[VER1.0]

[1.Map_object]

<object_opt>
{bossroom_opt}
bo01 map06\map06_z01_boosroom_carpet_01.WZU
bo02 map06\map06_z01_boosroom_carpet_02.WZU
bo03 map06\map06_z01_boosroom_ceiling_01.WZU
bo04 map06\map06_z01_boosroom_ceiling_02.WZU
bo05 map06\map06_z01_boosroom_column_01.WZU
bo06 map06\map06_z01_boosroom_column_02.WZU
bo07 map06\map06_z01_boosroom_floor_01.WZU
bo08 map06\map06_z01_boosroom_pagoda_01.WZU
bo09 map06\map06_z01_boosroom_pagoda_02.WZU
bo10 map06\map06_z01_boosroom_prison_01.WZU
bo11 map06\map06_z01_boosroom_prison_02.WZU
bo12 map06\map06_z01_boosroom_wall_01.WZU

{center_opt}
co01 map06\map06_z01_center_balustrade_01.WZU
co02 map06\map06_z01_center_balustrade_02.WZU
co03 map06\map06_z01_center_balustrade_03.WZU
co04 map06\map06_z01_center_balustrade_04.WZU
co05 map06\map06_z01_center_balustrade_05.WZU
co06 map06\map06_z01_center_balustrade_06.WZU
co07 map06\map06_z01_center_balustrade_07.WZU
co08 map06\map06_z01_center_balustrade_08.WZU
co09 map06\map06_z01_center_ceiling_01.WZU
co10 map06\map06_z01_center_ceiling_02.WZU
co11 map06\map06_z01_center_column_01.WZU
co12 map06\map06_z01_center_column_02.WZU
co13 map06\map06_z01_center_door_01.WZU
co14 map06\map06_z01_center_wall_01.WZU
cg01 map06\map06_z01_center_gate_01.WZU
cg02 map06\map06_z01_center_gate_02.WZU
cg03 map06\map06_z01_center_gate_03.WZU
cg04 map06\map06_z01_center_gate_04.WZU
cg05 map06\map06_z01_center_gate_05.WZU
cg06 map06\map06_z01_center_gate_06.WZU
cg07 map06\map06_z01_center_gate_07.WZU
cg08 map06\map06_z01_center_gate_08.WZU
cg09 map06\map06_z01_center_gate_09.WZU
cg10 map06\map06_z01_center_gate_10.WZU
cg11 map06\map06_z01_center_gate_11.WZU
cg12 map06\map06_z01_center_gate_12.WZU
cep1 map06\map06_z01_center_pipe_01.WZU
cep2 map06\map06_z01_center_pipe_02.WZU
cep3 map06\map06_z01_center_pipe_03.WZU




{tower_opt}
wo01 map06\map06_z01_tower_allwall_01.WZU
wo02 map06\map06_z01_tower_inlight_01.WZU
wo03 map06\map06_z01_tower_inlight_02.WZU
wo04 map06\map06_z01_tower_inmachine_01.WZU
wo05 map06\map06_z01_tower_inmachine_02.WZU
wo06 map06\map06_z01_tower_bridge_01.WZU

{garting_opt}
ga01 map06\map06_z01_grating_01.WZU
ga02 map06\map06_z01_grating_02.WZU
ga03 map06\map06_z01_grating_03.WZU
ga04 map06\map06_z01_grating_04.WZU
ga05 map06\map06_z01_grating_05.WZU
ga06 map06\map06_z01_grating_06.WZU
ga07 map06\map06_z01_grating_07.WZU
ga08 map06\map06_z01_grating_08.WZU

{machineroom_opt}
mr01 map06\map06_z01_machineroom_machine_01.WZU
mr02 map06\map06_z01_machineroom_machine_02.WZU
mp01 map06\map06_z01_machineroom_pipe_01.WZU
mp02 map06\map06_z01_machineroom_pipe_02.WZU
mp03 map06\map06_z01_machineroom_pipe_03.WZU
mp04 map06\map06_z01_machineroom_pipe_04.WZU
mp05 map06\map06_z01_machineroom_pipe_05.WZU
mp06 map06\map06_z01_machineroom_pipe_06.WZU
mp07 map06\map06_z01_machineroom_pipe_07.WZU
mp08 map06\map06_z01_machineroom_pipe_08.WZU
mp09 map06\map06_z01_machineroom_pipe_09.WZU
mp10 map06\map06_z01_machineroom_pipe_10.WZU
mp11 map06\map06_z01_machineroom_pipe_11.WZU
mp12 map06\map06_z01_machineroom_pipe_12.WZU

{magicalroom_opt}
go01 map06\map06_z01_magicalroom_ceiling_01.WZU
go02 map06\map06_z01_magicalroom_floor_01.WZU
go03 map06\map06_z01_magicalroom_floor_02.WZU
go04 map06\map06_z01_magicalroom_order_01.WZU
go05 map06\map06_z01_magicalroom_order_02.WZU


{etc_opt}
boo7 map06\map06_z01_bookcase_01.WZU
boo8 map06\map06_z01_bookcase_02.WZU
boo9 map06\map06_z01_bookcase_03.WZU
be01 map06\map06_z01_break_etc_01.WZU
be02 map06\map06_z01_break_etc_02.WZU
be03 map06\map06_z01_break_etc_03.WZU
be04 map06\map06_z01_break_etc_04.WZU



<map06_z01_object>

{boss_room}
br01 map06\map06_z01_bossroom_wheel.WZU
br02 map06\map06_trigger_door_02.WZU

{center_in}
ct01 map06\map06_z01_center_m_01.WZU
ct02 map06\map06_z01_center_m_02.WZU
ct03 map06\map06_z01_center_m_03.WZU
ct04 map06\map06_z01_tower_allwall_01.WZU

{Crane}
cra5 map06\map06_z01_Crane_05.WZU

{magicroom}
mg01 map06\map06_z01_magicalroom_altar01.WZU
mg02 map06\map06_z01_magicalroom_altar02.WZU
mg03 map06\map06_z01_magicalroom_altar03.WZU
mg04 map06\map06_z01_magicalroom_altar04.WZU
mg05 map06\map06_z01_magicalroom_crbase01.WZU
mg06 map06\map06_z01_magicalroom_crbase02.WZU
mg07 map06\map06_z01_magicalroom_crbase03.WZU
mg08 map06\map06_z01_magicalroom_spore01.WZU
mg09 map06\map06_z01_magicalroom_spore02.WZU
mg10 map06\map06_z01_magicalroom_spore03.WZU
mg11 map06\map06_z01_magicalroom_spore04.WZU
mg12 map06\map06_z01_magicalroom_spore05.WZU
mg13 map06\map06_z01_magicalroom_spore06.WZU
mg14 map06\map06_z01_magicalroom_altar01_01.WZU



<acc>
{etc}
woo1 Map_Etherain\Etherain_wood_01.WZU
brk1 Map_Etherain\Etherain_brick_01.WZU
sh01 common_object\sandheap.WZU
sa06 common_object\chair_03.WZU
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU
st60 common_store\chest.WZU
mz04 map06\map06_z05_military_objectD_01.WZU
ob01 map02\map02_z05_depot_box01.wzu
ob02 map02\map02_z05_depot_box02.wzu
ob03 map02\map02_z05_depot_ladder01.wzu
ob04 map02\map02_z05_depot_barrel01.wzu
ob05 map02\map02_z05_depot_barrel02.wzu
ob06 map02\map02_z05_depot_hay01.wzu
ob07 map02\map02_z05_depot_table01.WZU

{military}
mi13 map06\map06_z05_bronze_crane.WZU
mi01 map06\map06_z05_military_building_a.WZU
mi02 map06\map06_z05_military_buildB1.WZU
mi08 map06\map06_z05_military_building_01.WZU
mi09 map06\map06_z05_military_building_02.WZU
mi10 map06\map06_z05_military_building_03.WZU
mi11 map06\map06_z05_military_building_04.WZU
mi12 map06\map06_z05_military_building_05.WZU
mi14 map06\map06_z05_military_gear.WZU
mi04 map06\map06_z05_military_objectD_01.WZU
mi05 map06\map06_z05_military_objectD_02.WZU
mi06 map06\map06_z05_military_objectD_03.WZU
mi07 map06\map06_z05_military_objectD_04.WZU
str5 map06\map06_z05_fan01.WZU
str6 map06\map06_z05_fan02.WZU

{military_obj}
mob1 map06\map06_z05_military_object_a.WZU
mob2 map06\map06_z05_military_object_b.WZU
mob3 map06\map06_z05_military_object_c.WZU
mob4 map06\map06_z05_military_object_d.WZU
mob5 map06\map06_z05_military_object_e.WZU
mob6 map06\map06_z05_military_object_f.WZU
mob7 map06\map06_z05_military_object_g.WZU
mob8 map06\map06_z05_military_object_h.WZU
mob9 map06\map06_z05_military_object_i.WZU
mo10 map06\map06_z05_military_object_c_a.WZU
mo11 map06\map06_z05_military_object_d_a.WZU
moh1 map06\map06_z05_military_manhole_02.WZU
moh2 map06\map06_z05_military_manhole_01.WZU
moh3 map06\map06_z05_military_manhole_02_h.WZU
moh4 map06\map06_z05_military_manhole_01_h.WZU

{smithy}
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm03 common_object\hammer_01.WZU
sm06 common_object\weapon_01.WZU
sm07 common_object\wrench_01.WZU
sa13 common_object\anvil01a.WZU
st56 common_object\smithy01.WZU
sm04 Map_Etherain\etherain_shield_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU

<brick>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu

<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU

<object_acc>
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
tpli map_50top\map_50top_lion.WZU
tpe6 map_50top\map_50top_pillar.WZU
lm01 Map_Etherain\etherain_Plamp01.WZU
etpb Map_Etherain\Etherain_Pbench.WZU
gp01 common_object\common_grilled_pig01.WZU
crk1 map06\map06_z05_line01.wzu
crk2 map06\map06_z05_line02.wzu
crk3 map06\map06_z05_line03.wzu
crk4 map06\map06_z05_line04.wzu
chir Map02\map02_z05_chair.WZU
Hn01 map01\map01_z05_hang_nippers.WZU
Hn02 map01\map01_z05_hang_pick.WZU
Hn03 map01\map01_z05_hang_rope.WZU
Hn04 map01\map01_z05_hang_shovel.WZU
stn1 map01\map01_z05_Tool_Stand.WZU
snn2 map01\map01_z05_Tool_Stand_1.WZU
tfk1 map_tringel\tringel_furniture_frontdesk01.WZU
tfk2 map_tringel\tringel_furniture_frontdesk02.WZU
tfd1 map_tringel\tringel_furniture_desk01.WZU
tfd2 map_tringel\tringel_furniture_desk02.WZU
tfd3 map_tringel\tringel_furniture_desk03.WZU
tfd4 map_tringel\tringel_furniture_desk04.WZU
tch1 map_tringel\tringel_furniture_chair01.WZU
tch2 map_tringel\tringel_furniture_chair02.WZU
IA10 map_tringel\tringel_interiorarticle02_candlestand01.wzu
IA11 map_tringel\tringel_interiorarticle02_candlestand02.wzu
clp2 common_object\common_lamp02.wzu
bl01 map_battle01\map_battle01_lamp01.WZU
btl8 map_battle01\map_Battle01_trigger_crysta01.WZU
btl9 map_battle01\map_Battle01_trigger_rack.WZU
mtht map04\map04_z05_mountainheart.WZU

<handcuff_set>
hcs1 map04\map04_z04_handcuff_set_01.WZU
hcs2 map04\map04_z04_handcuff_set_02.WZU
hcs3 map04\map04_z04_handcuff_set_03.WZU
hcs4 map04\map04_z04_handcuff_set_04.WZU
hcs5 map04\map04_z04_handcuff_set_05.WZU
hcs6 map04\map04_z04_handcuff_set_06.WZU
hcs7 map04\map04_z04_handcuff_set_07.WZU
hcs8 map04\map04_z04_handcuff_set_08.WZU
hcs9 map04\map04_z04_handcuff_set_09.WZU
hcs0 map04\map04_z04_handcuff_set_10.WZU

<crosswood>
csw1 map04\map04_z04_crosswood01.WZU

<book>
boo1 map_battle01\map_battle01_book01.WZU
boo2 map_battle01\map_battle01_book02.WZU
boo3 map_battle01\map_battle01_book03.WZU
boo4 map_battle01\map_battle01_book04.WZU
boo5 map_battle01\map_battle01_book05.WZU
boo6 map_battle01\map_battle01_book06.WZU

<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
CB05 map02\map02_z04_spider01.WZU
CB06 map02\map02_z04_spider02.WZU
CB07 map02\map02_z04_spider03.WZU

<flag>
tpf1 map_50top\map_50top_flag01.WZU
tpf2 map_50top\map_50top_flag02.WZU
tpf3 map_50top\map_50top_flag03.WZU
tpf4 map_50top\map_50top_flag04.WZU
tpf5 map_50top\map_50top_flag05.WZU
tpf6 map_50top\map_50top_flag06.WZU
tpf7 map_50top\map_50top_flag07.WZU
tpf8 map_50top\map_50top_flag08.WZU
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bc01 map_battle01\map_battle01_castl_flag01.WZU
bc02 map_battle01\map_battle01_castl_flag02.WZU
bc03 map_battle01\map_battle01_castl_flag03.WZU
bc04 map_battle01\map_battle01_castl_flag04.WZU
fl01 map_battle01\map_batte01_z02_flag.WZU

<Field_object>
fo01 map_battle01\map_battle01_table.WZU
fo02 map_battle01\map_battle01_map_h.WZU
fo03 map_battle01\map_battle01_lamp.WZU
fo04 map_battle01\map_battle01_crystal.WZU

<pipe>
pp01 map06\map06_z05_object_pipe01.WZU
pp02 map06\map06_z05_object_pipe02.WZU
pp03 map06\map06_z05_object_pipe03.WZU
pp04 map06\map06_z05_object_pipe04.WZU
pp05 map06\map06_z05_object_pipe05.WZU
pp06 map06\map06_z05_object_pipe06.WZU
pp07 map06\map06_z05_object_pipe07.WZU
pp08 map06\map06_z05_object_pipe08.WZU
pp09 map06\map06_z05_object_pipe09.WZU
pp10 map06\map06_z05_object_pipe10.WZU

<gear>
ger1 map06\map06_z05_military_gear_a.WZU
ger2 map06\map06_z05_military_gear_b.WZU
ger3 map06\map06_z05_military_gear_c.WZU
ger4 map06\map06_z05_military_gear_d.WZU
ger5 map06\map06_z05_military_gear_e.WZU
ger6 map06\map06_z05_military_gear_f.WZU

<torch>
VSj1 Map05\map05_z02_torch_big01.wzu
VSj2 Map05\map05_z02_torch_big02.wzu
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
VSj6 common_object\torch_small01_light.WZU
VSj7 common_object\torch_small02_light.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<stone>
{waterway}
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu

<statue>
Egt1 Map02\map02_z05_E_gate01.WZU
Egt2 Map02\map02_z05_E_gate02.WZU





[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
efmt common_effect\effect_moth.wzu
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
to01 map02\map02_z04_torch.wzu
trdw map_tringel\Tringel_damwater01.WZU
m4wa map04\effect_weather_ash.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<trigger_object>
bg01 map06\map06_z01_Trigger_Bridge.WZU
bg02 map06\map06_trigger_door_01.WZU
bg03 map06\map06_trigger_door_02.WZU

<trigger_sub2>
bp01 common_effect\O_HelonMissionPotal_effect1.WZU	//ͼȯƮ 
dt01 map06\map06_z01_closedoor_01.WZU	//Դ
ps01 common_effect\O_HelonTrigger5_effect1.WZU	//ȫȣ
mc01 map06\map06_z01_machine_break_01.WZU	//μ±ġ1
mc02 map06\map06_z01_machine_break_02.WZU	//μ±ġ2
mi03 map06\map06_z01_machine_break_03.WZU	//μ±ġ3
mc03 map06\map06_z01_missions_machine_break_01.WZU
mc04 map06\map06_z01_missions_machine_break_02.WZU
mt01 map06\Map06_z01_trigger_elementalStatue_01.WZU	//μ¼
cra1 map06\map06_z01_Crane01.WZU	//μ±ġ4
cra2 map06\map06_z01_Crane02.WZU	//μ±ġ4-1
cra3 map06\map06_z01_Crane03.WZU	//μ±ġ4-2
cra4 map06\map06_z01_Crane04.WZU	//μ±ġ4-3
cra6 map06\map06_z01_missions_Crane01.WZU
cra7 map06\map06_z01_missions_Crane02.WZU
cra8 map06\map06_z01_missions_Crane03.WZU
cra9 map06\map06_z01_missions_Crane04.WZU
ts08 map06\map06_z01_etherplant_break.WZU	//ð׸
btz1 map06\map06_z01_prop.WZU	//ð׸ħ

<add>
pT03 common_effect\Effect_portal3.WZU
pT06 common_effect\effect_Potal_Sub.WZU
bpnt common_object\battle_potal_01.wzu
Tg16 map02\map02_trigger_pole01_chain1.WZU	//ǰ(߰)
mT02 map04\map04_trigger_S2.WZU	//巹ũ󺸼(߰)_map04_trigger.WZUڵߺλĿؼ
mT03 map04\map04_z02_Trigger_CrystalBall_effect.WZU	//巹ũƮ(߰)
Smk1 map04\effect_smokeA01.WZU	//ȭ꿬
m2ws map02\map02_z01_wallSwitch01.WZU	//ġ
m2bc map02\map02_z01_blockcage.WZU	//(߰)
Tg01 map02\TriggerEffect_FallingStoneDust01.WZU	//
mT13 map04\map04_trigger_FallingStone_S2.WZU	//µ_map04_trigger_FallingStone.WZUڵߺλĿؼ
lve1 map01\map01_z01_trigger_Lever.wzu	//⺻
GO12 map02\map02_trigger_Light.WZU	//()
z2c6 map02\map02_z02_stone_06.WZU	//߽ɿƮ
Tg15 Map02\map02_trigger_pole01_Beam.WZU
ST01 map05\map05_statue01_S2.WZU	//_map05_statue01.WZUڵߺλĿؼ
z2c1 map02\map02_z02_stone_01.WZU	//ε
mct2 map05\map05_z02_crystal_Trigger.WZU	//ũŻ
<add1>
di02 common_effect\BG_ice_down2.WZU	//ñ1
di03 common_effect\BG_ice_down3.WZU	//ñ2
cf0b common_effect\effect_campfire_blue.WZU	//Ҳ
SPt1 Map03\Map03_Z03_Pot01.WZU	//1
SPt2 Map03\Map03_Z03_Pot02.WZU	//2
SPt3 Map03\Map03_Z03_Pot03.WZU	//3
SPt4 Map03\Map03_Z03_Pot04.WZU	//4
TE22 map01\map01_trigger_metal-spine02_S2.WZU	//öħ_map01_trigger_metal-spine02.WZUڵߺλĿؼ
fpf1 common_effect\map_50top_full_poisonfog.WZU	//Ʈ_縸īö
CLL1 common_object\collector_point_01.WZU //ACäƮƮ
<Dayly_Quest_Object>
bs01 common_store\common_ber_swd_01.WZU