[VER1.0]

[1.Map_object]
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU

<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<object>
COF1 map05\map05_z04_coffin.WZU
ANI1 map05\map05_z05_animal_uri.WZU         
Can1 map05\map05_z05_big_candle.WZU
Can2 map05\map05_z05_candlestick01.WZU
Can3 map05\map05_z05_candlestick02_l.WZU
Can4 map05\map05_z05_candlestick02_m.WZU
Can5 map05\map05_z05_candlestick02_s.WZU
Can6 map05\map05_z05_candle_01.WZU
Can7 map05\map05_z05_candle_02-1.WZU
Can8 map05\map05_z05_candle_02.WZU
Can9 map05\map05_z05_candle_03.WZU
Cand map05\map05_z05_candle_04.WZU
Cha1 map05\map05_z05_chandelier.WZU
Sac1 map05\map05_z05_sacrifice.WZU
Sac2 map05\map05_z05_sacrifice02.WZU
Pri1 map05\map05_z05_priestchair.WZU
Alt1 map05\map05_z05_priest_altar.WZU
Alt2 map05\map05_z05_great_altarl.WZU
Gra1 map05\map05_z05_graveyard_column.WZU
Gra2 map05\map05_z05_graveyard_coffin.WZU
Pot1 map05\map05_z05_flowerpot.WZU
Pot2 map05\map05_z05_flowerpot02.WZU
Bir1 map05\map05_z05_birdcage01.WZU
Bir2 map05\map05_z05_birdcage02.WZU

<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
tpe4 map_50top\map_50top_bigpot.WZU
tpe5 map_50top\map_50top_bigpot01.WZU
tpfb map_50top\map_50top_firebowl.WZU

<cocoon>
tpc1 map_50top\map_50top_cocoon01.wzu
tpc2 map_50top\map_50top_cocoon02.wzu
tpc3 map_50top\map_50top_cocoon03.wzu
tpc4 map_50top\map_50top_cocoon04.wzu
tpc5 map_50top\map_50top_cocoon05.wzu
tpc6 map_50top\map_50top_spideregg01.WZU
tpc7 map_50top\map_50top_spideregg02.WZU

<torch>
Lig1 map05\map05_z05_torchlight.WZU
VSj1 Map05\map05_z02_torch_big01.wzu
VSj2 Map05\map05_z02_torch_big02.wzu
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
tpt1 map_50top\map_50top_torch01.WZU
clps common_object\common_lamp02_stand.wzu

<statue>
STA1 map05\map05_z05_dragon_statue.WZU
STA3 map05\map05_z05_dragon_statue2.WZU
STA2 map05\map05_z05_snake_statue.WZU

<poll>
bk01 map05\map05_z02_brokenpoll01.WZU
bk02 map05\map05_z02_brokenpoll02.WZU
bk03 map05\map05_z02_brokenpoll03.WZU
bk04 map05\map05_z02_brokenpoll04.WZU

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu

<spider_spins>
spd1 common_object\map02_z05_spider01.WZU
spd2 common_object\map02_z05_spider02.WZU
spd3 common_object\map02_z05_spider03.WZU
spd4 common_object\map02_z05_spider04.WZU
spd5 common_object\map02_z05_spider05.WZU

<accessory>
IA01 map_tringel\tringel_interiorarticle01_candlestand.wzu
IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
sa12 Map_Etherain\etherain_box_01.WZU

<stone>
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<brick>
BRI1 map02\map02_z01_brick1_01.wzu
BRI2 map02\map02_z01_brick1_02.wzu
BRI3 map02\map02_z01_brick2_01.wzu
BRI4 map02\map02_z01_brick2_02.wzu
BRI5 map02\map02_z01_brick3_01.wzu
BRI6 map02\map02_z01_brick3_02.wzu

<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU

<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU

<ETC>
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
bo01 common_store\chest.WZU
ob01 map02\map02_z05_depot_box01.wzu
ob02 map02\map02_z05_depot_box02.wzu
acc1 map05\map05_z05_court_acc01.WZU
acc2 map05\map05_z05_court_acc02.WZU
acc3 map05\map05_z05_court_acc03.WZU
acc4 map05\map05_z05_court_acc04.WZU
acc5 map05\map05_z05_court_acc05.WZU
acc6 map05\map05_z05_court_acc06.WZU

<book>
bok1 map05\map_battle01_book01.WZU
bok2 map05\map_battle01_book02.WZU
bok3 map05\map_battle01_book03.WZU
bok4 map05\map_battle01_book04.WZU
bok5 map05\map_battle01_book05.WZU
bok6 map05\map_battle01_book06.WZU
btc1 map05\map_battle01_etc01.WZU
ppr1 map05\map_battle01_paper01.WZU
ppr2 map05\map_battle01_paper02.WZU

[Effect]
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlbS common_effect\Effect_lampfireB_S.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgS common_effect\Effect_lampfireG_S.wzu

[Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

<trigger>
Cor1 map05\map05_z05_ether_core.WZU

[2.Effect]

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]
[6.Mission_object]
trB1 map01\battle10vs10_Blue_flag.WZU //û
trR1 map01\battle10vs10_RED_flag.WZU //ȫ
<S3_MapTrigger>
cf02 map05\map05_z02_coffindoor01_1_ani.WZU
cf04 map05\map05_z02_coffindoor01_2_ani.WZU
cf08 map05\map05_z02_coffindoor01_4_ani.WZU
cf10 map05\map05_z02_coffindoor02_1_ani.WZU
cf12 map05\map05_z02_coffindoor02_2_ani.WZU
cf14 map05\map05_z02_coffindoor02_3_ani.WZU
lt03 map05\map05_z02_lattice02_ani.WZU
lt06 map05\map05_z02_lattice05_ani.WZU
sd01 map05\map05_z02_secretdoor01.WZU
sd02 map05\map05_z02_secretdoor02.WZU
sd03 map05\map05_z02_secretdoor03.WZU
sd04 map05\map05_z02_secretdoor04.WZU
sd05 map05\map05_z02_secretdoor05.WZU
tr01 map05\map05_z02_trap01.WZU
tr02 map05\map05_z02_trap02.WZU
tr03 map05\map05_z02_trap03.WZU
me08 common_effect\BG_Smoke_Green.WZU
<071025_S3_AddTriggr>
cos1 common_object\stone_board_01.WZU
mct4 map05\map05_z05_graveyard_coffin_Trigger.WZU
M3BE map03\map03_F03_block_effect.WZU
mct6 map05\map05_z05_candle_02_switch.WZU
mct7 map05\map05_z05_candle_light.WZU
Smk3 map04\effect_smokeB02.WZU
m2bc map02\map02_z01_blockcage.WZU
mT02 map04\map04_z02_Trigger_CrystalBall.WZU
mlwm common_effect\Effect_light03.wzu
EPE1 map03\map03_z04_emer_potal_effect.WZU
me11 common_effect\BG_light_flash.wzu
tpe6 map_50top\map_50top_pillar.WZu
msc2 map05\map05_z03_snakecompany_Trigger.WZU
msc3 map05\map05_z03_snakecompany_Trigger_Effect.WZU
tpe7 map_50top\map_50top_pillar01.WZU
tb04 map05\map05_z04_tombstone_04.wzu
tk04 map01\map01_trigger_poison-fog.WZU
Tg09  map02\map02_trigger_pole01.WZU
Tg14  Map02\map02_trigger_pole01_fire.WZU
Tg02 map02\map02_trigger_Block.WZU
tk02 map01\map01_trigger_magiczone.WZU
mct1 map05\map_50top_cocoon03_Trigger.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
ptcr map03\map03_z04_potalgen_crystal.wzu
TE23 map02\map02_trigger_Light_green.WZU
GO12 map02\map02_trigger_Light.WZU
NPOL Npc_object\Polluted_Plant.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
tee5 map03\map03_trigger_ColdGas_ns.WZU
GO09 Map02\map02_trigger_WickedFog.WZU
Tg16 map02\map02_trigger_pole01_chain1.WZU
TE24 map02\map02_trigger_Light_red.WZU
ST01 map05\map05_statue01.WZU
<071106_S3_smithy_acc>
sa13 common_object\anvil01a.WZU
st56 common_object\smithy01.WZU
sm03 common_object\hammer_01.WZU
dp01 common_store\common_dra_spr_01.WZU
sm07 common_object\wrench_01.WZU
tfd2 map_tringel\tringel_furniture_desk02.WZU
sa03 common_object\chair_01.WZU
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm06 common_object\weapon_01.WZU
<Main>
tg20 map05\map05_trigger_altar_01.WZU
tg21 map05\map05_trigger_fountain_01.WZU
tg22 map05\map05_trigger_pole01.WZU
tg23 map05\map05_trigger_torch_switch.WZU
tg24 map04\map04_z02_Trigger_CristalBall.WZU
tg25 map05\map05_trigger_Crystalball_blue.WZU
tg26 map05\map05_trigger_Crystalball_gold.WZU
tg27 map05\map05_trigger_Crystalball_white.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
mct3 map05\map05_z02_crystal_Trigger_Effect.WZU
<NPC>
MM01 Npc_object\youbet_v2.wzu
MM02 Npc_object\BilmaPolks.WZU
MM03 Npc_object\Gertrude.WZU
MM04 Npc_object\imelda.WZU
MM05 Npc_object\Judith.WZU
MM06 Npc_object\Kanarelen.WZU
MM07 Npc_object\Linstein.WZU
MM08 Npc_object\Roren.WZU
MM09 Npc_object\Ruber.WZU
MM10 Npc_object\tybolt_Soldier.WZU
MM11 Npc_object\waterain.wzu
<Effect>
MA04 common_effect\I_DarknessForce_effect1.WZU
MA05 common_effect\I_DarknessForce_effect2.WZU
MA06 common_effect\I_Darkpillar_effect1.WZU
MA07 common_effect\I_Green_poisonGas_effect1.WZU