[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<tree>
GT01 map05\map05_z04_grapevine01.WZU
GT02 map05\map05_z04_grapevine02.WZU
GT03 map05\map05_z04_grapevine03.WZU
GT04 map05\map05_z04_grapevine04.WZU
GT05 map05\map05_z04_grapevine05.WZU
GT06 map05\map05_z04_grapevine06.WZU
GT07 map05\map05_z04_grapevine07.WZU
FTR1 map05\map05_z04_facetree1.WZU
FTR2 map05\map05_z04_facetree2.WZU
FTR3 map05\map05_z04_facetree3.WZU
trb1 common_object\tree_bits_01.WZU
trb2 common_object\tree_bits_02.WZU
trb3 common_object\tree_bits_03.WZU
trb4 common_object\tree_bits_04.WZU
trb5 common_object\tree_bits_05.WZU

<building>
VH02 map05\map05_z04_house01.WZU
VH03 map05\map05_z04_house02.WZU
VH04 map05\map05_z04_house03.WZU
TEN1 map05\map05_z04_tent.WZU
m1c1 Map01\Map01_z04_camp01.WZU
m1c2 Map01\Map01_z04_camp02.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
M5H1 Map05\map05_z04_hut.WZU
M5H2 Map05\map05_warehouse.WZU
TEN2 map05\map05_z01_tent01.WZU
TEN3 map05\map05_z01_tent02.WZU
TEN4 map05\map05_z01_tent03.WZU
TEN5 map05\map05_z01_tent04.WZU

<castle_broken>
cb01 map05\map05_z01_castle_bk01.wzu
cb02 map05\map05_z01_castle_bk02.wzu
cb03 map05\map05_z01_castle_bk03.wzu
cb04 map05\map05_z01_castle_bk04.wzu
cb05 map05\map05_z01_castle_bk05.wzu
cb06 map05\map05_z01_castle_bk06.wzu
cb07 map05\map05_z01_castle_bk07.wzu
cb08 map05\map05_z01_castle_bk08.wzu
br01 map02\map02_z01_brick1_01.wzu
br02 map02\map02_z01_brick1_02.wzu
br03 map02\map02_z01_brick2_01.wzu
br04 map02\map02_z01_brick2_02.wzu
br05 map02\map02_z01_brick3_01.wzu
br06 map02\map02_z01_brick3_02.wzu
rs01 map05\map05_z04_religious_stonebroken01.wzu
rs02 map05\map05_z04_religious_stonebroken02.wzu
rs03 map05\map05_z04_religious_stonebroken03.wzu
rs04 map05\map05_z04_religious_stonebroken04.wzu
rs05 map05\map05_z04_religious_stonebroken05.wzu
rs06 map05\map05_z04_religious_stonebroken06.wzu

<tomb>
tb01 map05\map05_z04_tombstone_01.wzu
tb02 map05\map05_z04_tombstone_02.wzu
tb03 map05\map05_z04_tombstone_03.wzu
tb04 map05\map05_z04_tombstone_04.wzu
tb05 map05\map05_z04_tombstone_05.wzu
tb06 map05\map05_z04_tombstone_06.wzu
tb07 map05\map05_z04_tombstone_07.wzu
tb08 map05\map05_z04_tombstone_08.wzu
tb09 map05\map05_z04_tombstone_09.wzu
tb10 map05\map05_z04_tombstone_10.wzu
tw01 map05\map05_z04_tombwall01.wzu
tw02 map05\map05_z04_tombwall02.wzu
tw03 map05\map05_z04_tombwall03.wzu
tbc1 map05\map05_z03_coffin.WZU
tbc2 map05\map05_z03_coffin_crush.WZU

<object>
WA01 map05\map05_z04_wagon.WZU
FT01 map05\map05_z04_fountain01.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
dp01 map02\map02_z05_depot_hay01.WZU
dp02 map02\map02_z05_depot_box01.wzu
dp03 map02\map02_z05_depot_box02.wzu
bk01 map02\map02_z01_balk1_01.wzu
bk02 map02\map02_z01_balk1_02.wzu
bk03 map02\map02_z01_balk1_03.wzu
bk04 map02\map02_z01_balk2_01.wzu
bk05 map02\map02_z01_balk2_02.wzu
bk06 map02\map02_z01_balk2_03.wzu
Tm07 map_tringel\Tringel_dummy_01.WZU
Tm08 map_tringel\Tringel_dummy_02.WZU
Tm09 map_tringel\Tringel_dummy_03.WZU
Tm10 map_tringel\Tringel_dummy_04.WZU
Tm11 map_tringel\Tringel_dummy_05.WZU
Tm12 map_tringel\Tringel_dummy_06.WZU
fc01 map05\map05_z01_fence01.wzu
ht01 map05\map05_warehouse_tree_c.WZU
tc01 map02\map02_z04_torch.WZU
sp01 map05\map05_z04_spore_a.WZU
sp02 map05\map05_z04_spore_b.WZU
cw01 map02\map02_z01_cobweb_01.WZU
cw02 map02\map02_z01_cobweb_02.WZU
cw03 map02\map02_z01_cobweb_03.WZU
sca1 map05\map05_z01_scaffold.WZU
m5O1 map05\map05_z01_sandheap.WZU

<village>
WT01 map05\map05_z04_watchtower01.WZU
RU00 map05\map05_z04_ruins00.WZU
RU01 map05\map05_z04_ruins01.WZU
RU02 map05\map05_z04_ruins02.WZU
RU03 map05\map05_z04_ruins03.WZU
RU04 map05\map05_z04_ruins04.WZU
RU05 map05\map05_z04_ruins05.WZU
RU06 map05\map05_z04_ruins06.WZU
RU07 map05\map05_z04_ruins07.WZU
RH11 map05\map05_z04_religious_stonewall01.WZU
RH12 map05\map05_z04_religious_stonewall02.WZU
RH13 map05\map05_z04_religious_stonewall03.WZU
RH14 map05\map05_z04_religious_stonewall04.WZU
RH15 map05\map05_z04_religious_stonewall05.WZU
RH16 map05\map05_z04_religious_stonewall06.WZU
PL01 map05\map05_z04_plat_a.WZU
PL02 map05\map05_z04_plat_b.WZU
TR01 map05\map05_z04_trash01.WZU
COF1 map05\map05_z04_coffin.WZU
PC01 map05\map05_z01_porch.WZU
WE01 map05\map05_z04_well.WZU
vi01 map05\map05_z01_village_eave01.WZU

<stone>
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU

<ETC>
bd01 common_object\animal_eagle_fly01.WZU
bd02 common_object\animal_eagle_fly02.WZU
bd03 common_object\animal_eagle_fly03.WZU
clp2 common_object\common_lamp02.wzu
clps common_object\common_lamp02_stand.wzu
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
bo01 common_store\chest.WZU
sh01 common_object\sandheap.WZU
tf01 common_object\tree_fence_01.wzu

<land_opti_object>
lo01 map05\common_map05_z01_column01.WZU
lo02 map05\common_map05_z01_column01_a.WZU
lo03 map05\common_map05_z01_column01_b.WZU
lo04 map05\common_map05_z01_deck_a.WZU
lo05 map05\common_map05_z01_deck_b.WZU
lo06 map05\common_map05_z01_pillar01.WZU
lo07 map05\common_map05_z01_pillar01_a.WZU
lo08 map05\common_map05_z01_pillar02.WZU
lo09 map05\map05_z01_archi.WZU
lo10 map05\map05_z01_castle01.WZU
lo11 map05\map05_z01_castle02.WZU
lo12 map05\map05_z01_castle03.WZU
lo13 map05\map05_z01_house_a.WZU
lo14 map05\map05_z01_house_b.WZU
lo15 map05\map05_z01_house_c.WZU
lo16 map05\map05_z01_house_d.WZU
lo17 map05\map05_z01_house_e.WZU
lo18 map05\map05_z01_house_f.WZU
lo19 map05\map05_z01_structuer01_a.WZU
lo20 map05\map05_z01_structuer01_b.WZU
lo21 map05\map05_z01_structuer02.WZU
lo22 map05\map05_z01_structuer_broken01_a.WZU
lo23 map05\map05_z01_structuer_broken01_b.WZU
lo24 map05\map05_z01_structuer_broken01_c.WZU
lo25 map05\map05_z01_structuer_broken01_d.WZU
lo26 map05\map05_z01_structuer_broken01_e.WZU
lo27 map05\map05_z01_structuer_broken01_f.WZU
lo28 map05\map05_z01_structuer_broken02.WZU
lo30 map05\common_map05_z01_pillar01_b.WZU
lo31 map05\common_map05_z01_pillar01_c.WZU
lo32 map05\common_map05_z01_pillar01_d.WZU



[2.Effect]
bg01 common_effect\BG_Wind_Sand.WZU
n1wl map01\Effect_weather_leaf.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<main_Trigger>
M5SS map05\map05_z01_slantstair.WZU
M5CW map05\map05_z01_collapse_wall.WZU
M5FO map05\map05_z01_front_opendoor.WZU
M5SD map05\map05_z01_side_door.WZU
M5SP map05\map05_z01_side_door_part.WZU
LVE1 map01\map01_z01_trigger_Lever.wzu
M5I1 map05\map05_z01_iron01.WZU
M5I2 map05\map05_z01_iron02.WZU
M5HD map05\map05_z01_hidden_door.WZU

[Sub1]
M3BE map03\map03_F03_block_effect.WZU
GO12 map02\map02_trigger_Light.WZU
TE23 map02\map02_trigger_Light_green.WZU
TE24 map02\map02_trigger_Light_red.WZU
