[VER1.0]

[1.Map_object]
<map_battle02_06>
m601 map_battle02\map_battle02_06_obj01.WZU
m602 map_battle02\map_battle02_06_obj02.WZU
m603 map_battle02\map_battle02_06_obj03.WZU
m604 map_battle02\map_battle02_06_obj04.WZU
m605 map_battle02\map_battle02_06_obj05.WZU
m606 map_battle02\map_battle02_06_obj06.WZU
m607 map_battle02\map_battle02_06_obj07.WZU
m608 map_battle02\map_battle02_06_obj08.WZU
m609 map_battle02\map_battle02_06_obj09.WZU
m610 map_battle02\map_battle02_06_obj10.WZU
m611 map_battle02\map_battle02_06_obj11.WZU
m612 map_battle02\map_battle02_06_obj12.WZU
m613 map_battle02\map_battle02_06_obj13.WZU
m614 map_battle02\map_battle02_06_obj14.WZU
m615 map_battle02\map_battle02_06_obj15.WZU
m616 map_battle02\map_battle02_06_obj16.WZU
m617 map_battle02\map_battle02_06_obj17.WZU

<map_battle02>
OB01 map_battle02\map_battle02_Observation01.WZU //ش޸ʼ
OB02 map_battle02\map_battle02_Observation02.WZU //1
OB03 map_battle02\map_battle02_Observation03.WZU //2
OB04 map_battle02\map_battle02_Observation04.WZU //3
OB05 map_battle02\map_battle02_Observation05.WZU //ٴ1
OB06 map_battle02\map_battle02_Observation06.WZU //ٴ2
OB07 map_battle02\map_battle02_Observation07.WZU //ٴ3
OB08 map_battle02\map_battle02_Observation08.WZU //ٴ4
OB09 map_battle02\map_battle02_Observation09.WZU //վֱ
OB10 map_battle02\map_battle02_Observation10.WZU //߰
OB11 map_battle02\map_battle02_Observation11.WZU //
OB12 map_battle02\map_battle02_Observation12.WZU //
BC01 map_battle02\map_battle02_Cdoor.WZU //ٸ
BS01 map_battle02\map_battle02_SideTopography01.WZU //ܰ
SS01 map_battle02\map_battle02_SideStone01.WZU //ܰ1
SS02 map_battle02\map_battle02_SideStone02.WZU //ܰ2
SS03 map_battle02\map_battle02_SideStone03.WZU //ܰ3
SS04 map_battle02\map_battle02_SideStone04.WZU //ܰ4
SS05 map_battle02\map_battle02_SideStone05.WZU //ܰ5
SS06 map_battle02\map_battle02_SideStone06.WZU //ܰ6
Bb01 map_battle02\map_battle02_bridge01.WZU //ٸ
Bb02 map_battle02\map_battle02_bridge02.WZU //1
Bb03 map_battle02\map_battle02_bridge03.WZU //2
Bb04 map_battle02\map_battle02_bridge04.WZU //3
Bb05 map_battle02\map_battle02_bridge05.WZU //H
Bs01 map_battle02\map_battel02_seal_crystal.WZU //ηũŻ
Bs02 map_battle02\map_battle02_seal_backob.WZU //η
Bs03 map_battle02\map_battle02_seal_column.WZU //η
Bs04 map_battle02\map_battle02_seal_key.WZU //η뿭
CH01 map_battle02\map_battle02_ChainM.WZU //üθü
CC01 map_battle02\map_battle02_ChainC.WZU //ü
CC02 map_battle02\map_battle02_ChainC01.WZU //ü1
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
Bwa1 map_battle02\map_battle02_Big_wall.WZU //ū
Bwa2 map_battle02\map_battle02_Big_wall01.WZU //ū01
Bwa3 map_battle02\map_battle02_Big_wall02.WZU //ū02
NW01 map_battle02\map_battle02_DragonFly01.WZU //1
NW02 map_battle02\map_battle02_DragonFly02.WZU //2
NW03 map_battle02\map_battle02_Plughole01.WZU //ϼ1
NW04 map_battle02\map_battle02_Plughole02.WZU //ϼ2
NW06 map_battle02\map_battle02_Waterring.WZU //ϼ3
NW05 map02\map02_z01_mwall_01.WZU //սȭ


<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU

<Light>
LTf1 common_object\common_object_fire_effectS.WZU
LTf2 common_object\common_object_fire_effectM.WZU
LTf3 common_object\common_object_fire_effectL.WZU
LTf4 common_object\common_object_Light_effectS.WZU
LTf5 common_object\common_object_Light_effectM.WZU
LTf6 common_object\common_object_Light_effectL.WZU
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu

<torch>
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
Lig1 map05\map05_z05_torchlight.WZU
Cha1 map05\map05_z05_chandelier.WZU
cft1 common_object\common_object_torch_small02.wzu

<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bf04 map06\map06_z02_flag.WZU
cfl1 common_object\common_object_flag_02kcy.WZU
bfl3 map_battle01\map_battle01_castl_flag03.WZU
cmf1 common_object\common_object_map06_flag01.WZU
cmf2 common_object\common_object_map06_flag02.WZU
cmf3 common_object\common_object_map06_flag03.WZU
cmf4 common_object\common_object_map06_flag04.WZU
cmf5 common_object\common_object_map06_flag05.WZU

<background>
bkg2 map06\map06_z03_backgrund.WZU


[2.Effect]

ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgs common_effect\Effect_lampfireG_S.WZU
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
n002 common_effect\effect_map03_snow.wzu
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
etw3 common_effect\passage_waterfall001.WZU
etw4 common_effect\passage_waterfall002.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me06 common_effect\BG_Water_Wave.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<trigger_object>
mb01 map_battle01\map_battle02_trigger_castlebridge01.WZU //ܰ
btt2 map_battle01\map_battle01_breakablewall_trigger.WZU
tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //μ¼
tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //ũŻ
tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //ܰũŻ
MCy1 map_battle02\map_battel02_trigger_sealCrystal.WZU //ηƮ
m2ws map02\map02_z01_wallSwitch01.WZU
m3fs Map03\map03_z2_fountainswitch.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
blf1 Map03\map03_F03_block_effect.wzu 

<Event>

