	
#	15402	mon/N921/Pet_Dog3_brth02.wav		0	0.5	1	5	40	2	
#	15403	mon/N921/Pet_Dog3_brth03.wav		0	0.5	1	5	40	2	
#	15404	mon/N921/Pet_Dog3_waul01.wav		0	0.5	1	5	40	2	
#	15405	mon/N921/Pet_Dog3_waul02.wav		0	0.5	1	5	40	2	
#	15406	mon/N921/Pet_Dog3_step01.wav		0	0.5	1	5	40	2	
#	15407	mon/N921/Pet_Dog3_step02.wav		0	0.5	1	5	40	2	
#	15408	mon/N921/Pet_Dog3_step03.wav		0	0.5	1	5	40	2	
#	15409	mon/N921/Pet_Dog3_whim01.wav		0	0.5	1	5	40	2	
										
#	15500	mon/N921/Pet_Dog4_random.wav	 	0	0.5	1	5	40	2	
#	15501	mon/N921/Pet_Dog4_flap01.wav		0	0.5	1	5	40	2	
#	15502	mon/N921/Pet_Dog4_flap02.wav		0	0.5	1	5	40	2	
#	15503	mon/N921/Pet_Dog4_whim01.wav		0	0.5	1	5	40	2	
#	15504	mon/N921/Pet_Dog4_whim02.wav		0	0.5	1	5	40	2	
#	15505	mon/N921/Pet_Dog4_whim03.wav		0	0.5	1	5	40	2	
#	15506	mon/N921/Pet_Dog4_waul01.wav		0	0.5	1	5	40	2	
#	15507	mon/N921/Pet_Dog4_growl01.wav		0	0.5	1	5	40	2	
#	15508	mon/N921/Pet_Dog4_step01.wav		0	0.5	1	5	40	2	
#	15509	mon/N921/Pet_Dog4_step02.wav		0	0.5	1	5	40	2	
#	15510	mon/N921/Pet_Dog4_step03.wav		0	0.5	1	5	40	2	
										
#	15600	mon/N921/Pet_Gst_waul01.wav	Ʈ	0	0.5	1	5	40	2	
#	15601	mon/N921/Pet_Gst_waul02.wav		0	0.5	1	5	40	2	
#	15602	mon/N921/Pet_Gst_waul03.wav		0	0.5	1	5	40	2	
#	15603	mon/N921/Pet_Gst_waul04.wav		0	0.5	1	5	40	2	
#	15604	mon/N921/Pet_Gst_waul05.wav		0	0.5	1	5	40	2	
#	15605	mon/N921/Pet_Gst_waul06.wav		0	0.5	1	5	40	2	
#	15606	mon/N921/Pet_Gst_smile01.wav		0	0.5	1	5	40	2	
#	15607	mon/N921/Pet_Gst_smile02.wav		0	0.5	1	5	40	2	
#	15608	mon/N921/Pet_Gst_smile03.wav		0	0.5	1	5	40	2	
#	15609	mon/N921/Pet_Gst_wing01.wav		0	0.5	1	5	40	2	
#	15610	mon/N921/Pet_Gst_wing02.wav		0	0.5	1	5	40	2	
#	15611	mon/N921/Pet_Gst_random.wav		0	0.5	1	5	40	2	
										
#	15700	mon/N921/Pet_fish_random.wav	ǽ	0	0.5	1	5	40	2	
#	15701	mon/N921/Pet_fish_foley01.wav		0	0.5	1	5	40	2	
#	15702	mon/N921/Pet_fish_foley02.wav		0	0.5	1	5	40	2	
#	15703	mon/N921/Pet_fish_bubble01.wav		0	0.5	1	5	40	2	
#	15704	mon/N921/Pet_fish_bubble02.wav		0	0.5	1	5	40	2	
										
#	15800	mon/N921/Pet_Glem_waul01.wav		0	0.5	1	5	40	2	
#	15801	mon/N921/Pet_Glem_waul02.wav		0	0.5	1	5	40	2	
#	15802	mon/N921/Pet_Glem_waul03.wav		0	0.5	1	5	40	2	
#	15803	mon/N921/Pet_Glem_waul04.wav		0	0.5	1	5	40	2	
#	15804	mon/N921/Pet_Glem_waul05.wav		0	0.5	1	5	40	2	
#	15805	mon/N921/Pet_Glem_brth01.wav		0	0.5	1	5	40	2	
#	15806	mon/N921/Pet_Glem_brth02.wav		0	0.5	1	5	40	2	
#	15807	mon/N921/Pet_Glem_random.wav		0	0.5	1	5	40	2	
#	15808	mon/N921/Pet_Glem_step01.wav		0	0.5	1	5	40	2	
#	15809	mon/N921/Pet_Glem_step02.wav		0	0.5	1	5	40	2	
#	15810	mon/N921/Pet_Glem_step03.wav		0	0.5	1	5	40	2	
										
#	15900	mon/N921/Pet_Pand_waul01.wav		0	0.5	1	5	40	2	
#	15901	mon/N921/Pet_Pand_waul02.wav		0	0.5	1	5	40	2	
#	15902	mon/N921/Pet_Pand_waul03.wav		0	0.5	1	5	40	2	
#	15903	mon/N921/Pet_Pand_foley01.wav		0	0.5	1	5	40	2	
#	15904	mon/N921/Pet_Pand_foley02.wav		0	0.5	1	5	40	2	
#	15905	mon/N921/Pet_Pand_step01.wav		0	0.5	1	5	40	2	
#	15906	mon/N921/Pet_Pand_step02.wav		0	0.5	1	5	40	2	
#	15907	mon/N921/Pet_Pand_step03.wav		0	0.5	1	5	40	2	
										
#	16000	mon/N921/Pet_Peng_waul01.wav		0	0.5	1	5	40	2	
#	16001	mon/N921/Pet_Peng_waul02.wav		0	0.5	1	5	40	2	
#	16002	mon/N921/Pet_Peng_waul03.wav		0	0.5	1	5	40	2	
#	16003	mon/N921/Pet_Peng_foley01.wav		0	0.5	1	5	40	2	
#	16004	mon/N921/Pet_Peng_wing01.wav		0	0.5	1	5	40	2	
#	16005	mon/N921/Pet_Peng_random.wav		0	0.5	1	5	40	2	
#	16006	mon/N921/Pet_Peng_step01.wav		0	0.5	1	5	40	2	
#	16007	mon/N921/Pet_Peng_step02.wav		0	0.5	1	5	40	2	
#	16008	mon/N921/Pet_Peng_step03.wav		0	0.5	1	5	40	2	
										
#	16500	mon/N921/Pet_Eag_wing01.wav	̱	0	0.5	1	5	40	2	
#	16501	mon/N921/Pet_Eag_wing02.wav	 ѹ	0	0.5	1	5	40	2	
#	16502	mon/N921/Pet_Eag_waul01.wav		0	0.5	1	5	40	2	
#	16503	mon/N921/Pet_Eag_waul02.wav		0	0.5	1	5	40	2	
#	16504	mon/N921/Pet_Eag_waul03.wav		0	0.5	1	5	40	2	
#	16505	mon/N921/Pet_Eag_waul04.wav		0	0.5	1	5	40	2	
#	16506	mon/N921/Pet_Eag_waul05.wav		0	0.5	1	5	40	2	
										
#	16200	mon/N921/Pet_Thun_wing01.wav		0	0.5	1	5	40	2	
#	16201	mon/N921/Pet_Thun_wing02.wav		0	0.5	1	5	40	2	
#	16202	mon/N921/Pet_Thun_waul01.wav		0	0.5	1	5	40	2	
#	16203	mon/N921/Pet_Thun_waul02.wav		0	0.5	1	5	40	2	
#	16204	mon/N921/Pet_Thun_waul03.wav		0	0.5	1	5	40	2	
#	16205	mon/N921/Pet_Thun_waul04.wav		0	0.5	1	5	40	2	
#	16206	mon/N921/Pet_Thun_waul05.wav		0	0.5	1	5	40	2	
										
#	16300	mon/N921/Pet_Hop_breath01.wav	ȣöƮ	0	0.5	1	5	40	2	
#	16301	mon/N921/Pet_Hop_breath02.wav		0	0.5	1	5	40	2	
#	16302	mon/N921/Pet_Hop_breath03.wav		0	0.5	1	5	40	2	
#	16303	mon/N921/Pet_Hop_roar01.wav		0	0.5	1	5	40	2	
#	16304	mon/N921/Pet_Hop_roar02.wav		0	0.5	1	5	40	2	
#	16305	mon/N921/Pet_Hop_roar03.wav		0	0.5	1	5	40	2	
#	16306	mon/N921/Pet_Hop_roar04.wav		0	0.5	1	5	40	2	
#	16307	mon/N921/Pet_Hop_run01.wav		0	0.5	1	5	40	2	
#	16308	mon/N921/Pet_Hop_run02.wav		0	0.5	1	5	40	2	
#	16309	mon/N921/Pet_Hop_run03.wav		0	0.5	1	5	40	2	
#	16310	mon/N921/Pet_Hop_scream01.wav		0	0.5	1	5	40	2	
#	16311	mon/N921/Pet_Hop_scream02.wav		0	0.5	1	5	40	2	
#	16312	mon/N921/Pet_Hop_scream03.wav		0	0.5	1	5	40	2	
#	16313	mon/N921/Pet_Hop_foley01.wav		0	0.5	1	5	40	2	
										
#	16400	mon/N921/Pet_Snow_breath01.wav		0	0.5	1	5	40	2	
#	16401	mon/N921/Pet_Snow_breath02.wav		0	0.5	1	5	40	2	
#	16402	mon/N921/Pet_Snow_breath03.wav		0	0.5	1	5	40	2	
#	16403	mon/N921/Pet_Snow_foley01.wav		0	0.5	1	5	40	2	
#	16404	mon/N921/Pet_Snow_foley02.wav		0	0.5	1	5	40	2	
#	16405	mon/N921/Pet_Snow_idle01.wav		0	0.5	1	5	40	2	
#	16406	mon/N921/Pet_Snow_idle02.wav		0	0.5	1	5	40	2	
#	16407	mon/N921/Pet_Snow_roar01.wav		0	0.5	1	5	40	2	
#	16408	mon/N921/Pet_Snow_roar02.wav		0	0.5	1	5	40	2	
#	16409	mon/N921/Pet_Snow_scream01.wav		0	0.5	1	5	40	2	
#	16410	mon/N921/Pet_Snow_scream02.wav		0	0.5	1	5	40	2	
#	16411	mon/N921/Pet_Snow_run01.wav		0	0.5	1	5	40	2	
#	16412	mon/N921/Pet_Snow_run02.wav		0	0.5	1	5	40	2	
#	16413	mon/N921/Pet_Snow_run03.wav		0	0.5	1	5	40	2	
#	16414	mon/N921/Pet_Snow_foley03.wav		0	0.5	1	5	40	2	
										
#	16100	eff/Pet_eat01.wav	 Ʈ	0	0.5	1	5	40	2	
#	16101	eff/Pet_callback01.wav	ͽ	0	0.5	1	5	40	2	
										
#	16600	mon/L0005/Breath-01.wav	˺Һ	0	0.5	1	5	40	2	
#	16601	mon/L0005/Breath-02.wav		0	0.5	1	5	40	2	
#	16602	mon/L0005/Breath_run-01.wav		0	0.5	1	5	40	2	
#	16603	mon/L0005/Breath_run-02.wav		0	0.5	1	5	40	2	
#	16604	mon/L0005/Breath_run-03.wav		0	0.5	1	5	40	2	
#	16605	mon/L0005/Breath_run-04.wav		0	0.5	1	5	40	2	
#	16606	mon/L0005/Breath_walk-01.wav		0	0.5	1	5	40	2	
#	16607	mon/L0005/Breath_walk-02.wav		0	0.5	1	5	40	2	
#	16608	mon/L0005/Breath_walk-03.wav		0	0.5	1	5	40	2	
#	16609	mon/L0005/Damage-01.wav		0	0.5	1	5	40	2	
#	16610	mon/L0005/Damage-02.wav		0	0.5	1	5	40	2	
#	16611	mon/L0005/Damage-03.wav		0	0.5	1	5	40	2	
#	16612	mon/L0005/Shout-01.wav		0	0.7	1	5	40	2	
#	16613	mon/L0005/Shout-02.wav		0	0.7	1	5	40	2	
#	16614	mon/L0005/Shout-03.wav		0	0.7	1	5	40	2	
#	16615	mon/L0005/Yell-01.wav		0	0.7	1	5	40	2	
#	16616	mon/L0005/Yell-02.wav		0	0.7	1	5	40	2	
#	16617	mon/L0005/Death-01A.wav		0	0.6	1	5	40	2	
#	16618	mon/L0005/Death-02.wav		0	0.5	1	5	40	2	
#	16619	mon/L0005/Death-03.wav		0	0.5	1	5	40	2	
#	16620	mon/L0005/walk-01.wav		0	0.5	1	5	40	2	
#	16621	mon/L0005/walk-02.wav		0	0.5	1	5	40	2	
#	16622	mon/L0005/run-01.wav		0	0.5	1	5	40	2	
#	16623	mon/L0005/run-02.wav		0	0.5	1	5	40	2	
#	16624	mon/L0005/run-03.wav		0	0.5	1	5	40	2	
#	16625	mon/L0005/BoddyHit.wav		0	0.6	1	5	40	2	
#	16626	mon/L0005/DamageCri-01.wav		0	0.6	1	5	40	2	
#	16627	mon/L0005/DamageCri-02.wav		0	0.6	1	5	40	2	
#	16628	mon/L0005/Death-01B.wav		0	0.6	1	5	40	2	
#	16629	mon/L0005/BodyFall-01.wav		0	0.6	1	5	40	2	
#	16630	mon/L0005/BodyFall-02.wav		0	0.6	1	5	40	2	
#	16631	mon/L0005/Slap-01.wav		0	0.6	1	5	40	2	
#	16632	mon/L0005/HitEarth-01.wav		0	0.6	1	5	40	2	
										
#	16700	mon/M9041/Armor_Shake01.wav	Ʈ	0	0.6	1	5	40	2	
#	16701	mon/M9041/Armor_Shake02.wav		0	0.6	1	5	40	2	
#	16702	mon/M9041/Armor_Shake03.wav		0	0.6	1	5	40	2	
#	16703	mon/M9041/Armor_Shake04.wav		0	0.6	1	5	40	2	
#	16704	mon/M9041/Attack01.wav		0	0.6	1	5	40	2	
#	16705	mon/M9041/Attack02.wav		0	0.6	1	5	40	2	
#	16706	mon/M9041/Body_Fall01.wav		0	0.6	1	5	40	2	
#	16707	mon/M9041/Body_Fall02.wav		0	0.6	1	5	40	2	
#	16708	mon/M9041/Body_Fall03.wav		0	0.6	1	5	40	2	
#	16709	mon/M9041/Body_Fall04.wav		0	0.6	1	5	40	2	
#	16710	mon/M9041/Body_Up01.wav		0	0.6	1	5	40	2	
#	16711	mon/M9041/Body_Up02.wav		0	0.6	1	5	40	2	
#	16712	mon/M9041/Damage_bl.wav		0	0.6	1	5	40	2	
#	16713	mon/M9041/Damage_br.wav		0	0.6	1	5	40	2	
#	16714	mon/M9041/Damage_cri.wav		0	0.6	1	5	40	2	
#	16715	mon/M9041/Damage_defence.wav		0	0.6	1	5	40	2	
#	16716	mon/M9041/Damage_skill_a.wav		0	0.6	1	5	40	2	
#	16717	mon/M9041/Damage_skill_b.wav		0	0.6	1	5	40	2	
#	16718	mon/M9041/Damage_sl.wav		0	0.6	1	5	40	2	
#	16719	mon/M9041/Damage_sr.wav		0	0.6	1	5	40	2	
#	16720	mon/M9041/Foot01.wav		0	0.6	1	5	40	2	
#	16721	mon/M9041/Foot02.wav		0	0.6	1	5	40	2	
#	16722	mon/M9041/Random.wav		0	0.6	1	5	40	2	
#	16723	mon/M9041/Voice_Attack01.wav		0	0.6	1	5	40	2	
#	16724	mon/M9041/Voice_Attack02.wav		0	0.6	1	5	40	2	
#	16725	mon/M9041/Voice_Damage01.wav		0	0.6	1	5	40	2	
#	16726	mon/M9041/Voice_Damage02.wav		0	0.6	1	5	40	2	
#	16727	mon/M9041/Voice_Death01.wav		0	0.6	1	5	40	2	
#	16728	mon/M9041/Voice_Death02.wav		0	0.6	1	5	40	2	
#	16729	mon/M9041/Voice_Death03.wav		0	0.6	1	5	40	2	
#	16730	mon/M9041/Voice_Idle01.wav		0	0.6	1	5	40	2	
#	16731	mon/M9041/Voice_Idle02.wav		0	0.6	1	5	40	2	
#	16732	mon/M9041/Weapon_Drop01.wav		0	0.6	1	5	40	2	
#	16733	mon/M9041/Weapon_Drop02.wav		0	0.6	1	5	40	2	
#	16734	mon/M9041/Weapon_Drop03.wav		0	0.6	1	5	40	2	
#	16735	mon/M9041/Weapon_Drop04.wav		0	0.6	1	5	40	2	
#	16736	mon/M9041/Weapon_Drop05.wav		0	0.6	1	5	40	2	
#	16737	eff/L_Nightmare_Skill1.wav		0	0.6	1	5	40	2	
#	16738	eff/L_Nightmare_Skill2.wav		0	0.6	1	5	40	2	
#	16739	eff/A_Change1.wav		0	0.6	1	5	40	2	
#	16740	eff/A_Change2.wav		0	0.6	1	5	40	2	
#	16741	eff/I_Attribute_Variation_effect.wav		0	0.6	1	5	40	2	
#	16742	eff/I_DarknessForce_effect1.wav		0	0.6	1	5	40	2	
#	16743	eff/I_DarknessForce_effect2.wav		0	0.6	1	5	40	2	
#	16744	eff/I_Darkpillar_effect1.wav		0	0.6	1	5	40	2	
#	16745	eff/I_Green_poisonGas_effect.wav		0	0.6	1	5	40	2	
#	16746	eff/I_MagicSquare1_effect1.wav		0	0.6	1	5	40	2	
#	16747	eff/I_MagicSquare1_effect2.wav		0	0.6	1	5	40	2	
#	16748	eff/I_MagicSquare2_effect1.wav		0	0.6	1	5	40	2	
#	16749	eff/I_RecklessFlash_effect1.wav		0	0.6	1	5	40	2	
										
#	16800	mon/N1027/snowman_Gto.wav		0	0.6	1	5	40	2	
#	16801	mon/N1027/snowman_Gtx.wav		0	0.6	1	5	40	2	
#	16802	mon/N1027/snowman_Die01.wav		0	0.6	1	5	40	2	
#	16803	mon/N1027/snowman_Die02.wav		0	0.6	1	5	40	2	
#	16804	mon/N1027/snowman_Smile01.wav		0	0.6	1	5	40	2	
#	16805	mon/N1027/snowman_Smile02.wav		0	0.6	1	5	40	2	
										
#	16900	mon/N1028/RiceMan_attack01.wav	̽	0	0.6	1	5	40	2	
#	16901	mon/N1028/RiceMan_attack02.wav		0	0.6	1	5	40	2	
#	16902	mon/N1028/RiceMan_bodyfall01.wav		0	0.6	1	5	40	2	
#	16903	mon/N1028/RiceMan_damage01.wav		0	0.6	1	5	40	2	
#	16904	mon/N1028/RiceMan_damage02.wav		0	0.6	1	5	40	2	
#	16905	mon/N1028/RiceMan_damage03.wav		0	0.6	1	5	40	2	
#	16906	mon/N1028/RiceMan_damage04.wav		0	0.6	1	5	40	2	
#	16907	mon/N1028/RiceMan_defence01.wav		0	0.6	1	5	40	2	
#	16908	mon/N1028/RiceMan_die01.wav		0	0.6	1	5	40	2	
#	16909	mon/N1028/RiceMan_foot01.wav		0	0.6	1	5	40	2	
#	16910	mon/N1028/RiceMan_foot02.wav		0	0.6	1	5	40	2	
#	16911	mon/N1028/RiceMan_idle01.wav		0	0.6	1	5	40	2	
										
#	17000	mon/M0550/attack1.wav	DarkEhter_Gorilla	0	1	1	5	40	2	
#	17001	mon/M0550/attack2.wav		0	1	1	5	40	2	
#	17002	mon/M0550/attackstand.wav		0	1	1	5	40	2	
#	17003	mon/M0550/damage_bl.wav		0	1	1	5	40	2	
#	17004	mon/M0550/damage_br.wav		0	1	1	5	40	2	
#	17005	mon/M0550/damage_sl.wav		0	1	1	5	40	2	
#	17006	mon/M0550/damage_sr.wav		0	1	1	5	40	2	
#	17007	mon/M0550/damagecri_a.wav		0	1	1	5	40	2	
#	17008	mon/M0550/damagecri_c.wav		0	1	1	5	40	2	
#	17009	mon/M0550/damageskill_a.wav		0	1	1	5	40	2	
#	17010	mon/M0550/damageskill_c.wav		0	1	1	5	40	2	
#	17011	mon/M0550/damageskill_d.wav		0	1	1	5	40	2	
#	17012	mon/M0550/defence.wav		0	1	1	5	40	2	
#	17013	mon/M0550/diecri.wav		0	1	1	5	40	2	
#	17014	mon/M0550/dienor.wav		0	1	1	5	40	2	
#	17015	mon/M0550/Idle.wav		0	1.5	1	5	40	2	
#	17016	mon/M0550/run01.wav		0	1	1	5	40	2	
#	17017	mon/M0550/run02.wav		0	1	1	5	40	2	
#	17018	mon/M0550/skill_a.wav		0	1	1	5	40	2	
#	17019	mon/M0550/skill_b.wav		0	1	1	5	40	2	
#	17020	mon/M0550/stand.wav		0	1	1	5	40	2	
#	17021	mon/M0550/walk01.wav		0	1	1	5	40	2	
#	17022	mon/M0550/walk02.wav		0	1	1	5	40	2	
										
#	17100	mon/M0551/attack1.wav	DarkForce_Roc	0	1	1	5	40	2	
#	17101	mon/M0551/attack2.wav		0	1	1	5	40	2	
#	17102	mon/M0551/bodyfall.wav		0	1	1	5	40	2	
#	17103	mon/M0551/Com_damagebl.wav		0	1	1	5	40	2	
#	17104	mon/M0551/Com_damagebr.wav		0	1	1	5	40	2	
#	17105	mon/M0551/Com_damagecri.wav		0	1	1	5	40	2	
#	17106	mon/M0551/Com_damagesl.wav		0	1	1	5	40	2	
#	17107	mon/M0551/Com_damagesr.wav		0	1	1	5	40	2	
#	17108	mon/M0551/Com_defence.wav		0	1	1	5	40	2	
#	17109	mon/M0551/Com_random.wav		0	1	1	5	40	2	
#	17110	mon/M0551/Com_skilldamagea.wav		0	1	1	5	40	2	
#	17111	mon/M0551/Com_skilldamageb.wav		0	1	1	5	40	2	
#	17112	mon/M0551/damagevoice1.wav		0	1	1	5	40	2	
#	17113	mon/M0551/damagevoice2.wav		0	1	1	5	40	2	
#	17114	mon/M0551/damagevoice3.wav		0	1	1	5	40	2	
#	17115	mon/M0551/damagevoice4.wav		0	1	1	5	40	2	
#	17116	mon/M0551/diecri.wav		0	1	1	5	40	2	
#	17117	mon/M0551/dienor.wav		0	1	1	5	40	2	
#	17118	mon/M0551/getup.wav		0	1	1	5	40	2	
#	17119	mon/M0551/idle.wav		0	1	1	5	40	2	
#	17120	mon/M0551/skilla.wav		0	1	1	5	40	2	
#	17121	mon/M0551/skillb.wav		0	1	1	5	40	2	
#	17122	mon/M0551/wing_normal1.wav		0	1	1	5	40	2	
#	17123	mon/M0551/wing_normal2.wav		0	1	1	5	40	2	
#	17124	mon/M0551/wing_run1.wav		0	1	1	5	40	2	
#	17125	mon/M0551/wing_run2.wav		0	1	1	5	40	2	
#	17126	mon/M0551/wing_walk1.wav		0	1	1	5	40	2	
#	17127	mon/M0551/wing_walk2.wav		0	1	1	5	40	2	
										
#	17200	mon/M0552/attack1.wav	DarkEther_Crocodile	0	1	1	5	40	2	
#	17201	mon/M0552/attack2.wav		0	1	1	5	40	2	
#	17202	mon/M0552/attackstand.wav		0	1	1	5	40	2	
#	17203	mon/M0552/attackvoice1.wav		0	1	1	5	40	2	
#	17204	mon/M0552/attackvoice2.wav		0	1	1	5	40	2	
#	17205	mon/M0552/attackvoice3.wav		0	1	1	5	40	2	
#	17206	mon/M0552/Com_damagebl.wav		0	1	1	5	40	2	
#	17207	mon/M0552/Com_damagebr.wav		0	1	1	5	40	2	
#	17208	mon/M0552/Com_damagecri.wav		0	1	1	5	40	2	
#	17209	mon/M0552/Com_damagesl.wav		0	1	1	5	40	2	
#	17210	mon/M0552/Com_damagesr.wav		0	1	1	5	40	2	
#	17211	mon/M0552/defense.wav		0	1	1	5	40	2	
#	17212	mon/M0552/Com_random.wav		0	1	1	5	40	2	
#	17213	mon/M0552/Com_skilldamagea.wav		0	1	1	5	40	2	
#	17214	mon/M0552/Com_skilldamageb.wav		0	1	1	5	40	2	
#	17215	mon/M0552/damagevoice1.wav		0	1	1	5	40	2	
#	17216	mon/M0552/damagevoice2.wav		0	1	1	5	40	2	
#	17217	mon/M0552/damagevoice3.wav		0	1	1	5	40	2	
#	17218	mon/M0552/damagevoice4.wav		0	1	1	5	40	2	
#	17219	mon/M0552/damagevoice5.wav		0	1	1	5	40	2	
#	17220	mon/M0552/diecri_a.wav		0	1	1	5	40	2	
#	17221	mon/M0552/diecri_b.wav		0	1	1	5	40	2	
#	17222	mon/M0552/dienor.wav		0	1	1	5	40	2	
#	17223	mon/M0552/attack24.wav		0	1	1	5	40	2	
#	17224	mon/M0552/footstep1.wav		0	1	1	5	40	2	
#	17225	mon/M0552/footstep2.wav		0	1	1	5	40	2	
#	17226	mon/M0552/footstep3.wav		0	1	1	5	40	2	
#	17227	mon/M0552/footstep4.wav		0	1	1	5	40	2	
#	17228	mon/M0552/idle.wav		0	1	1	5	40	2	
#	17229	mon/M0552/skill_a.wav		0	1	1	5	40	2	
#	17230	mon/M0552/skill_b.wav		0	1	1	5	40	2	
#	17231	mon/M0552/stand.wav		0	1	1	5	40	2	
#	17232	mon/M0552/damageskill3.wav		0	1	1	5	40	2	
										
#	17300	mon/M0553/attack1.wav	DogFace_Warrior	0	1	1	5	40	2	
#	17301	mon/M0553/attack2.wav		0	1	1	5	40	2	
#	17302	mon/M0553/attackvoice1.wav		0	1	1	5	40	2	
#	17303	mon/M0553/attackvoice2.wav		0	1	1	5	40	2	
#	17304	mon/M0553/Com_damagebl.wav		0	1	1	5	40	2	
#	17305	mon/M0553/Com_damagebr.wav		0	1	1	5	40	2	
#	17306	mon/M0553/Com_damagecri.wav		0	1	1	5	40	2	
#	17307	mon/M0553/Com_damagesl.wav		0	1	1	5	40	2	
#	17308	mon/M0553/Com_damagesr.wav		0	1	1	5	40	2	
#	17309	mon/M0553/Com_defence.wav		0	1	1	5	40	2	
#	17310	mon/M0553/Com_random.wav		0	1	1	5	40	2	
#	17311	mon/M0553/Com_skilldamagea.wav		0	1	1	5	40	2	
#	17312	mon/M0553/Com_skilldamageb.wav		0	1	1	5	40	2	
#	17313	mon/M0553/damagevoice1.wav		0	1	1	5	40	2	
#	17314	mon/M0553/damagevoice2.wav		0	1	1	5	40	2	
#	17315	mon/M0553/diecri.wav		0	1	1	5	40	2	
#	17316	mon/M0553/dienor.wav		0	1	1	5	40	2	
#	17317	mon/M0553/dievoice1.wav		0	1	1	5	40	2	
#	17318	mon/M0553/dievoice2.wav		0	1	1	5	40	2	
#	17319	mon/M0553/footstep1.wav		0	1	1	5	40	2	
#	17320	mon/M0553/footstep2.wav		0	1	1	5	40	2	
#	17321	mon/M0553/hs04_damageskill.wav		0	1	1	5	40	2	
#	17322	mon/M0553/idle.wav		0	1	1	5	40	2	
#	17323	mon/M0553/skill_a.wav		0	1	1	5	40	2	
#	17324	mon/M0553/skill_b.wav		0	1	1	5	40	2	
#	17325	mon/M0553/bodyfall.wav		0	1	1	5	40	2	
#	17326	mon/M0553/idle2.wav		0	1	1	5	40	2	
#	17327	mon/M0553/growl.wav		0	1	1	5	40	2	
										
#	17400	mon/M9031/attack1.wav	Royal_Chief_Sorcerer	0	0.6	1	5	40	2	
#	17401	mon/M9031/attack2.wav		0	0.6	1	5	40	2	
#	17402	mon/M9031/attackvoice1.wav		0	0.6	1	5	40	2	
#	17403	mon/M9031/attackvoice2.wav		0	0.6	1	5	40	2	
#	17404	mon/M9031/attackvoice3.wav		0	0.6	1	5	40	2	
#	17405	mon/M9031/bodyfall1.wav		0	0.6	1	5	40	2	
#	17406	mon/M9031/bodyfall2.wav		0	0.6	1	5	40	2	
#	17407	mon/M9031/bodyfall3.wav		0	0.6	1	5	40	2	
#	17408	mon/M9031/Com_damagebl.wav		0	0.6	1	5	40	2	
#	17409	mon/M9031/Com_damagebr.wav		0	0.6	1	5	40	2	
#	17410	mon/M9031/Com_damagecri.wav		0	0.6	1	5	40	2	
#	17411	mon/M9031/Com_damagesl.wav		0	0.6	1	5	40	2	
#	17412	mon/M9031/Com_damagesr.wav		0	0.6	1	5	40	2	
#	17413	mon/M9031/Com_defence.wav		0	0.6	1	5	40	2	
#	17414	mon/M9031/Com_random.wav		0	0.6	1	5	40	2	
#	17415	mon/M9031/Com_skilldamagea.wav		0	0.6	1	5	40	2	
#	17416	mon/M9031/Com_skilldamageb.wav		0	0.6	1	5	40	2	
#	17417	mon/M9031/damagevoice1.wav		0	0.6	1	5	40	2	
#	17418	mon/M9031/damagevoice2.wav		0	0.6	1	5	40	2	
#	17419	mon/M9031/dievoice1.wav		0	0.6	1	5	40	2	
#	17420	mon/M9031/dievoice2.wav		0	0.6	1	5	40	2	
#	17421	mon/M9031/foot1.wav		0	0.6	1	5	40	2	
#	17422	mon/M9031/foot2.wav		0	0.6	1	5	40	2	
#	17423	mon/M9031/foot3.wav		0	0.6	1	5	40	2	
#	17424	mon/M9031/getup1.wav		0	0.6	1	5	40	2	
#	17425	mon/M9031/getup2.wav		0	0.6	1	5	40	2	
#	17426	mon/M9031/getupfoot.wav		0	0.6	1	5	40	2	
#	17427	mon/M9031/idle.wav		0	0.6	1	5	40	2	
#	17428	mon/M9031/skill-1.wav		0	0.6	1	5	40	2	
#	17429	mon/M9031/skill-2.wav		0	0.6	1	5	40	2	
										
#	17500	mon/M9036/A_Common_Noise_Moving01.wav	Darkness_Slaughter	0	0.6	1	5	40	2	
#	17501	mon/M9036/A_Common_Noise_Moving02.wav		0	0.6	1	5	40	2	
#	17502	mon/M9036/A_Common_Noise_Moving04.wav		0	0.6	1	5	40	2	
#	17503	mon/M9036/A_Common_Noise_Moving06.wav		0	0.6	1	5	40	2	
#	17504	mon/M9036/attack1.wav		0	0.6	1	5	40	2	
#	17505	mon/M9036/attack2.wav		0	0.6	1	5	40	2	
#	17506	mon/M9036/attackvoice1.wav		0	0.6	1	5	40	2	
#	17507	mon/M9036/attackvoice2.wav		0	0.6	1	5	40	2	
#	17508	mon/M9036/bodyfall2.wav		0	0.6	1	5	40	2	
#	17509	mon/M9036/Com_damagebl.wav		0	0.6	1	5	40	2	
#	17510	mon/M9036/Com_damagebr.wav		0	0.6	1	5	40	2	
#	17511	mon/M9036/Com_damagecri.wav		0	0.6	1	5	40	2	
#	17512	mon/M9036/Com_damagesl.wav		0	0.6	1	5	40	2	
#	17513	mon/M9036/Com_damagesr.wav		0	0.6	1	5	40	2	
#	17514	mon/M9036/Com_defence.wav		0	0.6	1	5	40	2	
#	17515	mon/M9036/Com_random.wav		0	0.6	1	5	40	2	
#	17516	mon/M9036/Com_skilldamagea.wav		0	0.6	1	5	40	2	
#	17517	mon/M9036/Com_skilldamageb.wav		0	0.6	1	5	40	2	
#	17518	mon/M9036/damagevoice1.wav		0	0.6	1	5	40	2	
#	17519	mon/M9036/damagevoice2.wav		0	0.6	1	5	40	2	
#	17520	mon/M9036/damagevoice3.wav		0	0.6	1	5	40	2	
#	17521	mon/M9036/damagevoice4.wav		0	0.6	1	5	40	2	
#	17522	mon/M9036/dievoice1.wav		0	0.6	1	5	40	2	
#	17523	mon/M9036/dievoice2.wav		0	0.6	1	5	40	2	
#	17524	mon/M9036/dropweapon1.wav		0	0.6	1	5	40	2	
#	17525	mon/M9036/f003.wav		0	0.6	1	5	40	2	
#	17526	mon/M9036/foot1.wav		0	0.6	1	5	40	2	
#	17527	mon/M9036/foot2.wav		0	0.6	1	5	40	2	
#	17528	mon/M9036/getup1.wav		0	0.6	1	5	40	2	
#	17529	mon/M9036/hs03.wav		0	0.6	1	5	40	2	
#	17530	mon/M9036/idle.wav		0	0.6	1	5	40	2	
#	17531	mon/M9036/skill1-1.wav		0	0.6	1	5	40	2	
#	17532	mon/M9036/skill1-2.wav		0	0.6	1	5	40	2	
#	17533	mon/M9036/skill1-3.wav		0	0.6	1	5	40	2	
#	17534	mon/M9036/skill1voice.wav		0	0.6	1	5	40	2	
#	17535	mon/M9036/skill2.wav		0	0.6	1	5	40	2	
#	17536	mon/M9036/skill2voice.wav		0	0.6	1	5	40	2	
#	17537	mon/M9036/skill3.wav		0	0.6	1	5	40	2	
#	17538	mon/M9036/skill3voice1.wav		0	0.6	1	5	40	2	
#	17539	mon/M9036/skill3voice2.wav		0	0.6	1	5	40	2	
#	17540	mon/M9036/skill4.wav		0	0.6	1	5	40	2	
#	17541	mon/M9036/skill4voice1.wav		0	0.6	1	5	40	2	
#	17542	mon/M9036/skill4voice2.wav		0	0.6	1	5	40	2	
#	17543	mon/M9036/skill5.wav		0	0.6	1	5	40	2	
#	17544	mon/M9036/skill5voice.wav		0	0.6	1	5	40	2	
#	17545	mon/M9036/standvoice1.wav		0	0.6	1	5	40	2	
#	17546	mon/M9036/standvoice2.wav		0	0.6	1	5	40	2	
#	17547	mon/M9036/standvoice3.wav		0	0.6	1	5	40	2	
#	17548	mon/M9036/standvoice4.wav		0	0.6	1	5	40	2	
										
#	17600	mon/M9040/attack1.wav	Schwarz	0	0.6	1	5	40	2	
#	17601	mon/M9040/attack2.wav		0	0.6	1	5	40	2	
#	17602	mon/M9040/attackstand1.wav		0	0.6	1	5	40	2	
#	17603	mon/M9040/attackstand2.wav		0	0.6	1	5	40	2	
#	17604	mon/M9040/attackvoice1.wav		0	0.6	1	5	40	2	
#	17605	mon/M9040/attackvoice2.wav		0	0.6	1	5	40	2	
#	17606	mon/M9040/attackvoice3.wav		0	0.6	1	5	40	2	
#	17607	mon/M9040/attackvoice4.wav		0	0.6	1	5	40	2	
#	17608	mon/M9040/C_damagebl.wav		0	0.6	1	5	40	2	
#	17609	mon/M9040/C_damagebr.wav		0	0.6	1	5	40	2	
#	17610	mon/M9040/C_damagecri.wav		0	0.6	1	5	40	2	
#	17611	mon/M9040/C_damagesl.wav		0	0.6	1	5	40	2	
#	17612	mon/M9040/C_damagesr.wav		0	0.6	1	5	40	2	
#	17613	mon/M9040/C_defence.wav		0	0.6	1	5	40	2	
#	17614	mon/M9040/C_random.wav		0	0.6	1	5	40	2	
#	17615	mon/M9040/C_skilldamagea.wav		0	0.6	1	5	40	2	
#	17616	mon/M9040/C_skilldamageb.wav		0	0.6	1	5	40	2	
#	17617	mon/M9040/damagevoice1.wav		0	0.6	1	5	40	2	
#	17618	mon/M9040/damagevoice2.wav		0	0.6	1	5	40	2	
#	17619	mon/M9040/damagevoice3.wav		0	0.6	1	5	40	2	
#	17620	mon/M9040/die.wav		0	0.6	1	5	40	2	
#	17621	mon/M9040/dievoice1.wav		0	0.6	1	5	40	2	
#	17622	mon/M9040/dievoice2.wav		0	0.6	1	5	40	2	
#	17623	mon/M9040/F003.wav		0	0.6	1	5	40	2	
#	17624	mon/M9040/foot1.wav		0	0.6	1	5	40	2	
#	17625	mon/M9040/foot2.wav		0	0.6	1	5	40	2	
#	17626	mon/M9040/getup.wav		0	0.6	1	5	40	2	
#	17627	mon/M9040/HS02.wav		0	0.6	1	5	40	2	
#	17628	mon/M9040/idle.wav		0	0.6	1	5	40	2	
#	17629	mon/M9040/Noise_Moving01.wav		0	0.6	1	5	40	2	
#	17630	mon/M9040/Noise_Moving02.wav		0	0.6	1	5	40	2	
#	17631	mon/M9040/Noise_Moving04.wav		0	0.6	1	5	40	2	
#	17632	mon/M9040/Noise_Moving06.wav		0	0.6	1	5	40	2	
#	17633	mon/M9040/skill1-1.wav		0	0.6	1	5	40	2	
#	17634	mon/M9040/skill1-2.wav		0	0.6	1	5	40	2	
#	17635	mon/M9040/skill1voice.wav		0	0.6	1	5	40	2	
#	17636	mon/M9040/skill2.wav		0	0.6	1	5	40	2	
#	17637	mon/M9040/skill3.wav		0	0.6	1	5	40	2	
#	17638	mon/M9040/skill4-1.wav		0	0.6	1	5	40	2	
#	17639	mon/M9040/skill4-2.wav		0	0.6	1	5	40	2	
#	17640	mon/M9040/skill4voice.wav		0	0.6	1	5	40	2	
#	17641	mon/M9040/skill5.wav		0	0.6	1	5	40	2	
#	17642	mon/M9040/skill5voice1.wav		0	0.6	1	5	40	2	
#	17643	mon/M9040/skill5voice2.wav		0	0.6	1	5	40	2	
#	17644	mon/M9040/voicebreath1.wav		0	0.6	1	5	40	2	
#	17645	mon/M9040/voicebreath2.wav		0	0.6	1	5	40	2	
#	17646	mon/M9040/voicebreath3.wav		0	0.6	1	5	40	2	
#	17647	mon/M9040/voicebreath4.wav		0	0.6	1	5	40	2	
#	17648	mon/M9040/voicebreath5.wav		0	0.6	1	5	40	2	
										
#	17700	mon/M9050/attack1.wav	Lumanka	0	0.6	1	5	40	2	
#	17701	mon/M9050/attack2.wav		0	0.6	1	5	40	2	
#	17702	mon/M9050/attackvoice1.wav		0	0.6	1	5	40	2	
#	17703	mon/M9050/attackvoice2.wav		0	0.6	1	5	40	2	
#	17704	mon/M9050/C_damagebl.wav		0	0.6	1	5	40	2	
#	17705	mon/M9050/C_damagebr.wav		0	0.6	1	5	40	2	
#	17706	mon/M9050/C_damagecri.wav		0	0.6	1	5	40	2	
#	17707	mon/M9050/C_damagesl.wav		0	0.6	1	5	40	2	
#	17708	mon/M9050/C_damagesr.wav		0	0.6	1	5	40	2	
#	17709	mon/M9050/C_defence.wav		0	0.6	1	5	40	2	
#	17710	mon/M9050/C_random.wav		0	0.6	1	5	40	2	
#	17711	mon/M9050/C_skilldamagea.wav		0	0.6	1	5	40	2	
#	17712	mon/M9050/C_skilldamageb.wav		0	0.6	1	5	40	2	
#	17713	mon/M9050/damagevoice1.wav		0	0.6	1	5	40	2	
#	17714	mon/M9050/damagevoice2.wav		0	0.6	1	5	40	2	
#	17715	mon/M9050/damagevoice3.wav		0	0.6	1	5	40	2	
#	17716	mon/M9050/damagevoice4.wav		0	0.6	1	5	40	2	
#	17717	mon/M9050/dienor.wav		0	0.6	1	5	40	2	
#	17718	mon/M9050/dievoice.wav		0	0.6	1	5	40	2	
#	17719	mon/M9050/foot1.wav		0	0.6	1	5	40	2	
#	17720	mon/M9050/foot2.wav		0	0.6	1	5	40	2	
#	17721	mon/M9050/foot3.wav		0	0.6	1	5	40	2	
#	17722	mon/M9050/foot4.wav		0	0.6	1	5	40	2	
#	17723	mon/M9050/idle.wav		0	0.6	1	5	40	2	
#	17724	mon/M9050/Noise_Moving01.wav		0	0.6	1	5	40	2	
#	17725	mon/M9050/Noise_Moving02.wav		0	0.6	1	5	40	2	
#	17726	mon/M9050/skill1.wav		0	0.6	1	5	40	2	
#	17727	mon/M9050/skill2.wav		0	0.6	1	5	40	2	
										
#	17800	mon/M9051/attack1.wav	Lumanka2	0	0.6	1	5	40	2	
#	17801	mon/M9051/attack2.wav		0	0.6	1	5	40	2	
#	17802	mon/M9051/attackstandvoice1.wav		0	0.6	1	5	40	2	
#	17803	mon/M9051/attackstandvoice2.wav		0	0.6	1	5	40	2	
#	17804	mon/M9051/attackvoice1.wav		0	0.6	1	5	40	2	
#	17805	mon/M9051/attackvoice2.wav		0	0.6	1	5	40	2	
#	17806	mon/M9051/bodyfall.wav		0	0.6	1	5	40	2	
#	17807	mon/M9051/C_damagebl.wav		0	0.6	1	5	40	2	
#	17808	mon/M9051/C_damagebr.wav		0	0.6	1	5	40	2	
#	17809	mon/M9051/C_damagecri.wav		0	0.6	1	5	40	2	
#	17810	mon/M9051/C_damagesl.wav		0	0.6	1	5	40	2	
#	17811	mon/M9051/C_damagesr.wav		0	0.6	1	5	40	2	
#	17812	mon/M9051/C_defence.wav		0	0.6	1	5	40	2	
#	17813	mon/M9051/C_random.wav		0	0.6	1	5	40	2	
#	17814	mon/M9051/C_skilldamagea.wav		0	0.6	1	5	40	2	
#	17815	mon/M9051/C_skilldamageb.wav		0	0.6	1	5	40	2	
#	17816	mon/M9051/damagevoice1.wav		0	0.6	1	5	40	2	
#	17817	mon/M9051/damagevoice2.wav		0	0.6	1	5	40	2	
#	17818	mon/M9051/damagevoice3.wav		0	0.6	1	5	40	2	
#	17819	mon/M9051/dievoice.wav		0	0.6	1	5	40	2	
#	17820	mon/M9051/foot1.wav		0	0.6	1	5	40	2	
#	17821	mon/M9051/foot2.wav		0	0.6	1	5	40	2	
#	17822	mon/M9051/foot3.wav		0	0.6	1	5	40	2	
#	17823	mon/M9051/foot4.wav		0	0.6	1	5	40	2	
#	17824	mon/M9051/getup.wav		0	0.6	1	5	40	2	
#	17825	mon/M9051/idle1.wav		0	0.6	1	5	40	2	
#	17826	mon/M9051/idle2.wav		0	0.6	1	5	40	2	
#	17827	mon/M9051/skill1.wav		0	0.6	1	5	40	2	
#	17828	mon/M9051/skill2.wav		0	0.6	1	5	40	2	
#	17829	mon/M9051/skill3.wav		0	0.6	1	5	40	2	
#	17830	mon/M9051/skill2voice.wav		0	0.6	1	5	40	2	
#	17831	mon/M9051/skill3voice.wav		0	0.6	1	5	40	2	
										
#	17900	mon/M9052/asv1.wav	Brukelt	0	0.6	1	5	40	2	
#	17901	mon/M9052/asv2.wav		0	0.6	1	5	40	2	
#	17902	mon/M9052/attack1.wav		0	0.6	1	5	40	2	
#	17903	mon/M9052/attack2.wav		0	0.6	1	5	40	2	
#	17904	mon/M9052/attackvoice1.wav		0	0.6	1	5	40	2	
#	17905	mon/M9052/attackvoice2.wav		0	0.6	1	5	40	2	
#	17906	mon/M9052/attackvoice3.wav		0	0.6	1	5	40	2	
#	17907	mon/M9052/C_damagebl.wav		0	0.6	1	5	40	2	
#	17908	mon/M9052/C_damagebr.wav		0	0.6	1	5	40	2	
#	17909	mon/M9052/C_damagecri.wav		0	0.6	1	5	40	2	
#	17910	mon/M9052/C_damagesl.wav		0	0.6	1	5	40	2	
#	17911	mon/M9052/C_damagesr.wav		0	0.6	1	5	40	2	
#	17912	mon/M9052/C_defence.wav		0	0.6	1	5	40	2	
#	17913	mon/M9052/C_random.wav		0	0.6	1	5	40	2	
#	17914	mon/M9052/C_skilldamagea.wav		0	0.6	1	5	40	2	
#	17915	mon/M9052/C_skilldamageb.wav		0	0.6	1	5	40	2	
#	17916	mon/M9052/damagevoice1.wav		0	0.6	1	5	40	2	
#	17917	mon/M9052/damagevoice2.wav		0	0.6	1	5	40	2	
#	17918	mon/M9052/damagevoice3.wav		0	0.6	1	5	40	2	
#	17919	mon/M9052/damagevoice4.wav		0	0.6	1	5	40	2	
#	17920	mon/M9052/die.wav		0	0.6	1	5	40	2	
#	17921	mon/M9052/diebodyfall.wav		0	0.6	1	5	40	2	
#	17922	mon/M9052/dievoice.wav		0	0.6	1	5	40	2	
#	17923	mon/M9052/foot1-1.wav		0	0.6	1	5	40	2	
#	17924	mon/M9052/foot1-2.wav		0	0.6	1	5	40	2	
#	17925	mon/M9052/foot1.wav		0	0.6	1	5	40	2	
#	17926	mon/M9052/foot2.wav		0	0.6	1	5	40	2	
#	17927	mon/M9052/idle.wav		0	0.6	1	5	40	2	
#	17928	mon/M9052/Noise_Moving01.wav		0	0.6	1	5	40	2	
#	17929	mon/M9052/Noise_Moving02.wav		0	0.6	1	5	40	2	
#	17930	mon/M9052/skill1.wav		0	0.6	1	5	40	2	
#	17931	mon/M9052/skill1voice.wav		0	0.6	1	5	40	2	
#	17932	mon/M9052/skill2.wav		0	0.6	1	5	40	2	
#	17933	mon/M9052/skill2voice.wav		0	0.6	1	5	40	2	
#	17934	mon/M9052/skill3.wav		0	0.6	1	5	40	2	
#	17935	mon/M9052/skill3voice.wav		0	0.6	1	5	40	2	
										
#	18000	mon/M9053/asv1.wav	Brukelt2	0	0.6	1	5	40	2	
#	18001	mon/M9053/asv2.wav		0	0.6	1	5	40	2	
#	18002	mon/M9053/attack1.wav		0	0.6	1	5	40	2	
#	18003	mon/M9053/attack2.wav		0	0.6	1	5	40	2	
#	18004	mon/M9053/attackvoice1.wav		0	0.6	1	5	40	2	
#	18005	mon/M9053/attackvoice2.wav		0	0.6	1	5	40	2	
#	18006	mon/M9053/attackvoice3.wav		0	0.6	1	5	40	2	
#	18007	mon/M9053/C_damagebl.wav		0	0.6	1	5	40	2	
#	18008	mon/M9053/C_damagebr.wav		0	0.6	1	5	40	2	
#	18009	mon/M9053/C_damagecri.wav		0	0.6	1	5	40	2	
#	18010	mon/M9053/C_damagesl.wav		0	0.6	1	5	40	2	
#	18011	mon/M9053/C_damagesr.wav		0	0.6	1	5	40	2	
#	18012	mon/M9053/C_defence.wav		0	0.6	1	5	40	2	
#	18013	mon/M9053/C_random.wav		0	0.6	1	5	40	2	
#	18014	mon/M9053/C_skilldamagea.wav		0	0.6	1	5	40	2	
#	18015	mon/M9053/C_skilldamageb.wav		0	0.6	1	5	40	2	
#	18016	mon/M9053/damagevoice1.wav		0	0.6	1	5	40	2	
#	18017	mon/M9053/damagevoice2.wav		0	0.6	1	5	40	2	
#	18018	mon/M9053/damagevoice3.wav		0	0.6	1	5	40	2	
#	18019	mon/M9053/damagevoice4.wav		0	0.6	1	5	40	2	
#	18020	mon/M9053/diecri.wav		0	0.6	1	5	40	2	
#	18021	mon/M9053/dievoice.wav		0	0.6	1	5	40	2	
#	18022	mon/M9053/dirnor.wav		0	0.6	1	5	40	2	
#	18023	mon/M9053/foot1.wav		0	0.6	1	5	40	2	
#	18024	mon/M9053/foot2-1.wav		0	0.6	1	5	40	2	
#	18025	mon/M9053/foot2-2.wav		0	0.6	1	5	40	2	
#	18026	mon/M9053/foot2-3.wav		0	0.6	1	5	40	2	
#	18027	mon/M9053/idle.wav		0	0.6	1	5	40	2	
#	18028	mon/M9053/skill1.wav		0	0.6	1	5	40	2	
#	18029	mon/M9053/skill1voice.wav		0	0.6	1	5	40	2	
#	18030	mon/M9053/skill2.wav		0	0.6	1	5	40	2	
#	18031	mon/M9053/skill2voice.wav		0	0.6	1	5	40	2	
#	18032	mon/M9053/skill3-1.wav		0	0.6	1	5	40	2	
#	18033	mon/M9053/skill3.wav		0	0.6	1	5	40	2	
#	18034	mon/M9053/skill3voice.wav		0	0.6	1	5	40	2	
#	18034	mon/M9053/bodyfall.wav		0	0.6	1	5	40	2	
										
#	18100	mon/M9009/attackvoice1.wav	Death_Sharman	0	0.6	1	5	40	2	
#	18101	mon/M9009/attackvoice2.wav		0	0.6	1	5	40	2	
#	18102	mon/M9009/attackvoice3.wav		0	0.6	1	5	40	2	
#	18103	mon/M9009/attackvoice4.wav		0	0.6	1	5	40	2	
#	18104	mon/M9009/damagevoice1.wav		0	0.6	1	5	40	2	
#	18105	mon/M9009/damagevoice2.wav		0	0.6	1	5	40	2	
#	18106	mon/M9009/damagevoice3.wav		0	0.6	1	5	40	2	
#	18107	mon/M9009/damagevoice4.wav		0	0.6	1	5	40	2	
#	18108	mon/M9009/deathvoice1.wav		0	0.6	1	5	40	2	
#	18109	mon/M9009/deathvoice2.wav		0	0.6	1	5	40	2	
#	18110	mon/M9009/deathvoice3.wav		0	0.6	1	5	40	2	
#	18111	mon/M9009/deathvoice4.wav		0	0.6	1	5	40	2	
#	18112	mon/M9009/defensevoice1.wav		0	0.6	1	5	40	2	
#	18113	mon/M9009/defensevoice2.wav		0	0.6	1	5	40	2	
#	18114	mon/M9009/defensevoice3.wav		0	0.6	1	5	40	2	
#	18115	mon/M9009/defensevoice4.wav		0	0.6	1	5	40	2	
#	18116	mon/M9009/downvoice1.wav		0	0.6	1	5	40	2	
#	18117	mon/M9009/downvoice2.wav		0	0.6	1	5	40	2	
#	18118	mon/M9009/downwait1.wav		0	0.6	1	5	40	2	
#	18119	mon/M9009/downwait2.wav		0	0.6	1	5	40	2	
#	18120	mon/M9009/gulp1.wav		0	0.6	1	5	40	2	
#	18121	mon/M9009/gulp2.wav		0	0.6	1	5	40	2	
#	18122	mon/M9009/idlevoice1.wav		0	0.6	1	5	40	2	
#	18123	mon/M9009/idlevoice2.wav		0	0.6	1	5	40	2	
#	18124	mon/M9009/skillAvoice1.wav		0	0.6	1	5	40	2	
#	18125	mon/M9009/skillAvoice2.wav		0	0.6	1	5	40	2	
#	18126	mon/M9009/skillAvoice3.wav		0	0.6	1	5	40	2	
#	18127	mon/M9009/skillBvoice1.wav		0	0.6	1	5	40	2	
#	18128	mon/M9009/skillBvoice2.wav		0	0.6	1	5	40	2	
#	18129	mon/M9009/skillCvoice1.wav		0	0.6	1	5	40	2	
#	18130	mon/M9009/skillCvoice2.wav		0	0.6	1	5	40	2	
#	18131	mon/M9009/skilldamage1.wav		0	0.6	1	5	40	2	
#	18132	mon/M9009/skilldamage2.wav		0	0.6	1	5	40	2	
#	18133	mon/M9009/skilldamage3.wav		0	0.6	1	5	40	2	
#	18134	mon/M9009/skillvoice1.wav		0	0.6	1	5	40	2	
#	18135	mon/M9009/skillvoice2.wav		0	0.6	1	5	40	2	
#	18136	mon/M9009/skillvoice3.wav		0	0.6	1	5	40	2	
#	18137	mon/M9009/curse1.wav		0	0.6	1	5	40	2	
#	18138	mon/M9009/curse2.wav		0	0.6	1	5	40	2	
#	18139	mon/M9009/debuff1.wav		0	0.6	1	5	40	2	
#	18140	mon/M9009/debuff2.wav		0	0.6	1	5	40	2	
#	18141	mon/M9009/fireball1.wav		0	0.6	1	5	40	2	
#	18142	mon/M9009/fireball2.wav		0	0.6	1	5	40	2	
#	18143	mon/M9009/fireball3.wav		0	0.6	1	5	40	2	
#	18144	mon/M9009/fireballignite.wav		0	0.6	1	5	40	2	
#	18145	mon/M9009/heal1.wav		0	0.6	1	5	40	2	
#	18146	mon/M9009/heal2.wav		0	0.6	1	5	40	2	
										
#	18200	mon/M9010/attackvoice1.wav	Death_Sharman 	0	0.6	1	5	40	2	
#	18201	mon/M9010/attackvoice2.wav		0	0.6	1	5	40	2	
#	18202	mon/M9010/attackvoice3.wav		0	0.6	1	5	40	2	
#	18203	mon/M9010/breath1.wav		0	0.6	1	5	40	2	
#	18204	mon/M9010/breath2.wav		0	0.6	1	5	40	2	
#	18205	mon/M9010/breath3.wav		0	0.6	1	5	40	2	
#	18206	mon/M9010/damage1.wav		0	0.6	1	5	40	2	
#	18207	mon/M9010/damage2.wav		0	0.6	1	5	40	2	
#	18208	mon/M9010/damage3.wav		0	0.6	1	5	40	2	
#	18209	mon/M9010/damage4.wav		0	0.6	1	5	40	2	
#	18210	mon/M9010/death1.wav		0	0.6	1	5	40	2	
#	18211	mon/M9010/death2.wav		0	0.6	1	5	40	2	
#	18212	mon/M9010/defensevoice1.wav		0	0.6	1	5	40	2	
#	18213	mon/M9010/defensevoice2.wav		0	0.6	1	5	40	2	
#	18214	mon/M9010/defensevoice3.wav		0	0.6	1	5	40	2	
#	18215	mon/M9010/defensevoice4.wav		0	0.6	1	5	40	2	
#	18216	mon/M9010/idlevoice1.wav		0	0.6	1	5	40	2	
#	18217	mon/M9010/idlevoice2.wav		0	0.6	1	5	40	2	
#	18218	mon/M9010/skillAvoice1.wav		0	0.6	1	5	40	2	
#	18219	mon/M9010/skillAvoice2.wav		0	0.6	1	5	40	2	
#	18220	mon/M9010/skillAvoice3.wav		0	0.6	1	5	40	2	
#	18221	mon/M9010/skillBvoice1.wav		0	0.6	1	5	40	2	
#	18222	mon/M9010/skillBvoice2.wav		0	0.6	1	5	40	2	
#	18223	mon/M9010/skillBvoice3.wav		0	0.6	1	5	40	2	
#	18224	mon/M9010/footstep1.wav		0	0.6	1	5	40	2	
#	18225	mon/M9010/footstep2.wav		0	0.6	1	5	40	2	
#	18226	mon/M9010/footstep3.wav		0	0.6	1	5	40	2	
#	18227	mon/M9010/thump1.wav		0	0.6	1	5	40	2	
#	18228	mon/M9010/thump2.wav		0	0.6	1	5	40	2	
#	18229	mon/M9010/thump3.wav		0	0.6	1	5	40	2	
#	18230	mon/M9010/thump4.wav		0	0.6	1	5	40	2	
#	18231	mon/M9010/skillearthquake1.wav		0	0.6	1	5	40	2	
#	18232	mon/M9010/skillearthquake2.wav		0	0.6	1	5	40	2	
#	18233	mon/M9010/skillflamer.wav		0	0.6	1	5	40	2	
#	18234	mon/M9010/skillweb.wav		0	0.6	1	5	40	2	
#	18235	mon/M9010/attack1.wav		0	0.6	1	5	40	2	
#	18236	mon/M9010/attack2.wav		0	0.6	1	5	40	2	
#	18237	mon/M9010/attack3.wav		0	0.6	1	5	40	2	
										
#	18300	vehicle/A001/sound01.wav	vehicle-Horse	0	1.2	1	5	40	2	
#	18301	vehicle/A001/sound02.wav		0	0.9	1	5	40	2	
#	18302	vehicle/A001/sound03.wav		0	0.9	1	5	40	2	
#	18303	vehicle/A001/sound04-1.wav		0	0.9	1	5	40	2	
#	18304	vehicle/A001/sound04-2.wav		0	0.9	1	5	40	2	
#	18305	vehicle/A001/sound04-3.wav		0	0.9	1	5	40	2	
#	18306	vehicle/A001/sound05-1.wav		0	0.9	1	5	40	2	
#	18307	vehicle/A001/sound05-2.wav		0	0.9	1	5	40	2	
#	18308	vehicle/A001/sound05-3.wav		0	0.9	1	5	40	2	
#	18309	vehicle/A001/sound05-4.wav		0	0.9	1	5	40	2	
#	18310	vehicle/A001/sound06.wav		0	0.9	1	5	40	2	
#	18311	vehicle/A001/sound07.wav		0	0.9	1	5	40	2	
#	18312	vehicle/A001/cry.wav		0	1.2	1	5	40	2	
										
#	18400	vehicle/A002/sound01.wav	vehicle-Lion	0	1.2	1	5	40	2	
#	18401	vehicle/A002/sound02-1.wav		0	0.6	1	5	40	2	
#	18402	vehicle/A002/sound02-2.wav		0	0.6	1	5	40	2	
#	18403	vehicle/A002/sound02-3.wav		0	0.6	1	5	40	2	
#	18404	vehicle/A002/sound02-4.wav		0	0.6	1	5	40	2	
#	18405	vehicle/A002/sound03-1.wav		0	0.6	1	5	40	2	
#	18406	vehicle/A002/sound03-2.wav		0	0.6	1	5	40	2	
#	18407	vehicle/A002/sound03-3.wav		0	0.6	1	5	40	2	
#	18408	vehicle/A002/sound03-4.wav		0	0.6	1	5	40	2	
#	18409	vehicle/A002/sound04.wav		0	0.6	1	5	40	2	
#	18410	vehicle/A002/sound05.wav		0	0.6	1	5	40	2	
#	18411	vehicle/A002/idle.wav		0	1.2	1	5	40	2	
										
#	18500	vehicle/A003/sound01.wav	vehicle-Orc	0	0.6	1	5	40	2	
#	18501	vehicle/A003/sound02-1.wav		0	0.6	1	5	40	2	
#	18502	vehicle/A003/sound02-2.wav		0	0.6	1	5	40	2	
#	18503	vehicle/A003/sound03-1.wav		0	0.6	1	5	40	2	
#	18504	vehicle/A003/sound03-2.wav		0	0.6	1	5	40	2	
#	18505	vehicle/A003/sound03-3.wav		0	0.6	1	5	40	2	
#	18506	vehicle/A003/sound04.wav		0	0.6	1	5	40	2	
#	18507	vehicle/A003/sound05.wav		0	0.6	1	5	40	2	
#	18508	vehicle/A003/idle.wav		0	0.6	1	5	40	2	
										
#	18600	event/MileageCompensation_Mix.wav	event-MileageCompensation	0	0.6	1	5	40	2	
#	18601	event/MileageCompensation_Start.wav		0	0.6	1	5	40	2	
#	18602	event/MileageCompensation_Stop.wav		0	0.6	1	5	40	2	
										
#	18700	mon/M0564/Frogbeast_Voice01.wav	frogbeast	0	0.6	1	5	40	2	
#	18701	mon/M0564/Frogbeast_Voice02.wav		0	0.6	1	5	40	2	
#	18702	mon/M0564/Frogbeast_Voice03.wav		0	0.6	1	5	40	2	
#	18703	mon/M0564/Frogbeast_Voice04.wav		0	0.6	1	5	40	2	
#	18704	mon/M0564/Frogbeast_Voice05.wav		0	0.6	1	5	40	2	
#	18705	mon/M0564/Frogbeast_Voice06.wav		0	0.6	1	5	40	2	
#	18706	mon/M0564/Frogbeast_Voice07.wav		0	0.6	1	5	40	2	
#	18707	mon/M0564/Frogbeast_Voice08.wav		0	0.6	1	5	40	2	
#	18708	mon/M0564/Frogbeast_Skill1.wav		0	0.6	1	5	40	2	
#	18709	mon/M0564/Frogbeast_Skill2-1.wav		0	0.6	1	5	40	2	
#	18710	mon/M0564/Frogbeast_Skill2-2.wav		0	0.6	1	5	40	2	
#	18711	mon/M0564/Frogbeast_Attack01.wav		0	0.6	1	5	40	2	
#	18712	mon/M0564/Frogbeast_Attack02.wav		0	0.6	1	5	40	2	
#	18713	mon/M0565/Spore_attack1.wav	spore	0	0.6	1	5	40	2	
#	18714	mon/M0565/Spore_attack2.wav		0	0.6	1	5	40	2	
#	18715	mon/M0565/Spore_death.wav		0	0.6	1	5	40	2	
#	18716	mon/M0565/Spore_footstep1.wav		0	0.6	1	5	40	2	
#	18717	mon/M0565/Spore_footstep2.wav		0	0.6	1	5	40	2	
#	18718	mon/M0565/Spore_idle1.wav		0	0.6	1	5	40	2	
#	18719	mon/M0565/Spore_idle2.wav		0	0.6	1	5	40	2	
#	18720	mon/M0565/Spore_skill.wav		0	0.6	1	5	40	2	
#	18721	mon/M0568/Warlock_Skill01.wav	Ice_Warlock	0	0.6	1	5	40	2	
#	18722	mon/M0568/Warlock_Skill02.wav		0	0.6	1	5	40	2	
#	18723	mon/M0568/Warlock_VAt01.wav		0	0.6	1	5	40	2	
#	18724	mon/M0568/Warlock_VAt02.wav		0	0.6	1	5	40	2	
#	18725	mon/M0568/Warlock_VAtSt01.wav		0	0.6	1	5	40	2	
#	18726	mon/M0568/Warlock_VAtSt02.wav		0	0.6	1	5	40	2	
#	18727	mon/M0568/Warlock_VDie01.wav		0	0.6	1	5	40	2	
#	18728	mon/M0568/Warlock_VDie02.wav		0	0.6	1	5	40	2	
#	18729	mon/M0568/Warlock_VDm01.wav		0	0.6	1	5	40	2	
#	18730	mon/M0568/Warlock_VDm02.wav		0	0.6	1	5	40	2	
#	18731	mon/M0568/Warlock_VIdle.wav		0	0.6	1	5	40	2	
#	18732	mon/M0568/Warlock_VSkill01.wav		0	0.6	1	5	40	2	
#	18733	mon/M0568/Noise01.wav		0	0.6	1	5	40	2	
#	18734	mon/M0568/Noise02.wav		0	0.6	1	5	40	2	
#	18735	mon/M0568/Noise03.wav		0	0.6	1	5	40	2	
#	18736	mon/M0568/Noise04.wav		0	0.6	1	5	40	2	
#	18737	mon/M0573/Lizard_Skill01.wav		0	0.6	1	5	40	2	
#	18738	mon/M0573/Lizard_Skill02-1.wav		0	0.6	1	5	40	2	
#	18739	mon/M0573/Lizard_Skill02-2.wav		0	0.6	1	5	40	2	
#	18740	mon/M0573/Lizard_VAtSt01.wav		0	0.6	1	5	40	2	
#	18741	mon/M0573/Lizard_VAtSt02.wav		0	0.6	1	5	40	2	
#	18742	mon/M0573/Lizard_Vattack01.wav		0	0.6	1	5	40	2	
#	18743	mon/M0573/Lizard_Vattack02.wav		0	0.6	1	5	40	2	
#	18744	mon/M0573/Lizard_VDeath01.wav		0	0.6	1	5	40	2	
#	18745	mon/M0573/Lizard_VDeath02.wav		0	0.6	1	5	40	2	
#	18746	mon/M0573/Lizard_VDm01.wav		0	0.6	1	5	40	2	
#	18747	mon/M0573/Lizard_VDm02.wav		0	0.6	1	5	40	2	
#	18748	mon/M0573/Lizard_Idle01.wav		0	0.6	1	5	40	2	
#	18749	mon/M0573/Lizard_Idle02.wav		0	0.6	1	5	40	2	
#	18750	mon/M0575/Watch_Attack01.wav		0	0.6	1	5	40	2	
#	18751	mon/M0575/Watch_Attack02.wav		0	0.6	1	5	40	2	
#	18752	mon/M0575/Watch_IdlePunch01.wav		0	0.6	1	5	40	2	
#	18753	mon/M0575/Watch_IdlePunch02.wav		0	0.6	1	5	40	2	
#	18754	mon/M0575/Watch_Skill01.wav		0	0.6	1	5	40	2	
#	18755	mon/M0575/Watch_Skill02.wav		0	0.6	1	5	40	2	
#	18756	mon/M0575/Watch_VAtSt01.wav		0	0.6	1	5	40	2	
#	18757	mon/M0575/Watch_VAtSt02.wav		0	0.6	1	5	40	2	
#	18758	mon/M0575/Watch_VAttack01.wav		0	0.6	1	5	40	2	
#	18759	mon/M0575/Watch_VAttack02.wav		0	0.6	1	5	40	2	
#	18760	mon/M0575/Watch_VAttack03.wav		0	0.6	1	5	40	2	
#	18761	mon/M0575/Watch_VAttack04.wav		0	0.6	1	5	40	2	
#	18762	mon/M0575/Watch_VDeath01.wav		0	0.6	1	5	40	2	
#	18763	mon/M0575/Watch_VDeath02.wav		0	0.6	1	5	40	2	
#	18764	mon/M0575/Watch_VDm01.wav		0	0.6	1	5	40	2	
#	18765	mon/M0575/Watch_VDm02.wav		0	0.6	1	5	40	2	
#	18766	mon/M0575/Watch_VIdle.wav		0	0.6	1	5	40	2	
#	18767	mon/M5070/Palace_AtSt01.wav		0	0.6	1	5	40	2	
#	18768	mon/M5070/Palace_AtSt02.wav		0	0.6	1	5	40	2	
#	18769	mon/M5070/Palace_Skill01.wav		0	0.6	1	5	40	2	
#	18770	mon/M5070/Palace_Skill02.wav		0	0.6	1	5	40	2	
#	18771	mon/M5070/Palace_VAt01.wav		0	0.6	1	5	40	2	
#	18772	mon/M5070/Palace_VAt02.wav		0	0.6	1	5	40	2	
#	18773	mon/M5070/Palace_VDeath01.wav		0	0.6	1	5	40	2	
#	18774	mon/M5070/Palace_VDeath02.wav		0	0.6	1	5	40	2	
#	18775	mon/M5070/Palace_VDm01.wav		0	0.6	1	5	40	2	
#	18776	mon/M5070/Palace_VDm02.wav		0	0.6	1	5	40	2	
#	18777	mon/M5070/Palace_VIdle.wav		0	0.6	1	5	40	2	
#	18778	eff/L_Lizardman_skill2_effect3.wav		0	0.6	1	5	40	2	
#	18779	mon/M0567/M0567_Skill01.wav	   ų Ʈ	0	0.6	1	5	40	2	
#	18780	mon/M0567/M0567_Skill02.wav		0	0.6	1	5	40	2	
#	18781	mon/M0569/M0569_Skill01.wav		0	0.6	1	5	40	2	
#	18782	mon/M0569/M0569_Skill02.wav		0	0.6	1	5	40	2	
#	18783	mon/M0572/M0572_Skill01.wav		0	0.6	1	5	40	2	
#	18784	mon/M0572/M0572_Skill02.wav		0	0.6	1	5	40	2	
#	18785	mon/M0574/M0574_Skill01.wav		0	0.6	1	5	40	2	
#	18786	eff/A_Customizing_effect1.wav		0	0.6	1	5	40	2	
#	18787	mon/M0567/a_normal_swing_rough01.wav	M0567	0	0.6	1	5	40	2	
#	18788	mon/M0567/a_normal_swing_rough02.wav		0	0.6	1	5	40	2	
#	18789	mon/M0567/idle.wav		0	0.6	1	5	40	2	
#	18790	mon/M0567/voice01.wav		0	0.6	1	5	40	2	
#	18791	mon/M0567/voice02.wav		0	0.6	1	5	40	2	
#	18792	mon/M0567/voice03.wav		0	0.6	1	5	40	2	
#	18793	mon/M0567/voice04.wav		0	0.6	1	5	40	2	
#	18794	mon/M0567/voice05.wav		0	0.6	1	5	40	2	
#	18795	mon/M0567/voice06.wav		0	0.6	1	5	40	2	
#	18796	mon/M0567/voice07.wav		0	0.6	1	5	40	2	
#	18797	mon/M0567/drop_weapon1.wav		0	0.6	1	5	40	2	
#	18798	mon/M0569/a_big_swing01.wav	M0569	0	0.6	1	5	40	2	
#	18799	mon/M0569/a_big_swing02.wav		0	0.6	1	5	40	2	
#	18800	mon/M0569/a_voice01.wav		0	0.6	1	5	40	2	
#	18801	mon/M0569/a_voice02.wav		0	0.6	1	5	40	2	
#	18802	mon/M0569/d_voice01.wav		0	0.6	1	5	40	2	
#	18803	mon/M0569/d_voice02.wav		0	0.6	1	5	40	2	
#	18804	mon/M0569/d_voice03.wav		0	0.6	1	5	40	2	
#	18805	mon/M0569/d_voice04.wav		0	0.6	1	5	40	2	
#	18806	mon/M0569/idle.wav		0	0.6	1	5	40	2	
#	18807	mon/M0572/a_voice01.wav		0	0.6	1	5	40	2	
#	18808	mon/M0572/a_voice02.wav		0	0.6	1	5	40	2	
#	18809	mon/M0572/attack01.wav		0	0.6	1	5	40	2	
#	18810	mon/M0572/attack02.wav		0	0.6	1	5	40	2	
#	18811	mon/M0572/d_voice01.wav		0	0.6	1	5	40	2	
#	18812	mon/M0572/d_voice02.wav		0	0.6	1	5	40	2	
#	18813	mon/M0572/d_voice03.wav		0	0.6	1	5	40	2	
#	18814	mon/M0572/idle_voice.wav		0	0.6	1	5	40	2	
#	18815	mon/M0574/damage01.wav		0	0.6	1	5	40	2	
#	18816	mon/M0574/damage02.wav		0	0.6	1	5	40	2	
#	18817	mon/M0574/damage03.wav		0	0.6	1	5	40	2	
#	18818	mon/M0574/diecri.wav		0	0.6	1	5	40	2	
#	18819	mon/M0574/dienor.wav		0	0.6	1	5	40	2	
#	18820	mon/M0574/idle.wav		0	0.6	1	5	40	2	
#	18821	mon/M0574/leaf01.wav		0	0.6	1	5	40	2	
#	18822	mon/M0574/leaf02.wav		0	0.6	1	5	40	2	
#	18823	mon/M9101/treebeard_attack1.wav	 ȣ Ʈ	0	0.6	1	5	40	2	
#	18824	mon/M9101/treebeard_attack2.wav		0	0.6	1	5	40	2	
#	18825	mon/M9101/treebeard_damage.wav		0	0.6	1	5	40	2	
#	18826	mon/M9101/treebeard_damage2.wav		0	0.6	1	5	40	2	
#	18827	mon/M9101/treebeard_damage3.wav		0	0.6	1	5	40	2	
#	18828	mon/M9101/treebeard_damageskill.wav		0	0.6	1	5	40	2	
#	18829	mon/M9101/treebeard_defense.wav		0	0.6	1	5	40	2	
#	18830	mon/M9101/treebeard_diecri.wav		0	0.6	1	5	40	2	
#	18831	mon/M9101/treebeard_dienor.wav		0	0.6	1	5	40	2	
#	18832	mon/M9101/treebeard_fall.wav		0	0.6	1	5	40	2	
#	18833	mon/M9101/treebeard_idle.wav		0	0.6	1	5	40	2	
#	18834	mon/M9101/treebeard_Skill1.wav		0	0.6	1	5	40	2	
#	18835	mon/M9101/treebeard_Skill2.wav		0	0.6	1	5	40	2	
#	18836	mon/M9101/treebeard_Skill3.wav		0	0.6	1	5	40	2	
#	18837	mon/M9101/treebeard_step.wav		0	0.6	1	5	40	2	
#	18838	mon/M9101/treebeard_step2.wav		0	0.6	1	5	40	2	
#	18839	mon/M9101/treebeard_a001.wav		0	0.6	1	5	40	2	
#	18840	mon/M9101/treebeard_a002.wav		0	0.6	1	5	40	2	
#	18841	mon/M9101/treebeard_s001.wav		0	0.6	1	5	40	2	
#	18842	mon/M9101/treebeard_s002.wav		0	0.6	1	5	40	2	
#	18843	mon/M9101/treebeard_hs04.wav		0	0.6	1	5	40	2	
#	18844	mon/M9101/treebeard_f001.wav		0	0.6	1	5	40	2	
#	18845	mon/M9101/treebeard_f003.wav		0	0.6	1	5	40	2	
#	18846	mon/N2001/attack1.wav	Ȳθ 	0	0.6	1	5	40	2	
#	18847	mon/N2001/attack2.wav		0	0.6	1	5	40	2	
#	18848	mon/N2001/damage.wav		0	0.6	1	5	40	2	
#	18849	mon/N2001/damage2.wav		0	0.6	1	5	40	2	
#	18850	mon/N2001/damage3.wav		0	0.6	1	5	40	2	
#	18851	mon/N2001/diecri.wav		0	0.6	1	5	40	2	
#	18852	mon/N2001/dienor.wav		0	0.6	1	5	40	2	
#	18853	mon/N2001/idle.wav		0	0.6	1	5	40	2	
#	18854	mon/N2001/idle2.wav		0	0.6	1	5	40	2	
#	18855	mon/N2001/idle3.wav		0	0.6	1	5	40	2	
#	18856	mon/N2001/skill2_voice.wav		0	0.6	1	5	40	2	
#	18857	mon/N2001/skill2_wing.wav		0	0.6	1	5	40	2	
#	18858	mon/N2001/skill2_wing2.wav		0	0.6	1	5	40	2	
#	18859	mon/N2001/skill_swish.wav		0	0.6	1	5	40	2	
#	18860	mon/N2001/skill_voice.wav		0	0.6	1	5	40	2	
#	18861	mon/N2002/attack1.wav	Ȳθ 	0	0.6	1	5	40	2	
#	18862	mon/N2002/attack2.wav		0	0.6	1	5	40	2	
#	18863	mon/N2002/damage.wav		0	0.6	1	5	40	2	
#	18864	mon/N2002/damage2.wav		0	0.6	1	5	40	2	
#	18865	mon/N2002/damage3.wav		0	0.6	1	5	40	2	
#	18866	mon/N2002/diecri.wav		0	0.6	1	5	40	2	
#	18867	mon/N2002/dienor.wav		0	0.6	1	5	40	2	
#	18868	mon/N2002/idle.wav		0	0.6	1	5	40	2	
#	18869	mon/N2002/skill1.wav		0	0.6	1	5	40	2	
#	18870	mon/N2002/skill2.wav		0	0.6	1	5	40	2	
#	18871	mon/M1001/Attack1.wav		0	0.7	1	5	40	2	
#	18872	mon/M1001/Attack2.wav		0	0.7	1	5	40	2	
#	18873	mon/M1001/damage.wav		0	0.4	1	5	40	2	
#	18874	mon/M1001/damage2.wav		0	0.4	1	5	40	2	
#	18875	mon/M1001/damage3.wav		0	0.4	1	5	40	2	
#	18876	mon/M1001/DieCRI.wav		0	0.4	1	5	40	2	
#	18877	mon/M1001/DieNOR.wav		0	0.4	1	5	40	2	
#	18878	mon/M1001/Idle.wav		0	0.4	1	5	40	2	
#	18879	mon/M1001/walk.wav		0	0.4	1	5	40	2	
#	18880	mon/M1001/moving1.wav		0	0.4	1	5	40	2	
#	18881	mon/M1001/moving2.wav		0	0.4	1	5	40	2	
										
#	18900	mon/Common/C_damage_b01.wav	 	0	0.5	1	5	40	2	
#	18901	mon/Common/C_damage_b02.wav		0	0.5	1	5	40	2	
#	18902	mon/Common/C_damage_b03.wav		0	0.5	1	5	40	2	
#	18903	mon/Common/C_damage_c01.wav		0	0.5	1	5	40	2	
#	18904	mon/Common/C_damage_c02.wav		0	0.5	1	5	40	2	
#	18905	mon/Common/C_damage_s01.wav		0	0.5	1	5	40	2	
#	18906	mon/Common/C_damage_s02.wav		0	0.5	1	5	40	2	
#	18907	mon/Common/C_damage_s03.wav		0	0.5	1	5	40	2	
#	18908	mon/Common/C_damage_skill.wav		0	0.5	1	5	40	2	
#	18909	mon/Common/C_defence.wav		0	0.5	1	5	40	2	
#	18910	mon/Common/C_BF1.wav		0	0.6	1	5	40	2	
#	18911	mon/Common/C_BF2.wav		0	0.6	1	5	40	2	
#	18912	mon/Common/C_BF3.wav		0	0.6	1	5	40	2	
#	18913	mon/Common/C_BF4.wav		0	0.6	1	5	40	2	
#	18914	mon/Common/C_BF5.wav		0	0.6	1	5	40	2	
#	18915	mon/Common/C_BF_Knee1.wav		0	0.6	1	5	40	2	
#	18916	mon/Common/C_BF_Knee2.wav		0	0.6	1	5	40	2	
#	18917	mon/Common/C_BF_Knee3.wav		0	0.6	1	5	40	2	
#	18918	mon/Common/C_Drop_Axe.wav		0	0.6	1	5	40	2	
#	18919	mon/Common/C_Drop_Sw1.wav		0	0.6	1	5	40	2	
#	18920	mon/Common/C_Drop_Sw2.wav		0	0.6	1	5	40	2	
#	18921	mon/Common/C_Drop_W1.wav		0	0.6	1	5	40	2	
#	18922	mon/Common/C_Drop_W2.wav		0	0.6	1	5	40	2	
#	18923	mon/Common/C_C_Drop_Weapon.wav		0	0.6	1	5	40	2	
#	18924	mon/Common/C_L_A_step1.wav		0	0.6	1	5	40	2	
#	18925	mon/Common/C_L_A_step2.wav		0	0.6	1	5	40	2	
#	18926	mon/Common/C_L_B_step1.wav		0	0.6	1	5	40	2	
#	18927	mon/Common/C_L_B_step2.wav		0	0.6	1	5	40	2	
#	18928	mon/Common/C_L_C_step1.wav		0	0.6	1	5	40	2	
#	18929	mon/Common/C_L_C_step2.wav		0	0.6	1	5	40	2	
#	18930	mon/Common/C_L_C_step3.wav		0	0.6	1	5	40	2	
#	18931	mon/Common/C_M_A_step1.wav		0	0.6	1	5	40	2	
#	18932	mon/Common/C_M_A_step2.wav		0	0.6	1	5	40	2	
#	18933	mon/Common/C_M_A_step3.wav		0	0.6	1	5	40	2	
#	18934	mon/Common/C_M_B_step1.wav		0	0.6	1	5	40	2	
#	18935	mon/Common/C_M_B_step2.wav		0	0.6	1	5	40	2	
#	18936	mon/Common/C_M_C_step1.wav		0	0.6	1	5	40	2	
#	18937	mon/Common/C_M_C_step2.wav		0	0.6	1	5	40	2	
#	18938	mon/Common/C_S_A_step1.wav		0	0.6	1	5	40	2	
#	18939	mon/Common/C_S_A_step2.wav		0	0.6	1	5	40	2	
#	18940	mon/Common/C_S_B_step1.wav		0	0.6	1	5	40	2	
#	18941	mon/Common/C_S_B_step2.wav		0	0.6	1	5	40	2	
#	18942	mon/Common/C_Noise1.wav		0	0.6	1	5	40	2	
#	18943	mon/Common/C_Noise2.wav		0	0.6	1	5	40	2	
#	18944	mon/Common/C_Noise3.wav		0	0.6	1	5	40	2	
#	18945	mon/Common/C_Noise4.wav		0	0.6	1	5	40	2	
#	18946	mon/Common/C_Swing1.wav		0	0.6	1	5	40	2	
#	18947	mon/Common/C_Swing2.wav		0	0.6	1	5	40	2	
#	18948	mon/Common/C_Swing3.wav		0	0.6	1	5	40	2	
#	18949	mon/Common/C_Swing4.wav		0	0.6	1	5	40	2	
#	18950	mon/Common/C_Swing5.wav		0	0.6	1	5	40	2	
#	18951	mon/Common/C_Swing6.wav		0	0.6	1	5	40	2	
#	18952	mon/Common/C_Swing7.wav		0	0.6	1	5	40	2	
#	18953	mon/Common/C_Swing8.wav		0	0.6	1	5	40	2	
#	18954	mon/Common/C_Swing9.wav		0	0.6	1	5	40	2	
										
										
#	18955	mon/M1002/attack1.wav		0	0.6	1	5	40	2	
#	18956	mon/M1002/attack2.wav		0	0.6	1	5	40	2	
#	18957	mon/M1002/Damage_BL .wav		0	0.6	1	5	40	2	
#	18958	mon/M1002/DamageCRI.wav		0	0.6	1	5	40	2	
#	18959	mon/M1002/DamageSkill.wav		0	0.6	1	5	40	2	
#	18960	mon/M1002/DieNor.wav		0	0.6	1	5	40	2	
#	18961	mon/M1002/fall.wav		0	0.6	1	5	40	2	
#	18962	mon/M1002/idle.wav		0	0.6	1	5	40	2	
#	18963	mon/M1002/run.wav		0	0.6	1	5	40	2	
#	18964	mon/M1002/skilla.wav		0	0.6	1	5	40	2	
#	18965	mon/M1002/skillb.wav		0	0.6	1	5	40	2	
#	18966	mon/M1002/DamageSkilld.wav		0	0.6	1	5	40	2	
#	18967	mon/M1002/DamageCRIb.wav		0	0.6	1	5	40	2	
#	18968	mon/M1002/DamageCRIc.wav		0	0.6	1	5	40	2	
#	18969	mon/M1002/attackstand.wav		0	0.6	1	5	40	2	
#	18970	mon/M1003/attack1.wav	Ҷ	0	0.6	1	5	40	2	
#	18971	mon/M1003/attack2.wav		0	0.6	1	5	40	2	
#	18972	mon/M1003/damage.wav		0	0.6	1	5	40	2	
#	18973	mon/M1003/damage2.wav		0	0.6	1	5	40	2	
#	18974	mon/M1003/damage3.wav		0	0.6	1	5	40	2	
#	18975	mon/M1003/diecri.wav		0	0.6	1	5	40	2	
#	18976	mon/M1003/dienor.wav		0	0.6	1	5	40	2	
#	18977	mon/M1003/idle.wav		0	0.6	1	5	40	2	
#	18978	mon/M1003/skill1.wav		0	0.8	1	5	40	2	
#	18979	mon/M1003/skill2.wav		0	0.8	1	5	40	2	
#	18980	mon/M1003/walk.wav		0	0.6	1	5	40	2	
#	18981	mon/M1003/hs04.wav		0	0.6	1	5	40	2	
#	18982	mon/M1005/attack1.wav	źұ	0	0.6	1	5	40	2	
#	18983	mon/M1005/attack2.wav		0	0.6	1	5	40	2	
#	18984	mon/M1005/damage.wav		0	0.6	1	5	40	2	
#	18985	mon/M1005/damage2.wav		0	0.6	1	5	40	2	
#	18986	mon/M1005/damage3.wav		0	0.6	1	5	40	2	
#	18987	mon/M1005/diecri.wav		0	0.6	1	5	40	2	
#	18988	mon/M1005/dienor.wav		0	0.6	1	5	40	2	
#	18989	mon/M1005/idle.wav		0	0.6	1	5	40	2	
#	18990	mon/M1005/skill1.wav		0	0.6	1	5	40	2	
#	18991	mon/M1005/skill2.wav		0	0.6	1	5	40	2	
#	18992	mon/M1005/v1.wav		0	0.6	1	5	40	2	
#	18993	mon/M1005/v2.wav		0	0.6	1	5	40	2	
#	18994	mon/M1005/v3.wav		0	0.6	1	5	40	2	
#	18995	mon/M1005/v4.wav		0	0.6	1	5	40	2	
#	18996	mon/M1005/v5.wav		0	0.6	1	5	40	2	
#	18997	mon/M1005/v6.wav		0	0.6	1	5	40	2	
#	18998	mon/M1005/moving1.wav		0	0.6	1	5	40	2	
#	18999	mon/M1005/moving2.wav		0	0.6	1	5	40	2	
#	19000	mon/M1005/step1.wav		0	0.6	1	5	40	2	
#	19001	mon/M1005/step2.wav		0	0.6	1	5	40	2	
#	19002	mon/M1006/attack1.wav		0	0.6	1	5	40	2	
#	19003	mon/M1006/attack2.wav		0	0.6	1	5	40	2	
#	19004	mon/M1006/damage.wav		0	0.6	1	5	40	2	
#	19005	mon/M1006/damage2.wav		0	0.6	1	5	40	2	
#	19006	mon/M1006/damage3.wav		0	0.6	1	5	40	2	
#	19007	mon/M1006/diecri.wav		0	0.6	1	5	40	2	
#	19008	mon/M1006/dienor.wav		0	0.6	1	5	40	2	
#	19009	mon/M1006/idle.wav		0	0.6	1	5	40	2	
#	19010	mon/M1006/run.wav		0	0.6	1	5	40	2	
#	19011	mon/M1006/skill1.wav		0	0.6	1	5	40	2	
#	19012	mon/M1006/skill2.wav		0	0.6	1	5	40	2	
#	19013	mon/M1006/standdown.wav		0	0.6	1	5	40	2	
#	19014	mon/M1006/N001.wav		0	0.6	1	5	40	2	
#	19015	mon/M1006/attackstand.wav		0	0.6	1	5	40	2	
#	19016	mon/M1006/run1.wav		0	0.6	1	5	40	2	
#	19017	mon/M1006/run2.wav		0	0.6	1	5	40	2	
#	19018	mon/M1004/attackV1.wav	Ʈ罺	0	1	1	5	40	2	
#	19019	mon/M1004/attackV2.wav		0	1	1	5	40	2	
#	19020	mon/M1004/breathV1.wav		0	0.8	1	5	40	2	
#	19021	mon/M1004/breathV2.wav		0	0.8	1	5	40	2	
#	19022	mon/M1004/damage1.wav		0	0.8	1	5	40	2	
#	19023	mon/M1004/damage2.wav		0	0.8	1	5	40	2	
#	19024	mon/M1004/damagecriV.wav		0	0.8	1	5	40	2	
#	19025	mon/M1004/diecriV.wav		0	0.8	1	5	40	2	
#	19026	mon/M1004/dienorV.wav		0	0.8	1	5	40	2	
#	19027	mon/M1004/idleV.wav		0	0.8	1	5	40	2	
#	19028	mon/M1004/standV.wav		0	0.8	1	5	40	2	
#	19029	mon/M1004/moving1.wav		0	0.8	1	5	40	2	
#	19030	mon/M1004/moving2.wav		0	0.8	1	5	40	2	
#	19031	mon/M1004/moving3.wav		0	0.8	1	5	40	2	
#	19032	mon/M1004/skill1.wav		0	0.7	1	5	40	2	
#	19033	mon/M1004/skill2.wav		0	0.6	1	5	40	2	
#	19034	mon/M0573/W/Vattack1.wav	Ȳݵ_	0	0.6	1	5	40	2	
#	19035	mon/M0573/W/Vattack2.wav		0	0.6	1	5	40	2	
#	19036	mon/M0573/W/Vdamage1.wav		0	0.6	1	5	40	2	
#	19037	mon/M0573/W/Vdamage2.wav		0	0.6	1	5	40	2	
#	19038	mon/M0573/W/Vdamage3.wav		0	0.6	1	5	40	2	
#	19039	mon/M0573/W/Vdiecri.wav		0	0.6	1	5	40	2	
#	19040	mon/M0573/W/Vdienor.wav		0	0.6	1	5	40	2	
#	19041	mon/M0573/W/Vidle1.wav		0	0.6	1	5	40	2	
#	19042	mon/M0573/W/Vidle2.wav		0	0.6	1	5	40	2	
#	19043	mon/M0573/W/Vskill.wav		0	0.6	1	5	40	2	
#	19044	mon/M0573/W/VV1.wav		0	0.6	1	5	40	2	
#	19045	mon/M0573/W/VV2.wav		0	0.6	1	5	40	2	
#	19046	mon/M0573/W/VV3.wav		0	0.6	1	5	40	2	
#	19047	mon/M0573/W/VV4.wav		0	0.6	1	5	40	2	
#	19048	mon/M0573/W/VV5.wav		0	0.6	1	5	40	2	
#	19049	eff/GoldLizardW_Skill1.wav		0	0.6	1	5	40	2	
#	19050	eff/GoldLizardW_Skill2.wav		0	0.6	1	5	40	2	
#	19051	mon/M0573/W/Vstand1.wav		0	0.6	1	5	40	2	
#	19052	mon/M0573/W/Vstand2.wav		0	0.6	1	5	40	2	
#	19053	mon/M0573/T/Attack.wav	Ȳݵ_	0	0.6	1	5	40	2	
#	19054	mon/M0573/T/Skill1.wav		0	0.6	1	5	40	2	
#	19055	mon/M0573/T/Skill2.wav		0	0.6	1	5	40	2	
#	19056	mon/M0573/T/Vattack1.wav		0	0.6	1	5	40	2	
#	19057	mon/M0573/T/Vattack2.wav		0	0.6	1	5	40	2	
#	19058	mon/M0573/T/Vstand1.wav		0	0.6	1	5	40	2	
#	19059	mon/M0573/T/Vstand2.wav		0	0.6	1	5	40	2	
#	19060	mon/M0573/T/Vdamage1.wav		0	0.6	1	5	40	2	
#	19061	mon/M0573/T/Vdamage2.wav		0	0.6	1	5	40	2	
#	19062	mon/M0573/T/Vdamage3.wav		0	0.6	1	5	40	2	
#	19063	mon/M0573/T/Vdiecri.wav		0	0.6	1	5	40	2	
#	19064	mon/M0573/T/Vdienor.wav		0	0.6	1	5	40	2	
#	19065	mon/M0573/T/Vidle1.wav		0	0.6	1	5	40	2	
#	19066	mon/M0573/T/Vidle2.wav		0	0.6	1	5	40	2	
#	19067	mon/M0573/T/Vskill.wav		0	0.6	1	5	40	2	
#	19068	mon/M0573/T/VV1.wav		0	0.6	1	5	40	2	
#	19069	mon/M0573/T/VV2.wav		0	0.6	1	5	40	2	
#	19070	mon/M0573/T/VV3.wav		0	0.6	1	5	40	2	
#	19071	mon/M0573/T/VV4.wav		0	0.6	1	5	40	2	
#	19072	mon/M0573/T/VV5.wav		0	0.6	1	5	40	2	
#	19073	eff/GoldLizardT_Arrow.wav		0	0.6	1	5	40	2	
#	19074	mon/M1007/Drop01.wav	ǳ	0	0.6	1	5	40	2	
#	19075	mon/M1007/Skill1-1.wav		0	0.6	1	5	40	2	
#	19076	mon/M1007/Skill1-2.wav		0	0.6	1	5	40	2	
#	19077	mon/M1007/Skill2-1.wav		0	0.6	1	5	40	2	
#	19078	mon/M1007/Skill2-2.wav		0	0.6	1	5	40	2	
#	19079	mon/M1007/V01.wav		0	0.6	1	5	40	2	
#	19080	mon/M1007/V02.wav		0	0.6	1	5	40	2	
#	19081	mon/M1007/V03.wav		0	0.6	1	5	40	2	
#	19082	mon/M1007/V04.wav		0	0.6	1	5	40	2	
#	19083	mon/M1007/V05.wav		0	0.6	1	5	40	2	
#	19084	mon/M1007/V06.wav		0	0.6	1	5	40	2	
#	19085	mon/M1007/V07.wav		0	0.6	1	5	40	2	
#	19086	mon/M1007/Vattack01.wav		0	0.6	1	5	40	2	
#	19087	mon/M1007/Vattack02.wav		0	0.6	1	5	40	2	
#	19088	mon/M1007/Vattack03.wav		0	0.6	1	5	40	2	
#	19089	mon/M1007/Vdamage01.wav		0	0.6	1	5	40	2	
#	19090	mon/M1007/Vdamage02.wav		0	0.6	1	5	40	2	
#	19091	mon/M1007/Vdamage03.wav		0	0.6	1	5	40	2	
#	19092	eff/L_Chafer_skill1_effect1.wav		0	0.6	1	5	40	2	
#	19093	mon/M1102/Skill01-1.wav	Raptor	0	0.6	1	5	40	2	
#	19094	mon/M1102/Skill01-2.wav		0	0.6	1	5	40	2	
#	19095	mon/M1102/Skill02-1.wav		0	0.6	1	5	40	2	
#	19096	mon/M1102/Skill02-2.wav		0	0.6	1	5	40	2	
#	19097	mon/M1102/Vattack01.wav		0	0.6	1	5	40	2	
#	19098	mon/M1102/Vattack02.wav		0	0.6	1	5	40	2	
#	19099	mon/M1102/Vbreath01.wav		0	0.6	1	5	40	2	
#	19100	mon/M1102/Vbreath02.wav		0	0.6	1	5	40	2	
#	19101	mon/M1102/Vbreath03.wav		0	0.6	1	5	40	2	
#	19102	mon/M1102/Vbreath04.wav		0	0.6	1	5	40	2	
#	19103	mon/M1102/Vbreath05.wav		0	0.6	1	5	40	2	
#	19104	mon/M1102/Vbreath06.wav		0	0.6	1	5	40	2	
#	19105	mon/M1102/Vdamage01.wav		0	0.6	1	5	40	2	
#	19106	mon/M1102/Vdamage02.wav		0	0.6	1	5	40	2	
#	19107	mon/M1102/Vdamage03.wav		0	0.6	1	5	40	2	
#	19108	mon/M1102/Vdiecri.wav		0	0.6	1	5	40	2	
#	19109	mon/M1102/Vdienor.wav		0	0.6	1	5	40	2	
#	19110	mon/M1102/Vidle.wav		0	0.6	1	5	40	2	
#	19111	mon/M1102/Vstat01.wav		0	0.6	1	5	40	2	
#	19112	mon/M1102/Vstat02.wav		0	0.6	1	5	40	2	
#	19113	mon/M1104/attack01.wav	Gollira	0	0.6	1	5	40	2	
#	19114	mon/M1104/attack02.wav		0	0.6	1	5	40	2	
#	19115	mon/M1104/idle.wav		0	0.6	1	5	40	2	
#	19116	mon/M1104/Vattack01.wav		0	0.6	1	5	40	2	
#	19117	mon/M1104/Vattack02.wav		0	0.6	1	5	40	2	
#	19118	mon/M1104/Vbreath01.wav		0	0.6	1	5	40	2	
#	19119	mon/M1104/Vbreath02.wav		0	0.6	1	5	40	2	
#	19120	mon/M1104/Vbreath03.wav		0	0.6	1	5	40	2	
#	19121	mon/M1104/Vbreath04-1.wav		0	0.6	1	5	40	2	
#	19122	mon/M1104/Vbreath04-2.wav		0	0.6	1	5	40	2	
#	19123	mon/M1104/Vbreath05-1.wav		0	0.6	1	5	40	2	
#	19124	mon/M1104/Vbreath05-2.wav		0	0.6	1	5	40	2	
#	19125	mon/M1104/Vbreath06.wav		0	0.6	1	5	40	2	
#	19126	mon/M1104/Vdamage01.wav		0	0.6	1	5	40	2	
#	19127	mon/M1104/Vdamage02.wav		0	0.6	1	5	40	2	
#	19128	mon/M1104/Vdamage03.wav		0	0.6	1	5	40	2	
#	19129	mon/M1104/Vdamage04.wav		0	0.6	1	5	40	2	
#	19130	mon/M1104/Vdiecri.wav		0	0.6	1	5	40	2	
#	19131	mon/M1104/Vdienor.wav		0	0.6	1	5	40	2	
#	19132	mon/M1104/skill01-1.wav		0	0.6	1	5	40	2	
#	19133	mon/M1104/skill01-2.wav		0	0.6	1	5	40	2	
#	19134	mon/M1104/skill02-1.wav		0	0.6	1	5	40	2	
#	19135	eff/L_Gojarany_skill1_effect2.wav		0	0.6	1	5	40	2	
#	19136	eff/L_Gojarany_skill2_effect1.wav		0	0.6	1	5	40	2	
#	19137	mon/M1104/Grun01.wav		0	0.6	1	5	40	2	
#	19138	mon/M1104/Grun02.wav		0	0.6	1	5	40	2	
#	19139	mon/M1104/Vbreath07.wav		0	0.6	1	5	40	2	
#	19140	mon/M1104/Vbreath08.wav		0	0.6	1	5	40	2	
#	19141	mon/M1107/Vidle.wav	Bloodcanine_Boss	0	0.6	1	5	40	2	
#	19142	mon/M1107/Vattack1.wav		0	0.6	1	5	40	2	
#	19143	mon/M1107/Vattack2.wav		0	0.6	1	5	40	2	
#	19144	mon/M1107/Vdamage1.wav		0	0.6	1	5	40	2	
#	19145	mon/M1107/Vdamage2.wav		0	0.6	1	5	40	2	
#	19146	mon/M1107/Vdamage3.wav		0	0.6	1	5	40	2	
#	19147	mon/M1107/Vdeath.wav		0	0.6	1	5	40	2	
#	19148	mon/M1107/Vskill1.wav		0	0.6	1	5	40	2	
#	19149	mon/M1107/Vskill2.wav		0	0.6	1	5	40	2	
#	19150	mon/M1107/Skill1.wav		0	0.6	1	5	40	2	
#	19151	mon/M1107/Skill2-1.wav		0	0.6	1	5	40	2	
#	19152	mon/M1107/Skill2-2.wav		0	0.6	1	5	40	2	
#	19153	mon/M1107/Skill3.wav		0	0.6	1	5	40	2	
#	19154	mon/M1107/Vvarious1.wav		0	0.6	1	5	40	2	
#	19155	mon/M1107/Vvarious2.wav		0	0.6	1	5	40	2	
#	19156	mon/M1107/Skill1-2.wav		0	0.6	1	5	40	2	
#	19157	eff/L_CanineTooth_Boss_skill2_effect1.wav		0	0.6	1	5	40	2	
#	19158	mon/M1106/Skill1.wav		0	0.6	1	5	40	2	
#	19159	mon/M1106/Skill2.wav		0	0.6	1	5	40	2	
#	19160	mon/M1106/Skill3.wav		0	0.6	1	5	40	2	
#	19161	mon/M1106/Skill_Com.wav		0	0.6	1	5	40	2	
#	19162	mon/M1106/Vattack1.wav		0	0.6	1	5	40	2	
#	19163	mon/M1106/Vattack2.wav		0	0.6	1	5	40	2	
#	19164	mon/M1106/Vdamage1.wav		0	0.6	1	5	40	2	
#	19165	mon/M1106/Vdamage2.wav		0	0.6	1	5	40	2	
#	19166	mon/M1106/Vdeath1.wav		0	0.6	1	5	40	2	
#	19167	mon/M1106/Vdeath2.wav		0	0.6	1	5	40	2	
#	19168	mon/M1106/Vidle.wav		0	0.6	1	5	40	2	
#	19169	mon/M1106/Vvari1.wav		0	0.6	1	5	40	2	
#	19170	mon/M1106/Vvari2.wav		0	0.6	1	5	40	2	
#	19171	mon/M1106/Vvari3.wav		0	0.6	1	5	40	2	
#	19172	mon/M1106/StandUp.wav		0	0.6	1	5	40	2	
#	19173	mon/M1106/Idle_c.wav		0	0.6	1	5	40	2	
#	19174	mon/M1103/DeathFall01.wav	Golem	0	0.6	1	5	40	2	
#	19175	mon/M1103/DeathFall02.wav		0	0.6	1	5	40	2	
#	19176	mon/M1103/Foot01.wav		0	0.6	1	5	40	2	
#	19177	mon/M1103/Foot02.wav		0	0.6	1	5	40	2	
#	19178	mon/M1103/Foot03.wav		0	0.6	1	5	40	2	
#	19179	mon/M1103/Foot04.wav		0	0.6	1	5	40	2	
#	19180	mon/M1103/Idle.wav		0	0.6	1	5	40	2	
#	19181	mon/M1103/Skill01.wav		0	0.6	1	5	40	2	
#	19182	mon/M1103/Skill02.wav		0	0.6	1	5	40	2	
#	19183	mon/M1103/Vattack01.wav		0	0.6	1	5	40	2	
#	19184	mon/M1103/Vattack02.wav		0	0.6	1	5	40	2	
#	19185	mon/M1103/Vattack03.wav		0	0.6	1	5	40	2	
#	19186	mon/M1103/Vdamage01.wav		0	0.6	1	5	40	2	
#	19187	mon/M1103/Vdamage02.wav		0	0.6	1	5	40	2	
#	19188	mon/M1103/Vdamage03.wav		0	0.6	1	5	40	2	
#	19189	mon/M1103/Vdeath01.wav		0	0.6	1	5	40	2	
#	19190	mon/M1103/Vdeath02.wav		0	0.6	1	5	40	2	
#	19191	mon/M1103/Vfoot01.wav		0	0.6	1	5	40	2	
#	19192	mon/M1103/Vfoot02.wav		0	0.6	1	5	40	2	
#	19193	mon/M1103/Vreturn01.wav		0	0.6	1	5	40	2	
#	19194	mon/M1103/Vstandup01.wav		0	0.6	1	5	40	2	
#	19195	mon/M1103/Vvari01.wav		0	0.6	1	5	40	2	
#	19196	mon/M1103/Vvari02.wav		0	0.6	1	5	40	2	
#	19197	mon/M1105/Idle.wav	Rhinosaurus	0	0.6	1	5	40	2	
#	19198	mon/M1105/Skill01.wav		0	0.6	1	5	40	2	
#	19199	mon/M1105/Skill02.wav		0	0.6	1	5	40	2	
#	19200	mon/M1105/Vattack01.wav		0	0.6	1	5	40	2	
#	19201	mon/M1105/Vattack02.wav		0	0.6	1	5	40	2	
#	19202	mon/M1105/Vattack03.wav		0	0.6	1	5	40	2	
#	19203	mon/M1105/Vdamage01.wav		0	0.6	1	5	40	2	
#	19204	mon/M1105/Vdamage02.wav		0	0.6	1	5	40	2	
#	19205	mon/M1105/Vdamage03.wav		0	0.6	1	5	40	2	
#	19206	mon/M1105/Vdeath01.wav		0	0.6	1	5	40	2	
#	19207	mon/M1105/Vdeath02.wav		0	0.6	1	5	40	2	
#	19208	mon/M1105/Vidle.wav		0	0.6	1	5	40	2	
#	19209	mon/M1105/Foot01.wav		0	0.6	1	5	40	2	
#	19210	mon/M1105/Foot02.wav		0	0.6	1	5	40	2	
#	19211	mon/M1105/Foot03.wav		0	0.6	1	5	40	2	
#	19212	mon/M1105/Foot04.wav		0	0.6	1	5	40	2	
#	19213	mon/M1101/Attack01-1.wav		0	0.6	1	5	40	2	
#	19214	mon/M1101/Attackstand01.wav		0	0.6	1	5	40	2	
#	19215	mon/M1101/Attackstand02.wav		0	0.6	1	5	40	2	
#	19216	mon/M1101/Death.wav		0	0.6	1	5	40	2	
#	19217	mon/M1101/Idle01.wav		0	0.6	1	5	40	2	
#	19218	mon/M1101/Idle02.wav		0	0.6	1	5	40	2	
#	19219	mon/M1101/Skill01.wav		0	0.6	1	5	40	2	
#	19220	mon/M1101/Vattack01.wav		0	0.6	1	5	40	2	
#	19221	mon/M1101/Vattack02.wav		0	0.6	1	5	40	2	
#	19222	mon/M1101/Vdamage01.wav		0	0.6	1	5	40	2	
#	19223	mon/M1101/Vdamage02.wav		0	0.6	1	5	40	2	
#	19224	mon/M1101/Vdamage03.wav		0	0.6	1	5	40	2	
#	19225	eff/L_Nepenthes_skill1_effect1.wav		0	0.6	1	5	40	2	
#	19226	mon/N2101/Owl_G_N002_idle01.wav		0	0.6	1	5	40	2	
#	19227	mon/N2101/Owl_G_N002_idle02.wav		0	0.6	1	5	40	2	
#	19228	mon/N2101/Owl_G_N003_talk01.wav		0	0.6	1	5	40	2	
#	19229	mon/N2102/Owl_B_N001_stand01.wav		0	0.6	1	5	40	2	
#	19230	mon/N2102/Owl_B_N002_idle01.wav		0	0.6	1	5	40	2	
#	19231	mon/N2102/Owl_B_N003_book01.wav		0	0.6	1	5	40	2	
#	19232	mon/N2102/Owl_B_N003_book02.wav		0	0.6	1	5	40	2	
#	19233	mon/N2102/Owl_B_N003_talk01.wav		0	0.6	1	5	40	2	
#	19234	mon/N2103/Owl_M_Attack01.wav		0	0.6	1	5	40	2	
#	19235	mon/N2103/Owl_M_N002_Idle.wav		0	0.6	1	5	40	2	
#	19236	mon/N2103/Owl_M_Voice01.wav		0	0.6	1	5	40	2	
#	19237	mon/N2103/Owl_M_Voice02.wav		0	0.6	1	5	40	2	
#	19238	mon/N2103/Owl_M_Voice03.wav		0	0.6	1	5	40	2	
#	19239	mon/N2103/Owl_M_Voice04.wav		0	0.6	1	5	40	2	
#	19240	mon/N2103/Owl_M_Voice05.wav		0	0.6	1	5	40	2	
#	19241	mon/N2103/Owl_Footstep01.wav		0	0.6	1	5	40	2	
#	19242	mon/N2103/Owl_Footstep02.wav		0	0.6	1	5	40	2	
#	19243	mon/N2103/Owl_Footstep03.wav		0	0.6	1	5	40	2	
#	19244	mon/N2103/Owl_Footstep04.wav		0	0.6	1	5	40	2	
#	19245	mon/N2104/Gorilla_AB_Attack01.wav		0	0.6	1	5	40	2	
#	19246	mon/N2104/Gorilla_AB_Attack02.wav		0	0.6	1	5	40	2	
#	19247	mon/N2104/Gorilla_AB_Attack03.wav		0	0.6	1	5	40	2	
#	19248	mon/N2104/Gorilla_AB_Attack04.wav		0	0.6	1	5	40	2	
#	19249	mon/N2104/Gorilla_AB_Idle01-1.wav		0	0.6	1	5	40	2	
#	19250	mon/N2104/Gorilla_AB_Idle01-2.wav		0	0.6	1	5	40	2	
#	19251	mon/N2104/Gorilla_AB_Voice01.wav		0	0.6	1	5	40	2	
#	19252	mon/N2104/Gorilla_AB_Voice02.wav		0	0.6	1	5	40	2	
#	19253	mon/N2104/Gorilla_AB_Voice03.wav		0	0.6	1	5	40	2	
#	19254	mon/N2104/Gorilla_AB_Voice04.wav		0	0.6	1	5	40	2	
#	19255	mon/N2104/Gorilla_AB_Voice05.wav		0	0.6	1	5	40	2	
#	19256	mon/N2104/Gorilla_AB_Voice06.wav		0	0.6	1	5	40	2	
#	19257	mon/N2104/Gorilla_AB_Voice07.wav		0	0.6	1	5	40	2	
#	19258	mon/N2104/Gorilla_ABL_Death.wav		0	0.6	1	5	40	2	
#	19259	mon/N2105/Gorilla_L_Idle01.wav		0	0.6	1	5	40	2	
#	19260	mon/N2105/Gorilla_L_Talk01.wav		0	0.6	1	5	40	2	
#	19261	mon/N2105/Gorilla_L_Voice01.wav		0	0.6	1	5	40	2	
#	19262	mon/N2105/Gorilla_L_Voice02.wav		0	0.6	1	5	40	2	
#	19263	mon/N2105/Gorilla_L_Voice03.wav		0	0.6	1	5	40	2	
#	19264	mon/M1201/Attack01.wav	VampireBat	0	0.6	1	5	40	2	
#	19265	mon/M1201/Attack02.wav		0	0.6	1	5	40	2	
#	19266	mon/M1201/Skill01.wav		0	0.6	1	5	40	2	
#	19267	mon/M1201/Skill02.wav		0	0.6	1	5	40	2	
#	19268	mon/M1201/VoiceAt01.wav		0	0.6	1	5	40	2	
#	19269	mon/M1201/VoiceAt02.wav		0	0.6	1	5	40	2	
#	19270	mon/M1201/VoiceDm01.wav		0	0.6	1	5	40	2	
#	19271	mon/M1201/VoiceDm02.wav		0	0.6	1	5	40	2	
#	19272	mon/M1201/VoiceDt01.wav		0	0.6	1	5	40	2	
#	19273	mon/M1202/Attack01.wav	Capipu	0	0.6	1	5	40	2	
#	19274	mon/M1202/Attack02.wav		0	0.6	1	5	40	2	
#	19275	mon/M1202/Skill01.wav		0	0.6	1	5	40	2	
#	19276	mon/M1202/Skill02.wav		0	0.6	1	5	40	2	
#	19277	mon/M1202/VoiceAt01.wav		0	0.6	1	5	40	2	
#	19278	mon/M1202/VoiceAt02.wav		0	0.6	1	5	40	2	
#	19279	mon/M1202/VoiceDm01.wav		0	0.6	1	5	40	2	
#	19280	mon/M1202/VoiceDm02.wav		0	0.6	1	5	40	2	
#	19281	mon/M1202/VoiceDt01.wav		0	0.6	1	5	40	2	
#	19282	mon/M1203/Skill01.wav	Akidna	0	0.6	1	5	40	2	
#	19283	mon/M1203/Skill02.wav		0	0.6	1	5	40	2	
#	19284	mon/M1203/Skill03-1.wav		0	0.6	1	5	40	2	
#	19285	mon/M1203/Skill03-2.wav		0	0.6	1	5	40	2	
#	19286	mon/M1203/VoiceAt01.wav		0	0.6	1	5	40	2	
#	19287	mon/M1203/VoiceAt02.wav		0	0.6	1	5	40	2	
#	19288	mon/M1203/VoiceDm01.wav		0	0.6	1	5	40	2	
#	19289	mon/M1203/VoiceDm02.wav		0	0.6	1	5	40	2	
#	19290	mon/M1203/VoiceDt01.wav		0	0.6	1	5	40	2	
#	19291	mon/M1204/Skill01.wav	QueenBee	0	0.6	1	5	40	2	
#	19292	mon/M1204/Skill02.wav		0	0.6	1	5	40	2	
#	19293	mon/M1204/VoiceAt01.wav		0	0.6	1	5	40	2	
#	19294	mon/M1204/VoiceAt02.wav		0	0.6	1	5	40	2	
#	19295	mon/M1204/VoiceDm01.wav		0	0.6	1	5	40	2	
#	19296	mon/M1204/VoiceDm02.wav		0	0.6	1	5	40	2	
#	19297	mon/M1204/VoiceDt01.wav		0	0.6	1	5	40	2	
#	19298	mon/M1205/AtBow01.wav	"RedBee(Hunter, Leader)"	0	0.6	1	5	40	2	
#	19299	mon/M1205/Skill01.wav		0	0.6	1	5	40	2	
#	19300	mon/M1205/Skill02.wav		0	0.6	1	5	40	2	
#	19301	mon/M1205/VoiceAt01.wav		0	0.6	1	5	40	2	
#	19302	mon/M1205/VoiceAt02.wav		0	0.6	1	5	40	2	
#	19303	mon/M1205/VoiceDm01.wav		0	0.6	1	5	40	2	
#	19304	mon/M1205/VoiceDm02.wav		0	0.6	1	5	40	2	
#	19305	mon/M1205/VoiceDt01.wav		0	0.6	1	5	40	2	
										
;  ( ڵ ߺ 19400  Ӱ ڵ ο)										
#	19400	mon/Common/Effect_Exp_Stone_01.wav		0	0.7	1	5	40	2	
#	19401	mon/Common/Effect_Exp_Stone_02.wav		0	0.7	1	5	40	2	
#	19402	mon/Common/Effect_Exp_Stone_02.wav		0	0.7	1	5	40	2	
#	19403	mon/Common/Effect_NoSound_01.wav		0	0.7	1	5	40	2	
#	19404	mon/Common/Effect_Die_Stone_01.wav		0	0.7	1	5	40	2	
#	19405	mon/Common/C_DMG_L_01.wav		0	0.8	1	5	40	2	
#	19406	mon/Common/C_DMG_L_02.wav		0	0.8	1	5	40	2	
#	19407	mon/Common/C_DMG_L_03.wav		0	0.8	1	5	40	2	
#	19408	mon/Common/C_Defence_L_01.wav		0	0.8	1	5	40	2	
#	19409	mon/Common/Mon_Drop_L_01.wav		0	0.8	1	5	40	2	
#	19410	mon/Common/Mon_Drop_L_02.wav		0	0.8	1	5	40	2	
#	19411	mon/Common/Mon_Drop_L_03.wav		0	0.8	1	5	40	2	
#	19412	mon/Common/Mon_Drop_L_04.wav		0	0.8	1	5	40	2	
#	19413	mon/Common/Effect_Exp_Stone_03.wav		0	0.8	1	5	40	2	
;#	19414	mon/Common/Effect_Exp_Stone_04.wav	뷮 ʹ Ŀ 	0	0.8	1	5	40	2	
#	19415	mon/Common/Mon_Drop_L_05.wav		0	0.8	1	5	40	2	
#	19416	mon/Common/Mon_Flap_L_01.wav		0	0.8	1	5	40	2	
#	19417	mon/Common/Mon_Flap_L_02.wav		0	0.8	1	5	40	2	
#	19418	mon/Common/Flap_00.wav		0	0.8	1	5	40	2	
#	19419	mon/Common/Flap_01.wav		0	0.8	1	5	40	2	
#	19420	mon/Common/Flap_02.wav		0	0.8	1	5	40	2	
#	19421	mon/Common/Flap_03.wav		0	0.8	1	5	40	2	
#	19422	mon/Common/Flap_04.wav		0	0.8	1	5	40	2	
#	19423	mon/Common/Flap_05.wav		0	0.8	1	5	40	2	
#	19424	mon/Common/Flap_06.wav		0	0.8	1	5	40	2	
#	19425	mon/Common/Flap_07.wav		0	0.8	1	5	40	2	
#	19426	mon/Common/Flap_08.wav		0	0.8	1	5	40	2	
#	19427	mon/Common/Flap_09.wav		0	0.8	1	5	40	2	
#	19428	mon/Common/Flap_10.wav		0	0.8	1	5	40	2	
#	19429	mon/Common/Flap_Insct_01.wav		0	0.8	1	5	40	2	
#	19430	mon/Common/Flap_Large_01.wav		0	0.8	1	5	40	2	
#	19431	mon/Common/Flap_Large_02.wav		0	0.8	1	5	40	2	
#	19432	mon/Common/M_Action_Chain_01.wav		0	0.8	1	5	40	2	
#	19433	mon/Common/M_Action_Chain_02.wav		0	0.8	1	5	40	2	
#	19434	mon/Common/M_Action_Gasum_Kung_01.wav		0	0.8	1	5	40	2	
#	19435	mon/Common/M_Action_Grab_the_sand_01.wav		0	0.8	1	5	40	2	
#	19436	mon/Common/M_Action_Large_01.wav		0	0.8	1	5	40	2	
#	19437	mon/Common/M_Action_Large_02.wav		0	0.8	1	5	40	2	
#	19438	mon/Common/M_Action_Large_03.wav		0	0.8	1	5	40	2	
#	19439	mon/Common/M_Action_Large_04.wav		0	0.8	1	5	40	2	
#	19440	mon/Common/M_Action_Large_05.wav		0	0.8	1	5	40	2	
#	19441	mon/Common/M_Action_Large_06.wav		0	0.8	1	5	40	2	
#	19442	mon/Common/M_Action_Large_07.wav		0	0.8	1	5	40	2	
#	19443	mon/Common/M_Action_Large_Sliding_01.wav		0	0.8	1	5	40	2	
#	19444	mon/Common/M_Action_Large_Wait_01.wav		0	0.8	1	5	40	2	
#	19445	mon/Common/M_Action_Plants_01.wav		0	0.8	1	5	40	2	
#	19446	mon/Common/M_Action_Plants_02.wav		0	0.8	1	5	40	2	
#	19447	mon/Common/M_Action_Shouting_Gorilla_01.wav		0	0.8	1	5	40	2	
#	19448	mon/Common/M_Action_Tree_01.wav		0	0.8	1	5	40	2	
#	19449	mon/Common/M_Cast_Poison_01.wav		0	0.8	1	5	40	2	
#	19450	mon/Common/M_Damage_00.wav		0	0.8	1	5	40	2	
#	19451	mon/Common/M_Damage_01.wav		0	0.8	1	5	40	2	
#	19452	mon/Common/M_Damage_02.wav		0	0.8	1	5	40	2	
#	19453	mon/Common/M_Damage_03.wav		0	0.8	1	5	40	2	
#	19454	mon/Common/M_Damage_04.wav		0	0.8	1	5	40	2	
#	19455	mon/Common/M_Damage_05.wav		0	0.8	1	5	40	2	
#	19456	mon/Common/M_Damage_07.wav		0	0.8	1	5	40	2	
#	19457	mon/Common/M_Damage_Large_01.wav		0	0.8	1	5	40	2	
#	19458	mon/Common/M_Damage_Split_00.wav		0	0.8	1	5	40	2	
#	19459	mon/Common/M_Death_01.wav		0	0.8	1	5	40	2	
#	19460	mon/Common/M_Death_Base_00.wav		0	0.8	1	5	40	2	
#	19461	mon/Common/M_Death_Base_01.wav		0	0.8	1	5	40	2	
#	19462	mon/Common/M_Death_Effect_01.wav		0	0.8	1	5	40	2	
#	19463	mon/Common/M_Death_Ghost_00.wav		0	0.8	1	5	40	2	
#	19464	mon/Common/M_Drop_00.wav		0	0.8	1	5	40	2	
#	19465	mon/Common/M_Drop_01.wav		0	0.8	1	5	40	2	
#	19466	mon/Common/M_Drop_02.wav		0	0.8	1	5	40	2	
#	19467	mon/Common/M_Drop_03.wav		0	0.8	1	5	40	2	
#	19468	mon/Common/M_Drop_04.wav		0	0.8	1	5	40	2	
#	19469	mon/Common/M_Drop_05.wav		0	0.8	1	5	40	2	
#	19470	mon/Common/M_Drop_06.wav		0	0.8	1	5	40	2	
#	19471	mon/Common/M_Drop_07.wav		0	0.8	1	5	40	2	
#	19472	mon/Common/M_Drop_08.wav		0	0.8	1	5	40	2	
#	19473	mon/Common/M_Drop_09.wav		0	0.8	1	5	40	2	
#	19474	mon/Common/M_Drop_10.wav		0	0.8	1	5	40	2	
#	19475	mon/Common/M_Drop_11.wav		0	0.8	1	5	40	2	
#	19476	mon/Common/M_Drop_12.wav		0	0.8	1	5	40	2	
#	19477	mon/Common/M_Drop_13.wav		0	0.8	1	5	40	2	
#	19478	mon/Common/M_Drop_14.wav		0	0.8	1	5	40	2	
#	19479	mon/Common/M_Drop_15.wav		0	0.8	1	5	40	2	
#	19480	mon/Common/M_Drop_Large_A_00.wav		0	0.8	1	5	40	2	
#	19481	mon/Common/M_Drop_Large_A_01.wav		0	0.8	1	5	40	2	
#	19482	mon/Common/M_Drop_Large_A_02.wav		0	0.8	1	5	40	2	
#	19483	mon/Common/M_Female_7021_01.wav		0	0.8	1	5	40	2	
#	19484	mon/Common/M_Female_7021_02.wav		0	0.8	1	5	40	2	
#	19485	mon/Common/M_Female_7021_03.wav		0	0.8	1	5	40	2	
#	19486	mon/Common/M_Female_7021_04.wav		0	0.8	1	5	40	2	
#	19487	mon/Common/M_Female_7021_05.wav		0	0.8	1	5	40	2	
#	19488	mon/Common/M_Female_7021_06.wav		0	0.8	1	5	40	2	
#	19489	mon/Common/M_Female_7021_07.wav		0	0.8	1	5	40	2	
#	19490	mon/Common/M_Foot_A_00.wav		0	0.8	1	5	40	2	
#	19491	mon/Common/M_Foot_A_01.wav		0	0.8	1	5	40	2	
#	19492	mon/Common/M_Foot_B_00.wav		0	0.8	1	5	40	2	
#	19493	mon/Common/M_Foot_B_01.wav		0	0.8	1	5	40	2	
#	19494	mon/Common/M_Foot_C_00.wav		0	0.8	1	5	40	2	
#	19495	mon/Common/M_Foot_C_01.wav		0	0.8	1	5	40	2	
#	19496	mon/Common/M_Foot_D_01.wav		0	0.8	1	5	40	2	
#	19497	mon/Common/M_Foot_D_02.wav		0	0.8	1	5	40	2	
#	19498	mon/Common/M_Foot_Large_A_00.wav		0	0.8	1	5	40	2	
#	19499	mon/Common/M_Foot_Large_A_01.wav		0	0.8	1	5	40	2	
#	19500	mon/Common/M_Foot_Large_B_01.wav		0	0.8	1	5	40	2	
#	19501	mon/Common/M_Foot_Large_B_02.wav		0	0.8	1	5	40	2	
#	19502	mon/Common/M_Foot_Large_C_01.wav		0	0.8	1	5	40	2	
#	19503	mon/Common/M_Foot_Large_C_02.wav		0	0.8	1	5	40	2	
#	19504	mon/Common/M_Foot_Large_D_01.wav		0	0.8	1	5	40	2	
#	19505	mon/Common/M_Foot_Large_Run_01.wav		0	0.8	1	5	40	2	
#	19506	mon/Common/M_Foot_Spider_01.wav		0	0.8	1	5	40	2	
#	19507	mon/Common/M_Foot_Spider_02.wav		0	0.8	1	5	40	2	
#	19508	mon/Common/M_Foot_Wolf_01.wav		0	0.8	1	5	40	2	
#	19509	mon/Common/M_Spider_01.wav		0	0.8	1	5	40	2	
#	19510	mon/Common/M_Spider_02.wav		0	0.8	1	5	40	2	
#	19511	mon/Common/M_Spider_03.wav		0	0.8	1	5	40	2	
#	19512	mon/Common/M_Spider_04.wav		0	0.8	1	5	40	2	
#	19513	mon/Common/M_Spider_05_Dead.wav		0	0.8	1	5	40	2	
#	19514	mon/Common/M_Spider_06_Dok.wav		0	0.8	1	5	40	2	
#	19515	mon/Common/M_Stun_00.wav		0	0.8	1	5	40	2	
#	19516	mon/Common/M_W_Staff_00.wav		0	0.8	1	5	40	2	
#	19517	mon/Common/M_Woosh_00.wav		0	0.8	1	5	40	2	
#	19518	mon/Common/M_Woosh_01.wav		0	0.8	1	5	40	2	
#	19519	mon/Common/M_Woosh_02.wav		0	0.8	1	5	40	2	
#	19520	mon/Common/M_Woosh_03.wav		0	0.8	1	5	40	2	
#	19521	mon/Common/M_Woosh_04.wav		0	0.8	1	5	40	2	
#	19522	mon/Common/M_Woosh_05.wav		0	0.8	1	5	40	2	
#	19523	mon/Common/M_Woosh_06.wav		0	0.8	1	5	40	2	
#	19524	mon/Common/M_Woosh_07.wav		0	0.8	1	5	40	2	
#	19525	mon/Common/M_Woosh_08.wav		0	0.8	1	5	40	2	
#	19526	mon/Common/M_Woosh_09.wav		0	0.8	1	5	40	2	
#	19527	mon/Common/M_Woosh_10.wav		0	0.8	1	5	40	2	
#	19528	mon/Common/Effect_Fire_Hit_01.wav		0	0.8	1	5	40	2	
#	19529	mon/Common/Effect_Fire_Hit_02.wav		0	0.8	1	5	40	2	
#	19530	mon/Common/Effect_Fire_Hit_03.wav		0	0.8	1	5	40	2	
#	19531	mon/Common/Effect_Fire_Hit_04.wav		0	0.8	1	5	40	2	
#	19532	mon/Common/Effect_Fire_Hit_05.wav		0	0.8	1	5	40	2	
#	19533	mon/Common/Effect_Fire_Loop_01.wav		0	0.8	1	5	40	2	
#	19534	mon/Common/Effect_Fire_Loop_02.wav		0	0.8	1	5	40	2	
#	19535	mon/Common/Effect_Fire_Loop_03.wav		0	0.8	1	5	40	2	
#	19536	mon/Common/Effect_Fire_Loop_04.wav		0	0.8	1	5	40	2	
#	19537	mon/Common/Effect_Fire_Shot_01.wav		0	0.8	1	5	40	2	
#	19538	mon/Common/Effect_Fire_Shot_02.wav		0	0.8	1	5	40	2	
#	19539	mon/Common/Effect_Fire_Shot_03.wav		0	0.8	1	5	40	2	
#	19540	mon/Common/Effect_Wind_Impact_01.wav		0	0.8	1	5	40	2	
#	19541	eff/IceBall.wav		0	0.8	1	5	40	2	
#	19542	eff/MagicBall.wav		0	0.8	1	5	40	2	
#	19543	mon/Common/Idle_leather_01.wav		0	0.8	1	5	40	2	
#	19544	mon/Common/Idle_leather_02.wav		0	0.8	1	5	40	2	
#	19545	mon/Common/Idle_leather_03.wav		0	0.8	1	5	40	2	
#	19546	mon/Common/Idle_leather_04.wav		0	0.8	1	5	40	2	
#	19547	mon/Common/Idle_leather_05.wav		0	0.8	1	5	40	2	
#	19548	mon/Common/Idle_metal_01.wav		0	0.8	1	5	40	2	
#	19549	mon/Common/Idle_metal_02.wav		0	0.8	1	5	40	2	
#	19550	mon/Common/Idle_metal_03.wav		0	0.8	1	5	40	2	
#	19551	mon/Common/Idle_metal_04.wav		0	0.8	1	5	40	2	
#	19552	mon/Common/Idle_metal_05.wav		0	0.8	1	5	40	2	
#	19553	mon/Common/Idle_plate_01.wav		0	0.8	1	5	40	2	
#	19554	mon/Common/Idle_plate_02.wav		0	0.8	1	5	40	2	
										
										
										
										
										
;										
#	20000	mon/Common/Mon_Run_Fly_01.wav	2012-06-۾ 	0	0.6	1	5	40	2	
#	20001	mon/M1401/M_1401_V_01.wav		0	0.6	1	5	40	2	
#	20002	mon/M1401/M_1401_V_02.wav		0	0.6	1	5	40	2	
#	20003	mon/M1401/M_1401_V_03.wav		0	0.6	1	5	40	2	
#	20004	mon/M1401/M_1401_V_04.wav		0	0.6	1	5	40	2	
#	20005	mon/M1401/M_1401_V_05.wav		0	0.6	1	5	40	2	
#	20006	mon/M1401/M_1401_V_DMG_01.wav		0	0.6	1	5	40	2	
#	20007	mon/M1401/M_1401_V_DMG_02.wav		0	0.6	1	5	40	2	
#	20008	mon/M1401/M_1401_V_DMG_03.wav		0	0.6	1	5	40	2	
#	20009	mon/M1401/M_1401_damageskill_4.wav		0	0.6	1	5	40	2	
#	20010	mon/M1401/M_1401_defense_01.wav		0	0.6	1	5	40	2	
#	20011	mon/M1401/M_1401_Die_01.wav		0	0.7	1	5	40	2	
#	20012	mon/M1401/M_1401_V_06.wav		0	0.7	1	5	40	2	
#	20013	mon/M1401/M_1401_Die_02.wav		0	0.7	1	5	40	2	
#	20014	mon/M1401/M_1401_Die_03.wav		0	0.7	1	5	40	2	
#	20015	mon/M1401/M_1401_V_07.wav		0	0.7	1	5	40	2	
#	20016	mon/M1401/M_1401_V_08.wav		0	0.7	1	5	40	2	
										
;										
#	20017	mon/M1402/M_1402_V_DMG_01.wav		0	0.7	1	5	40	2	
#	20018	mon/M1402/M_1402_V_DMG_02.wav		0	0.7	1	5	40	2	
#	20019	mon/M1402/M_1402_V_DMG_03.wav		0	0.7	1	5	40	2	
#	20020	mon/M1402/M_1402_V_01.wav		0	0.7	1	5	40	2	
#	20021	mon/M1402/M_1402_V_02.wav		0	0.7	1	5	40	2	
#	20022	mon/M1402/M_1402_Skill_01.wav		0	0.7	1	5	40	2	
#	20023	mon/M1402/M_1402_Skill_02.wav		0	0.7	1	5	40	2	
#	20024	mon/M1402/M_1402_V_03.wav		0	0.7	1	5	40	2	
#	20025	mon/M1402/M_1402_V_04.wav		0	0.7	1	5	40	2	
#	20026	mon/M1402/M_1402_V_05.wav		0	0.7	1	5	40	2	
#	20027	mon/M1402/M_1402_V_06.wav		0	0.7	1	5	40	2	
#	20028	mon/M1402/M_1402_V_07.wav		0	0.7	1	5	40	2	
#	20029	mon/M1402/M_1402_V_08.wav		0	0.7	1	5	40	2	
#	20030	mon/M1402/M_1402_V_09.wav		0	0.7	1	5	40	2	
										
;		ũŻ								
#	20031	mon/M1403/M_1403_V_01.wav		0	0.7	1	5	40	2	
#	20032	mon/M1403/M_1403_V_02.wav		0	0.7	1	5	40	2	
#	20033	mon/M1403/M_1403_V_03.wav		0	0.7	1	5	40	2	
#	20034	mon/M1403/M_1403_V_04.wav		0	0.7	1	5	40	2	
#	20035	mon/M1403/M_1403_V_05.wav		0	0.7	1	5	40	2	
#	20036	mon/M1403/M_1403_V_06.wav		0	0.7	1	5	40	2	
#	20037	mon/M1403/M_1403_Skill_01.wav		0	0.7	1	5	40	2	
#	20038	mon/M1403/M_1403_Skill_02.wav		0	0.7	1	5	40	2	
#	20039	mon/M1403/M_1403_V_07.wav		0	0.7	1	5	40	2	
#	20040	mon/M1403/M_1403_V_10.wav		0	0.7	1	5	40	2	
										
;		ĸ콺								
#	20041	mon/M1404/M_1404_ATK_00.wav		0	0.7	1	5	40	2	
#	20042	mon/M1404/M_1404_ATK_01.wav		0	0.7	1	5	40	2	
#	20043	mon/M1404/M_1404_ATK_01_1.wav		0	0.7	1	5	40	2	
#	20044	mon/M1404/M_1404_ATK_01-1.wav		0	0.7	1	5	40	2	
#	20045	mon/M1404/M_1404_ATK_02.wav		0	0.7	1	5	40	2	
#	20046	mon/M1404/M_1404_ATK_03.wav		0	0.7	1	5	40	2	
#	20047	mon/M1404/M_1404_ATK_04.wav		0	0.7	1	5	40	2	
#	20048	mon/M1404/M_1404_ATK_05.wav		0	0.7	1	5	40	2	
#	20049	mon/M1404/M_1404_ATK_06.wav		0	0.7	1	5	40	2	
#	20050	mon/M1404/M_1404_DMG_00.wav		0	0.7	1	5	40	2	
#	20051	mon/M1404/M_1404_DMG_01.wav		0	0.7	1	5	40	2	
#	20052	mon/M1404/M_1404_DMG_02.wav		0	0.7	1	5	40	2	
#	20053	mon/M1404/M_1404_ATK_07.wav		0	0.7	1	5	40	2	
#	20054	mon/M1404/M_1404_ATK_08.wav		0	0.7	1	5	40	2	
										
;		ݷμ ó								
#	20055	mon/M1405/M_1405_ATK_01.wav		0	0.7	1	5	40	2	
#	20056	mon/M1405/M_1405_ATK_02.wav		0	0.7	1	5	40	2	
#	20057	mon/M1405/M_1405_ATK_03.wav		0	0.7	1	5	40	2	
#	20058	mon/M1405/M_1405_ATK_04.wav		0	0.7	1	5	40	2	
#	20059	mon/M1405/M_1405_ATK_05.wav		0	0.7	1	5	40	2	
#	20060	mon/M1405/M_1405_DMG_01.wav		0	0.7	1	5	40	2	
#	20061	mon/M1405/M_1405_DMG_02.wav		0	0.7	1	5	40	2	
#	20062	mon/M1405/M_1405_DMG_03.wav		0	0.7	1	5	40	2	
#	20063	mon/M1405/M_1405_DMG_04.wav		0	0.7	1	5	40	2	
#	20001	mon/M1401/M_1401_V_01.wav		0	0.6	1	5	40	2	
#	20002	mon/M1401/M_1401_V_02.wav		0	0.6	1	5	40	2	
#	20003	mon/M1401/M_1401_V_03.wav		0	0.6	1	5	40	2	
#	20004	mon/M1401/M_1401_V_04.wav		0	0.6	1	5	40	2	
#	20005	mon/M1401/M_1401_V_05.wav		0	0.6	1	5	40	2	
#	20006	mon/M1401/M_1401_V_DMG_01.wav		0	0.6	1	5	40	2	
#	20007	mon/M1401/M_1401_V_DMG_02.wav		0	0.6	1	5	40	2	
#	20008	mon/M1401/M_1401_V_DMG_03.wav		0	0.6	1	5	40	2	
										
                ġ̵ Ʈ										
#	20101	eff/WB_S601_eff.wav		0	0.8	1	5	40	2	
#	20102	eff/WB_S613_eff.wav		0	0.8	1	5	40	2	
#	20103	eff/WB_S615_eff.wav		0	0.8	1	5	40	2	
#	20104	eff/WB_S616_eff.wav		0	0.8	1	5	40	2	
#	20105	eff/WB_S415_3.wav		0	0.8	1	5	40	2	
										
										
#	30001	mon/M1005/M_Attack_1_vc.wav 		0	0.8	1	5	40	2	
#	30002	mon/M1005/M_Attack_2_vc.wav 		0	0.8	1	5	40	2	
#	30003	mon/M1005/M_Die_vc1.wav 		0	0.8	1	5	40	2	
#	30004	mon/M1005/M_Die_vc2.wav 		0	0.8	1	5	40	2	
#	30005	mon/M1005/M_attack_idle.wav 		0	0.8	1	5	40	2	
#	30006	mon/M1005/M_DMG1.wav 		0	0.8	1	5	40	2	
#	30007	mon/M1005/M_DMG2.wav 		0	0.8	1	5	40	2	
#	30008	mon/M1005/M_DMG3.wav 		0	0.8	1	5	40	2	
#	30009	mon/M1005/M_idle_vc.wav 		0	0.8	1	5	40	2	
#	30010	mon/M1005/M_Skill_A_steam.wav 		0	0.8	1	5	40	2	
#	30011	mon/M1005/M_Skill_A_vc.wav 		0	0.8	1	5	40	2	
#	30012	mon/M1005/M_Skill_B_vc1.wav 		0	0.8	1	5	40	2	
#	30013	mon/M1005/M_Skill_B_vc2.wav 		0	0.8	1	5	40	2	
#	30014	mon/M1005/M_Skill_B_swish.wav 		0	0.8	1	5	40	2	
										
										
#	30015	mon/M1502/M_atk_hit1_1502.wav 		0	0.8	1	5	40	2	
#	30016	mon/M1502/M_attack_1_1502.wav 		0	0.8	1	5	40	2	
#	30017	mon/M1502/M_attack_2_1502.wav 		0	0.8	1	5	40	2	
#	30018	mon/M1502/M_attack_idle_1502.wav 		0	0.8	1	5	40	2	
#	30019	mon/M1502/M_breath_1502.wav 		0	0.8	1	5	40	2	
#	30020	mon/M1502/M_Death1_1502.wav 		0	0.8	1	5	40	2	
#	30021	mon/M1502/M_Death2_1502.wav 		0	0.8	1	5	40	2	
#	30022	mon/M1502/M_DMG1_1502.wav 		0	0.8	1	5	40	2	
#	30023	mon/M1502/M_DMG2_1502.wav 		0	0.8	1	5	40	2	
#	30024	mon/M1502/M_DMG3_1502.wav 		0	0.8	1	5	40	2	
#	30025	mon/M1502/M_fall_1502.wav 		0	0.8	1	5	40	2	
#	30026	mon/M1502/M_idle_vc_1502.wav 		0	0.8	1	5	40	2	
#	30027	mon/M1502/M_skill_hit_1502.wav 		0	0.8	1	5	40	2	
#	30028	mon/M1502/M_skill_idle_1502.wav 		0	0.6	1	5	40	2	
#	30029	mon/M1502/M_skill1_vc_1502.wav 		0	0.8	1	5	40	2	
#	30030	mon/M1502/M_skill2_hit_1502.wav 		0	0.6	1	5	40	2	
#	30031	mon/M1502/M_skill2_vc_1502.wav 		0	0.8	1	5	40	2	
										
										
#	30032	mon/M1503/M_ATKidle_1503.wav 		0	0.8	1	5	40	2	
#	30033	mon/M1503/M_attack1_1503.wav 		0	0.8	1	5	40	2	
#	30034	mon/M1503/M_attack2_1503.wav 		0	0.8	1	5	40	2	
#	30035	mon/M1503/M_death1_1503.wav 		0	0.8	1	5	40	2	
#	30036	mon/M1503/M_death2_1503.wav 		0	0.8	1	5	40	2	
#	30037	mon/M1503/M_DMG1_1503.wav 		0	0.8	1	5	40	2	
#	30038	mon/M1503/M_DMG2_1503.wav 		0	0.8	1	5	40	2	
#	30039	mon/M1503/M_DMG3_1503.wav 		0	0.8	1	5	40	2	
#	30040	mon/M1503/M_etc1_1503.wav 		0	0.8	1	5	40	2	
#	30041	mon/M1503/M_etc2_1503.wav 		0	0.8	1	5	40	2	
#	30042	mon/M1503/M_fall_1503.wav 		0	0.8	1	5	40	2	
#	30043	mon/M1503/M_idle_1503.wav 		0	0.8	1	5	40	2	
#	30044	mon/M1503/M_run_1503.wav 		0	0.8	1	5	40	2	
#	30045	mon/M1503/M_skill1_1503.wav 		0	0.8	1	5	40	2	
#	30046	mon/M1503/M_skill2_1503.wav 		0	0.8	1	5	40	2	
#	30047	mon/M1503/M_step_1503.wav 		0	0.8	1	5	40	2	
										
										
#	30048	mon/M1504/Attack1__M1504.wav 		0	0.8	1	5	40	2	
#	30049	mon/M1504/Attack2__M1504.wav 		0	0.8	1	5	40	2	
#	30050	mon/M1504/Death1_M1504.wav 		0	0.8	1	5	40	2	
#	30051	mon/M1504/DMG1_M1504.wav 		0	0.8	1	5	40	2	
#	30052	mon/M1504/DMG2_M1504.wav 		0	0.8	1	5	40	2	
#	30053	mon/M1504/DMG3_M1504.wav 		0	0.8	1	5	40	2	
#	30054	mon/M1504/Idle1_M1504.wav 		0	0.8	1	5	40	2	
#	30055	mon/M1504/Idle2_M1504.wav 		0	0.8	1	5	40	2	
#	30056	mon/M1504/Idle3_M1504.wav 		0	0.8	1	5	40	2	
#	30057	mon/M1504/Jump_M1504.wav 		0	0.8	1	5	40	2	
#	30058	mon/M1504/Ready_M1504.wav 		0	0.8	1	5	40	2	
#	30059	mon/M1504/Run_M1504.wav 		0	0.8	1	5	40	2	
#	30060	mon/M1504/Skill1_M1504.wav 		0	0.8	1	5	40	2	
#	30061	mon/M1504/Skill2_M1504.wav 		0	0.8	1	5	40	2	
#	30062	mon/M1504/Step_M1504.wav 		0	0.8	1	5	40	2	
										
										
#	30063	mon/M1505/Attack1_M1505.wav 		0	0.8	1	5	40	2	
#	30064	mon/M1505/Attack2_M1505.wav 		0	0.8	1	5	40	2	
#	30065	mon/M1505/Death_fx_M1505.wav 		0	0.8	1	5	40	2	
#	30066	mon/M1505/Death1_M1505.wav 		0	0.8	1	5	40	2	
#	30067	mon/M1505/Death2_M1505.wav 		0	0.8	1	5	40	2	
#	30068	mon/M1505/DMG1_M1505.wav 		0	0.8	1	5	40	2	
#	30069	mon/M1505/DMG2_M1505.wav 		0	0.8	1	5	40	2	
#	30070	mon/M1505/DMG3_M1505.wav 		0	0.8	1	5	40	2	
#	30071	mon/M1505/Fall_M1505.wav 		0	0.8	1	5	40	2	
#	30072	mon/M1505/Fall_vc_M1505.wav 		0	0.8	1	5	40	2	
#	30073	mon/M1505/Idle1_M1505.wav 		0	0.8	1	5	40	2	
#	30074	mon/M1505/Ready_M1505.wav 		0	0.8	1	5	40	2	
#	30075	mon/M1505/Run_M1505.wav 		0	0.8	1	5	40	2	
#	30076	mon/M1505/Skill1_fx_M1505.wav 		0	0.8	1	5	40	2	
#	30077	mon/M1505/Skill1_vc_M1505.wav 		0	0.8	1	5	40	2	
#	30078	mon/M1505/Skill2_fx_M1505.wav 		0	0.8	1	5	40	2	
#	30079	mon/M1505/Skill2_vc_M1505.wav 		0	0.8	1	5	40	2	
#	30080	mon/M1505/Skill3_fx_M1505.wav 		0	0.8	1	5	40	2	
#	30081	mon/M1505/Skill3_vc_M1505.wav 		0	0.8	1	5	40	2	
#	30082	mon/M1505/Stand1_M1505.wav 		0	0.8	1	5	40	2	
#	30083	mon/M1505/Stand2_M1505.wav 		0	0.8	1	5	40	2	
#	30084	mon/M1505/Step_M1505.wav 		0	0.8	1	5	40	2	
#	30085	mon/M1505/Swish_M1505.wav 		0	0.8	1	5	40	2	
										
#	30086	mon/M1502/M_fx1_1502.wav 		0	0.8	1	5	40	2	
#	30087	mon/M1502/M_fx2_1502.wav 		0	0.8	1	5	40	2	
										
#	30088	mon/M1602/Attack1_M1602.wav		0	0.8	1	5	40	2	
#	30089	mon/M1602/Attack2_M1602.wav		0	0.8	1	5	40	2	
#	30090	mon/M1602/Death1_M1602.wav		0	0.8	1	5	40	2	
#	30091	mon/M1602/Death2_M1602.wav		0	0.8	1	5	40	2	
#	30092	mon/M1602/Death3_M1602.wav		0	0.8	1	5	40	2	
#	30093	mon/M1602/Hit1_M1602.wav		0	0.8	1	5	40	2	
#	30094	mon/M1602/Hit2_M1602.wav		0	0.8	1	5	40	2	
#	30095	mon/M1602/Idle1_M1602.wav		0	0.8	1	5	40	2	
#	30096	mon/M1602/Idle2_M1602.wav		0	0.8	1	5	40	2	
										
#	30097	mon/M1601/M1601_attack1.wav		0	0.8	1	5	40	2	
#	30098	mon/M1601/M1601_attack2.wav		0	0.8	1	5	40	2	
#	30099	mon/M1601/M1601_death.wav		0	0.8	1	5	40	2	
#	30100	mon/M1601/M1601_dmg_idle1.wav		0	0.8	1	5	40	2	
#	30101	mon/M1601/M1601_dmg1.wav		0	0.8	1	5	40	2	
#	30102	mon/M1601/M1601_dmg2.wav		0	0.8	1	5	40	2	
#	30103	mon/M1601/M1601_fall.wav		0	0.8	1	5	40	2	
#	30104	mon/M1601/M1601_foot1.wav		0	0.8	1	5	40	2	
#	30105	mon/M1601/M1601_foot2.wav		0	0.8	1	5	40	2	
#	30106	mon/M1601/M1601_foot3.wav		0	0.8	1	5	40	2	
#	30107	mon/M1601/M1601_foot4.wav		0	0.8	1	5	40	2	
#	30108	mon/M1601/M1601_idle1.wav		0	0.8	1	5	40	2	
#	30109	mon/M1601/M1601_idle2.wav		0	0.8	1	5	40	2	
#	30110	mon/M1601/M1601_skill.wav		0	0.8	1	5	40	2	
#	30111	mon/M1601/M1601_skill1.wav		0	0.8	1	5	40	2	
#	30112	mon/M1601/M1601_skill2.wav		0	0.8	1	5	40	2	
#	30113	mon/M1601/M1601_vc1.wav		0	0.8	1	5	40	2	
#	30114	mon/M1601/M1601_vc2.wav		0	0.8	1	5	40	2	
#	30115	mon/M1601/M1601_vc3.wav		0	0.8	1	5	40	2	
#	30116	mon/M1601/M1601_vc4.wav		0	0.8	1	5	40	2	
#	30117	mon/M1603/M1603_attack1.wav		0	0.8	1	5	40	2	
#	30118	mon/M1603/M1603_attack2.wav		0	0.8	1	5	40	2	
#	30119	mon/M1603/M1603_death_idle.wav		0	0.8	1	5	40	2	
#	30120	mon/M1603/M1603_foot1.wav		0	0.8	1	5	40	2	
#	30121	mon/M1603/M1603_foot2.wav		0	0.8	1	5	40	2	
#	30122	mon/M1603/M1603_foot3.wav		0	0.8	1	5	40	2	
#	30123	mon/M1603/M1603_foot4.wav		0	0.8	1	5	40	2	
#	30124	mon/M1603/M1603_idle.wav		0	0.8	1	5	40	2	
#	30125	mon/M1603/M1603_skill1.wav		0	0.8	1	5	40	2	
#	30126	mon/M1603/M1603_skill2.wav		0	0.8	1	5	40	2	
#	30127	mon/M1603/M1603_skill3.wav		0	0.8	1	5	40	2	
#	30128	mon/M1603/M1603_vc1.wav		0	0.8	1	5	40	2	
#	30129	mon/M1603/M1603_vc2.wav		0	0.8	1	5	40	2	
#	30130	mon/M1603/M1603_vc3.wav		0	0.8	1	5	40	2	
#	30131	mon/M1603/M1603_vc4.wav		0	0.8	1	5	40	2	
#	30132	mon/M1603/M1603_vc5.wav		0	0.8	1	5	40	2	
#	30133	mon/M1603/M1603_vc6.wav		0	0.8	1	5	40	2	
#	30134	mon/M1603/M1603_vc7.wav		0	0.8	1	5	40	2	
#	30135	mon/M1603/M1603_vc8.wav		0	0.8	1	5	40	2	
#	30136	mon/M1603/M1603_vc9.wav		0	0.8	1	5	40	2	
#	30137	mon/M1603/M1603_vc10.wav		0	0.8	1	5	40	2	
#	30138	mon/M1603/M1603_vc11.wav		0	0.8	1	5	40	2	
										
#	30139	impact/hammer1.wav		0	0.4	1	5	40	1	
#	30140	impact/hammer2.wav		0	0.4	1	5	40	1	
#	30141	impact/hammer3.wav		0	0.4	1	5	40	1	
#	30142	mon/M1602/Attack3_M1602.wav		0	0.8	1	5	40	2	
#	30143	mon/M1602/Attack4_M1602.wav		0	0.8	1	5	40	2	
#	30144	mon/M1602/Death4_M1602.wav		0	0.8	1	5	40	2	
#	30145	mon/M1602/Death5_M1602.wav		0	0.8	1	5	40	2	
#	30146	mon/M1602/Death6_M1602.wav		0	0.8	1	5	40	2	
#	30147	mon/M1602/Idle3_M1602.wav		0	0.8	1	5	40	2	
#	30148	mon/M1602/Idle4_M1602.wav		0	0.8	1	5	40	2	
										
										
#	30150	mon/M1701/1_Idle_M1701.wav		0	0.8	1	5	40	2	
#	30151	mon/M1701/1_Idle_vc_M1701.wav		0	0.8	1	5	40	2	
#	30152	mon/M1701/1_Idle1_M1701.wav		0	0.8	1	5	40	2	
#	30153	mon/M1701/2_Stand_M1701.wav		0	0.8	1	5	40	2	
#	30154	mon/M1701/3_ATK_stand_M1701.wav		0	0.8	1	5	40	2	
#	30155	mon/M1701/4_Foot1_M1701.wav		0	0.8	1	5	40	2	
#	30156	mon/M1701/4_Foot2_M1701.wav		0	0.8	1	5	40	2	
#	30157	mon/M1701/4_Foot3_M1701.wav		0	0.8	1	5	40	2	
#	30158	mon/M1701/4_Foot4_M1701.wav		0	0.8	1	5	40	2	
#	30159	mon/M1701/4_Foot5_M1701.wav		0	0.8	1	5	40	2	
#	30160	mon/M1701/4_Foot6_M1701.wav		0	0.8	1	5	40	2	
#	30161	mon/M1701/5_ATK1_M1701.wav		0	0.8	1	5	40	2	
#	30162	mon/M1701/5_ATK1_vc_M1701.wav		0	0.8	1	5	40	2	
#	30163	mon/M1701/5_Woosh_M1701.wav		0	0.8	1	5	40	2	
#	30164	mon/M1701/6_ATK2_idle_M1701.wav		0	0.8	1	5	40	2	
#	30165	mon/M1701/6_ATK2_vc_M1701.wav		0	0.8	1	5	40	2	
#	30166	mon/M1701/7_Skill1_idle_M1701.wav		0	0.8	1	5	40	2	
#	30167	mon/M1701/7_Skill1_vc_M1701.wav		0	0.8	1	5	40	2	
#	30168	mon/M1701/8_Skill2_Hit_M1701.wav		0	0.8	1	5	40	2	
#	30169	mon/M1701/8_Skill2_idle_M1701.wav		0	0.8	1	5	40	2	
#	30170	mon/M1701/8_Skill2_vc_M1701.wav		0	0.8	1	5	40	2	
#	30171	mon/M1701/9_fainting_vc_M1701.wav		0	0.8	1	5	40	2	
#	30172	mon/M1701/ATK1_idle_M1701.wav		0	0.8	1	5	40	2	
#	30173	mon/M1701/Bow_dmg1_M1701.wav		0	0.8	1	5	40	2	
#	30174	mon/M1701/Bow_dmg2_M1701.wav		0	0.8	1	5	40	2	
#	30175	mon/M1701/Bow_ready_M1701.wav		0	0.8	1	5	40	2	
#	30176	mon/M1701/Bow1_M1701.wav		0	0.8	1	5	40	2	
#	30177	mon/M1701/Bow2_M1701.wav		0	0.8	1	5	40	2	
#	30178	mon/M1701/Death1_drop_M1701.wav		0	0.8	1	5	40	2	
#	30179	mon/M1701/Death1_M1701.wav		0	0.8	1	5	40	2	
#	30180	mon/M1701/Death2_drop1_M1701.wav		0	0.8	1	5	40	2	
#	30181	mon/M1701/Death2_drop2_M1701.wav		0	0.8	1	5	40	2	
#	30182	mon/M1701/Death2_M1701.wav		0	0.8	1	5	40	2	
#	30183	mon/M1701/DMG1_M1701.wav		0	0.8	1	5	40	2	
#	30184	mon/M1701/DMG2_M1701.wav		0	0.8	1	5	40	2	
#	30185	mon/M1701/DMG3_M1701.wav		0	0.8	1	5	40	2	
#	30186	mon/M1701/idle1_M1701.wav		0	0.8	1	5	40	2	
#	30187	mon/M1701/idle2_M1701.wav		0	0.8	1	5	40	2	
#	30188	mon/M1701/idle3_M1701.wav		0	0.8	1	5	40	2	
										
										
										
#	30189	mon/M9102/M9102_ATK_L_01.wav		0	0.8	1	5	40	2	
#	30190	mon/M9102/M9102_ATK_L_02.wav		0	0.8	1	5	40	2	
#	30191	mon/M9102/M9102_ATK_S_01.wav		0	0.8	1	5	40	2	
#	30192	mon/M9102/M9102_ATK_S_02.wav		0	0.8	1	5	40	2	
#	30193	mon/M9102/M9102_ATK_Shout_01.wav		0	0.8	1	5	40	2	
#	30194	mon/M9102/M9102_ATK_Shout_02.wav		0	0.8	1	5	40	2	
#	30195	mon/M9102/M9102_Die_01.wav		0	0.8	1	5	40	2	
#	30196	mon/M9102/M9102_Die_02.wav		0	0.8	1	5	40	2	
#	30197	mon/M9102/M9102_DMG_L_01.wav		0	0.8	1	5	40	2	
#	30198	mon/M9102/M9102_DMG_L_02.wav		0	0.8	1	5	40	2	
#	30199	mon/M9102/M9102_DMG_S_01.wav		0	0.8	1	5	40	2	
#	30200	mon/M9102/M9102_DMG_S_02.wav		0	0.8	1	5	40	2	
#	30201	mon/M9102/Chain_1.wav		0	0.5	1	5	40	2	
#	30202	mon/M9102/Chain_2.wav		0	0.5	1	5	40	2	
#	30203	mon/M9102/Chain_3.wav		0	0.5	1	5	40	2	
#	30204	mon/M9102/Chain_4.wav		0	0.5	1	5	40	2	
#	30205	mon/M9102/Chain_Drop_1.wav		0	0.5	1	5	40	2	
#	30206	mon/M9102/Chain_Drop_2.wav		0	0.5	1	5	40	2	
										
										
										
                 										
#	30210	mon/R0001/M_R0001_Att_1.wav		0	0.8	1	5	40	2	
#	30211	mon/R0001/M_R0001_Att_2.wav		0	0.8	1	5	40	2	
#	30212	mon/R0001/M_R0001_Att_3.wav		0	0.8	1	5	40	2	
#	30213	mon/R0001/M_R0001_Att_4.wav		0	0.8	1	5	40	2	
#	30214	mon/R0001/M_R0001_Att_5.wav		0	0.8	1	5	40	2	
#	30215	mon/R0001/M_R0001_Death_1.wav		0	0.8	1	5	40	2	
#	30216	mon/R0001/M_R0001_Death_2.wav		0	0.8	1	5	40	2	
#	30217	mon/R0001/M_R0001_Hit_1.wav		0	0.8	1	5	40	2	
#	30218	mon/R0001/M_R0001_Hit_2.wav		0	0.8	1	5	40	2	
#	30219	mon/R0001/M_R0001_Hit_3.wav		0	0.8	1	5	40	2	
#	30220	mon/R0001/M_R0001_Idle_1.wav		0	0.8	1	5	40	2	
#	30221	mon/R0001/M_R0001_Idle_2.wav		0	0.8	1	5	40	2	
#	30222	mon/R0001/M_R0001_Stun_1.wav		0	0.8	1	5	40	2	
#	30223	mon/R0001/M_R0001_Stun_2.wav		0	0.8	1	5	40	2	
#	30224	mon/Common/M_Drop_Large_A_02.wav		0	0.7	1	5	40	2	
#	30225	mon/Common/M_Drop_Large_A_00.wav		0	0.7	1	5	40	2	
#	30226	mon/Common/M_Drop_Large_A_01.wav		0	0.7	1	5	40	2	
#	30227	mon/Common/M_Foot_Large_B_01.wav		0	0.7	1	5	40	2	
#	30228	mon/Common/M_Foot_Large_C_01.wav		0	0.7	1	5	40	2	
#	30229	mon/Common/M_Foot_Large_B_02.wav		0	0.7	1	5	40	2	
#	30230	mon/Common/M_Foot_Large_C_02.wav		0	0.7	1	5	40	2	
#	30231	mon/Common/Effect_Fire_Loop_01.wav	0	0.7	1	5	40	2		
#	30232	mon/Common/Effect_Fire_Loop_04.wav	0	0.7	1	5	40	2		
#	30233	mon/Common/Effect_Fire_Shot_01.wav	0	0.7	1	5	40	2		
#	30234	mon/Common/Effect_Fire_Shot_02.wav	0	0.7	1	5	40	2		
#	30235	mon/Common/Effect_Fire_Shot_03.wav	0	0.7	1	5	40	2		
#	30236	mon/R0001/M_R0001_Skill1_eff.wav		0	0.8	1	5	40	2	
#	30237	mon/R0001/M_R0001_Skill2.wav		0	0.8	1	5	40	2	
#	30238	mon/R0001/M_R0001_Skill3.wav		0	0.8	1	5	40	2	
#	30239	mon/R0001/M_R0001_Skill4.wav		0	0.8	1	5	40	2	
#	30240	mon/R0001/M_R0001_Skill5.wav		0	0.8	1	5	40	2	
										
ũ										
										
#	30251	mon/S004/jake_at1.wav		0	0.8	1	5	40	2	
#	30252	mon/S004/jake_at2.wav		0	0.8	1	5	40	2	
#	30253	mon/S004/jake_at3.wav		0	0.8	1	5	40	2	
#	30254	mon/S004/jake_death1.wav		0	0.8	1	5	40	2	
#	30255	mon/S004/jake_death2.wav		0	0.8	1	5	40	2	
#	30256	mon/S004/jake_dmg1.wav		0	0.8	1	5	40	2	
#	30257	mon/S004/jake_dmg2.wav		0	0.8	1	5	40	2	
#	30258	mon/S004/jake_dmg3.wav		0	0.8	1	5	40	2	
#	30259	mon/S004/jake_idle.wav		0	0.8	1	5	40	2	
										
ٽ										
										
#	30260	mon/R0002/judas_at1.wav		0	0.8	1	5	40	2	
#	30261	mon/R0002/judas_at2.wav		0	0.8	1	5	40	2	
#	30262	mon/R0002/judas_at3.wav		0	0.8	1	5	40	2	
#	30263	mon/R0002/judas_at4.wav		0	0.8	1	5	40	2	
#	30264	mon/R0002/judas_death1.wav		0	0.8	1	5	40	2	
#	30265	mon/R0002/judas_death2.wav		0	0.8	1	5	40	2	
#	30266	mon/R0002/judas_dmg1.wav		0	0.8	1	5	40	2	
#	30267	mon/R0002/judas_dmg2.wav		0	0.8	1	5	40	2	
#	30268	mon/R0002/judas_idle1.wav		0	0.8	1	5	40	2	
#	30269	mon/R0002/judas_idle2.wav		0	0.8	1	5	40	2	
#	30270	mon/R0002/judas_idle3.wav		0	0.8	1	5	40	2	
										
										
										
ǻƳ 										
										
#	30270	mon/R0003/FB_at1.wav		0	0.8	1	5	40	2	
#	30271	mon/R0003/FB_at2.wav		0	0.8	1	5	40	2	
#	30272	mon/R0003/FB_at3.wav		0	0.8	1	5	40	2	
#	30273	mon/R0003/FB_death1.wav		0	0.8	1	5	40	2	
#	30274	mon/R0003/FB_death2.wav		0	0.8	1	5	40	2	
#	30275	mon/R0003/FB_dmg1.wav		0	0.8	1	5	40	2	
#	30276	mon/R0003/FB_dmg2.wav		0	0.8	1	5	40	2	
#	30277	mon/R0003/FB_dmg3.wav		0	0.8	1	5	40	2	
#	30278	mon/R0003/FB_dmg4.wav		0	0.8	1	5	40	2	
										
										
_										
										
#	30280	mon/N927/Pet_M_voice01.wav		0	1	1	5	40	2	
#	30281	mon/N927/Pet_M_voice02.wav		0	1	1	5	40	2	
#	30282	mon/N927/Pet_M_voice03.wav		0	1	1	5	40	2	
#	30283	mon/N927/Pet_M_voice04.wav		0	1	1	5	40	2	
#	30284	mon/N927/Pet_F_voice01.wav		0	1	1	5	40	2	
#	30285	mon/N927/Pet_F_voice02.wav		0	1	1	5	40	2	
#	30286	mon/N927/Pet_F_voice03.wav		0	1	1	5	40	2	
#	30287	mon/N927/Pet_F_voice04.wav		0	1	1	5	40	2	
#	30288	mon/N927/Pet_F_voice05.wav		0	1	1	5	40	2	
										
										
===============================================================================										
										
Helroid_PC_SOUND										
										
#	60001	ply/helroid/at_tier1-01.wav	0	0.8	1	5	40	2		
#	60002	ply/helroid/at_tier1-02.wav	0	0.8	1	5	40	2		
#	60003	ply/helroid/at_tier1-03.wav	0	0.8	1	5	40	2		
#	60004	ply/helroid/at_tier1-04.wav	0	0.8	1	5	40	2		
#	60005	ply/helroid/at_tier1-05.wav	0	0.8	1	5	40	2		
#	60006	ply/helroid/at_tier1-06.wav	0	0.8	1	5	40	2		
#	60007	ply/helroid/at_tier3-01.wav	0	0.8	1	5	40	2		
#	60008	ply/helroid/at_tier3-02.wav	0	0.8	1	5	40	2		
#	60009	ply/helroid/at_tier3-03.wav	0	0.8	1	5	40	2		
#	60010	ply/helroid/at_tier3-04.wav	0	0.8	1	5	40	2		
#	60011	ply/helroid/at_tier3-05.wav	0	0.8	1	5	40	2		
#	60012	ply/helroid/at_tier3-06.wav	0	0.8	1	5	40	2		
#	60013	ply/helroid/death-01.wav	0	0.8	1	5	40	2		
#	60014	ply/helroid/death-02.wav	0	0.8	1	5	40	2		
#	60015	ply/helroid/death-03.wav	0	0.8	1	5	40	2		
#	60016	ply/helroid/etc-01.wav	0	0.8	1	5	40	2		
#	60017	ply/helroid/etc-02.wav	0	0.8	1	5	40	2		
#	60018	ply/helroid/etc-03.wav	0	0.8	1	5	40	2		
#	60019	ply/helroid/etc-04.wav	0	0.8	1	5	40	2		
#	60020	ply/helroid/etc-05.wav	0	0.8	1	5	40	2		
#	60021	ply/helroid/etc-06.wav	0	0.8	1	5	40	2		
#	60022	ply/helroid/etc-07.wav	0	0.8	1	5	40	2		
#	60023	ply/helroid/etc-08.wav	0	0.8	1	5	40	2		
#	60024	ply/helroid/h_pain-01.wav	0	0.8	1	5	40	2		
#	60025	ply/helroid/h_pain-02.wav	0	0.8	1	5	40	2		
#	60026	ply/helroid/h_pain-03.wav	0	0.8	1	5	40	2		
#	60027	ply/helroid/h_pain-04.wav	0	0.8	1	5	40	2		
#	60028	ply/helroid/jump-01.wav	0	0.8	1	5	40	2		
#	60029	ply/helroid/jump-02.wav	0	0.8	1	5	40	2		
#	60030	ply/helroid/jump-03.wav	0	0.8	1	5	40	2		
#	60031	ply/helroid/jump-04.wav	0	0.8	1	5	40	2		
#	60032	ply/helroid/pain-01.wav	0	0.8	1	5	40	2		
#	60033	ply/helroid/pain-02.wav	0	0.8	1	5	40	2		
#	60034	ply/helroid/pain-03.wav	0	0.8	1	5	40	2		
#	60035	ply/helroid/pain-04.wav	0	0.8	1	5	40	2		
#	60036	ply/helroid/run-01.wav	0	0.8	1	5	40	2		
#	60037	ply/helroid/run-02.wav	0	0.8	1	5	40	2		
#	60038	ply/helroid/run-03.wav	0	0.8	1	5	40	2		
#	60039	ply/helroid/run-04.wav	0	0.8	1	5	40	2		
#	60040	ply/helroid/at_tier3-07.wav	0	0.8	1	5	40	2		
#	60041	ply/helroid/at_tier3-08.wav	0	0.8	1	5	40	2		
#	60042	ply/helroid/at_tier3-09.wav	0	0.8	1	5	40	2		
#	60043	ply/helroid/at_tier3-10.wav	0	0.8	1	5	40	2		
#	60044	ply/helroid/at_tier3-11.wav	0	0.8	1	5	40	2		
#	60045	ply/helroid/at_tier3-12.wav	0	0.8	1	5	40	2		
										
										
										
#	60047	eff/Helroid_attack_04.wav	0	0.8	1	5	40	2		
#	60048	eff/Helroid_attack_03.wav	0	0.8	1	5	40	2		
#	60049	eff/Metal_05.wav	0	0.8	1	5	40	2		
#	60050	eff/Metal_06.wav	0	0.8	1	5	40	2		
										
#	60051	eff/Helroid_attack_01.wav	0	0.8	1	5	40	2		
#	60052	eff/Helroid_attack_02.wav	0	0.8	1	5	40	2		
#	60053	eff/Helroid_Step_01.wav	0	0.8	1	5	40	2		
#	60054	eff/Helroid_Step_02.wav	0	0.8	1	5	40	2		
#	60055	eff/Metal_01.wav	0	0.8	1	5	40	2		
#	60056	eff/Metal_02.wav	0	0.8	1	5	40	2		
#	60057	eff/Metal_03.wav	0	0.8	1	5	40	2		
#	60058	eff/Metal_04.wav	0	0.8	1	5	40	2		
#	60059	eff/Robot_idle_01.wav	0	0.8	1	5	40	2		
#	60060	eff/Robot_idle_02.wav	0	0.8	1	5	40	2		
#	60061	eff/Robot_idle_03.wav	0	0.8	1	5	40	2		
#	60062	eff/Robot_idle_04.wav	0	0.8	1	5	40	2		
#	60063	eff/Robot_idle_05.wav	0	0.8	1	5	40	2		
#	60064	eff/Robot_idle_06.wav	0	0.8	1	5	40	2		
#	60065	eff/Robot_idle_07.wav	0	0.8	1	5	40	2		
#	60066	eff/Robot_idle_08.wav	0	0.8	1	5	40	2		
#	60067	eff/Robot_idle_09.wav	0	0.8	1	5	40	2		
#	60068	eff/Robot_idle_10.wav	0	0.8	1	5	40	2		
#	60069	eff/Robot_idle_11.wav	0	0.8	1	5	40	2		
#	60070	eff/Robot_idle_12.wav	0	0.8	1	5	40	2		
#	60071	eff/Robot_idle_13.wav	0	0.8	1	5	40	2		
#	60072	eff/Robot_idle_14.wav	0	0.8	1	5	40	2		
#	60073	eff/Robot_idle_15.wav	0	0.8	1	5	40	2		
#	60074	eff/Robot_idle_16.wav	0	0.8	1	5	40	2		
#	60075	eff/Robot_idle_17.wav	0	0.8	1	5	40	2		
#	60076	eff/Robot_idle_18.wav	0	0.8	1	5	40	2		
#	60077	eff/Robot_idle_19.wav	0	0.8	1	5	40	2		
#	60078	eff/Robot_idle_20.wav	0	0.8	1	5	40	2		
#	60079	eff/Robot_Spin_01.wav	0	0.8	1	5	40	2		
#	60080	eff/Robot_Spin_02.wav	0	0.8	1	5	40	2		
#	60081	eff/Robot_Spin_L01.wav	0	0.8	1	5	40	2		
#	60082	eff/Robot_Spin_L02.wav	0	0.8	1	5	40	2		
										
										
#	60101	eff/Helroid_skill_01.wav	0	0.8	1	5	40	2		
#	60102	eff/Helroid_skill_02.wav	0	0.8	1	5	40	2		
#	60103	eff/Helroid_skill_03.wav	0	0.8	1	5	40	2		
#	60104	eff/Helroid_skill_04.wav	0	0.8	1	5	40	2		
#	60105	eff/Helroid_skill_05.wav	0	0.8	1	5	40	2		
#	60106	eff/Helroid_skill_06.wav	0	0.8	1	5	40	2		
#	60107	eff/Helroid_skill_07.wav	0	0.8	1	5	40	2		
#	60108	eff/Helroid_skill_08_1.wav	0	0.8	1	5	40	2		
#	60109	eff/Helroid_skill_08_2.wav	0	0.8	1	5	40	2		
#	60110	eff/Helroid_skill_09_1.wav	0	0.8	1	5	40	2		
#	60111	eff/Helroid_skill_09_2.wav	0	0.8	1	5	40	2		
#	60112	eff/Helroid_skill_10.wav	0	0.8	1	5	40	2		
#	60113	eff/Helroid_skill_11.wav	0	0.8	1	5	40	2		
#	60114	eff/Helroid_skill_12.wav	0	0.8	1	5	40	2		
#	60115	eff/Helroid_skill_13.wav	0	0.8	1	5	40	2		
										
======================================										
̵ Idle										
======================================										
										
										
#	60151	eff/Robot_Spin_01.wav		0	0.8	1	4	40	2	
#	60152	eff/Robot_Spin_02.wav		0	0.8	1	4	40	2	
#	60153	eff/Robot_Spin_L01.wav		0	0.8	1	4	40	2	
#	60154	eff/Robot_Spin_L02.wav		0	0.8	1	4	40	2	
										
======================================										
̵ ų Ʈ										
======================================										
										
#	60251	eff/SuddenStrike_effect1.wav		0	0.7	1	4	40	2	
#	60252	eff/SuddenStrike_effect3.wav		0	0.7	1	4	40	2	
#	60253	eff/Helroid_ElectricBomb_01.wav		0	0.7	1	4	40	2	
#	60254	eff/Helroid_ElectricBomb_02.wav		0	0.7	1	4	40	2	
#	60255	eff/Helroid_ElectricBomb_03.wav		0	0.7	1	4	40	2	
#	60256	eff/Helroid_ElectricEF_01.wav		0	0.7	1	4	40	2	
#	60257	eff/Helroid_ElectricEF_02.wav		0	0.7	1	4	40	2	
#	60258	eff/Helroid_ElectricEF_03.wav		0	0.7	1	4	40	2	
#	60259	eff/Helroid_ElectricPowerUp_01.wav		0	0.6	1	4	40	2	
#	60260	eff/Helroid_ElectricPowerUp_02.wav		0	0.7	1	4	40	2	
#	60261	eff/Helroid_LauncherShot_01.wav		0	0.7	1	4	40	2	
#	60262	eff/Helroid_LauncherShot_02.wav		0	0.7	1	4	40	2	
#	60263	eff/Helroid_LauncherShot_03.wav		0	0.7	1	4	40	2	
#	60264	eff/Sk_Buff_Ber_Shout01.wav		0	0.6	1	5	40	2	
#	60265	eff/eff_earth_falldown.wav		0	0.5	1	5	40	2	
#	60266	eff/Exp_Quake_02.wav		0	0.4	1	5	40	2	
#	60267	eff/FireShot_EF_01.wav		0	0.7	1	4	40	2	
#	60268	eff/FireShot_EF_02.wav		0	0.7	1	4	40	2	
#	60269	eff/Beam_01.wav		0	0.7	1	4	40	2	
#	60270	eff/Beam_02.wav		0	0.7	1	4	40	2	
#	60271	eff/Beam_03.wav		0	0.7	1	4	40	2	
#	60273	eff/Beam_Loop_01.wav		0	0.7	1	4	40	2	
#	60274	eff/Exp_01.wav		0	0.8	1	4	40	2	
#	60275	eff/Exp_02.wav		0	0.8	1	4	40	2	
#	60276	eff/Exp_03.wav		0	0.8	1	4	40	2	
#	60277	eff/Exp_Electric_01.wav		0	0.7	1	4	40	2	
#	60278	eff/Exp_Electric_02.wav		0	0.7	1	4	40	2	
#	60279	eff/VitalSuction_effect3.wav		0	0.7	1	4	40	2	
#	60280	eff/Ray_01.wav		0	0.7	1	4	40	2	
										
======================================										
ġ̵ ̽										
======================================										
										
#	60414	ply/Witchblade/at_skill-15.wav		0	0.8	1	5	40	2	
#	60415	ply/Witchblade/at_tier1-01.wav		0	0.8	1	5	40	2	
#	60416	ply/Witchblade/at_tier1-02.wav		0	0.8	1	5	40	2	
#	60417	ply/Witchblade/at_tier1-03.wav		0	0.8	1	5	40	2	
#	60418	ply/Witchblade/at_tier1-04.wav		0	0.8	1	5	40	2	
#	60419	ply/Witchblade/at_tier2-01.wav		0	0.8	1	5	40	2	
#	60420	ply/Witchblade/at_tier2-02.wav		0	0.8	1	5	40	2	
#	60421	ply/Witchblade/at_tier2-03.wav		0	0.8	1	5	40	2	
#	60422	ply/Witchblade/at_tier2-04.wav		0	0.8	1	5	40	2	
#	60423	ply/Witchblade/at_tier2-05.wav		0	0.8	1	5	40	2	
										
#	60425	ply/Witchblade/at_tier3-04.wav		0	0.8	1	5	40	2	
#	60426	ply/Witchblade/at_tier3-01.wav		0	0.8	1	5	40	2	
#	60427	ply/Witchblade/at_tier3-02.wav		0	0.8	1	5	40	2	
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#	60429	ply/Witchblade/black_out_01.wav		0	0.8	1	5	40	2	
#	60430	ply/Witchblade/black_out_02.wav		0	0.8	1	5	40	2	
										
#	60437	ply/Witchblade/death-01.wav		0	0.8	1	5	40	2	
#	60438	ply/Witchblade/death-02.wav		0	0.8	1	5	40	2	
#	60439	ply/Witchblade/death-03_1.wav		0	0.8	1	5	40	2	
#	60440	ply/Witchblade/death-03_2.wav		0	0.8	1	5	40	2	
#	60441	ply/Witchblade/h_pain-01.wav		0	1	1	5	40	2	
#	60442	ply/Witchblade/h_pain-02.wav		0	1	1	5	40	2	
#	60443	ply/Witchblade/h_pain-03.wav		0	1	1	5	40	2	
#	60444	ply/Witchblade/jump_01_1.wav		0	1.2	1	5	40	2	
#	60445	ply/Witchblade/jump_01_2.wav		0	1.2	1	5	40	2	
#	60446	ply/Witchblade/pain-01.wav		0	1	1	5	40	2	
#	60447	ply/Witchblade/pain-02.wav		0	1	1	5	40	2	
#	60448	ply/Witchblade/pain-03.wav		0	1	1	5	40	2	
										
										
										
#	60500	eff/WB_S401.wav		0	0.8	1	4	40	2	
#	60501	eff/WB_S402.wav		0	0.8	1	4	40	2	
#	60502	eff/WB_S402_1.wav		0	0.8	1	4	40	2	
#	60503	eff/WB_S403.wav		0	0.8	1	4	40	2	
#	60504	eff/WB_S403_1.wav		0	0.8	1	4	40	2	
#	60505	eff/WB_S404.wav		0	0.8	1	4	40	2	
#	60506	eff/WB_S405_1.wav		0	0.8	1	4	40	2	
#	60507	eff/WB_S405_2.wav		0	0.8	1	4	40	2	
#	60508	eff/WB_S406_1.wav		0	0.8	1	4	40	2	
#	60509	eff/WB_S406_2.wav		0	0.8	1	4	40	2	
#	60510	eff/WB_S407_1.wav		0	0.8	1	4	40	2	
#	60511	eff/WB_S407_2.wav		0	0.8	1	4	40	2	
#	60512	eff/WB_S408.wav		0	0.8	1	4	40	2	
#	60513	eff/WB_S409.wav		0	0.8	1	4	40	2	
#	60514	eff/WB_S410_1.wav		0	0.8	1	4	40	2	
#	60515	eff/WB_S410_2.wav		0	0.8	1	4	40	2	
#	60516	eff/WB_S411.wav		0	0.8	1	4	40	2	
#	60517	eff/WB_S412.wav		0	0.8	1	4	40	2	
#	60518	eff/WB_S413.wav		0	0.8	1	4	40	2	
#	60519	eff/WB_S414.wav		0	0.8	1	4	40	2	
#	60520	eff/WB_S415_1.wav		0	0.8	1	4	40	2	
#	60521	eff/WB_S415_2.wav		0	0.8	1	4	40	2	
#	60522	eff/WB_S416.wav		0	0.8	1	4	40	2	
#	60523	eff/WB_S417.wav		0	0.8	1	4	40	2	
#	60524	eff/WB_S401.wav		0	0.8	1	4	40	2	
#	60525	eff/WB_S402_fx1.wav		0	0.8	1	4	40	2	
#	60526	eff/WB_S402_fx2.wav		0	0.8	1	4	40	2	
#	60527	eff/WB_S402_fx3.wav		0	0.8	1	4	40	2	
										
										
										
										
										
#	60530	eff/WB_S601_01.wav		0	0.8	1	5	40	2	
#	60531	eff/WB_S601_eff.wav		0	0.8	1	5	40	2	
#	60532	eff/WB_S602_01.wav		0	0.8	1	5	40	2	
#	60533	eff/WB_S603_01.wav		0	0.8	1	5	40	2	
#	60534	eff/WB_S604_01.wav		0	0.8	1	5	40	2	
#	60535	eff/WB_S604_02.wav		0	0.8	1	5	40	2	
#	60536	eff/WB_S605_01.wav		0	0.8	1	5	40	2	
#	60537	eff/WB_S605_02.wav		0	0.8	1	5	40	2	
#	60538	eff/WB_S606_01.wav		0	0.8	1	5	40	2	
#	60539	eff/WB_S607_01.wav		0	0.8	1	5	40	2	
#	60540	eff/WB_S607_02.wav		0	0.8	1	5	40	2	
#	60541	eff/WB_S608_01.wav		0	0.8	1	5	40	2	
#	60542	eff/WB_S609_01.wav		0	0.8	1	5	40	2	
#	60543	eff/WB_S609_02.wav		0	0.8	1	5	40	2	
#	60544	eff/WB_S610_01.wav		0	0.8	1	5	40	2	
#	60545	eff/WB_S610_02.wav		0	0.8	1	5	40	2	
#	60546	eff/WB_S611_01.wav		0	0.8	1	5	40	2	
#	60547	eff/WB_S611_02.wav		0	0.8	1	5	40	2	
#	60548	eff/WB_S613_eff.wav		0	0.8	1	5	40	2	
#	60549	eff/WB_S614_01.wav		0	0.8	1	5	40	2	
#	60550	eff/WB_S614_02.wav		0	0.8	1	5	40	2	
#	60551	eff/WB_S615_eff.wav		0	0.8	1	5	40	2	
#	60552	eff/WB_S616_eff.wav		0	0.8	1	5	40	2	
#	60553	eff/WB_S617_01.wav		0	0.8	1	5	40	2	
										
										
										
										
										
										
; ϸ̼ Ʈ 										
#	50100	ambi/objects/itemboxA_open.wav		0	0.7	1	50	80	2	
#	50101	ambi/objects/itemboxA_stop.wav		0	0.7	1	50	80	2	
#	50102	ambi/objects/rockblock_move.wav		0	0.7	1	50	80	2	
#	50103	ambi/objects/rockblock_end.wav		0	0.7	1	50	80	2	
#	50104	ambi/objects/rock_exp.wav		0	0.7	1	50	80	2	
#	50105	ambi/objects/rock_rotate_move.wav		0	0.7	1	50	80	2	
#	50106	ambi/objects/rock_rotate_stop.wav		0	0.7	1	50	80	2	
#	50107	ambi/objects/wood_bridge_slide.wav		0	0.7	1	50	80	2	
#	50108	ambi/objects/wood_bridge_stop.wav		0	0.7	1	50	80	2	
#	50109	ambi/objects/metal_lever.wav		0	0.7	1	50	80	2	
#	50110	ambi/objects/branch_open.wav		0	0.7	1	50	80	2	
#	50111	ambi/objects/metal_gate_open.wav		0	0.7	1	50	80	2	
#	50112	ambi/objects/metal_gate2_open.wav		0	0.7	1	50	80	2	
#	50113	ambi/objects/foot_button.wav		0	0.7	1	50	80	2	
#	50114	ambi/objects/trap_door_run.wav		0	0.5	1	50	80	2	
#	50115	ambi/objects/trap_door_stop.wav		0	0.5	1	50	80	2	
#	50116	ambi/objects/rock_door_open.wav		0	0.7	1	50	80	2	
#	50117	ambi/objects/catle_bridge_open.wav		0	0.7	1	50	80	2	
#	50118	ambi/objects/catle_bridge_smash.wav		0	0.8	1	50	80	2	
#	50119	ambi/objects/ice_crack.wav		0	0.7	1	50	80	2	
#	50120	ambi/objects/log.wav		0	0.8	1	50	100	2	
#	50121	ambi/objects/log_break.wav		0	0.7	1	50	80	2	
#	50122	ambi/objects/log_stop.wav		0	0.7	1	50	80	2	
#	50123	ambi/objects/spin_lever.wav		0	0.7	1	50	80	2	
#	50124	ambi/objects/metal_valve.wav		0	0.7	1	50	80	2	
#	50125	ambi/objects/door_gear.wav		0	0.7	1	50	80	2	
#	50126	ambi/objects/statue_rise_stair.wav		0	0.7	1	50	80	2	
#	50127	ambi/objects/statue_make_bridge.wav		0	0.7	1	50	80	2	
#	50128	ambi/objects/statue_make_end.wav		0	0.7	1	50	80	2	
#	50129	ambi/objects/lobby_door_creak.wav		0	0.7	1	50	80	2	
#	50130	ambi/objects/lobby_door_broken.wav		0	0.7	1	50	80	2	
#	50131	ambi/objects/lobby_door_creak2.wav		0	0.7	1	50	80	2	
#	50132	ambi/objects/Stair_Shake_001.wav	Ÿ 	0	0.7	1	50	80	2	
#	50133	ambi/objects/Stair_Movement001.wav		0	0.7	1	50	80	2	
#	50134	ambi/objects/Stair_Fall001.wav		0	0.7	1	50	80	2	
										
#	50135	ambi/objects/A002_30.wav	ܺ	0	0.7	1	50	80	2	
#	50136	ambi/objects/A002_70.wav		0	0.7	1	50	80	2	
#	50137	ambi/objects/A002_100.wav		0	0.7	1	50	80	2	
#	50138	ambi/objects/map202_trigger_up.wav	map202_trigger sound	0	0.7	1	50	80	2	
#	50139	ambi/objects/map202_trigger_down.wav		0	0.7	1	50	80	2	
#	50140	ambi/objects/bluecrystal_1.wav		0	0.7	1	50	80	2	
#	50141	ambi/objects/bluecrystal_2.wav		0	0.7	1	50	80	2	
#	50142	ambi/objects/bluecrystal_magic.wav		0	0.7	1	50	80	2	
#	50143	ambi/objects/bluecrystal_crash.wav		0	0.7	1	50	80	2	
#	50144	eff/Exp_Ice_01.wav		0	0.7	1	50	80	2	
#	50145	eff/Exp_Lightning_01.wav		0	0.7	1	50	80	2	
#	50146	eff/Ether_MagicDmg01.wav		0	0.7	1	50	80	2	
#	50147	eff/O_Domination6_effect6.wav		0	0.5	1	50	80	2	
#	50148	ambi/objects/alter_rune_1.wav		0	0.7	1	50	80	2	
#	50149	ambi/objects/alter_spell_1.wav		0	0.9	1	50	80	2	
#	50150	ambi/objects/alter_elec_1.wav		0	0.7	1	50	80	2	
#	50151	ambi/objects/alter_elec_2.wav		0	0.7	1	50	80	2	
#	50152	ambi/objects/alter_elec_3.wav		0	0.7	1	50	80	2	
#	50153	ambi/objects/alter_elec_4.wav		0	0.7	1	50	80	2	
#	50154	ambi/objects/rockblock_move.wav		0	0.4	1	50	80	2	
#	50155	ambi/objects/rock_rotate_move.wav		0	0.4	1	50	80	2	
#	50156	ambi/objects/rockblock_end.wav		0	0.7	1	50	80	2	
#	50157	ambi/objects/rock_rotate_stop.wav		0	0.7	1	50	80	2	
#	50158	ambi/objects/bluecrystal_3.wav		0	0.7	1	50	80	2	
#	50159	ambi/objects/bluecrystal_4.wav		0	0.7	1	50	80	2	
#	50160	ambi/objects/ignis_A000_1.wav		0	0.7	1	50	80	2	
#	50161	ambi/objects/ignis_A000_2.wav		0	0.7	1	50	80	2	
#	50162	ambi/objects/ignis_A000_3.wav		0	0.7	1	50	80	2	
#	50163	ambi/objects/ignis_A000_4.wav		0	0.7	1	50	80	2	
										
										
; 3D ȯ Ʈ 										
#	50500	ambi/Map_Fire01.wav		0	0.7	1	50	80	2	
#	50501	ambi/Map_Fire02.wav		0	0.7	1	50	80	2	
#	50502	ambi/Map_Fire03.wav		0	0.7	1	50	80	2	
#	50503	ambi/Map_Fire04.wav		0	0.7	1	50	80	2	
										
#	50510	ambi/Map_WaterBubble01.wav		0	0.7	1	50	80	2	
#	50511	ambi/Map_WaterBubble02.wav		0	0.7	1	50	80	2	
#	50512	ambi/Map_WaterBubble03.wav		0	0.7	1	50	80	2	
										
#	50520	ambi/Map_WaterDrip01.wav		0	0.7	1	50	80	2	
#	50521	ambi/Map_WaterDrip02.wav		0	0.7	1	50	80	2	
#	50522	ambi/Map_WaterDrip03.wav		0	0.7	1	50	80	2	
#	50523	ambi/Map_WaterDrip04.wav		0	0.7	1	50	80	2	
										
#	50530	ambi/Map_WaterFall01.wav		0	0.7	1	50	80	2	
#	50531	ambi/Map_WaterFall02.wav		0	0.7	1	50	80	2	
#	50532	ambi/Map_WaterFall03.wav		0	0.7	1	50	80	2	
#	50533	ambi/Map_WaterFall04.wav		0	0.7	1	50	80	2	
#	50534	ambi/Map_WaterFall05.wav		0	0.7	1	50	80	2	
#	50535	ambi/Map_WaterFall06.wav		0	0.7	1	50	80	2	
										
#	50540	ambi/Map_WaterPuddle01.wav		0	0.7	1	50	80	2	
#	50541	ambi/Map_WaterPuddle02.wav		0	0.7	1	50	80	2	
#	50542	ambi/Map_WaterPuddle03.wav		0	0.7	1	50	80	2	
#	50543	ambi/Map_WaterPuddle04.wav		0	0.7	1	50	80	2	
										
#	50550	ambi/Map_WaterStream01.wav		0	0.7	1	50	80	2	
#	50551	ambi/Map_WaterStream02.wav		0	0.7	1	50	80	2	
#	50552	ambi/Map_WaterStream03.wav		0	0.7	1	50	80	2	
#	50553	ambi/Map_WaterStream04.wav		0	0.7	1	50	80	2	
#	50554	ambi/Map_WaterStream05.wav		0	0.7	1	50	80	2	
										
#	51001	ambi/fire_torch2.wav		0	0.7	1	10	80	2	
#	51002	ambi/water_fall_mid.wav		0	0.7	1	10	80	2	
#	51003	ambi/water_stop.wav		0	0.7	1	10	80	2	
#	51004	ambi/water_stream_lrg2.wav		0	0.7	1	10	80	2	
#	51005	ambi/water_stream_mid1.wav		0	0.7	1	10	80	2	
#	51006	ambi/water_stream_sml1.wav		0	0.7	1	10	80	2	
										
#	51101	ambi/objects/event_xmastree001.wav		0	0.7	1	10	80	1	
#	51102	ambi/objects/crystal_pole001.wav		0	0.7	1	10	80	1	
#	51103	ambi/objects/EP2_Ether01.wav	 Ʈ 	0	0.7	1	10	80	1	
#	51104	ambi/objects/EP2_Propeller01.wav		0	0.7	1	10	80	1	
#	51105	ambi/objects/EP2_Spurwheel01.wav		0	0.7	1	10	80	1	
END_GAMEPLAY_SOUND										
;										
;	ID	/ϸ		ε	Ʈ 	3D 				
BEGIN_UI_SOUND										
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#	5	ui/click.wav		0	0.4	0				
#	6	ui/click_stat.wav		0	0.4	0				
#	10	ui/logo.wav		0	0.5	0				
#	20	ui/drop_box.wav		0	0.5	0				
#	21	ui/drop_money.wav		0	0.5	0				
#	22	ui/drop_hongpo.wav		0	0.5	0				
										
#	30	ui/map_open.wav		0	0.5	0				
#	31	ui/map_close.wav		0	0.5	0				
#	32	ui/map_zoomin.wav		0	0.5	0				
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#	34	ui/win_open.wav		0	0.5	0				
#	35	ui/win_close.wav		0	0.5	0				
										
#	50	ui/hold_skill.wav		0	0.5	0				
#	51	ui/put_skill.wav		0	0.5	0				
#	52	ui/put_default.wav		0	0.5	0				
#	53	ui/put_armor.wav		0	0.5	0				
#	54	ui/put_jewel.wav		0	0.5	0				
#	55	ui/put_bottle.wav		0	0.5	0				
#	56	ui/put_weapon.wav		0	0.5	0				
#	57	ui/put_money.wav		0	0.5	0				
#	58	ui/put_gem.wav		0	0.5	0				
#	59	ui/put_cloak.wav		0	0.5	0				
#	60	ui/hold_armor.wav		0	0.5	0				
#	61	ui/hold_bottle.wav		0	0.5	0				
#	62	ui/hold_cloak.wav		0	0.5	0				
#	63	ui/hold_cloth.wav		0	0.5	0				
#	64	ui/hold_default.wav		0	0.5	0				
#	65	ui/hold_gem.wav		0	0.5	0				
#	66	ui/hold_jewel.wav		0	0.5	0				
#	67	ui/hold_money.wav		0	0.5	0				
#	68	ui/hold_steel_weapon.wav		0	0.5	0				
#	69	ui/hold_wood_weapon.wav		0	0.5	0				
#	70	ui/equip_armor.wav		0	0.5	0				
#	71	ui/equip_cloak.wav		0	0.5	0				
#	72	ui/equip_jewel.wav		0	0.5	0				
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#	74	ui/equip_wood_weapon.wav		0	0.5	0				
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#	82	ui/select_style.wav		0	0.5	0				
			Ŀ							
#	100	ui/sysvo_ber_equipL.wav	Ȯ	0	0.5	0				
#	101	ui/sysvo_ber_targetL.wav	Ÿټ	0	0.5	0				
#	102	ui/sysvo_ber_notargetL.wav		0	0.5	0				
#	103	ui/sysvo_ber_nomoneyL.wav	ݾ׾	0	0.5	0				
#	104	ui/sysvo_ber_rep_wpL.wav	ҹ	0	0.5	0				
#	105	ui/sysvo_ber_rep_amL.wav	ҹ	0	0.5	0				
#	106	ui/sysvo_ber_nomanaL.wav		0	0.5	0				
#	107	ui/sysvo_ber_nospL.wav	г	0	0.5	0				
#	108	ui/sysvo_ber_nopointL.wav	Ʈ	0	0.5	0				
#	109	ui/sysvo_ber_fartargetL.wav	Ÿٳʹ	0	0.5	0				
#	110	ui/sysvo_ber_closerL.wav		0	0.5	0				
										
#	200	ui/sysvo_val_equipL.wav	Ű	0	0.5	0				
#	201	ui/sysvo_val_targetL.wav		0	0.5	0				
#	202	ui/sysvo_val_notargetL.wav		0	0.5	0				
#	203	ui/sysvo_val_nomoneyL.wav		0	0.5	0				
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#	209	ui/sysvo_val_fartargetL.wav		0	0.5	0				
#	210	ui/sysvo_val_closerL.wav		0	0.5	0				
										
#	300	ui/sysvo_dra_equipL.wav	巹	0	0.5	0				
#	301	ui/sysvo_dra_targetL.wav		0	0.5	0				
#	302	ui/sysvo_dra_notargetL.wav		0	0.5	0				
#	303	ui/sysvo_dra_nomoneyL.wav		0	0.5	0				
#	304	ui/sysvo_dra_rep_wpL.wav		0	0.5	0				
#	305	ui/sysvo_dra_rep_amL.wav		0	0.5	0				
#	306	ui/sysvo_dra_nomanaL.wav		0	0.5	0				
#	307	ui/sysvo_dra_nospL.wav		0	0.5	0				
#	308	ui/sysvo_dra_nopointL.wav		0	0.5	0				
#	309	ui/sysvo_dra_fartargetL.wav		0	0.5	0				
#	310	ui/sysvo_dra_closerL.wav		0	0.5	0				
										
#	400	ui/sysvo_ele_equipL.wav	ŻƮ	0	0.5	0				
#	401	ui/sysvo_ele_targetL.wav		0	0.5	0				
#	402	ui/sysvo_ele_notargetL.wav		0	0.5	0				
#	403	ui/sysvo_ele_nomoneyL.wav		0	0.5	0				
#	404	ui/sysvo_ele_rep_wpL.wav		0	0.5	0				
#	405	ui/sysvo_ele_rep_amL.wav		0	0.5	0				
#	406	ui/sysvo_ele_nomanaL.wav		0	0.5	0				
#	407	ui/sysvo_ele_nospL.wav		0	0.5	0				
#	408	ui/sysvo_ele_nopointL.wav		0	0.5	0				
#	409	ui/sysvo_ele_fartargetL.wav		0	0.5	0				
#	410	ui/sysvo_ele_closerL.wav		0	0.5	0				
										
#	450	ui/sysvo_sha_closerL.wav		0	0.5	0				
#	451	ui/sysvo_sha_equipL.wav		0	0.5	0				
#	452	ui/sysvo_sha_notargetL.wav		0	0.5	0				
#	453	ui/sysvo_sha_nomoneyL.wav		0	0.5	0				
#	454	ui/sysvo_sha_rep_wpL.wav		0	0.5	0				
#	455	ui/sysvo_sha_rep_wpL.wav		0	0.5	0				
#	456	ui/sysvo_sha_nomanaL.wav		0	0.5	0				
#	457	ui/sysvo_sha_nospL.wav		0	0.5	0				
#	458	ui/sysvo_sha_nopointL.wav		0	0.5	0				
#	459	ui/sysvo_sha_fartargetL.wav		0	0.5	0				
#	460	ui/sysvo_sha_targetL.wav		0	0.5	0				
										
̽ƽ ý ̽										
#	461	ui/sysvo_mys_closerL.wav		0	0.5	0				
#	462	ui/sysvo_mys_equipL.wav		0	0.5	0				
#	463	ui/sysvo_mys_fartargetL.wav		0	0.5	0				
#	464	ui/sysvo_mys_nomanaL.wav		0	0.5	0				
#	465	ui/sysvo_mys_nomoneyL.wav		0	0.5	0				
#	466	ui/sysvo_mys_nopointL.wav		0	0.5	0				
#	467	ui/sysvo_mys_nospL.wav		0	0.5	0				
#	468	ui/sysvo_mys_notargetL.wav		0	0.5	0				
#	469	ui/sysvo_mys_rep_wpL.wav		0	0.5	0				
#	470	ui/sysvo_mys_targetL.wav		0	0.5	0				
										
̵ ý ̽										
#	471	ui/sysvo_hel_closerL.wav		0	0.5	0				
#	472	ui/sysvo_hel_equipL.wav		0	0.5	0				
#	473	ui/sysvo_hel_fartargetL.wav		0	0.5	0				
#	474	ui/sysvo_hel_nomanaL.wav		0	0.5	0				
#	475	ui/sysvo_hel_nomoneyL.wav		0	0.5	0				
#	476	ui/sysvo_hel_nopointL.wav		0	0.5	0				
#	477	ui/sysvo_hel_notargetL.wav		0	0.5	0				
#	478	ui/sysvo_hel_rep_wpL.wav		0	0.5	0				
#	479	ui/sysvo_hel_targetL.wav		0	0.5	0				
										
ġ̵ ý ̽										
#	480	ui/sysvo_wit_closerL.wav		0	0.5	0				
#	481	ui/sysvo_wit_equipL.wav		0	0.5	0				
#	482	ui/sysvo_wit_fartargetL.wav		0	0.5	0				
#	483	ui/sysvo_wit_nomanaL.wav		0	0.5	0				
#	484	ui/sysvo_wit_nomoneyL.wav		0	0.5	0				
#	485	ui/sysvo_wit_nopointL.wav		0	0.5	0				
#	486	ui/sysvo_wit_notargetL.wav		0	0.5	0				
#	487	ui/sysvo_wit_rep_wpL.wav		0	0.5	0				
#	488	ui/sysvo_wit_targetL.wav		0	0.5	0				
#	489	ui/sysvo_wit_nofpL.wav		0	0.5	0				
										
										
#	501	ui/quest_receive.wav		0	0.6	0				
#	502	ui/quest_success.wav		0	0.6	0				
#	503	ui/quest_credit.wav		0	0.6	0				
#	504	ui/quest_cancle.wav		0	0.6	0				
#	505	ui/quest_miss.wav		0	0.6	0				
										
#	511	ui/tuning_failure.wav		0	0.6	0				
#	512	ui/crystallize_success.wav		0	0.5	0				
#	513	ui/enchant_success.wav		0	0.5	0				
#	514	ui/rankup_success.wav		0	0.5	0				
#	515	ui/jewel_success.wav		0	0.5	0				
										
#	521	ui/click_help.wav		0	0.5	0				
#	522	ui/win_help_open.wav		0	0.5	0				
#	531	ui/win_slide.wav		0	0.5	0				
#	550	ui/mission_ranking.wav		0	0.6	0				
										
#	560	ui/click_validation.wav		0	0.5	0				
#	561	ui/validation_startup.wav		0	0.5	0				
#	562	ui/validation_number_rolling.wav		0	0.5	0				
#	563	ui/validation_number_set.wav		0	0.5	0				
#	564	ui/validation_complete.wav		0	0.6	0				
										
#	565	eff/Pet_hungry01.wav	ġȮ	0	0.5	0				
#	566	eff/Pet_itimacy01.wav		0	0.5	0				
										
#	567	ui/Roulette_Dice-01.wav	Ÿ 	0	0.5	0				
#	568	ui/Progress_Beep-01.wav		0	0.5	0				
#	569	ui/Progress_Beep-02.wav		0	0.5	0				
#	570	ui/Progress_Beep-03.wav		0	0.5	0				
#	571	ui/Progress_Beep-04.wav		0	0.5	0				
#	572	ui/Progress_Beep-05.wav		0	0.5	0				
										
#	573	ui/EP2_SM_PopUp02.wav	Ǽҵ 2 ˾ â 	0	0.5	0				
										
#	574	ui/Cube_Composition_Success.wav	ť  ռ	0	0.5	0				
#	575	ui/Cube_Decomposition.wav	ť  	0	0.5	0				
#	576	ui/Cube_Drop.wav	ť 	0	0.5	0				
#	577	ui/Cube_Close.wav	ť â ݱ	0	0.5	0				
#	578	ui/Cube_Open.wav	ť â 	0	0.5	0				
#	579	ui/Cube_Pickup.wav	ť ݱ	0	0.5	0				
#	580	ui/Cube_Put.wav	ť 	0	0.5	0				
#	581	ui/Cube_Composition_Fail.wav	ť ռ 	0	0.5	0				
#	582	ui/Jard_SuccessSection.wav	ڵ  	0	0.5	0				
#	583	ui/Jard_Success.wav	ڵ ռ 	0	0.5	0				
#	584	ui/Jard_Fail	ڵ ռ 	0	0.5	0				
#	585	ui/System_Skill01_Button01.wav	ų ý ư	0	0.5	0				
#	586	ui/System_Skill02_BarDown01.wav	 Bar ĭ   	0	0.5	0				
#	587	ui/System_Skill03_KeyOpen01.wav	ڹ  	0	0.5	0				
#	588	ui/System_Skill04_BlueEffectLoop01.wav	ڹ迡 Ķ Ʈ Loop 	0	0.5	0				
#	589	ui/System_Skill05_KeyDown01.wav	ڹ ö  	0	0.5	0				
#	590	ui/System_Skill06_NewSkillApperance01.wav	ε ų â Ǯ  	0	0.5	0				
#	591	ui/System_Skill07_KeyClose01.wav	ڹ  (588 ٸ)	0	0.5	0				
#	592	ui/System_Skill02_BarDown02.wav	 Bar ĭ   	0	0.5	0				
#	593	ui/Jard_FailSection01.wav	1 ù°Loop	0	0.5	0				
#	594	ui/Jard_FailSection02.wav	1 ι°Loop	0	0.5	0				
#	595	ui/Jard_FailSection03.wav	2 ù°Loop	0	0.5	0				
#	596	ui/Jard_FailSection04.wav	2 ι°Loop	0	0.5	0				
#	597	ui/System_Skill02_BarDown03.wav	 Bar ĭ   	0	0.5	0				
#	598	ui/System_Skill02_BarDown04.wav	 Bar ĭ   	0	0.5	0				
#	599	ui/System_Skill02_BarDown05.wav	 Bar ټĭ   	0	0.5	0				
#	602	ui/Dice_Roll01.wav	ֻ  	0	0.5	0				
#	603	ui/Dice_Stop01.wav	ֻ  	0	0.5	0				
										
END_UI_SOUND										
										
; ں										
BEGIN_AMBIENT_SOUND										
; ========================================================================										
;		ϼ								
; ========================================================================										
#	50000	ambi/beast_main_st.ogg		0.5	1	1				
#	50001	ambi/frozen_main_st.ogg		0.5	1	1				
#	50002	ambi/tringel_main_st.ogg		0.5	1	1				
#	50003	ambi/underway_main_st.ogg		0.5	1	1				
#	50004	ambi/valley_main_st.ogg		0.5	1	1				
#	50005	ambi/wave_lake.ogg		0.5	1	1				
#	50006	ambi/wave_sea.ogg		0.5	1	1				
#	50007	ambi/wind_hill2.ogg		0.5	1	1				
#	50008	ambi/wind_hill.ogg		0.5	1	1				
#	50009	ambi/wind_tree_withbird.ogg		0.5	1	1				
#	50010	ambi/amb_light001.ogg		0.5	1	1				
#	50011	ambi/amb_light002.ogg		0.5	1	1				
#	50012	ambi/amb_light003.ogg		0.5	1	1				
#	50013	ambi/amb_dungon001.ogg		0.5	1	1				
#	50014	ambi/amb_dungon002.ogg		0.5	1	1				
#	50015	ambi/amb_dungon003.ogg		0.5	1	1				
#	50016	ambi/amb_dungon003.ogg		0.5	1	1				
#	50017	ambi/amb_Dungon004.ogg		0.5	1	1				
#	50018	ambi/amb_DungonWinter001.ogg		0.5	1	1				
#	50019	ambi/amb_BossRoom001.ogg		0.5	1	1				
#	50020	ambi/amb_BossRoom002.ogg		0.5	1	1				
#	50021	ambi/amb_BossRoom003.ogg		0.5	1	1				
#	50022	ambi/amb_BossRoom004.ogg		0.5	1	1				
#	50023	ambi/amb_daylight001.ogg		0.5	1	1				
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#	50025	ambi/amb_daylight003.ogg		0.5	1	1				
#	50026	ambi/amb_daylight004.ogg		0.5	1	1				
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#	50028	ambi/amb_glowsky001.ogg		0.5	1	1				
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#	50030	ambi/amb_LoginRoom002.ogg		0.5	1	1				
#	50031	ambi/amb_Minor001.ogg		0.5	1	1				
#	50032	ambi/amb_mystery001.ogg		0.5	1	1				
#	50033	ambi/amb_mystery002.ogg		0.5	1	1				
#	50034	ambi/amb_mystery003.ogg		0.5	1	1				
#	50035	ambi/amb_mystery004.ogg		0.5	1	1				
#	50036	ambi/amb_mystery005.ogg		0.5	1	1				
#	50037	ambi/amb_room001.ogg		0.5	1	1				
#	50038	ambi/amb_SelectRoom001.ogg		0.5	1	1				
#	50039	ambi/amb_volcano001.ogg		0.5	1	1				
#	50040	ambi/amb_volcano002.ogg		0.5	1	1				
#	50041	ambi/amb_volcano003.ogg		0.5	1	1				
#	50042	ambi/amb_volcano004.ogg		0.5	1	1				
#	50043	ambi/amb_waterwind001.ogg		0.5	1	1				
#	50044	ambi/amb_Winter001.ogg		0.5	1	1				
#	50045	ambi/amb_Winter002.ogg		0.5	1	1				
#	50046	ambi/amb_Winter003.ogg		0.5	1	1				
#	50047	ambi/amb_EP2_Airship01.ogg		0.5	1	1				
#	50048	ambi/water_stream_lrg2.wav		0.5	1	1				
#	50049	ambi/amb_BossRoom0005.ogg		0.5	1	1				
#	50050	ambi/amb_ControlRoom01.ogg		0.5	1	1				
#	50051	ambi/amb_SandRoom01.ogg		0.5	1	1				
#	50052	ambi/amb_Waterfall01.ogg		0.5	1	1				
										
										
END_AMBIENT_SOUND										
