[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU
bpnt common_object\battle_potal_01.wzu

<rocks>
rk01 map01\rock001.wzu
rk02 map01\rock01_02.wzu
rk03 map01\rock01_03.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
sr01 map01\map01_small_rocks01.wzu
sr02 map01\map01_small_rocks02.wzu

<etc>
brk1 map01\map01_brick01.wzu
pi02 map01\map01_z01_pillar02.wzu
pi03 map01\map01_z01_pillar03.wzu
pi04 map01\map01_z01_pillar04.wzu

[2.Effect]
n1wl map01\Effect_weather_leaf.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]

[6.Mission_object]

<main__trigger>
m1mb map01\map01_z01_middleblock01.WZU
tbri map01\map01_z01_trigger_bridge.wzu
lve1 map01\map01_z01_trigger_Lever.wzu
pirt map01\map01_z01_pillar02_rotate01.WZU

<event_trigger>
evwt common_object\common_event_waterain.wzu

<add_trigger>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU

<temp>
SF02 Map03\map03_z01_log.WZU
tr06 common_object\tree_fence_01.WZU
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu

