[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu

<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu

<z02_etc>
z2z9 common_object\sandheap.wzu

<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU

[2.Effect]
me02 common_effect\BG_cave_shine.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]

[6.Mission_object]

<main_trigger>
m2fs map02\map02_z03_exitdoor.WZU
m2hw map02\map02_z03_hidden_wall.WZU
m2ws map02\map02_z01_wallSwitch01.WZU

<event_trigger>
evwt common_object\common_event_waterain.wzu

<add_trigger-1>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk06 map01\map01_trigger_lock-column.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk14 map02\map02_trigger_lamp03.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU

<add_trigger-2>
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU
tga4 map01\Map03_Z03_KnightStatue01.WZU
tga5 map01\Map03_Z03_KnightStatue02.WZU
LI03 map02\map02_trigger_light.wzu
LI02 map02\map02_trigger_light_red.wzu
OR04 map02\map02_z03_exitdoor.WZU
GO09 map02\map02_trigger_pole01.WZU
LI01 map02\map02_trigger_Light_green.WZU
GO11 Map02\map02_trigger_pole01_fire.WZU
GO10 Map02\map02_trigger_pole01_Beam.WZU

<temp>
SKS1 Map03\Map03_Z03_KnightStatue01.WZU
SKS2 Map03\Map03_Z03_KnightStatue02.WZU
m2sd map02\map02_z02_strip_door.WZU
z2p1 map02\map02_z02_pillar_01.WZU
lve1 map02\map01_z01_trigger_Lever.wzu
<Dayly_Quest_Object>
CO01 common_object\Corpse1.wzu
CO02 common_object\Corpse2.wzu
CO03 common_object\Corpse3.wzu
CO04 common_object\Corpse4.wzu
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU









