[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

[2.Effect]
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

<post>
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu
P012 common_object\post_beast_plane03.wzu
P013 common_object\post_beast_plane04.wzu

[6.Mission_object]

<main_trigger>
m3bg map01\map01_z03_bossgate01.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
m2hw map02\map02_z03_hidden_wall.WZU
m2bc map02\map02_z01_blockcage.WZU
m2sw map01\map01_z02_stonewallt.WZU
pirt map01\map01_z01_pillar02_rotate01.WZU

<add_trigger>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk08 map01\map01_trigger_door.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk11 map02\map01_z03_blockcageR.WZU
tk12 map02\map01_z03_blockcageM.WZU
tk13 map02\map01_z03_blockcageL.WZU
tk14 map02\map02_trigger_lamp03.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
