[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<Poll>
SBP1 Map03\Map03_Z03_brokenPoll01.WZU
SBP2 Map03\Map03_Z03_brokenPoll02.WZU
SBP3 Map03\Map03_Z03_brokenPoll03.WZU
SBP4 Map03\Map03_Z03_brokenPoll04.WZU
SBP5 Map03\Map03_Z03_brokenPoll05.WZU

<Pot>
SPt1 Map03\Map03_Z03_Pot01.WZU
SPt2 Map03\Map03_Z03_Pot02.WZU
SPt3 Map03\Map03_Z03_Pot03.WZU
SPt4 Map03\Map03_Z03_Pot04.WZU

<WoodBox>
SWB1 Map03\Map03_Z03_WoodBox01.WZU
SWB2 Map03\Map03_Z03_WoodBox02.WZU
SWB3 Map03\Map03_Z03_WoodBox03.WZU
SWB4 Map03\Map03_Z03_WoodBox04.WZU

[2.Effect]
n002 common_effect\effect_map03_snow.wzu
me02 common_effect\BG_cave_shine.wzu
me10 common_effect\BG_Wind_Snow.WZU
<Light>
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]

[6.Mission_object]

<main_Trigger>
SWDR Map03\Map03_Z03_LobbyDoor.WZU
mld2 Map03\Map03_Z03_LobbyDoor2.WZU
SKS1 Map03\Map03_Z03_KnightStatue01.WZU
SKS2 Map03\Map03_Z03_KnightStatue02.WZU
m3bg Map03\Map03_z03_bossgate.WZU

<add_trigger-1_060607>
m2sd map02\map02_z02_strip_door.WZU
tee4 map03\map03_trigger_ColdGas_8s.WZU
tee5 map03\map03_trigger_ColdGas_ns.WZU
tee1 map03\map03_trigger_Twister.WZU
m3ep Map03\map03_z03_etherplant.WZU
tk05 map01\map01_trigger_wolf-figure.WZU
m3dz Map03\DragonZombie_Statue.WZU

