[VER1.0]

[1.Map_object]

<common_object>
sh01 common_object\sandheap.WZU
m2cd map206\map206_colodoor_deco.WZU //öâ𼭸
m3cd map206\map206_colodoor_deco02.WZU //öâٴ2
cft1 common_object\common_object_torch_small02.wzu //Ƚ
mdd1 map04\map04_h01_desh_dragon.WZU //巡ü

[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU //ں
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT03 common_effect\Effect_portal3.WZU

[5.HF_object]
CLL1 common_object\collector_point_01.WZU

[6.Mission_object]
TrA1 map206\map206_trigger_Colodoor_A_A000.WZU //öâ
blf1 Map03\map03_F03_block_effect.wzu //Ʈ
t6sm common_effect\map206_trigger_summonMagic_A000.wzu //ȯ
t6tb common_object\map206_trigger_BlockDoor.WZU //ܳ
mbsA map04\map04_BossRaid_blockcage_A000.WZU //渷â
t6sB common_effect\map04_BOSSRAIDtrigger_temp_A000.wzu //̵ӽø
t6sC common_effect\map04_BOSSRAIDtrigger_tempBig_A000.wzu //̵ū
trD1 map04\map04_h01_trigger_LargeDoor_A000.WZU //ūâ칮
trD2 map04\map04_h01_trigger_SmallDoor01_A000.WZU //â칮1
trD3 map04\map04_h01_trigger_SmallDoor02_A000.WZU //â칮2
trD4 map04\map04_h01_trigger_StormShadow_A000.WZU //ͼȯƮ
trD5 map04\map04_h01_trigger_ArmyOFDarkness_A000.WZU //ūƮ
trD6 map04\map04_h01_trigger_RingOFDarkness_A000.WZU //Ʈ
