[VER1.0]

[1.Map_object]
<Object_opt>
m4b1 map04\map04_04_bone01.WZU //
m4b2 map04\map04_04_bone02.WZU
m4b3 map04\map04_04_bone03.WZU
m4b4 map04\map04_04_bone04.WZU
m4w1 map04\map04_04_wood01.WZU //
m4w2 map04\map04_04_wood02.WZU
m4p1 map04\map04_04_pillar01.WZU
m4p2 map04\map04_04_pillar02.WZU
m4g1 map04\map04_04_gate01.WZU
m4g2 map04\map04_04_gate02.WZU
m4g3 map04\map04_04_gate03.WZU
m4g4 map04\map04_04_gate04.WZU
m4d1 map04\map04_04_deco01.WZU
m4d2 map04\map04_04_deco02.WZU
m4d3 map04\map04_04_deco03.WZU
m4d4 map04\map04_04_deco04.WZU
m4br map04\map04_04_bridge01.WZU
m4bs map04\map04_04_bridge02.WZU
m4bt map04\map04_04_bridge03.WZU
m4c1 map04\map04_04_cross01.WZU
m4c2 map04\map04_04_cross02.WZU
m4c3 map04\map04_04_cross03.WZU
m4c4 map04\map04_04_cross04.WZU
m4hi map04\map04_04_hill01.WZU
m4hj map04\map04_04_hill02.WZU

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu


<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU

<acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU

<carriage>
ca01 map04\map04_z04_carriage_01.WZU
ca02 map04\map04_z04_carriage_02.WZU

<tent>
ttO1 map04\map04_z04_tent01_01.WZU
ttO2 map04\map04_z04_tent01_02.WZU
ttO3 map04\map04_z04_tent02_01.WZU
ttO4 map04\map04_z04_tent02_02.WZU

<iron_pot>
irp1 map04\map04_z04_ironpot_big01.WZU
irp2 map04\map04_z04_ironpot_big02.WZU
irp3 map04\map04_z04_ironpot_small01.WZU
irp4 map04\map04_z04_ironpot_small02.WZU


<horn>
m4h1 map04\map04_z04_horn01_01.WZU
m4h2 map04\map04_z04_horn01_02.WZU
m4h3 map04\map04_z04_horn01_03.WZU
m4h4 map04\map04_z04_horn01_04.WZU

<tree>
m4t1 map04\map04_z04_tree01.WZU
m4t2 map04\map04_z04_tree02.WZU
m4t3 map04\map04_z04_tree03.WZU
m4t4 map04\map04_z04_tree04.WZU
m4t5 map04\map04_z04_tree05.WZU
m4t6 map04\map04_z04_tree06.WZU


<handcuff_set>
hcs1 map04\map04_z04_handcuff_set_01.WZU
hcs2 map04\map04_z04_handcuff_set_02.WZU
hcs3 map04\map04_z04_handcuff_set_03.WZU
hcs4 map04\map04_z04_handcuff_set_04.WZU
hcs5 map04\map04_z04_handcuff_set_05.WZU
hcs6 map04\map04_z04_handcuff_set_06.WZU
hcs7 map04\map04_z04_handcuff_set_07.WZU
hcs8 map04\map04_z04_handcuff_set_08.WZU
hcs9 map04\map04_z04_handcuff_set_09.WZU
hcs0 map04\map04_z04_handcuff_set_10.WZU

<crosswood>
csw1 map04\map04_z04_crosswood01.WZU

<bone_set>
{bone_01}
hc01 map04\map04_z04_bone_01.WZU
hc02 map04\map04_z04_bone_02.WZU
hc03 map04\map04_z04_bone_03.WZU
hc04 map04\map04_z04_bone_04.WZU
hc05 map04\map04_z04_bone_05.WZU
hc06 map04\map04_z04_bone_06.WZU
hc07 map04\map04_z04_bone_07.WZU
hc08 map04\map04_z04_bone_08.WZU
hc09 map04\map04_z04_bone_09.WZU
hc10 map04\map04_z04_bone_10.WZU
hc11 map04\map04_z04_bone_11.WZU
hc12 map04\map04_z04_bone_12.WZU

{bone_02}
hs01 map04\map04_z04_boneset_01.WZU
hs02 map04\map04_z04_boneset_02.WZU
hs03 map04\map04_z04_boneset_03.WZU
hs04 map04\map04_z04_boneset_04.WZU
hs05 map04\map04_z04_boneset_05.WZU
hs06 map04\map04_z04_boneset_06.WZU
hs07 map04\map04_z04_boneset_07.WZU
hs08 map04\map04_z04_boneset_08.WZU
hs09 map04\map04_z04_boneset_09.WZU
hs10 map04\map04_z04_boneset_10.WZU
hs11 map04\map04_z04_boneset_11.WZU
hs12 map04\map04_z04_boneset_12.WZU
hs13 map04\map04_z04_boneset_13.WZU
hs14 map04\map04_z04_boneset_14.WZU
hs15 map04\map04_z04_boneset_15.WZU
hs16 map04\map04_z04_boneset_16.WZU
hs17 map04\map04_z04_boneset_17.WZU
hs18 map04\map04_z04_boneset_18.WZU
hs19 map04\map04_z04_boneset_19.WZU
hs20 map04\map04_z04_boneset_20.WZU
hs21 map04\map04_z04_boneset_21.WZU
hs22 map04\map04_z04_boneset_22.WZU
hs23 map04\map04_z04_boneset_23.WZU
hs24 map04\map04_z04_boneset_24.WZU
hs25 map04\map04_z04_boneset_25.WZU
hs26 map04\map04_z04_boneset_26.WZU

<eagle>
eg01 common_object\animal_eagle_fly01.WZU
eg02 common_object\animal_eagle_fly02.WZU
eg03 common_object\animal_eagle_fly03.WZU

[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]
CLL1 common_object\collector_point_01.WZU

[6.Mission_object]




