;	ID	/ϸ	"
"	ε 	Ʈ 	3D	ּ Ÿ	ִ Ÿ	ü 	"Ȯ
(ɹ߰)"
;		XLS Ver 1.10	2007.05.21							
BEGIN_GAMEPLAY_SOUND										
;====================================================================										
;Ŀ 	100~199									
;====================================================================										
#	100	ply/ber/at_tier1-01.wav		0	0.6	1	4	40	2	
#	101	ply/ber/at_tier1-02.wav		0	0.6	1	4	40	2	
#	102	ply/ber/at_tier1-03.wav		0	0.6	1	4	40	2	
#	103	ply/ber/at_tier1-04.wav		0	0.6	1	4	40	2	
#	104	ply/ber/at_tier2-01.wav		0	0.6	1	4	40	2	
#	105	ply/ber/at_tier2-02.wav		0	0.6	1	4	40	2	
#	106	ply/ber/at_tier2-03.wav		0	0.6	1	4	40	2	
#	107	ply/ber/at_tier2-04.wav		0	0.6	1	4	40	2	
#	108	ply/ber/at_tier3-01.wav		0	0.6	1	4	40	2	
#	109	ply/ber/at_tier3-02.wav		0	0.6	1	4	40	2	
#	110	ply/ber/at_tier3-03.wav		0	0.6	1	4	40	2	
#	111	ply/ber/at_tier3-04.wav		0	0.6	1	4	40	2	
#	112	ply/ber/death-01.wav		0	0.7	1	4	40	2	
#	113	ply/ber/death-02.wav		0	0.7	1	4	40	2	
#	114	ply/ber/death-03.wav		0	0.7	1	4	40	2	
#	115	ply/ber/h_pain-01.wav		0	0.7	1	4	40	2	
#	116	ply/ber/h_pain-02.wav		0	0.7	1	4	40	2	
#	117	ply/ber/h_pain-03.wav		0	0.7	1	4	40	2	
#	118	ply/ber/h_pain-04.wav		0	0.7	1	4	40	2	
#	119	ply/ber/pain-01.wav		0	0.7	1	4	40	2	
#	120	ply/ber/pain-02.wav		0	0.7	1	4	40	2	
#	121	ply/ber/pain-03.wav		0	0.7	1	4	40	2	
#	122	ply/ber/pain-04.wav		0	0.7	1	4	40	2	
#	123	ply/ber/jump-01.wav		0	0.7	1	4	40	2	
#	124	ply/ber/jump-02.wav		0	0.7	1	4	40	2	
#	125	ply/ber/yell-01.wav		0	0.6	1	4	40	2	
#	126	ply/ber/yell-02.wav		0	0.6	1	4	40	2	
#	127	ply/ber/yell-03.wav		0	0.6	1	4	40	2	
#	128	ply/ber/yell-04.wav		0	0.6	1	4	40	2	
#	129	ply/ber/yell-05.wav		0	0.6	1	4	40	2	
#	130	ply/ber/bodyfall-01.wav		0	0.7	1	4	40	2	
#	131	ply/ber/bodyfall-02.wav		0	0.7	1	4	40	2	
#	132	ply/ber/bang-01.wav		0	0.7	1	5	40	2	
#	133	ply/ber/bang-02.wav		0	0.7	1	5	40	2	
#	134	ply/ber/bang-03.wav		0	0.7	1	5	40	2	
#	135	ply/ber/explode-01.wav		0	0.7	1	5	40	2	
#	136	ply/ber/Yell_Shout01.wav		0	0.7	1	5	40	2	
#	137	ply/ber/Yell_Shout02.wav		0	0.7	1	5	40	2	
#	138	ply/ber/Yell_Shout03.wav		0	0.7	1	5	40	2	
#	139	ply/ber/Common_empty.wav		0	0.7	1	5	40	2	
										
;====================================================================										
; 	200~299									
;====================================================================										
#	200	ply/dra/at_tier1-01.wav		0	0.7	1	4	40	2	
#	201	ply/dra/at_tier1-02.wav		0	0.7	1	4	40	2	
#	202	ply/dra/at_tier1-03.wav		0	0.7	1	4	40	2	
#	203	ply/dra/at_tier1-04.wav		0	0.7	1	4	40	2	
#	204	ply/dra/at_tier2-01.wav		0	0.7	1	4	40	2	
#	205	ply/dra/at_tier2-02.wav		0	0.7	1	4	40	2	
#	206	ply/dra/at_tier2-03.wav		0	0.7	1	4	40	2	
#	207	ply/dra/at_tier2-04.wav		0	0.7	1	4	40	2	
#	208	ply/dra/at_tier3-01.wav		0	0.7	1	4	40	2	
#	209	ply/dra/at_tier3-02.wav		0	0.7	1	4	40	2	
#	210	ply/dra/at_tier3-03.wav		0	0.7	1	4	40	2	
#	211	ply/dra/at_tier3-04.wav		0	0.7	1	4	40	2	
#	212	ply/dra/death-01.wav		0	0.7	1	4	40	2	
#	213	ply/dra/death-02.wav		0	0.7	1	4	40	2	
#	214	ply/dra/death-03.wav		0	0.7	1	4	40	2	
#	215	ply/dra/h_pain-01.wav		0	0.7	1	4	40	2	
#	216	ply/dra/h_pain-02.wav		0	0.7	1	4	40	2	
#	217	ply/dra/h_pain-03.wav		0	0.7	1	4	40	2	
#	218	ply/dra/h_pain-04.wav		0	0.7	1	4	40	2	
#	219	ply/dra/pain-01.wav		0	0.7	1	4	40	2	
#	220	ply/dra/pain-02.wav		0	0.7	1	4	40	2	
#	221	ply/dra/pain-03.wav		0	0.7	1	4	40	2	
#	222	ply/dra/pain-04.wav		0	0.7	1	4	40	2	
#	223	ply/dra/jump-01.wav		0	0.7	1	4	40	2	
#	224	ply/dra/jump-02.wav		0	0.7	1	4	40	2	
#	225	ply/dra/yell-01.wav		0	0.7	1	4	40	2	
#	226	ply/dra/yell-02.wav		0	0.7	1	4	40	2	
#	227	ply/dra/yell-03.wav		0	0.7	1	4	40	2	
#	228	ply/dra/yell-04.wav		0	0.7	1	4	40	2	
#	229	ply/dra/yell-05.wav		0	0.7	1	4	40	2	
#	230	ply/dra/yell-06.wav		0	0.7	1	4	40	2	
#	250	ply/dra/skill_dance.wav		0	0.7	1	4	40	2	
#	251	ply/dra/bang-01.wav		0	0.7	1	5	40	2	
#	252	ply/dra/bang-02.wav		0	0.7	1	5	40	2	
#	253	ply/dra/rapido_swing-01.wav		0	0.6	1	5	40	2	
#	254	ply/dra/rapido_swing-02.wav		0	0.6	1	5	40	2	
#	255	ply/dra/cons-01.wav		0	0.7	1	5	40	2	
#	256	ply/dra/cons-02.wav		0	0.7	1	5	40	2	
#	257	ply/dra/rapido_moving-01.wav		0	0.7	1	5	40	2	
#	258	ply/dra/rapido_moving-02.wav		0	0.7	1	5	40	2	
#	259	ply/dra/trans/at_t-01.wav		0	0.7	1	5	40	2	
#	260	ply/dra/trans/at_t-02.wav		0	0.7	1	5	40	2	
#	261	ply/dra/trans/at_t-03.wav		0	0.7	1	5	40	2	
#	262	ply/dra/trans/at_t-04.wav		0	0.7	1	5	40	2	
#	263	ply/dra/trans/at_t2-01.wav		0	0.7	1	5	40	2	
#	264	ply/dra/trans/at_t2-02.wav		0	0.7	1	5	40	2	
#	265	ply/dra/trans/at_t2-03.wav		0	0.7	1	5	40	2	
#	266	ply/dra/trans/at_t2-04.wav		0	0.7	1	5	40	2	
#	267	ply/dra/trans/roar-01.wav		0	0.7	1	5	40	2	
#	268	ply/dra/trans/roar-02.wav		0	0.7	1	5	40	2	
#	269	ply/dra/trans/wing-01.wav		0	0.7	1	5	40	2	
#	270	ply/dra/trans/wing-02.wav		0	0.7	1	5	40	2	
#	271	ply/dra/trans/wing-03.wav		0	0.7	1	5	40	2	
#	272	ply/dra/trans/death_no.wav		0	0.7	1	5	40	2	
#	273	ply/dra/trans/death_cri.wav		0	0.7	1	5	40	2	
#	274	ply/dra/Buff_DragonGale01.wav		0	0.7	1	5	40	2	
#	275	ply/dra/trans/at_t3-01.wav		0	0.7	1	5	40	2	
#	276	ply/dra/trans/at_t3-02.wav		0	0.7	1	5	40	2	
#	277	ply/dra/trans/at_t3-03.wav		0	0.7	1	5	40	2	
#	278	ply/dra/trans/at_t3-04.wav		0	0.7	1	5	40	2	
#	279	ply/dra/trans/breath-01.wav		0	0.7	1	5	40	2	
#	280	ply/dra/trans/breath-02.wav		0	0.7	1	5	40	2	
#	281	ply/dra/trans/breath-03.wav		0	0.7	1	5	40	2	
#	282	ply/dra/trans/breath-04.wav		0	0.7	1	5	40	2	
#	283	ply/dra/trans/death-01.wav		0	0.7	1	5	40	2	
#	284	ply/dra/trans/death-02.wav		0	0.7	1	5	40	2	
#	285	ply/dra/trans/death_no-02.wav		0	0.7	1	5	40	2	
#	286	ply/dra/trans/pain-01.wav		0	0.7	1	5	40	2	
#	287	ply/dra/trans/pain-02.wav		0	0.7	1	5	40	2	
#	288	ply/dra/trans/pain-03.wav		0	0.7	1	5	40	2	
#	289	ply/dra/trans/h-pain-01.wav		0	0.7	1	5	40	2	
#	290	ply/dra/trans/h-pain-02.wav		0	0.7	1	5	40	2	
#	291	ply/dra/trans/h-pain-03.wav		0	0.7	1	5	40	2	
#	292	ply/dra/trans/h-pain-04.wav		0	0.7	1	5	40	2	
#	293	ply/dra/trans/jump-01.wav		0	0.7	1	5	40	2	
#	294	ply/dra/trans/jump-02.wav		0	0.7	1	5	40	2	
#	295	ply/dra/trans/jump-03.wav		0	0.7	1	5	40	2	
#	296	ply/dra/trans/yell-01.wav		0	0.7	1	5	40	2	
#	297	ply/dra/trans/yell-02.wav		0	0.7	1	5	40	2	
#	298	ply/dra/trans/yell-03.wav		0	0.7	1	5	40	2	
#	299	ply/dra/trans/yell-04.wav		0	0.7	1	5	40	2	
										
;====================================================================										
; ŻƮ	300~399									
;====================================================================										
#	300	ply/elem/at_tier1-01.wav		0	0.7	1	5	40	2	
#	301	ply/elem/at_tier1-02.wav		0	0.7	1	5	40	2	
#	302	ply/elem/at_tier1-03.wav		0	0.7	1	5	40	2	
#	303	ply/elem/at_tier1-04.wav		0	0.7	1	5	40	2	
#	304	ply/elem/bodyfall_hard.wav		0	0.7	1	5	40	2	
#	305	ply/elem/bodyfall_knee.wav		0	0.7	1	5	40	2	
#	306	ply/elem/bodyfall_soft.wav		0	0.7	1	5	40	2	
;	307			0	0	1	5	40	2	
;	308			0	0	1	5	40	2	
;	309			0	0	1	5	40	2	
;	310			0	0	1	5	40	2	
;	311			0	0	1	5	40	2	
;	312			0	0	1	5	40	2	
;	313			0	0	1	5	40	2	
;	314			0	0	1	5	40	2	
;	315			0	0	1	5	40	2	
;	316			0	0	1	5	40	2	
#	317	ply/elem/death-01.wav		0	0.7	1	5	40	2	
#	318	ply/elem/death-02.wav		0	0.7	1	5	40	2	
#	319	ply/elem/death-03.wav		0	0.7	1	5	40	2	
#	320	ply/elem/h_pain-01.wav		0	0.7	1	5	40	2	
#	321	ply/elem/h_pain-02.wav		0	0.7	1	5	40	2	
#	322	ply/elem/h_pain-03.wav		0	0.7	1	5	40	2	
#	323	ply/elem/h_pain-04.wav		0	0.7	1	5	40	2	
#	324	ply/elem/pain-01.wav		0	0.7	1	5	40	2	
#	325	ply/elem/pain-02.wav		0	0.7	1	5	40	2	
#	326	ply/elem/pain-03.wav		0	0.7	1	5	40	2	
#	327	ply/elem/pain-04.wav		0	0.7	1	5	40	2	
#	328	ply/elem/jump-01.wav		0	0.7	1	5	40	2	
#	329	ply/elem/jump-02.wav		0	0.7	1	5	40	2	
;====================================================================										
;Ű	400~499									
;====================================================================										
										
#	400	ply/val/at_tier1-01.wav		0	0.6	1	4	40	2	
#	401	ply/val/at_tier1-02.wav		0	0.6	1	4	40	2	
#	402	ply/val/at_tier2-01.wav		0	0.6	1	4	40	2	
#	403	ply/val/at_tier2-02.wav		0	0.6	1	4	40	2	
#	404	ply/val/at_tier3-01.wav		0	0.6	1	4	40	2	
#	405	ply/val/at_tier3-02.wav		0	0.6	1	4	40	2	
#	406	ply/val/bow_down.wav		0	0.7	1	5	40	2	
#	407	ply/val/bow_front.wav		0	0.7	1	5	40	2	
#	408	ply/val/bow-shot1.wav		0	0.8	1	5	40	2	
#	409	ply/val/bow-shot2.wav		0	0.8	1	5	40	2	
#	410	ply/val/death-01.wav		0	0.7	1	5	40	2	
#	411	ply/val/death-02.wav		0	0.7	1	5	40	2	
#	412	ply/val/ethr_bigshoot.wav		0	0.7	1	5	40	2	
#	413	ply/val/ethr_down.wav		0	0.7	1	5	40	2	
#	414	ply/val/ethr_front.wav		0	0.7	1	5	40	2	
#	415	ply/val/ethr_shot1.wav		0	0.8	1	5	40	2	
#	416	ply/val/ethr_shot2.wav		0	0.8	1	5	40	2	
#	417	ply/val/h_pain-01.wav		0	0.7	1	5	40	2	
#	418	ply/val/h_pain-02.wav		0	0.7	1	5	40	2	
#	419	ply/val/h_pain-03.wav		0	0.7	1	5	40	2	
#	420	ply/val/h_pain-04.wav		0	0.7	1	5	40	2	
#	421	ply/val/jump-01.wav		0	0.7	1	5	40	2	
#	422	ply/val/jump-02.wav		0	0.7	1	5	40	2	
#	423	ply/val/pain-01.wav		0	0.7	1	5	40	2	
#	424	ply/val/pain-02.wav		0	0.7	1	5	40	2	
#	425	ply/val/pain-03.wav		0	0.7	1	5	40	2	
#	426	ply/val/pain-04.wav		0	0.7	1	5	40	2	
#	427	ply/val/return.wav		0	0.7	1	5	40	2	
#	428	ply/val/roll-01.wav		0	0.7	1	5	40	2	
#	429	ply/val/roll-02.wav		0	0.7	1	5	40	2	
#	430	ply/val/skill_br1.wav		0	0.7	1	5	40	2	
#	431	ply/val/skill_br2.wav		0	0.7	1	5	40	2	
#	432	ply/val/skill_fastshot.wav		0	0.5	1	5	40	2	
#	433	ply/val/bow_bigshoot.wav		0	0.8	1	5	40	2	
#	434	ply/val/fast_step-01.wav		0	0.8	1	5	40	2	
#	435	ply/val/fast_step-02.wav		0	0.8	1	5	40	2	
#	436	ply/val/at_tier4-01.wav		0	0.8	1	5	40	2	
#	437	ply/val/at_tier4-02.wav		0	0.8	1	5	40	2	
										
;====================================================================										
;	"500~599, 700~"									
;====================================================================										
										
#	500	ply/sha/attack01_1.wav		0	0.8	1	4	40	2	
#	501	ply/sha/attack01_2.wav		0	0.8	1	4	40	2	
#	502	ply/sha/attack02_1.wav		0	0.8	1	4	40	2	
#	503	ply/sha/attack02_2.wav		0	0.8	1	4	40	2	
#	504	ply/sha/attack_dagger01.wav		0	0.8	1	4	40	2	
#	505	ply/sha/attack_dagger02.wav		0	0.8	1	4	40	2	
#	506	ply/sha/attack_whip01.wav		0	0.8	1	5	40	2	
#	507	ply/sha/attack_whip02.wav		0	0.8	1	5	40	2	
#	508	ply/sha/damage_big.wav		0	0.8	1	5	40	2	
#	509	ply/sha/damage_skill01.wav		0	0.8	1	5	40	2	
#	510	ply/sha/damage_skill02.wav		0	0.8	1	5	40	2	
#	511	ply/sha/damage_small01.wav		0	0.8	1	5	40	2	
#	512	ply/sha/damage_small02.wav		0	0.8	1	5	40	2	
#	513	ply/sha/damage_small03.wav		0	0.8	1	5	40	2	
#	514	ply/sha/defense.wav		0	0.8	1	5	40	2	
#	515	ply/sha/fall01.wav		0	0.8	1	5	40	2	
#	516	ply/sha/fall02.wav		0	0.8	1	5	40	2	
#	517	ply/sha/fall03.wav		0	0.8	1	5	40	2	
#	518	ply/sha/jump.wav		0	0.8	1	5	40	2	
#	519	ply/sha/noise_moving01.wav		0	0.8	1	5	40	2	
#	520	ply/sha/noise_moving02.wav		0	0.8	1	5	40	2	
#	521	ply/sha/noise_moving03.wav		0	0.8	1	5	40	2	
#	522	ply/sha/noise_moving04.wav		0	0.8	1	5	40	2	
#	523	ply/sha/sit_down.wav		0	0.8	1	5	40	2	
#	524	ply/sha/stand_Idle01.wav		0	0.8	1	5	40	2	
#	525	ply/sha/stand_Idle02.wav		0	0.8	1	5	40	2	
#	526	ply/sha/stand_Idle_all_01.wav		0	0.8	1	5	40	2	
#	527	ply/sha/stand_Idle_all_02.wav		0	0.8	1	5	40	2	
#	528	ply/sha/stand_up01.wav		0	0.8	1	5	40	2	
#	529	ply/sha/stand_up02.wav		0	0.8	1	5	40	2	
#	530	ply/sha/walk01.wav		0	0.8	1	5	40	2	
#	531	ply/sha/walk02.wav		0	0.8	1	5	40	2	
#	532	ply/sha/walk03.wav		0	0.8	1	5	40	2	
#	533	ply/sha/walk04.wav		0	0.8	1	5	40	2	
#	534	ply/sha/Nothing.wav		0	0.8	1	5	40	2	
#	535	ply/sha/Vdeath02_1.wav		0	0.8	1	5	40	2	
#	536	ply/sha/Vdeath02_2.wav		0	0.8	1	5	40	2	
#	537	ply/sha/Vjump01.wav		0	0.8	1	5	40	2	
#	538	ply/sha/Vjump02.wav		0	0.8	1	5	40	2	
#	539	ply/sha/		0	0.8	1	4	40	2	
#	540	ply/sha/		0	0.8	1	4	40	2	
#	541	eff/ArmorIncrease01.wav		0	0.8	1	4	40	2	
#	542	eff/Cancellation01.wav		0	0.8	1	4	40	2	
#	543	eff/Cancellation02.wav		0	0.8	1	4	40	2	
#	544	eff/Cancellation03.wav		0	0.8	1	5	40	2	
#	545	eff/Cancellation04.wav		0	0.8	1	5	40	2	
#	546	eff/Confuse01.wav		0	0.8	1	5	40	2	
#	547	eff/CurseIncrease01.wav		0	0.8	1	5	40	2	
#	548	eff/DarkBreak01.wav		0	0.8	1	5	40	2	
#	549	eff/DarkBreak02.wav		0	0.8	1	5	40	2	
#	550	eff/DarkDust01.wav		0	0.8	1	5	40	2	
#	551	eff/DarkDust04.wav		0	0.8	1	5	40	2	
#	552	eff/DarkFire01.wav		0	0.8	1	5	40	2	
#	553	eff/DarkForce02.wav		0	0.8	1	5	40	2	
#	554	eff/DarkForce03.wav		0	0.8	1	5	40	2	
#	555	eff/DarkForce04.wav		0	0.8	1	5	40	2	
#	556	eff/DarkPain02.wav		0	0.8	1	5	40	2	
#	557	eff/DarkPain04.wav		0	0.8	1	5	40	2	
#	558	eff/DarkPain05.wav		0	0.8	1	5	40	2	
#	559	eff/DarkSpark01.wav		0	0.8	1	5	40	2	
#	560	eff/DarkSpark02.wav		0	0.8	1	5	40	2	
#	561	eff/DarkSpark04.wav		0	0.8	1	5	40	2	
#	562	eff/DeathBlow01.wav		0	0.8	1	5	40	2	
#	563	eff/Demon01.wav		0	0.8	1	5	40	2	
#	564	eff/Demon02.wav		0	0.8	1	5	40	2	
#	565	eff/DoubleWidth01.wav		0	0.8	1	5	40	2	
#	566	eff/DoubleWidth02.wav		0	0.8	1	5	40	2	
#	567	eff/DownSlash04.wav		0	0.8	1	5	40	2	
#	568	eff/DownSlash05.wav		0	0.8	1	5	40	2	
#	569	eff/EnchantPoison01.wav		0	0.8	1	5	40	2	
#	570	eff/FastBlow01.wav		0	0.8	1	5	40	2	
#	571	eff/FastBlow03.wav		0	0.8	1	5	40	2	
#	572	eff/Hide01.wav		0	0.8	1	5	40	2	
#	573	eff/Impotent01.wav		0	0.8	1	5	40	2	
#	574	eff/Pain01.wav		0	0.8	1	5	40	2	
#	575	eff/PoisonDagger01.wav		0	0.8	1	5	40	2	
#	576	eff/PoisonDagger02.wav		0	0.8	1	5	40	2	
#	577	eff/Rush01.wav		0	0.8	1	5	40	2	
#	578	eff/ShadowSpear01.wav		0	0.8	1	5	40	2	
#	579	eff/SoulControl01.wav		0	0.8	1	5	40	2	
#	580	eff/SoulScream01.wav		0	0.8	1	5	40	2	
#	581	eff/Suction02.wav		0	0.8	1	5	40	2	
#	582	eff/Suction03.wav		0	0.8	1	5	40	2	
#	583	eff/SuddenStrike01.wav		0	0.8	1	5	40	2	
#	584	eff/SuddenStrike02.wav		0	0.8	1	5	40	2	
#	585	eff/SuddenStrike03.wav		0	0.8	1	5	40	2	
#	586	eff/VitalSuction01.wav		0	0.8	1	5	40	2	
#	587	eff/WhipAttack01.wav		0	0.8	1	5	40	2	
#	588	eff/WhirlwindBlow01.wav		0	0.8	1	5	40	2	
#	589	ply/sha/Vpain01.wav		0	0.8	1	5	40	2	
#	590	ply/sha/Vpain02.wav		0	0.8	1	5	40	2	
#	591	ply/sha/Vpain03.wav		0	0.8	1	5	40	2	
#	592	ply/sha/Vpain04.wav		0	0.8	1	5	40	2	
#	593	ply/sha/Vattack01.wav		0	0.8	1	5	40	2	
#	594	ply/sha/Vattack02.wav		0	0.8	1	5	40	2	
#	595	ply/sha/Vattack03.wav		0	0.8	1	5	40	2	
#	596	ply/sha/Vattack04.wav		0	0.8	1	5	40	2	
#	597	ply/sha/Vdeath01_1.wav		0	0.8	1	5	40	2	
#	598	ply/sha/Vdeath01_2.wav		0	0.8	1	5	40	2	
#	599	ply/sha/Vdeath01_3.wav		0	0.8	1	5	40	2	
										
#	700	eff/Pain_effect2.wav		0	0.8	1	5	40	2	
#	701	eff/Pain_effect3.wav		0	0.8	1	5	40	2	
#	702	eff/DarkFire_effect2.wav		0	0.8	1	5	40	2	
#	703	eff/DarkFire_effect3.wav		0	0.8	1	5	40	2	
#	704	eff/DarkSpark_effect1.wav		0	0.8	1	5	40	2	
#	705	eff/DarkSpark_effect2.wav		0	0.8	1	5	40	2	
#	706	eff/DarkSpark_effect4.wav		0	0.8	1	5	40	2	
#	707	eff/SoulControl_effect1.wav		0	0.8	1	5	40	2	
#	708	eff/SoulControl_effect3.wav		0	0.8	1	5	40	2	
#	709	eff/Impotent_effect2.wav		0	0.8	1	5	40	2	
#	710	eff/Impotent_effect3.wav		0	0.8	1	5	40	2	
#	711	eff/VitalSuction_effect1.wav		0	0.8	1	5	40	2	
#	712	eff/VitalSuction_effect3.wav		0	0.8	1	5	40	2	
#	713	eff/VitalSuction_effect4.wav		0	0.8	1	5	40	2	
#	714	eff/EnchantPoison_effect1.wav		0	0.8	1	5	40	2	
#	715	eff/Cancellation_effect1.wav		0	0.8	1	5	40	2	
#	716	eff/Cancellation_effect4.wav		0	0.8	1	5	40	2	
#	717	eff/Confuse_effect2.wav		0	0.8	1	5	40	2	
#	718	eff/Confuse_effect3.wav		0	0.8	1	5	40	2	
#	719	eff/Demon_effect1.wav		0	0.8	1	5	40	2	
#	720	eff/Demon_effect2.wav		0	0.8	1	5	40	2	
#	721	eff/DarkForce_effect1.wav		0	0.8	1	5	40	2	
#	722	eff/DarkForce_effect2.wav		0	0.8	1	5	40	2	
#	723	eff/DarkForce_effect3.wav		0	0.8	1	5	40	2	
#	724	eff/DarkForce_effect4.wav		0	0.8	1	5	40	2	
#	725	eff/WhipAttack_effect1.wav		0	0.8	1	5	40	2	
#	726	eff/PoisonDagger_effect1.wav		0	0.8	1	5	40	2	
#	727	eff/PoisonDagger_effect2.wav		0	0.8	1	5	40	2	
#	728	eff/PoisonDagger_effect4.wav		0	0.8	1	5	40	2	
#	729	eff/PoisonDagger_effect5.wav		0	0.8	1	5	40	2	
#	730	eff/DoubleWidth_effect1.wav		0	0.8	1	5	40	2	
#	731	eff/DoubleWidth_effect2.wav		0	0.8	1	5	40	2	
#	732	eff/DarkStun_effect3.wav		0	0.8	1	5	40	2	
#	733	eff/DarkStun_effect4.wav		0	0.8	1	5	40	2	
#	734	eff/Hide_effect1.wav		0	0.8	1	5	40	2	
#	735	eff/DeathBlow_effect1.wav		0	0.8	1	5	40	2	
#	736	eff/ShadowSpear_effect1.wav		0	0.8	1	5	40	2	
#	737	eff/Cancellation_effect1.wav		0	0.8	1	5	40	2	
#	738	eff/Cancellation_effect2.wav		0	0.8	1	5	40	2	
#	739	eff/SuddenStrike_effect1.wav		0	0.8	1	5	40	2	
#	740	eff/SuddenStrike_effect3.wav		0	0.8	1	5	40	2	
#	741	eff/DarkDust_effect1.wav		0	0.8	1	5	40	2	
#	742	eff/DarkDust_effect3.wav		0	0.8	1	5	40	2	
#	743	eff/FastBlow_effect1.wav		0	0.8	1	5	40	2	
#	744	eff/FastBlow_effect3.wav		0	0.8	1	5	40	2	
#	745	eff/DownSlash_effect3.wav		0	0.8	1	5	40	2	
#	746	eff/DownSlash_effect5.wav		0	0.8	1	5	40	2	
#	747	eff/SoulScream_effect1.wav		0	0.8	1	5	40	2	
#	748	eff/WhirlwindBlow_effect1.wav		0	0.8	1	5	40	2	
#	749	eff/DarkSlash_effect1.wav		0	0.8	1	5	40	2	
#	750	eff/DarkBreak_effect1.wav		0	0.8	1	5	40	2	
#	751	eff/DarkBreak_effect2.wav		0	0.8	1	5	40	2	
#	752	eff/DarkSlash_effect1_1.wav		0	0.8	1	5	40	2	
#	753	eff/DarkSlash_effect1_2.wav		0	0.8	1	5	40	2	
#	754	eff/DarkSlash_effect1_3.wav		0	0.8	1	5	40	2	
#	755	eff/DarkSlash_effect1_4.wav		0	0.8	1	5	40	2	
#	756	eff/DarkSlash_effect1_5.wav		0	0.8	1	5	40	2	
#	757	eff/ReinforceMagic_effect1.wav		0	0.8	1	5	40	2	
#	758	eff/SoulScream_effect6.wav		0	0.8	1	5	40	2	
#	759	eff/common_eff.wav		0	0.8	1	5	40	2	
#	760	eff/		0	0.8	1	5	40	2	
#	761	eff/		0	0.8	1	5	40	2	
#	762	eff/		0	0.8	1	5	40	2	
#	763	eff/		0	0.8	1	5	40	2	
#	764	eff/		0	0.8	1	5	40	2	
#	765	eff/		0	0.8	1	5	40	2	
#	766	eff/		0	0.8	1	5	40	2	
#	767	eff/		0	0.8	1	5	40	2	
#	768	eff/		0	0.8	1	5	40	2	
#	769	eff/		0	0.8	1	5	40	2	
#	770	eff/		0	0.8	1	5	40	2	
										
;	ӽ 									
#	601	ui/event_xmastree_M001.wav		0	0.8	1	7	40	3	
#	666	ui/levelup_mono.wav		0	0.8	1	7	40	3	
#	667	ui/levelup_Limitation_Lift01.wav		0	0.8	1	7	40	3	
#	996	ui/drop_jewel.wav		0	0.8	1	9	50	3	
#	997	ui/drop_package.wav		0	0.8	1	7	40	3	
#	998	ui/drop_money.wav		0	0.8	1	7	40	3	
#	999	ui/drop_box.wav		0	0.8	1	7	40	3	
;====================================================================										
;Ʈ	1000 ~	PC  Ʈ Ʈ /   Ʈ Ʈ								
;====================================================================										
										
#	1000	impact/2hsword1.wav	PC Ÿ 	0	0.7	1	5	40	1	
#	1001	impact/2hsword2.wav		0	0.7	1	5	40	1	
#	1002	impact/2hsword3.wav		0	0.7	1	5	40	1	
#	1003	impact/2hsword4.wav		0	0.7	1	5	40	1	
#	1004	impact/arrow1.wav		0	0.7	1	7	50	1	
#	1005	impact/arrow2.wav		0	0.7	1	7	50	1	
#	1006	impact/arrow3.wav		0	0.7	1	7	50	1	
#	1007	impact/arrow4.wav		0	0.7	1	7	50	1	
#	1008	impact/axe1.wav		0	0.8	1	5	40	1	
#	1009	impact/axe2.wav		0	0.8	1	5	40	1	
#	1010	impact/axe3.wav		0	0.8	1	5	40	1	
;	1011			0	0.7	1	5	40	1	
#	1012	impact/hammer1.wav		0	0.8	1	5	40	1	
#	1013	impact/hammer2.wav		0	0.8	1	5	40	1	
#	1014	impact/hammer3.wav		0	0.8	1	5	40	1	
;	1015			0	0.7	1	5	40	1	
#	1016	impact/sword1.wav		0	0.7	1	5	40	1	
#	1017	impact/sword2.wav		0	0.7	1	5	40	1	
#	1018	impact/sword3.wav		0	0.7	1	5	40	1	
;	1019			0	0.7	1	5	40	1	
#	1020	impact/lash1.wav		0	0.9	1	5	40	1	
#	1021	impact/lash2.wav		0	0.9	1	5	40	1	
#	1022	impact/lash3.wav		0	0.9	1	5	40	1	
										
;		ڱ / 								
#	2000	ply/footstep/fem_dirt-01.wav		0	0.5	1	5	30	2	
#	2001	ply/footstep/fem_dirt-02.wav		0	0.5	1	5	30	2	
#	2002	ply/footstep/fem_dirt-03.wav		0	0.5	1	5	30	2	
#	2003	ply/footstep/fem_dirt-04.wav		0	0.5	1	5	30	2	
#	2004	ply/footstep/fem_grass-01.wav	ܵ	0	0.6	1	5	30	2	
#	2005	ply/footstep/fem_grass-02.wav		0	0.6	1	5	30	2	
#	2006	ply/footstep/fem_grass-03.wav		0	0.6	1	5	30	2	
#	2007	ply/footstep/fem_grass-04.wav		0	0.6	1	5	30	2	
#	2008	ply/footstep/fem_gravel-01.wav	ڰ	0	0.4	1	5	30	2	
#	2009	ply/footstep/fem_gravel-02.wav		0	0.4	1	5	30	2	
#	2010	ply/footstep/fem_gravel-03.wav		0	0.4	1	5	30	2	
#	2011	ply/footstep/fem_gravel-04.wav		0	0.4	1	5	30	2	
#	2012	ply/footstep/fem_metal-01.wav		0	0.5	1	5	30	2	
#	2013	ply/footstep/fem_metal-02.wav		0	0.5	1	5	30	2	
#	2014	ply/footstep/fem_metal-03.wav		0	0.5	1	5	30	2	
#	2015	ply/footstep/fem_metal-04.wav		0	0.5	1	5	30	2	
#	2016	ply/footstep/fem_mud-01.wav		0	0.5	1	5	30	2	
#	2017	ply/footstep/fem_mud-02.wav		0	0.5	1	5	30	2	
#	2018	ply/footstep/fem_mud-03.wav		0	0.5	1	5	30	2	
#	2019	ply/footstep/fem_mud-04.wav		0	0.5	1	5	30	2	
#	2020	ply/footstep/fem_snow-01.wav		0	0.5	1	5	30	2	
#	2021	ply/footstep/fem_snow-02.wav		0	0.5	1	5	30	2	
#	2022	ply/footstep/fem_snow-03.wav		0	0.5	1	5	30	2	
#	2023	ply/footstep/fem_snow-04.wav		0	0.5	1	5	30	2	
#	2024	ply/footstep/fem_stone-01.wav		0	0.5	1	5	30	2	
#	2025	ply/footstep/fem_stone-02.wav		0	0.5	1	5	30	2	
#	2026	ply/footstep/fem_stone-03.wav		0	0.5	1	5	30	2	
#	2027	ply/footstep/fem_stone-04.wav		0	0.5	1	5	30	2	
#	2028	ply/footstep/fem_water-01.wav		0	0.5	1	5	30	2	
#	2029	ply/footstep/fem_water-02.wav		0	0.5	1	5	30	2	
#	2030	ply/footstep/fem_water-03.wav		0	0.5	1	5	30	2	
#	2031	ply/footstep/fem_water-04.wav		0	0.5	1	5	30	2	
#	2032	ply/footstep/fem_wood-01.wav		0	0.5	1	5	30	2	
#	2033	ply/footstep/fem_wood-02.wav		0	0.5	1	5	30	2	
#	2034	ply/footstep/fem_wood-03.wav		0	0.5	1	5	30	2	
#	2035	ply/footstep/fem_wood-04.wav		0	0.5	1	5	30	2	
#	2036	ply/footstep/fem_sand-01.wav		0	0.5	1	5	30	2	
#	2037	ply/footstep/fem_sand-02.wav		0	0.5	1	5	30	2	
#	2038	ply/footstep/fem_sand-03.wav		0	0.5	1	5	30	2	
#	2039	ply/footstep/fem_sand-04.wav		0	0.5	1	5	30	2	
										
;		ڱ / 								
#	2100	ply/footstep/male_dirt-01.wav		0	0.5	1	5	30	2	
#	2101	ply/footstep/male_dirt-02.wav		0	0.5	1	5	30	2	
#	2102	ply/footstep/male_dirt-03.wav		0	0.5	1	5	30	2	
#	2103	ply/footstep/male_dirt-04.wav		0	0.5	1	5	30	2	
#	2104	ply/footstep/male_grass-01.wav	ܵ	0	0.6	1	5	30	2	
#	2105	ply/footstep/male_grass-02.wav		0	0.6	1	5	30	2	
#	2106	ply/footstep/male_grass-03.wav		0	0.6	1	5	30	2	
#	2107	ply/footstep/male_grass-04.wav		0	0.6	1	5	30	2	
#	2108	ply/footstep/male_gravel-01.wav	ڰ	0	0.4	1	5	30	2	
#	2109	ply/footstep/male_gravel-02.wav		0	0.4	1	5	30	2	
#	2110	ply/footstep/male_gravel-03.wav		0	0.4	1	5	30	2	
#	2111	ply/footstep/male_gravel-04.wav		0	0.4	1	5	30	2	
#	2112	ply/footstep/male_metal-01.wav		0	0.5	1	5	30	2	
#	2113	ply/footstep/male_metal-02.wav		0	0.5	1	5	30	2	
#	2114	ply/footstep/male_metal-03.wav		0	0.5	1	5	30	2	
#	2115	ply/footstep/male_metal-04.wav		0	0.5	1	5	30	2	
#	2116	ply/footstep/male_mud-01.wav		0	0.5	1	5	30	2	
#	2117	ply/footstep/male_mud-02.wav		0	0.5	1	5	30	2	
#	2118	ply/footstep/male_mud-03.wav		0	0.5	1	5	30	2	
#	2119	ply/footstep/male_mud-04.wav		0	0.5	1	5	30	2	
#	2120	ply/footstep/male_snow-01.wav		0	0.5	1	5	30	2	
#	2121	ply/footstep/male_snow-02.wav		0	0.5	1	5	30	2	
#	2122	ply/footstep/male_snow-03.wav		0	0.5	1	5	30	2	
#	2123	ply/footstep/male_snow-04.wav		0	0.5	1	5	30	2	
#	2124	ply/footstep/male_stone-01.wav		0	0.5	1	5	30	2	
#	2125	ply/footstep/male_stone-02.wav		0	0.5	1	5	30	2	
#	2126	ply/footstep/male_stone-03.wav		0	0.5	1	5	30	2	
#	2127	ply/footstep/male_stone-04.wav		0	0.5	1	5	30	2	
#	2128	ply/footstep/male_water-01.wav		0	0.5	1	5	30	2	
#	2129	ply/footstep/male_water-02.wav		0	0.5	1	5	30	2	
#	2130	ply/footstep/male_water-03.wav		0	0.5	1	5	30	2	
#	2131	ply/footstep/male_water-04.wav		0	0.5	1	5	30	2	
#	2132	ply/footstep/male_wood-01.wav		0	0.5	1	5	30	2	
#	2133	ply/footstep/male_wood-02.wav		0	0.5	1	5	30	2	
#	2134	ply/footstep/male_wood-03.wav		0	0.5	1	5	30	2	
#	2135	ply/footstep/male_wood-04.wav		0	0.5	1	5	30	2	
#	2136	ply/footstep/male_sand-01.wav		0	0.5	1	5	30	2	
#	2137	ply/footstep/male_sand-02.wav		0	0.5	1	5	30	2	
#	2138	ply/footstep/male_sand-03.wav		0	0.5	1	5	30	2	
#	2139	ply/footstep/male_sand-04.wav		0	0.5	1	5	30	2	
										
#	2500	eff/down_dust-01.wav		0	0.8	1	5	40	2	
#	2501	eff/down_dust-02.wav		0	0.8	1	5	40	2	
#	2502	eff/down_water-01.wav		0	0.8	1	5	40	2	
#	2503	eff/down_water-02.wav		0	0.8	1	5	40	2	
#	2504	eff/eff_blood-01.wav		0	0.8	1	5	40	2	
#	2505	eff/eff_blood-02.wav		0	0.8	1	5	40	2	
#	2506	eff/eff_blood-03.wav		0	0.8	1	5	40	2	
#	2507	eff/eff_critical.wav		0	0.6	1	2	40	1	
#	2508	eff/ber_style_down.wav		0	0.8	1	5	40	2	
#	2509	eff/G_darken_inattack-01.wav		0	0.7	1	5	40	2	
#	2510	eff/G_darken_inattack-02.wav		0	0.7	1	5	40	2	
#	2511	eff/G_earth_inattack-01.wav		0	0.7	1	5	40	2	
#	2512	eff/G_earth_inattack-02.wav		0	0.7	1	5	40	2	
#	2513	eff/G_elec_inattack-01.wav		0	0.7	1	5	40	2	
#	2514	eff/G_elec_inattack-02.wav		0	0.7	1	5	40	2	
#	2515	eff/G_fire_inattack-01.wav		0	0.7	1	5	40	2	
#	2516	eff/G_fire_inattack-02.wav		0	0.7	1	5	40	2	
#	2517	eff/G_ice_inattack-01.wav		0	0.7	1	5	40	2	
#	2518	eff/G_ice_inattack-02.wav		0	0.7	1	5	40	2	
#	2519	eff/C_darken-01.wav		0	0.7	1	5	40	2	
#	2520	eff/C_darken_hand-01.wav		0	0.7	1	5	40	2	
#	2521	eff/C_earth-01.wav		0	0.7	1	5	40	2	
#	2522	eff/C_earth_hand-01.wav		0	0.7	1	5	40	2	
#	2523	eff/C_elec-01.wav		0	0.7	1	5	40	2	
#	2524	eff/C_elec_hand-01.wav		0	0.7	1	5	40	2	
#	2525	eff/C_fire-01.wav		0	0.7	1	5	40	2	
#	2526	eff/C_fire_hand-01.wav		0	0.7	1	5	40	2	
#	2527	eff/C_ice-01.wav		0	0.7	1	5	40	2	
#	2528	eff/C_ice_hand-01.wav		0	0.7	1	5	40	2	
#	2529	eff/C_poision-01.wav		0	0.7	1	5	40	2	
#	2530	eff/C_poision_hand-01.wav		0	0.7	1	5	40	2	
#	2531	eff/SK_Fball_exp.wav		0	0.7	1	5	40	2	
#	2532	eff/SK_Fball_FX-01.wav		0	0.7	1	5	40	2	
#	2533	eff/shot_earth-01.wav		0	0.7	1	5	40	2	
#	2534	eff/shot_elec-01.wav		0	0.7	1	5	40	2	
#	2535	eff/shot_fire-01.wav		0	0.7	1	5	40	2	
#	2536	eff/shot_ice-01.wav		0	0.7	1	5	40	2	
#	2537	eff/shot_N-01.wav		0	0.7	1	5	40	2	
#	2538	eff/shot_poision.wav		0	0.7	1	5	40	2	
#	2539	eff/rockstone_wind.wav		0	0.7	1	5	40	2	
#	2540	eff/shockwave_earth.wav		0	0.7	1	5	40	2	
#	2541	eff/tree_thorn.wav		0	0.7	1	5	40	2	
#	2542	eff/buff_darken.wav		0	0.8	1	5	40	2	
#	2543	eff/buff_earth.wav		0	0.8	1	5	40	2	
#	2544	eff/buff_fire.wav		0	0.8	1	5	40	2	
#	2545	eff/buff_elec.wav		0	0.8	1	5	40	2	
#	2546	eff/buff_ice.wav		0	0.8	1	5	40	2	
#	2547	eff/buff_N.wav		0	0.8	1	5	40	2	
#	2548	eff/buff_dragon_up.wav		0	0.8	1	5	40	2	
#	2549	eff/buff_ber.wav		0	0.8	1	5	40	2	
;	2550			0	0.8	1	5	40	2	
#	2551	eff/eff_elec_on.wav		0	0.8	1	5	40	2	
#	2552	eff/eff_lightning.wav		0	0.8	1	5	40	2	
#	2553	eff/eff_earth_falldown.wav		0	0.8	1	5	40	2	
#	2554	eff/eff_earth_on.wav		0	0.8	1	5	40	2	
#	2555	eff/eff_fire_bottom.wav		0	0.8	1	5	40	2	
#	2556	eff/eff_fire_on.wav		0	0.8	1	5	40	2	
#	2557	eff/eff_ice_bottom.wav		0	0.8	1	5	40	2	
#	2558	eff/eff_ice_on.wav		0	0.8	1	5	40	2	
#	2559	eff/eff_heals.wav		0	0.8	1	5	40	2	
#	2560	eff/eff_mp.wav		0	0.8	1	5	40	2	
#	2561	eff/summon.wav		0	0.8	1	5	40	2	
#	2562	eff/revive.wav		0	0.8	1	5	40	2	
#	2563	eff/frozen.wav		0	0.8	1	5	40	2	
#	2564	eff/cure.wav		0	0.8	1	5	40	2	
#	2565	eff/attackspeedup.wav		0	0.8	1	5	40	2	
#	2566	eff/attackup.wav		0	0.8	1	5	40	2	
#	2567	eff/defenceup.wav		0	0.8	1	5	40	2	
#	2568	eff/movespeedup.wav		0	0.8	1	5	40	2	
#	2569	eff/itemring.wav		0	0.8	1	5	40	2	
#	2570	eff/H_Dragon_arcane_blade_effect_1.wav		0	0.8	1	5	40	2	
#	2571	eff/H_Dragon_assault_effect_1.wav		0	0.8	1	5	40	2	
#	2572	eff/H_Dragon_death_divide_effect_1.wav		0	0.8	1	5	40	2	
#	2573	eff/H_Dragon_death_divide_effect_2.wav		0	0.8	1	5	40	2	
#	2574	eff/H_Dragon_diffuseblow.wav		0	0.8	1	5	40	2	
#	2575	eff/H_Dragon_fear_effect_1.wav		0	0.8	1	5	40	2	
#	2576	eff/H_Dragon_mark_of_recovery_effect_1.wav		0	0.8	1	5	40	2	
#	2577	eff/H_Dragon_Mark_Of_Spirits_Power_effect_1.wav		0	0.8	1	5	40	2	
#	2578	eff/H_Dragon_stunningblow.wav		0	0.8	1	5	40	2	
#	2579	eff/H_Dragon_viper_blade_effect_1.wav		0	0.8	1	5	40	2	
#	2580	eff/I_Berserk_Berserk_force_effect_1.wav		0	0.8	1	5	40	2	
#	2581	eff/I_Berserk_Berserk_mode_effect_1.wav		0	0.8	1	5	40	2	
#	2582	eff/I_Berserk_ground_shock_effect_1.wav		0	0.8	1	5	40	2	
#	2583	eff/I_Berserk_revenge_effect_1.wav		0	0.8	1	5	40	2	
#	2584	eff/I_Berserk_slash_effect_3.wav		0	0.8	1	5	40	2	
#	2585	eff/I_Berserk_sp_recharge_effect_1.wav		0	0.8	1	5	40	2	
#	2586	eff/I_Berserk_taunt_effect_1.wav		0	0.8	1	5	40	2	
#	2587	eff/I_Berserk_taunt_effect_2.wav		0	0.8	1	5	40	6	
#	2588	eff/I_Berserk_weapon_break_effect_1.wav		0	0.8	1	5	40	2	
#	2589	eff/J_Valkyrie_battle_barrior_effect_1.wav		0	0.8	1	5	40	2	
#	2590	eff/J_Valkyrie_mark_of_faction_effect_1.wav		0	0.8	1	5	40	2	
#	2591	eff/J_Valkyrie_mark_of_symphony_effect_1.wav		0	0.8	1	5	40	2	
#	2592	eff/I_Berserk_damage_recovey_effect_1.wav		0	0.8	1	5	40	2	
#	2593	eff/J_Valkyrie_Summon_Destroyer_Effect_1.wav		0	0.8	1	5	40	2	
#	2594	eff/J_Valkyrie_Summon_lifeghost_Effect_1.wav		0	0.8	1	5	40	2	
#	2595	eff/J_Valkyrie_Summon_WarBattle_Effect_1.wav		0	0.8	1	5	40	2	
#	2596	eff/buff_elem-01.wav		0	0.8	1	5	40	4	
#	2597	eff/buff_elem-02.wav		0	0.8	1	5	40	4	
#	2598	eff/K_Elemental_devishdance_effect1.wav		0	0.8	1	5	40	2	
#	2599	eff/K_Elemental_Earth_Quake_1.wav		0	0.8	1	5	40	2	
#	2600	eff/K_Elemental_electric_field_effect1.wav		0	0.8	1	5	40	2	
#	2601	eff/K_Elemental_frozon_field_effect1.wav		0	0.8	1	5	40	2	
#	2602	eff/K_Elemental_heal_magic_array2.wav		0	0.8	1	5	40	3	
#	2603	eff/K_Elemental_ice_force_effect1.wav		0	0.8	1	5	40	2	
#	2604	eff/K_Elemental_accrucy_spirit_effect1.wav		0	0.8	1	5	40	2	
#	2605	eff/K_Elemental_inquiry_effect2.wav		0	0.8	1	5	40	2	
#	2606	eff/K_Elemental_magic_shild_effect1.wav		0	0.8	1	5	40	2	
#	2607	eff/K_Elemental_poison_thorn_effect_1.wav		0	0.8	1	5	40	2	
#	2608	eff/K_Elemental_sacredfire_effect1.wav		0	0.8	1	5	40	2	
#	2609	eff/K_Elemental_sacredfire_effect2.wav		0	0.8	1	5	40	2	
#	2610	eff/K_Elemental_Teleport_effect1.wav		0	0.8	1	5	40	2	
#	2611	eff/K_Elemental_windshild_effect1.wav		0	0.8	1	5	40	2	
#	2612	eff/K_Elemental_windshild_effect2.wav		0	0.8	1	5	40	2	
#	2613	eff/H_Dragon_explosion_attack.wav		0	0.8	1	5	40	2	
#	2614	eff/H_Dragon_illusion_dance.wav		0	0.8	1	5	40	2	
#	2615	eff/I_Berserk_double_slash.wav		0	0.8	1	5	40	2	
#	2616	eff/I_Berserk_ground_shock_effect.wav		0	0.8	1	5	40	2	
#	2617	eff/I_Berserk_jump_crush.wav		0	0.8	1	5	40	2	
#	2618	eff/I_Berserk_weapon_break.wav		0	0.8	1	5	40	2	
#	2619	eff/I_Berserk_wild_spirits.wav		0	0.8	1	5	40	2	
#	2620	eff/K_Elemental_devishdance.wav		0	0.8	1	5	40	2	
#	2621	eff/K_Elemental_star_fall-01.wav		0	0.8	1	5	40	2	
#	2622	eff/K_Elemental_star_fall-02.wav		0	0.8	1	5	40	4	
#	2623	eff/H_Dragon_evon_blade_effect.wav		0	0.8	1	5	40	2	
#	2624	eff/E_Ether_Ice.wav		0	0.8	1	5	40	2	
#	2625	eff/F_Ice2_InAttack.wav		0	0.8	1	5	40	2	
#	2626	eff/I_Berserk_Fury_strike_effect_1.wav		0	0.8	1	5	40	2	
#	2627	eff/I_Berserk_Sonic_explosion_effect_1.wav		0	0.8	1	5	40	2	
#	2628	eff/I_Berserk_Spinning_blow_effect_1.wav		0	0.8	1	5	40	2	
#	2629	eff/I_Berserk_Spinning_crush_effect_1.wav		0	0.8	1	5	40	2	
#	2630	eff/J_Valkyrie_Summon_Destroyer_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2631	eff/J_Valkyrie_Summon_lifeghost_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2632	eff/J_Valkyrie_Summon_WarBattle_Effect_1_start.wav		0	0.8	1	5	40	2	
#	2633	eff/M0412_Celberos_Fire_breath_effect1.wav		0	0.8	1	5	40	2	
#	2634	eff/M0412_Celberos_Great_howl_effect1.wav		0	0.8	1	5	40	2	
#	2635	eff/M0432_Fire_drake_Fire_breath_effect1.wav		0	0.8	1	5	40	2	
#	2636	eff/M0432_Fire_drake_Fire_breath_effect1_b.wav		0	0.8	1	5	40	2	
#	2637	eff/M0432_Fire_drake_Fire_effect1.wav		0	0.8	1	5	40	2	
#	2638	eff/M0432_Fire_drake_Slow_wing_effect1.wav		0	0.8	1	5	40	2	
#	2639	eff/M0433_Fire_wizard_Fire_energy_effect1.wav		0	0.8	1	5	40	2	
#	2640	eff/M0433_Fire_wizard_Fire_wall_effect1.wav		0	0.8	1	5	40	2	
#	2641	eff/K_Character_Debrff_effect1.wav		0	0.8	1	5	40	2	
#	2642	eff/CG_skill.wav		0	0.8	1	5	40	2	
#	2643	eff/PP_skill01.wav		0	0.8	1	5	40	2	
#	2644	eff/PP_skill02.wav		0	0.8	1	5	40	2	
#	2645	eff/eff_Crystal_Receive001.wav		0	0.8	1	5	40	2	
#	2646	eff/Ether_Load01.wav		0	0.8	1	5	40	2	
#	2647	eff/Ether_MetalDmg01.wav		0	0.8	1	5	40	2	
#	2648	eff/Ether_MagicDmg01.wav		0	0.8	1	5	40	2	
#	2649	eff/Ether_EtherDmg01.wav		0	0.8	1	5	40	2	
										
#	2650	eff/eff_Lightning_Fall001.wav	Ÿ 	0	0.8	1	5	40	2	
#	2651	eff/eff_Potal_CursedTem001.wav		0	0.8	1	5	40	2	
#	2652	eff/eff_Sorcery_CursedTem001.wav		0	0.8	1	5	40	2	
#	2653	eff/eff_Explosion_Stair001.wav		0	0.8	1	5	40	2	
										
#	2654	eff/Sk_Buff_Ber_DefenderMode01.wav	ɸ ų	0	0.8	1	5	40	2	
#	2655	eff/Sk_Buff_Ber_Shout01.wav		0	0.8	1	5	40	2	
#	2656	eff/Sk_Buff_Ber_WarCry01.wav		0	0.8	1	5	40	2	
#	2657	eff/Sk_Buff_Dra_ChargeAttack01.wav		0	0.8	1	5	40	2	
#	2658	eff/Sk_Cst_Dra_DragonGale01.wav		0	0.8	1	5	40	2	
#	2659	eff/Sk_Cst_Dra_DragonRay01.wav		0	0.8	1	5	40	2	
#	2660	eff/Sk_Cst_Ele_SaintAid01.wav		0	0.8	1	5	40	2	
#	2661	eff/Sk_Cst_Normal01.wav		0	0.8	1	5	40	2	
#	2662	eff/Sk_Dmg_Dran_SpiritSlug01.wav		0	0.8	1	5	40	2	
#	2663	eff/Sk_Dmg_Earth01.wav		0	0.8	1	5	40	2	
#	2664	eff/Sk_Dmg_Ele_Purge01.wav		0	0.8	1	5	40	2	
#	2665	eff/Sk_Dmg_Ele_SaintAid01.wav		0	0.8	1	5	40	2	
#	2666	eff/Sk_Dmg_Normal01.wav		0	0.8	1	5	40	2	
#	2667	eff/Sk_Invoke_Ele_CircleSpirits01.wav		0	0.8	1	5	40	2	
#	2668	eff/Sk_Loop_Ber_IronBody01.wav		0	0.8	1	5	40	2	
#	2669	eff/Sk_Loop_Ele_InAbility01.wav		0	0.8	1	5	40	2	
#	2670	eff/Sk_Loop_Lucky01.wav		0	0.8	1	5	40	2	
#	2671	eff/Sk_Buff_Val_Lucky01.wav		0	0.8	1	5	40	2	
										
#	2672	eff/Water_FallBig01.wav	ũ 	0	0.8	1	5	80	2	
										
#	2673	eff/Firework_Casting-01.wav		0	0.8	1	5	40	2	
#	2674	eff/Firework_General_Boom-01.wav		0	0.8	1	5	80	2	
#	2675	eff/Firework_Wedding_Boom-01.wav		0	0.8	1	5	80	2	
#	2676	eff/Firework_Pollen_Boom-01.wav		0	0.8	1	5	80	2	
#	2677	eff/Mine_Explosion-01.wav		0	0.8	1	5	60	2	
#	2678	eff/Torch_Casting-01.wav	ȶ	0	0.6	1	5	40	2	
#	2679	eff/Torch_Damage-01.wav		0	0.8	1	5	50	2	
#	2680	eff/A_MainPotal_effect1.wav		0	0.8	1	5	50	2	
#	2681	eff/A_SubPotal_effect1.wav		0	0.8	1	5	50	2	
#	2682	eff/O_Hellon_Object1_effect1.wav		0	0.8	1	5	50	2	
#	2683	eff/O_Hellon_Object2_effect1.wav		0	0.8	1	5	50	2	
#	2684	eff/O_Hellon_Object3_effect1.wav		0	0.8	1	5	50	2	
										
#	2685	eff/A_ExpUP_effect1.wav		0	0.8	1	5	50	2	
#	2686	eff/A_Shield_Fracture_effect1.wav	ǵý	0	0.8	1	5	50	2	
#	2687	eff/C_Collection_hand_effect1.wav	ä	0	0.8	1	5	50	2	
#	2688	eff/I_Collection_mark_effect1.wav	äġ	0	0.8	1	5	50	2	
										
#	3000	ply/swing1.wav	 	0	0.7	1	5	40	2	
#	3001	ply/swing2.wav		0	0.7	1	5	40	2	
#	3002	ply/swing3.wav		0	0.7	1	5	40	2	
#	3003	ply/heavy_swing1.wav		0	0.7	1	5	40	2	
#	3004	ply/heavy_swing2.wav		0	0.7	1	5	40	2	
#	3005	ply/huge_swing1.wav		0	0.7	1	5	40	2	
#	3006	ply/huge_swing2.wav		0	0.7	1	5	40	2	
#	3007	ply/light_swing1.wav		0	0.7	1	5	40	2	
#	3008	ply/light_swing2.wav		0	0.7	1	5	40	2	
#	3009	ply/normal_swing1.wav		0	0.7	1	5	40	2	
#	3010	ply/normal_swing2.wav		0	0.7	1	5	40	2	
#	3011	ply/normal_swing3.wav		0	0.7	1	5	40	2	
#	3012	ply/normal_swing4.wav		0	0.7	1	5	40	2	
#	3013	ply/normal_swing5.wav		0	0.7	1	5	40	2	
#	3014	ply/sp_swing1.wav		0	0.7	1	5	40	2	
#	3015	ply/sp_swing2.wav		0	0.7	1	5	40	2	
#	3016	ply/sp_swing3.wav		0	0.7	1	5	40	2	
#	3017	ply/dual_swing1.wav		0	0.7	1	5	40	2	
#	3018	ply/dual_swing2.wav		0	0.7	1	5	40	2	
#	3019	ply/dual_swing3.wav		0	0.7	1	5	40	2	
#	3020	ply/normal_swing6.wav		0	0.7	1	5	40	2	
#	3021	ply/normal_swing7.wav		0	0.7	1	5	40	2	
#	3022	ply/Mine_Bomb-01.wav	 ɱ	0	0.8	1	5	40	2	
										
#	4000	impact/hit_flesh_lrg-01.wav	 Ÿ	0	0.7	1	5	40	1	
#	4001	impact/hit_flesh_lrg-02.wav		0	0.7	1	5	40	1	
#	4002	impact/hit_flesh_med-01.wav		0	0.7	1	5	40	1	
#	4003	impact/hit_flesh_med-02.wav		0	0.7	1	5	40	1	
#	4004	impact/hit_flesh_sml-01.wav		0	0.7	1	5	40	1	
#	4005	impact/hit_flesh_sml-02.wav		0	0.7	1	5	40	1	
#	4006	impact/hit_metal_huge-01.wav		0	0.6	1	5	40	1	
#	4007	impact/hit_metal_huge-02.wav		0	0.6	1	5	40	1	
#	4008	impact/hit_metal_lrg-01.wav		0	0.7	1	5	40	1	
#	4009	impact/hit_metal_lrg-02.wav		0	0.7	1	5	40	1	
#	4010	impact/hit_metal_med-01.wav		0	0.7	1	5	40	1	
#	4011	impact/hit_metal_med-02.wav		0	0.7	1	5	40	1	
										
#	4012	eff/pet_death.wav		0	0.7	1	5	40	1	
#	4013	eff/pet_happy.wav		0	0.7	1	5	40	1	
#	4014	eff/pet_hungry.wav		0	0.7	1	5	40	1	
#	4015	eff/pet_intimacy_down.wav		0	0.7	1	5	40	1	
#	4016	eff/pet_intimacy_max.wav		0	0.7	1	5	40	1	
#	4017	eff/pet_item_auto.wav		0	0.7	1	5	40	1	
#	4018	eff/pet_levelup.wav		0	0.7	1	5	40	1	
#	4019	eff/pet_sleep01.wav		0	0.7	1	5	40	1	
#	4020	eff/pet_sleep02.wav		0	0.7	1	5	40	1	
#	4021	eff/pet_sleep03.wav		0	0.7	1	5	40	1	
#	4022	eff/pet_sleep04.wav		0	0.7	1	5	40	1	
										
; 	5000 ~									
; 41001		극Ʈ ó								
#	5000	mon/1001/at1.wav		0	0.5	1	5	40	1	
#	5001	mon/1001/at2.wav		0	0.5	1	5	40	1	
#	5002	mon/1001/ba_arrow.wav		0	0.5	1	5	40	1	
#	5003	mon/1001/bodyfall1.wav		0	0.5	1	5	40	1	
#	5004	mon/1001/bodyfall2.wav		0	0.5	1	5	40	1	
#	5005	mon/1001/h_pain1.wav		0	0.5	1	5	40	1	
#	5006	mon/1001/h_pain2.wav		0	0.5	1	5	40	1	
#	5007	mon/1001/idle1.wav		0	0.5	1	5	40	1	
#	5008	mon/1001/run1.wav		0	0.5	1	5	40	1	
#	5009	mon/1001/s_pain1.wav		0	0.5	1	5	40	1	
#	5010	mon/1001/s_pain2.wav		0	0.5	1	5	40	1	
#	5011	mon/1001/s_pain3.wav		0	0.5	1	5	40	1	
#	5012	mon/1001/step1.wav		0	0.5	1	5	40	1	
#	5013	mon/1001/step2.wav		0	0.5	1	5	40	1	
#	5014	mon/1001/step3.wav		0	0.5	1	5	40	1	
#	5015	mon/1001/death1.wav		0	0.5	1	5	40	1	
										
;41002		尩								
#	5100	mon/1002/at1.wav		0	0.5	1	5	40	1	
#	5101	mon/1002/at2.wav		0	0.5	1	5	40	1	
#	5102	mon/1002/at3.wav		0	0.5	1	5	40	1	
#	5103	mon/1002/bf1.wav		0	0.5	1	5	40	1	
#	5104	mon/1002/bf2.wav		0	0.5	1	5	40	1	
#	5105	mon/1002/death1.wav		0	0.5	1	5	40	1	
#	5106	mon/1002/def.wav		0	0.5	1	5	40	1	
#	5107	mon/1002/drop_shd2.wav		0	0.5	1	5	40	1	
#	5108	mon/1002/drop_shd.wav		0	0.5	1	5	40	1	
#	5109	mon/1002/h_hit1.wav		0	0.5	1	5	40	1	
#	5110	mon/1002/h_hit2.wav		0	0.5	1	5	40	1	
#	5111	mon/1002/idle1.wav		0	0.5	1	5	40	1	
#	5112	mon/1002/idle2.wav		0	0.5	1	5	40	1	
#	5113	mon/1002/jump.wav		0	0.5	1	5	40	1	
#	5114	mon/1002/land.wav		0	0.5	1	5	40	1	
#	5115	mon/1002/pain1.wav		0	0.5	1	5	40	1	
#	5116	mon/1002/pain2.wav		0	0.5	1	5	40	1	
#	5117	mon/1002/pain3.wav		0	0.5	1	5	40	1	
#	5118	mon/1002/pain4.wav		0	0.5	1	5	40	1	
#	5119	mon/1002/step1.wav		0	0.5	1	5	40	1	
#	5120	mon/1002/step2.wav		0	0.5	1	5	40	1	
										
;		Ƿּ								
#	5200	mon/1003/at1.wav		0	0.5	1	5	40	1	
#	5201	mon/1003/at2.wav		0	0.5	1	5	40	1	
#	5202	mon/1003/at3.wav		0	0.5	1	5	40	1	
#	5203	mon/1003/bf1.wav		0	0.5	1	5	40	1	
#	5204	mon/1003/bf2.wav		0	0.5	1	5	40	1	
#	5205	mon/1003/death1.wav		0	0.5	1	5	40	1	
#	5206	mon/1003/def.wav		0	0.5	1	5	40	1	
#	5207	mon/1003/idle.wav		0	0.5	1	5	40	1	
#	5208	mon/1003/pain1.wav		0	0.5	1	5	40	1	
#	5209	mon/1003/pain2.wav		0	0.5	1	5	40	1	
#	5210	mon/1003/pain3.wav		0	0.5	1	5	40	1	
#	5211	mon/1003/pain4.wav		0	0.5	1	5	40	1	
#	5212	mon/1003/rez.wav		0	0.5	1	5	40	1	
#	5213	mon/1003/run.wav		0	0.5	1	5	40	1	
#	5214	mon/1003/step.wav		0	0.5	1	5	40	1	
#	5215	mon/1003/swing1.wav		0	0.5	1	5	40	1	
#	5216	mon/1003/swing2.wav		0	0.5	1	5	40	1	
										
;		ú								
#	5300	mon/1101/at1.wav		0	0.5	1	5	40	1	
#	5301	mon/1101/at2.wav		0	0.5	1	5	40	1	
#	5302	mon/1101/at3.wav		0	0.5	1	5	40	1	
#	5303	mon/1101/bf_hard.wav		0	0.5	1	5	40	1	
#	5304	mon/1101/bf_soft.wav		0	0.5	1	5	40	1	
#	5305	mon/1101/death1.wav		0	0.5	1	5	40	1	
#	5306	mon/1101/def.wav		0	0.5	1	5	40	1	
#	5307	mon/1101/hh_arrow.wav		0	0.5	1	5	40	1	
#	5308	mon/1101/idle1.wav		0	0.5	1	5	40	1	
#	5309	mon/1101/idle2.wav		0	0.5	1	5	40	1	
#	5310	mon/1101/pain1.wav		0	0.5	1	5	40	1	
#	5311	mon/1101/pain2.wav		0	0.5	1	5	40	1	
#	5312	mon/1101/pain3.wav		0	0.5	1	5	40	1	
#	5313	mon/1101/s_hit1.wav		0	0.5	1	5	40	1	
#	5314	mon/1101/s_hit2.wav		0	0.5	1	5	40	1	
#	5315	mon/1101/run1.wav		0	0.5	1	5	40	1	
#	5316	mon/1101/run2.wav		0	0.5	1	5	40	1	
#	5317	mon/1101/step1.wav		0	0.5	1	5	40	1	
#	5318	mon/1101/step2.wav		0	0.5	1	5	40	1	
										
;		߼⺴								
#	5400	mon/1102/at1.wav		0	0.5	1	5	40	1	
#	5401	mon/1102/at2.wav		0	0.5	1	5	40	1	
#	5402	mon/1102/at3.wav		0	0.5	1	5	40	1	
#	5403	mon/1102/bf1.wav		0	0.5	1	5	40	1	
#	5404	mon/1102/bf2.wav		0	0.5	1	5	40	1	
#	5405	mon/1102/death1.wav		0	0.5	1	5	40	1	
#	5406	mon/1102/death2.wav		0	0.5	1	5	40	1	
#	5407	mon/1102/def.wav		0	0.5	1	5	40	1	
#	5408	mon/1102/down.wav		0	0.5	1	5	40	1	
#	5409	mon/1102/h_pain1.wav		0	0.5	1	5	40	1	
#	5410	mon/1102/h_pain2.wav		0	0.5	1	5	40	1	
#	5411	mon/1102/idle1.wav		0	0.5	1	5	40	1	
#	5412	mon/1102/idle2.wav		0	0.5	1	5	40	1	
#	5413	mon/1102/jump.wav		0	0.5	1	5	40	1	
#	5414	mon/1102/land.wav		0	0.5	1	5	40	1	
#	5415	mon/1102/s_hit1.wav		0	0.5	1	5	40	1	
#	5416	mon/1102/s_hit2.wav		0	0.5	1	5	40	1	
#	5417	mon/1102/s_pain1.wav		0	0.5	1	5	40	1	
#	5418	mon/1102/s_pain2.wav		0	0.5	1	5	40	1	
#	5419	mon/1102/howl1.wav		0	0.5	1	5	40	1	
#	5420	mon/1102/howl2.wav		0	0.5	1	5	40	1	
										
;		 								
#	5500	mon/1103/at1.wav		0	0.5	1	5	40	1	
#	5501	mon/1103/at2.wav		0	0.5	1	5	40	1	
#	5502	mon/1103/def.wav		0	0.5	1	5	40	1	
#	5503	mon/1103/down.wav		0	0.5	1	5	40	1	
#	5504	mon/1103/getup.wav		0	0.5	1	5	40	1	
#	5505	mon/1103/h_hit1.wav		0	0.5	1	5	40	1	
#	5506	mon/1103/h_hit2.wav		0	0.5	1	5	40	1	
#	5507	mon/1103/s_hit1.wav		0	0.5	1	5	40	1	
#	5508	mon/1103/s_hit2.wav		0	0.5	1	5	40	1	
#	5509	mon/1103/h_pain1.wav		0	0.5	1	5	40	1	
#	5510	mon/1103/h_pain2.wav		0	0.5	1	5	40	1	
#	5511	mon/1103/s_pain1.wav		0	0.5	1	5	40	1	
#	5512	mon/1103/s_pain2.wav		0	0.5	1	5	40	1	
#	5513	mon/1103/idle1.wav		0	0.5	1	5	40	1	
#	5514	mon/1103/skill_at1.wav		0	0.5	1	5	40	1	
#	5515	mon/1103/skill_swing1.wav		0	0.5	1	5	40	1	
#	5516	mon/1103/stand1.wav		0	0.5	1	5	40	1	
#	5517	mon/1103/stand2.wav		0	0.5	1	5	40	1	
#	5518	mon/1103/step1.wav		0	0.5	1	5	40	1	
#	5519	mon/1103/step2.wav		0	0.5	1	5	40	1	
#	5520	mon/1103/step3.wav		0	0.5	1	5	40	1	
#	5521	mon/1103/bf1.wav		0	0.5	1	5	40	1	
#	5522	mon/1103/nb_bf1.wav		0	0.5	1	5	40	1	
#	5523	mon/1103/nb_bf2.wav		0	0.5	1	5	40	1	
#	5524	mon/1103/death1.wav		0	0.5	1	5	40	1	
#	5525	mon/1103/death2.wav		0	0.5	1	5	40	1	
										
;		ö⺴								
#	5600	mon/1201/idle.wav		0	0.5	1	5	40	1	
#	5601	mon/1201/idle1.wav		0	0.5	1	5	40	1	
#	5602	mon/1201/idle2.wav		0	0.5	1	5	40	1	
#	5603	mon/1201/step1.wav		0	0.5	1	5	40	1	
#	5604	mon/1201/step2.wav		0	0.5	1	5	40	1	
#	5605	mon/1201/at1.wav		0	0.5	1	5	40	1	
#	5606	mon/1201/at2.wav		0	0.5	1	5	40	1	
#	5607	mon/1201/kick.wav		0	0.5	1	5	40	1	
#	5608	mon/1201/skill_at1.wav		0	0.5	1	5	40	1	
#	5609	mon/1201/skill_at2.wav		0	0.5	1	5	40	1	
#	5610	mon/1201/def.wav		0	0.5	1	5	40	1	
#	5611	mon/1201/down.wav		0	0.5	1	5	40	1	
#	5612	mon/1201/pain1.wav		0	0.5	1	5	40	1	
#	5613	mon/1201/pain2.wav		0	0.5	1	5	40	1	
#	5614	mon/1201/pain3.wav		0	0.5	1	5	40	1	
#	5615	mon/1201/pain4.wav		0	0.5	1	5	40	1	
#	5616	mon/1201/death1.wav		0	0.5	1	5	40	1	
#	5617	mon/1201/death2.wav		0	0.5	1	5	40	1	
#	5618	mon/1201/drill.wav		0	0.5	1	5	40	1	
#	5619	mon/1201/insanity.wav		0	0.5	1	5	40	1	
										
;		߼								
#	5700	mon/1202/idle1.wav		0	0.5	1	5	40	1	
#	5701	mon/1202/idle2.wav		0	0.5	1	5	40	1	
#	5702	mon/1202/step1.wav		0	0.5	1	5	40	1	
#	5703	mon/1202/step2.wav		0	0.5	1	5	40	1	
#	5704	mon/1202/def.wav		0	0.5	1	5	40	1	
#	5705	mon/1202/down.wav		0	0.5	1	5	40	1	
#	5706	mon/1202/getup.wav		0	0.5	1	5	40	1	
#	5707	mon/1202/heal.wav		0	0.5	1	5	40	1	
#	5708	mon/1202/at1.wav		0	0.5	1	5	40	1	
#	5709	mon/1202/at2.wav		0	0.5	1	5	40	1	
#	5710	mon/1202/pain1.wav		0	0.5	1	5	40	1	
#	5711	mon/1202/pain2.wav		0	0.5	1	5	40	1	
#	5712	mon/1202/pain3.wav		0	0.5	1	5	40	1	
#	5713	mon/1202/pain4.wav		0	0.5	1	5	40	1	
#	5714	mon/1202/hit1.wav		0	0.5	1	5	40	1	
#	5715	mon/1202/hit2.wav		0	0.5	1	5	40	1	
#	5716	mon/1202/hit3.wav		0	0.5	1	5	40	1	
#	5717	mon/1202/hit4.wav		0	0.5	1	5	40	1	
#	5718	mon/1202/death1.wav		0	0.5	1	5	40	1	
#	5719	mon/1202/death2.wav		0	0.5	1	5	40	1	
#	5720	mon/1202/idle.wav		0	0.5	1	5	40	1	
#	5721	mon/1202/drop_sword.wav		0	0.5	1	5	40	1	
										
;		߼								
#	5800	mon/1203/idle_rdy.wav		0	0.5	1	5	40	1	
#	5801	mon/1203/idle.wav		0	0.5	1	5	40	1	
#	5802	mon/1203/at1.wav		0	0.5	1	5	40	1	
#	5803	mon/1203/at2.wav		0	0.5	1	5	40	1	
#	5804	mon/1203/at3.wav		0	0.5	1	5	40	1	
#	5805	mon/1203/down_v.wav		0	0.5	1	5	40	1	
#	5806	mon/1203/s_pain1.wav		0	0.5	1	5	40	1	
#	5807	mon/1203/s_pain2.wav		0	0.5	1	5	40	1	
#	5808	mon/1203/h_pain1.wav		0	0.5	1	5	40	1	
#	5809	mon/1203/h_pain2.wav		0	0.5	1	5	40	1	
#	5810	mon/1203/death1.wav		0	0.5	1	5	40	1	
#	5811	mon/1203/wing1.wav		0	0.5	1	5	40	1	
#	5812	mon/1203/wing2-1.wav		0	0.5	1	5	40	1	
#	5813	mon/1203/wing2-2.wav		0	0.5	1	5	40	1	
#	5814	mon/1203/def.wav		0	0.5	1	5	40	1	
#	5815	mon/1203/bf.wav		0	0.5	1	5	40	1	
										
;		ϱ								
#	5900	mon/3001/idle1.wav		0	0.5	1	5	40	1	
#	5901	mon/3001/step1.wav		0	0.5	1	5	40	1	
#	5902	mon/3001/step2.wav		0	0.5	1	5	40	1	
#	5903	mon/3001/at1.wav		0	0.5	1	5	40	1	
#	5904	mon/3001/at1-2.wav		0	0.5	1	5	40	1	
#	5905	mon/3001/at2.wav		0	0.5	1	5	40	1	
#	5906	mon/3001/at2-2.wav		0	0.5	1	5	40	1	
#	5907	mon/3001/def.wav		0	0.5	1	5	40	1	
#	5908	mon/3001/down.wav		0	0.5	1	5	40	1	
#	5909	mon/3001/getup.wav		0	0.5	1	5	40	1	
#	5910	mon/3001/pain1.wav		0	0.5	1	5	40	1	
#	5911	mon/3001/pain2.wav		0	0.5	1	5	40	1	
#	5912	mon/3001/pain3.wav		0	0.5	1	5	40	1	
#	5913	mon/3001/pain4.wav		0	0.5	1	5	40	1	
#	5914	mon/3001/hit3.wav		0	0.5	1	5	40	1	
#	5915	mon/3001/hit4.wav		0	0.5	1	5	40	1	
#	5916	mon/3001/death1.wav		0	0.5	1	5	40	1	
#	5917	mon/3001/swing1.wav		0	0.5	1	5	40	1	
										
;		ϱ޺ʺ								
#	6000	mon/3002/idle1.wav		0	0.4	1	5	40	1	
#	6001	mon/3002/at1.wav		0	0.4	1	5	40	1	
#	6002	mon/3002/at2.wav		0	0.4	1	5	40	1	
#	6003	mon/3002/s_pain1.wav		0	0.4	1	5	40	1	
#	6004	mon/3002/s_pain2.wav		0	0.4	1	5	40	1	
#	6005	mon/3002/h_pain1.wav		0	0.4	1	5	40	1	
#	6006	mon/3002/death1.wav		0	0.4	1	5	40	1	
#	6007	mon/3002/bf_hard.wav		0	0.4	1	5	40	1	
#	6008	mon/3002/bf_soft.wav		0	0.4	1	5	40	1	
#	6009	mon/3002/step1.wav		0	0.4	1	5	40	1	
#	6010	mon/3002/step2.wav		0	0.4	1	5	40	1	
#	6011	mon/3002/run1.wav		0	0.4	1	5	40	1	
#	6012	mon/3002/run2.wav		0	0.4	1	5	40	1	
										
;		ʴ								
#	6100	mon/3003/idle1.wav		0	0.5	1	5	40	1	
#	6101	mon/3003/idle2.wav		0	0.5	1	5	40	1	
#	6102	mon/3003/at1.wav		0	0.5	1	5	40	1	
#	6103	mon/3003/at2.wav		0	0.5	1	5	40	1	
#	6104	mon/3003/at3.wav		0	0.5	1	5	40	1	
#	6105	mon/3003/at4.wav		0	0.5	1	5	40	1	
#	6106	mon/3003/def.wav		0	0.5	1	5	40	1	
#	6107	mon/3003/down.wav		0	0.5	1	5	40	1	
#	6108	mon/3003/step1.wav		0	0.5	1	5	40	1	
#	6109	mon/3003/step2.wav		0	0.5	1	5	40	1	
#	6110	mon/3003/s_pain1.wav		0	0.5	1	5	40	1	
#	6111	mon/3003/s_pain2.wav		0	0.5	1	5	40	1	
#	6112	mon/3003/h_pain1.wav		0	0.5	1	5	40	1	
#	6113	mon/3003/h_pain2.wav		0	0.5	1	5	40	1	
#	6114	mon/3003/death1.wav		0	0.5	1	5	40	1	
										
;		ӹڵ巡								
#	6200	mon/M9017/idle1.wav		0	0.5	1	5	40	1	
#	6201	mon/M9017/idle2.wav		0	0.5	1	5	40	1	
#	6202	mon/M9017/at1.wav		0	0.5	1	5	40	1	
#	6203	mon/M9017/at2.wav		0	0.5	1	5	40	1	
#	6204	mon/M9017/at3.wav		0	0.5	1	5	40	1	
#	6205	mon/M9017/at_big1.wav		0	0.5	1	5	40	1	
#	6206	mon/M9017/at_big2.wav		0	0.5	1	5	40	1	
#	6207	mon/M9017/bf_hard.wav		0	0.5	1	5	40	1	
#	6208	mon/M9017/bf_soft.wav		0	0.5	1	5	40	1	
#	6209	mon/M9017/death1.wav		0	0.5	1	5	40	1	
#	6210	mon/M9017/death2.wav		0	0.5	1	5	40	1	
#	6211	mon/M9017/down_v.wav		0	0.5	1	5	40	1	
#	6212	mon/M9017/drop_axe.wav		0	0.5	1	5	40	1	
#	6213	mon/M9017/h_pain1.wav		0	0.5	1	5	40	1	
#	6214	mon/M9017/h_pain2.wav		0	0.5	1	5	40	1	
#	6215	mon/M9017/h_pain3.wav		0	0.5	1	5	40	1	
#	6216	mon/M9017/pain1.wav		0	0.5	1	5	40	1	
#	6217	mon/M9017/pain2.wav		0	0.5	1	5	40	1	
#	6218	mon/M9017/step1.wav		0	0.5	1	5	40	1	
#	6219	mon/M9017/step2.wav		0	0.5	1	5	40	1	
#	6220	mon/M9017/insanity.wav		0	0.5	1	5	40	1	
#	6221	mon/M9017/Com_damagebl.wav		0	0.5	1	5	40	1	
#	6222	mon/M9017/Com_damagebr.wav		0	0.5	1	5	40	1	
#	6223	mon/M9017/Com_damagesl.wav		0	0.5	1	5	40	1	
#	6224	mon/M9017/Com_damagesr.wav		0	0.5	1	5	40	1	
#	6225	mon/M9017/Com_damagecri.wav		0	0.5	1	5	40	1	
#	6226	mon/M9017/Com_defence.wav		0	0.5	1	5	40	1	
#	6227	mon/M9017/Com_skilldamagea.wav		0	0.5	1	5	40	1	
#	6228	mon/M9017/Com_skilldamageb.wav		0	0.5	1	5	40	1	
										
;										
#	6300	mon/2001/at1.wav		0	0.5	1	5	40	1	
#	6301	mon/2001/at2.wav		0	0.5	1	5	40	1	
#	6302	mon/2001/at3.wav		0	0.5	1	5	40	1	
#	6303	mon/2001/bodyfall.wav		0	0.5	1	5	40	1	
#	6304	mon/2001/death1.wav		0	0.5	1	5	40	1	
#	6305	mon/2001/death2.wav		0	0.5	1	5	40	1	
#	6306	mon/2001/h_pain1.wav		0	0.5	1	5	40	1	
#	6307	mon/2001/h_pain2.wav		0	0.5	1	5	40	1	
#	6308	mon/2001/idle1.wav		0	0.5	1	5	40	1	
#	6309	mon/2001/idle2.wav		0	0.5	1	5	40	1	
#	6310	mon/2001/pain1.wav		0	0.5	1	5	40	1	
#	6311	mon/2001/pain2.wav		0	0.5	1	5	40	1	
#	6312	mon/2001/step1.wav		0	0.5	1	5	40	1	
#	6313	mon/2001/step2.wav		0	0.5	1	5	40	1	
										
;										
#	6400	mon/2002/at1.wav		0	0.5	1	5	40	1	
#	6401	mon/2002/at2.wav		0	0.5	1	5	40	1	
#	6402	mon/2002/at3.wav		0	0.5	1	5	40	1	
#	6403	mon/2002/bodyfall.wav		0	0.5	1	5	40	1	
#	6404	mon/2002/death1.wav		0	0.5	1	5	40	1	
#	6405	mon/2002/death2.wav		0	0.5	1	5	40	1	
#	6406	mon/2002/h_pain1.wav		0	0.5	1	5	40	1	
#	6407	mon/2002/h_pain2.wav		0	0.5	1	5	40	1	
#	6408	mon/2002/hit1.wav		0	0.5	1	5	40	1	
#	6409	mon/2002/hit2.wav		0	0.5	1	5	40	1	
#	6410	mon/2002/idle1.wav		0	0.5	1	5	40	1	
#	6411	mon/2002/idle2.wav		0	0.5	1	5	40	1	
#	6412	mon/2002/pain1.wav		0	0.5	1	5	40	1	
#	6413	mon/2002/pain2.wav		0	0.5	1	5	40	1	
#	6414	mon/2002/step1.wav		0	0.5	1	5	40	1	
#	6415	mon/2002/step2.wav		0	0.5	1	5	40	1	
										
;		ذü/ذ񺸺								
#	6500	mon/2101-2201/at1.wav		0	0.5	1	5	40	1	
#	6501	mon/2101-2201/at2.wav		0	0.5	1	5	40	1	
#	6502	mon/2101-2201/at3.wav		0	0.5	1	5	40	1	
#	6503	mon/2101-2201/bf_hard.wav		0	0.5	1	5	40	1	
#	6504	mon/2101-2201/bf_knee.wav		0	0.5	1	5	40	1	
#	6505	mon/2101-2201/death1.wav		0	0.5	1	5	40	1	
#	6506	mon/2101-2201/death2.wav		0	0.5	1	5	40	1	
#	6507	mon/2101-2201/h_pain1.wav		0	0.5	1	5	40	1	
#	6508	mon/2101-2201/h_pain2.wav		0	0.5	1	5	40	1	
#	6509	mon/2101-2201/hit1.wav		0	0.5	1	5	40	1	
#	6510	mon/2101-2201/hit2.wav		0	0.5	1	5	40	1	
#	6511	mon/2101-2201/idle1.wav		0	0.5	1	5	40	1	
#	6512	mon/2101-2201/idle2.wav		0	0.5	1	5	40	1	
#	6513	mon/2101-2201/pain1.wav		0	0.5	1	5	40	1	
#	6514	mon/2101-2201/pain2.wav		0	0.5	1	5	40	1	
#	6515	mon/2101-2201/run1.wav		0	0.5	1	5	40	1	
#	6516	mon/2101-2201/run2.wav		0	0.5	1	5	40	1	
#	6517	mon/2101-2201/sa_arrow.wav		0	0.5	1	5	40	1	
#	6518	mon/2101-2201/step1.wav		0	0.5	1	5	40	1	
#	6519	mon/2101-2201/step2.wav		0	0.5	1	5	40	1	
										
;		巹								
#	6600	mon/2203/at1.wav		0	0.5	1	5	40	1	
#	6601	mon/2203/at2.wav		0	0.5	1	5	40	1	
#	6602	mon/2203/bodyfall.wav		0	0.5	1	5	40	1	
#	6603	mon/2203/death1.wav		0	0.5	1	5	40	1	
#	6604	mon/2203/death2.wav		0	0.5	1	5	40	1	
#	6605	mon/2203/down.wav		0	0.5	1	5	40	1	
#	6606	mon/2203/drop_fla.wav		0	0.5	1	5	40	1	
#	6607	mon/2203/h_pain1.wav		0	0.5	1	5	40	1	
#	6608	mon/2203/h_pain2.wav		0	0.5	1	5	40	1	
#	6609	mon/2203/idle1.wav		0	0.5	1	5	40	1	
#	6610	mon/2203/idle2.wav		0	0.5	1	5	40	1	
#	6611	mon/2203/step1.wav		0	0.5	1	5	40	1	
#	6612	mon/2203/step2.wav		0	0.5	1	5	40	1	
#	6613	mon/2203/grow.wav		0	0.5	1	5	40	1	
#	6614	mon/2203/insanity1.wav		0	0.5	1	5	40	1	
#	6615	mon/2203/insanity2.wav		0	0.5	1	5	40	1	
										
										
#	6700	mon/5001/at1.wav		0	0.5	1	5	40	1	
#	6701	mon/5001/at2.wav		0	0.5	1	5	40	1	
#	6702	mon/5001/death.wav		0	0.5	1	5	40	1	
#	6703	mon/5001/h_pain1.wav		0	0.5	1	5	40	1	
#	6704	mon/5001/h_pain2.wav		0	0.5	1	5	40	1	
#	6705	mon/5001/idle.wav		0	0.5	1	5	40	1	
#	6706	mon/5001/pain1.wav		0	0.5	1	5	40	1	
#	6707	mon/5001/pain2.wav		0	0.5	1	5	40	1	
										
;		ϱް								
#	6800	mon/3101/at1.wav		0	0.5	1	5	40	1	
#	6801	mon/3101/at2.wav		0	0.5	1	5	40	1	
#	6802	mon/3101/at3.wav		0	0.5	1	5	40	1	
#	6803	mon/3101/bf_hard.wav		0	0.5	1	5	40	1	
#	6804	mon/3101/bf_knee.wav		0	0.5	1	5	40	1	
#	6805	mon/3101/death1.wav		0	0.5	1	5	40	1	
#	6806	mon/3101/death2.wav		0	0.5	1	5	40	1	
#	6807	mon/3101/idle1.wav		0	0.5	1	5	40	1	
#	6808	mon/3101/idle2.wav		0	0.5	1	5	40	1	
#	6809	mon/3101/idle3.wav		0	0.5	1	5	40	1	
#	6810	mon/3101/pain1.wav		0	0.5	1	5	40	1	
#	6811	mon/3101/pain2.wav		0	0.5	1	5	40	1	
#	6812	mon/3101/pain3.wav		0	0.5	1	5	40	1	
#	6813	mon/3101/pain4.wav		0	0.5	1	5	40	1	
#	6814	mon/3101/step1.wav		0	0.5	1	5	40	1	
#	6815	mon/3101/step2.wav		0	0.5	1	5	40	1	
										
;		 ߰ 								
										
#	7000	mon/S001/At_01.wav		0	0.5	1	5	40	1	
#	7001	mon/S001/At_02.wav		0	0.5	1	5	40	1	
#	7002	mon/S001/Attackstand_01.wav		0	0.5	1	5	40	1	
#	7003	mon/S001/Attackstand_02.wav		0	0.5	1	5	40	1	
#	7004	mon/S001/Attackstand_02_02.wav		0	0.5	1	5	40	1	
#	7005	mon/S001/Basestand_01.wav		0	0.5	1	5	40	1	
#	7006	mon/S001/Bodyfall_01.wav		0	0.5	1	5	40	1	
#	7007	mon/S001/Bodyfall_02.wav		0	0.5	1	5	40	1	
#	7008	mon/S001/Damage_Big_01.wav		0	0.5	1	5	40	1	
#	7009	mon/S001/Damage_Big_02.wav		0	0.5	1	5	40	1	
#	7010	mon/S001/Damage_Small_01.wav		0	0.5	1	5	40	1	
#	7011	mon/S001/Damage_Small_02.wav		0	0.5	1	5	40	1	
#	7012	mon/S001/Death_Critical.wav		0	0.5	1	5	40	1	
#	7013	mon/S001/Death_Normal.wav		0	0.5	1	5	40	1	
#	7014	mon/S001/Defence.wav		0	0.5	1	5	40	1	
#	7015	mon/S001/Down_01.wav		0	0.5	1	5	40	1	
#	7016	mon/S001/Down_Up.wav		0	0.5	1	5	40	1	
#	7017	mon/S001/Idle_01.wav		0	0.5	1	5	40	1	
#	7018	mon/S001/Run_01.wav		0	0.5	1	5	40	1	
#	7019	mon/S001/Run_02.wav		0	0.5	1	5	40	1	
#	7020	mon/S001/Rustle_01.wav		0	0.5	1	5	40	1	
#	7021	mon/S001/Rustle_02.wav		0	0.5	1	5	40	1	
#	7022	mon/S001/Rustle_03.wav		0	0.5	1	5	40	1	
#	7023	mon/S001/Skill_Battle_01.wav		0	0.5	1	5	40	1	
#	7024	mon/S001/Skill_Battle_02.wav		0	0.5	1	5	40	1	
#	7025	mon/S001/Skill_Battle_03.wav		0	0.5	1	5	40	1	
#	7026	mon/S001/Skill_BattleHorn.wav		0	0.5	1	5	40	1	
#	7027	mon/S001/SkillDown_Up.wav		0	0.5	1	5	40	1	
#	7028	mon/S001/Summon_01.wav		0	0.5	1	5	40	1	
#	7029	mon/S001/Summon_02.wav		0	0.5	1	5	40	1	
#	7030	mon/S001/Summon_03.wav		0	0.5	1	5	40	1	
#	7031	mon/S001/Walk_01.wav		0	0.5	1	5	40	1	
#	7032	mon/S001/Walk_02.wav		0	0.5	1	5	40	1	
;	7033	mon/S001/		0	0.5	1	5	40	1	
										
#	7200	mon/M0432/AT_01.wav		0	0.5	1	5	40	1	
#	7201	mon/M0432/AT_02.wav		0	0.5	1	5	40	1	
#	7202	mon/M0432/BodyFall.wav		0	0.5	1	5	40	1	
#	7203	mon/M0432/Death_01.wav		0	0.5	1	5	40	1	
#	7204	mon/M0432/Defence_01.wav		0	0.5	1	5	40	1	
#	7205	mon/M0432/Defence_02.wav		0	0.5	1	5	40	1	
#	7206	mon/M0432/grow.wav		0	0.5	1	5	40	1	
#	7207	mon/M0432/idle_01.wav		0	0.5	1	5	40	1	
#	7208	mon/M0432/idle_02.wav		0	0.5	1	5	40	1	
#	7209	mon/M0432/LongDeath_01.wav		0	0.5	1	5	40	1	
#	7210	mon/M0432/Pain_01.wav		0	0.5	1	5	40	1	
#	7211	mon/M0432/Pain_02.wav		0	0.5	1	5	40	1	
#	7212	mon/M0432/Pain_03.wav		0	0.5	1	5	40	1	
#	7213	mon/M0432/Surprise.wav		0	0.5	1	5	40	1	
#	7214	mon/M0432/Wing_01.wav		0	0.5	1	5	40	1	
#	7215	mon/M0432/Wing_02.wav		0	0.5	1	5	40	1	
#	7216	mon/M0432/Wing_03.wav		0	0.5	1	5	40	1	
#	7217	mon/M0432/Wing_04_R.wav		0	0.5	1	5	40	1	
#	7218	mon/M0432/Wing_01_02.wav		0	0.5	1	5	40	1	
										
#	7300	mon/M9009/BodyFall_01.wav		0	0.5	1	5	40	1	
#	7301	mon/M9009/BodyUp_01.wav		0	0.5	1	5	40	1	
#	7302	mon/M9009/Idle_01.wav		0	0.5	1	5	40	1	
#	7303	mon/M9009/Idle_02.wav		0	0.5	1	5	40	1	
#	7304	mon/M9009/Pain_01.wav		0	0.5	1	5	40	1	
#	7305	mon/M9009/Pain_02.wav		0	0.5	1	5	40	1	
#	7306	mon/M9009/Pain_03.wav		0	0.5	1	5	40	1	
#	7307	mon/M9009/Pain_D_01.wav		0	0.5	1	5	40	1	
#	7308	mon/M9009/Pain_D_02.wav		0	0.5	1	5	40	1	
#	7309	mon/M9009/Pain_L_01.wav		0	0.5	1	5	40	1	
#	7310	mon/M9009/Pain_L_02.wav		0	0.5	1	5	40	1	
#	7311	mon/M9009/Pain_L_03.wav		0	0.5	1	5	40	1	
#	7312	mon/M9009/Spell_03.wav		0	0.5	1	5	40	1	
#	7313	mon/M9009/Spell_04.wav		0	0.5	1	5	40	1	
#	7314	mon/M9009/Spell_05.wav		0	0.5	1	5	40	1	
#	7315	mon/M9009/Spell_06.wav		0	0.5	1	5	40	1	
#	7316	mon/M9009/Death_01_01.wav		0	0.5	1	5	40	1	
#	7317	mon/M9009/Death_01_02.wav		0	0.5	1	5	40	1	
#	7318	mon/M9009/Death_02_01.wav		0	0.5	1	5	40	1	
#	7319	mon/M9009/Death_02_03.wav		0	0.5	1	5	40	1	
#	7320	mon/M9009/FX_A_01.wav		0	0.5	1	5	40	1	
#	7321	mon/M9009/FX_A_02.wav		0	0.5	1	5	40	1	
#	7322	mon/M9009/FX_A_03.wav		0	0.5	1	5	40	1	
#	7323	mon/M9009/FX_B_01.wav		0	0.5	1	5	40	1	
#	7324	mon/M9009/FX_B_02.wav		0	0.5	1	5	40	1	
#	7325	mon/M9009/FX_B_03.wav		0	0.5	1	5	40	1	
										
#	7400	mon/M9013/at01.wav		0	0.5	1	5	40	1	
#	7401	mon/M9013/at02.wav		0	0.5	1	5	40	1	
#	7402	mon/M9013/at03.wav		0	0.5	1	5	40	1	
#	7403	mon/M9013/Bigdamage_01.wav		0	0.5	1	5	40	1	
#	7404	mon/M9013/Bigdamage_02.wav		0	0.5	1	5	40	1	
#	7405	mon/M9013/BodyFall.wav		0	0.5	1	5	40	1	
#	7406	mon/M9013/Damage.wav		0	0.5	1	5	40	1	
#	7407	mon/M9013/Damage_02.wav		0	0.5	1	5	40	1	
#	7408	mon/M9013/Damage_03.wav		0	0.5	1	5	40	1	
#	7409	mon/M9013/Death_01.wav		0	0.5	1	5	40	1	
#	7410	mon/M9013/Death_01_01.wav		0	0.5	1	5	40	1	
#	7411	mon/M9013/Death_02.wav		0	0.5	1	5	40	1	
#	7412	mon/M9013/Idle_01.wav		0	0.5	1	5	40	1	
#	7413	mon/M9013/Idle_02.wav		0	0.5	1	5	40	1	
#	7414	mon/M9013/Run_01.wav		0	0.5	1	5	40	1	
#	7415	mon/M9013/Run_02.wav		0	0.5	1	5	40	1	
#	7416	mon/M9013/Run_03.wav		0	0.5	1	5	40	1	
#	7417	mon/M9013/Skill_Lighting.wav		0	0.5	1	5	40	1	
#	7418	mon/M9013/Skill_Poison_01.wav		0	0.5	1	5	40	1	
#	7419	mon/M9013/Skill_Poison_02.wav		0	0.5	1	5	40	1	
#	7420	mon/M9013/Skill_Shermanba.wav		0	0.5	1	5	40	1	
#	7421	mon/M9013/Skill_Sprittouch.wav		0	0.5	1	5	40	1	
#	7422	mon/M9013/Walk_01.wav		0	0.5	1	5	40	1	
#	7423	mon/M9013/Walk_02.wav		0	0.5	1	5	40	1	
#	7424	mon/M9013/Walk_03.wav		0	0.5	1	5	40	1	
#	7425	mon/M9013/Downup.wav		0	0.5	1	5	40	1	
#	7426	mon/M9013/Rustle.wav		0	0.5	1	5	40	1	
#	7427	mon/M9013/Damage_01.wav		0	0.5	1	5	40	1	
#	7428	mon/M9013/Defence.wav		0	0.5	1	5	40	1	
;	7429	mon/M9013/		0	0.5	1	5	40	1	
;	7430	mon/M9013/		0	0.5	1	5	40	1	
										
#	7500	mon/M9014/Idle_01.wav		0	0.5	1	5	40	1	
#	7501	mon/M9014/Fainting.wav		0	0.5	1	5	40	1	
#	7502	mon/M9014/Down_up.wav		0	0.5	1	5	40	1	
#	7503	mon/M9014/Down.wav		0	0.5	1	5	40	1	
#	7504	mon/M9014/Defence.wav		0	0.5	1	5	40	1	
#	7505	mon/M9014/Death_Normal.wav		0	0.5	1	5	40	1	
#	7506	mon/M9014/Death_Big.wav		0	0.5	1	5	40	1	
#	7507	mon/M9014/Damage_Big_02.wav		0	0.5	1	5	40	1	
#	7508	mon/M9014/Damage_Big_01.wav		0	0.5	1	5	40	1	
#	7509	mon/M9014/Attackstand.wav		0	0.5	1	5	40	1	
#	7510	mon/M9014/Attack_02.wav		0	0.5	1	5	40	1	
#	7511	mon/M9014/Attack_01.wav		0	0.5	1	5	40	1	
#	7512	mon/M9014/Damage_Small_01.wav		0	0.5	1	5	40	1	
#	7513	mon/M9014/Damage_Small_02.wav		0	0.5	1	5	40	1	
;	7514	mon/M9014/		0	0.5	1	5	40	1	
;	7515	mon/M9014/		0	0.5	1	5	40	1	
										
#	7600	mon/M0222/At_01.wav		0	0.5	1	5	40	1	
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#	8419	mon/M9011/death2.wav		0	0.5	1	5	40	1	
										
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#	8508	mon/M9019/hahaha.wav		0	0.5	1	5	40	1	
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#	8513	mon/M9019/M_shoot.wav		0	0.5	1	5	40	1	
#	8514	mon/M9019/bodyfall_knee.wav		0	0.5	1	5	40	1	
#	8515	mon/M9019/bodyfall_body.wav		0	0.5	1	5	40	1	
#	8516	mon/M9019/explode-01.wav		0	0.5	1	5	40	1	
#	8517	mon/M9019/explode-02.wav		0	0.5	1	5	40	1	
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#	8523	mon/M9019/h_pain-01.wav		0	0.5	1	5	40	1	
#	8524	mon/M9019/h_pain-02.wav		0	0.5	1	5	40	1	
;	8525	 ƿ  ?								
;	8526	  й ǰ.								
;	8527	!   տ!								
;	8528	Ÿ ö!! ũ								
;	8529	ʴ  ູ ޾ұ								
;	8530	̰  ΰ?								
										
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#	8721	mon/M0433/Com_skilldamageb.wav		0	0.5	1	5	40	1	
										
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#	8820	mon/S002/sing.wav		0	0.5	1	5	40	1	
										
#	8900	mon/L0001/ks_idle-01.wav	ŷ	0	0.5	1	5	40	1	
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#	9012	mon/L0002/spider_bodyfall.wav		0	0.5	1	5	40	1	
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#	9015	mon/L0002/spider_standup.wav		0	0.5	1	5	40	1	
										
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#	10020	mon/L0003/im_hit-02.wav		0	0.5	1	5	40	1	
										
#	10100	mon/M0562/fts_idle-01.wav	̾Ʈ	0	0.5	1	5	40	1	
#	10101	mon/M0562/fts_idle-02.wav		0	0.5	1	5	40	1	
#	10102	mon/M0562/fts_crack.wav		0	0.5	1	5	40	1	
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#	10115	mon/M0562/fts_pain-01.wav		0	0.5	1	5	40	1	
#	10116	mon/M0562/fts_pain-02.wav		0	0.5	1	5	40	1	
#	10117	mon/M0562/fts_pain-03.wav		0	0.5	1	5	40	1	
#	10118	mon/M0562/fts_pain-04.wav		0	0.5	1	5	40	1	
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#	10120	mon/M0562/fts_bodyfall.wav		0	0.5	1	5	40	1	
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#	10122	mon/M0562/fts_hit-02.wav		0	0.5	1	5	40	1	
#	10123	mon/M0562/fts_death-01.wav		0	0.5	1	5	40	1	
#	10124	mon/M0562/fts_death-02.wav		0	0.5	1	5	40	1	
										
#	10200	mon/M0563/dd_idle-01.wav	Ʈ	0	0.5	1	5	40	1	
#	10201	mon/M0563/dd_idle-02.wav		0	0.5	1	5	40	1	
#	10202	mon/M0563/dd_step-01.wav		0	0.5	1	5	40	1	
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#	10206	mon/M0563/dd_at-01.wav		0	0.5	1	5	40	1	
#	10207	mon/M0563/dd_at-02.wav		0	0.5	1	5	40	1	
#	10208	mon/M0563/dd_at-03.wav		0	0.5	1	5	40	1	
#	10209	mon/M0563/dd_pain-01.wav		0	0.5	1	5	40	1	
#	10210	mon/M0563/dd_pain-02.wav		0	0.5	1	5	40	1	
#	10211	mon/M0563/dd_pain-03.wav		0	0.5	1	5	40	1	
#	10212	mon/M0563/dd_pain-04.wav		0	0.5	1	5	40	1	
#	10213	mon/M0563/dd_bodyfall.wav		0	0.5	1	5	40	1	
#	10214	mon/M0563/dd_death-01.wav		0	0.5	1	5	40	1	
#	10215	mon/M0563/dd_death-02.wav		0	0.5	1	5	40	1	
#	10216	mon/M0563/dd_def.wav		0	0.5	1	5	40	1	
#	10217	mon/M0563/dd_land.wav		0	0.5	1	5	40	1	
										
#	10300	mon/L0003/iq_idle-01.wav	̽	0	0.6	1	5	40	1	
#	10301	mon/L0003/iq_idle-02.wav		0	0.6	1	5	40	1	
#	10302	mon/L0003/iq_step-01.wav		0	0.5	1	5	40	1	
#	10303	mon/L0003/iq_step-02.wav		0	0.5	1	5	40	1	
#	10304	mon/L0003/iq_run-01.wav		0	0.5	1	5	40	1	
#	10305	mon/L0003/iq_run-02.wav		0	0.5	1	5	40	1	
#	10306	mon/L0003/iq_at-01.wav		0	0.6	1	5	40	1	
#	10307	mon/L0003/iq_at-02.wav		0	0.6	1	5	40	1	
#	10308	mon/L0003/iq_at-03.wav		0	0.6	1	5	40	1	
#	10309	mon/L0003/iq_pain-01.wav		0	0.6	1	5	40	1	
#	10310	mon/L0003/iq_pain-02.wav		0	0.6	1	5	40	1	
#	10311	mon/L0003/iq_pain-03.wav		0	0.6	1	5	40	1	
#	10312	mon/L0003/iq_pain-04.wav		0	0.6	1	5	40	1	
#	10313	mon/L0003/iq_bodyfall-01.wav		0	0.5	1	5	40	1	
#	10314	mon/L0003/iq_bodyfall-02.wav		0	0.5	1	5	40	1	
#	10315	mon/L0003/iq_death-01.wav		0	0.6	1	5	40	1	
#	10316	mon/L0003/iq_death-02.wav		0	0.6	1	5	40	1	
#	10317	mon/L0003/iq_def.wav		0	0.5	1	5	40	1	
#	10318	mon/L0003/iq_hit-01.wav		0	0.5	1	5	40	1	
#	10319	mon/L0003/iq_hit-02.wav		0	0.5	1	5	40	1	
#	10320	mon/L0003/iq_standup.wav		0	0.6	1	5	40	1	
#	10321	mon/L0003/iq_idle_back.wav		0	0.5	1	5	40	1	
										
#	10400	mon/M0561/bts_idle.wav	Ʈ	0	0.5	1	5	40	1	
#	10401	mon/M0561/bts_step-01.wav		0	0.5	1	5	40	1	
#	10402	mon/M0561/bts_step-02.wav		0	0.5	1	5	40	1	
#	10403	mon/M0561/bts_run-01.wav		0	0.5	1	5	40	1	
#	10404	mon/M0561/bts_run-02.wav		0	0.5	1	5	40	1	
#	10405	mon/M0561/bts_at-01.wav		0	0.5	1	5	40	1	
#	10406	mon/M0561/bts_at-02.wav		0	0.5	1	5	40	1	
#	10407	mon/M0561/bts_at-03.wav		0	0.5	1	5	40	1	
#	10408	mon/M0561/bts_at-04.wav		0	0.5	1	5	40	1	
#	10409	mon/M0561/bts_jump_at.wav		0	0.5	1	5	40	1	
#	10410	mon/M0561/bts_pain-01.wav		0	0.5	1	5	40	1	
#	10411	mon/M0561/bts_pain-02.wav		0	0.5	1	5	40	1	
#	10412	mon/M0561/bts_pain-03.wav		0	0.5	1	5	40	1	
#	10413	mon/M0561/bts_pain-04.wav		0	0.5	1	5	40	1	
#	10414	mon/M0561/bts_bodyfall-01.wav		0	0.5	1	5	40	1	
#	10415	mon/M0561/bts_bodyfall-02.wav		0	0.5	1	5	40	1	
#	10416	mon/M0561/bts_death-01.wav		0	0.5	1	5	40	1	
#	10417	mon/M0561/bts_death-02.wav		0	0.5	1	5	40	1	
#	10418	mon/M0561/bts_def.wav		0	0.5	1	5	40	1	
#	10419	mon/M0561/bts_drop_sword.wav		0	0.5	1	5	40	1	
										
#	10500	mon/L0002/rat_idle-01.wav	 	0	0.6	1	5	40	1	
#	10501	mon/L0002/rat_idle-02.wav		0	0.6	1	5	40	1	
#	10502	mon/L0002/rat_idle-03.wav		0	0.6	1	5	40	1	
#	10503	mon/L0002/rat_step-01.wav		0	0.5	1	5	40	1	
#	10504	mon/L0002/rat_step-02.wav		0	0.5	1	5	40	1	
#	10505	mon/L0002/rat_run-01.wav		0	0.5	1	5	40	1	
#	10506	mon/L0002/rat_run-02.wav		0	0.5	1	5	40	1	
#	10507	mon/L0002/rat_run-03.wav		0	0.5	1	5	40	1	
#	10508	mon/L0002/rat_run-04.wav		0	0.5	1	5	40	1	
#	10509	mon/L0002/rat_at-01.wav		0	0.6	1	5	40	1	
#	10510	mon/L0002/rat_at-02.wav		0	0.6	1	5	40	1	
#	10511	mon/L0002/rat_at-03.wav		0	0.6	1	5	40	1	
#	10512	mon/L0002/rat_pain-01.wav		0	0.6	1	5	40	1	
#	10513	mon/L0002/rat_pain-02.wav		0	0.6	1	5	40	1	
#	10514	mon/L0002/rat_pain-03.wav		0	0.6	1	5	40	1	
#	10515	mon/L0002/rat_bodyfall.wav		0	0.6	1	5	40	1	
#	10516	mon/L0002/rat_death-01.wav		0	0.6	1	5	40	1	
#	10517	mon/L0002/rat_death-02.wav		0	0.6	1	5	40	1	
#	10518	mon/L0002/rat_def.wav		0	0.6	1	5	40	1	
#	10519	mon/L0002/rat_hit-01.wav		0	0.5	1	5	40	1	
#	10520	mon/L0002/rat_hit-02.wav		0	0.5	1	5	40	1	
										
#	10600	mon/M9020/idle.wav	÷ӷ귯2	0	0.6	1	5	40	1	
#	10601	mon/M9020/at_long-01.wav		0	0.6	1	5	40	1	
#	10602	mon/M9020/at_long-02.wav		0	0.6	1	5	40	1	
#	10603	mon/M9020/at_s-01.wav		0	0.6	1	5	40	1	
#	10604	mon/M9020/at_s-02.wav		0	0.6	1	5	40	1	
#	10605	mon/M9020/blah.wav		0	0.6	1	5	40	1	
#	10606	mon/M9020/bodyfall.wav		0	0.6	1	5	40	1	
#	10607	mon/M9020/death-01.wav		0	0.6	1	5	40	1	
#	10608	mon/M9020/death-02.wav		0	0.6	1	5	40	1	
#	10609	mon/M9020/hahaha.wav		0	0.6	1	5	40	1	
#	10610	mon/M9020/hmm.wav		0	0.6	1	5	40	1	
#	10611	mon/M9020/step-01.wav		0	0.6	1	5	40	1	
#	10612	mon/M9020/step-02.wav		0	0.6	1	5	40	1	
#	10613	mon/M9020/step-03.wav		0	0.6	1	5	40	1	
										
#	10700	mon/M9030/At_01.wav	߼2	0	0.6	1	5	40	1	
#	10701	mon/M9030/At_02.wav		0	0.6	1	5	40	1	
#	10702	mon/M9030/bodyfall_01.wav		0	0.6	1	5	40	1	
#	10703	mon/M9030/bodyfall_02.wav		0	0.6	1	5	40	1	
#	10704	mon/M9030/damage_big_01.wav		0	0.6	1	5	40	1	
#	10705	mon/M9030/damage_big_02.wav		0	0.6	1	5	40	1	
#	10706	mon/M9030/damage_small.wav		0	0.6	1	5	40	1	
#	10707	mon/M9030/damage_small_02.wav		0	0.6	1	5	40	1	
#	10708	mon/M9030/death_big.wav		0	0.6	1	5	40	1	
#	10709	mon/M9030/defence.wav		0	0.6	1	5	40	1	
#	10710	mon/M9030/idle_01.wav		0	0.6	1	5	40	1	
#	10711	mon/M9030/idle_02.wav		0	0.6	1	5	40	1	
#	10712	mon/M9030/idle_03.wav		0	0.6	1	5	40	1	
#	10713	mon/M9030/idle_04.wav		0	0.6	1	5	40	1	
#	10714	mon/M9030/impact_01.wav		0	0.6	1	5	40	1	
#	10715	mon/M9030/run_01.wav		0	0.6	1	5	40	1	
#	10716	mon/M9030/run_02.wav		0	0.6	1	5	40	1	
#	10717	mon/M9030/skill_attack_01.wav		0	0.6	1	5	40	1	
#	10718	mon/M9030/skill_voice_01.wav		0	0.6	1	5	40	1	
#	10719	mon/M9030/skill_voice_02.wav		0	0.6	1	5	40	1	
#	10720	mon/M9030/walk_01.wav		0	0.6	1	5	40	1	
#	10721	mon/M9030/walk_02.wav		0	0.6	1	5	40	1	
;	10722	Ȳ ֽ  !								
;	10723	 ׸   !								
;	10724	 ѳ ݶ ӡ								
;	10725	", ( )"								
;	10726	  ̰ ߵ  ?								
;	10727	 漺!!								
										
#	10800	mon/N553/At_01.wav	Į	0	0.6	1	5	40	2	
#	10801	mon/N553/At_02.wav		0	0.6	1	5	40	2	
#	10802	mon/N553/bodyfall_01.wav		0	0.6	1	5	40	2	
#	10803	mon/N553/bodyfall_02.wav		0	0.6	1	5	40	2	
#	10804	mon/N553/damage_big_01.wav		0	0.6	1	5	40	2	
#	10805	mon/N553/damage_big_02.wav		0	0.6	1	5	40	2	
#	10806	mon/N553/damage_small.wav		0	0.6	1	5	40	2	
#	10807	mon/N553/damage_small_02.wav		0	0.6	1	5	40	2	
#	10808	mon/N553/death_big.wav		0	0.6	1	5	40	2	
#	10809	mon/N553/defence.wav		0	0.6	1	5	40	2	
#	10810	mon/N553/idle_01.wav		0	0.6	1	5	40	2	
#	10811	mon/N553/idle_02.wav		0	0.6	1	5	40	2	
#	10812	mon/N553/idle_03.wav		0	0.6	1	5	40	2	
#	10813	mon/N553/idle_04.wav		0	0.6	1	5	40	2	
#	10814	mon/N553/impact_01.wav		0	0.6	1	5	40	2	
#	10815	mon/N553/run_01.wav		0	0.6	1	5	40	2	
#	10816	mon/N553/run_02.wav		0	0.6	1	5	40	2	
#	10817	mon/N553/skill_attack_01.wav		0	0.6	1	5	40	2	
#	10818	mon/N553/skill_voice_01.wav		0	0.6	1	5	40	2	
#	10819	mon/N553/skill_voice_02.wav		0	0.6	1	5	40	2	
#	10820	mon/N553/walk_01.wav		0	0.6	1	5	40	2	
#	10821	mon/N553/walk_02.wav		0	0.6	1	5	40	2	
#	10822	mon/N553/c_at-01.wav	Į	0	0.6	1	5	40	2	
#	10823	mon/N553/c_at-02.wav		0	0.6	1	5	40	2	
#	10824	mon/N553/c_at-03.wav		0	0.6	1	5	40	2	
#	10825	mon/N553/c_at-04.wav		0	0.6	1	5	40	2	
#	10826	mon/N553/c_at-05.wav		0	0.6	1	5	40	2	
#	10827	mon/N553/c_at-06.wav		0	0.6	1	5	40	2	
#	10828	mon/N553/c_at-07.wav		0	0.6	1	5	40	2	
#	10829	mon/N553/c_at-08.wav		0	0.6	1	5	40	2	
#	10830	mon/N553/c_death-01.wav		0	0.6	1	5	40	2	
#	10831	mon/N553/c_death-02.wav		0	0.6	1	5	40	2	
#	10832	mon/N553/c_pain-01.wav		0	0.6	1	5	40	2	
#	10833	mon/N553/c_pain-02.wav		0	0.6	1	5	40	2	
#	10834	mon/N553/c_pain-03.wav		0	0.6	1	5	40	2	
#	10835	mon/N553/c_pain-04.wav		0	0.6	1	5	40	2	
#	10836	mon/N553/c_roar-01.wav		0	0.6	1	5	40	2	
#	10837	mon/N553/c_roar-02.wav		0	0.6	1	5	40	2	
#	10838	mon/N553/c_roar-03.wav		0	0.6	1	5	40	2	
;	10839	ʴ  ڸ    ̴.								
;	10840	 Į ܴ  ȸ ̴.								
;	10841	Ʈ  Į!!								
;	10842	 ߸   ̳ ٽ .								
;	10843	", ~"								
;	10844	߳  ġ ̱.								
;	10845	  ̴.								
										
#	10900	mon/M0560/at1.wav	߼Ʈ	0	0.5	1	5	40	2	
#	10901	mon/M0560/at2.wav		0	0.5	1	5	40	2	
#	10902	mon/M0560/at3.wav		0	0.5	1	5	40	2	
#	10903	mon/M0560/bf_hard.wav		0	0.5	1	5	40	2	
#	10904	mon/M0560/bf_soft.wav		0	0.5	1	5	40	2	
#	10905	mon/M0560/death1.wav		0	0.5	1	5	40	2	
#	10906	mon/M0560/def.wav		0	0.5	1	5	40	2	
#	10907	mon/M0560/idle1.wav		0	0.5	1	5	40	2	
#	10908	mon/M0560/idle2.wav		0	0.5	1	5	40	2	
#	10909	mon/M0560/pain1.wav		0	0.5	1	5	40	2	
#	10910	mon/M0560/pain2.wav		0	0.5	1	5	40	2	
#	10911	mon/M0560/pain3.wav		0	0.5	1	5	40	2	
#	10912	mon/M0560/run1.wav		0	0.5	1	5	40	2	
#	10913	mon/M0560/run2.wav		0	0.5	1	5	40	2	
#	10914	mon/M0560/step1.wav		0	0.5	1	5	40	2	
#	10915	mon/M0560/step2.wav		0	0.5	1	5	40	2	
										
#	11000	mon/M9015/at-01.wav	2	0	0.6	1	5	40	1	
#	11001	mon/M9015/at-02.wav		0	0.6	1	5	40	1	
#	11002	mon/M9015/at-03.wav		0	0.6	1	5	40	1	
#	11003	mon/M9015/death.wav		0	0.6	1	5	40	1	
#	11004	mon/M9015/idle-01.wav		0	0.6	1	5	40	1	
#	11005	mon/M9015/idle-02.wav		0	0.6	1	5	40	1	
#	11006	mon/M9015/pain-01.wav		0	0.6	1	5	40	1	
#	11007	mon/M9015/pain-02.wav		0	0.6	1	5	40	1	
#	11008	mon/M9015/pain-03.wav		0	0.6	1	5	40	1	
#	11009	mon/M9015/pain-04.wav		0	0.6	1	5	40	1	
#	11010	mon/M9015/pain-05.wav		0	0.6	1	5	40	1	
#	11011	mon/M9015/pain-06.wav		0	0.6	1	5	40	1	
#	11012	mon/M9015/spell-01.wav		0	0.6	1	5	40	1	
#	11013	mon/M9015/spell-02.wav		0	0.6	1	5	40	1	
#	11014	mon/M9015/step.wav		0	0.6	1	5	40	1	
;	11015	Ǹ  ̴!								
;	11016	Ǹ   ʾơ								
;	11017	տ Ǹ !								
;	11018	ȥ ٰ ָ!								
;	11019	  ٸڴ١								
;	11020	   ̴١								
										
#	11100	mon/M0512/belial_attack01.wav	ŸѺ	0	0.5	1	5	40	2	
#	11101	mon/M0512/belial_attack02.wav		0	0.5	1	5	40	2	
#	11102	mon/M0512/belial_bodyfall.wav		0	0.5	1	5	40	2	
#	11103	mon/M0512/belial_critical.wav		0	0.5	1	5	40	2	
#	11104	mon/M0512/belial_death.wav		0	0.5	1	5	40	2	
#	11105	mon/M0512/belial_defense.wav		0	0.5	1	5	40	2	
#	11106	mon/M0512/belial_kneel.wav		0	0.5	1	5	40	2	
#	11107	mon/M0512/belial_run01.wav		0	0.5	1	5	40	2	
#	11108	mon/M0512/belial_run02.wav		0	0.5	1	5	40	2	
#	11109	mon/M0512/belial_step01.wav		0	0.5	1	5	40	2	
#	11110	mon/M0512/belial_step02.wav		0	0.5	1	5	40	2	
#	11111	mon/M0512/belial_sworddrop.wav		0	0.5	1	5	40	2	
#	11112	mon/M0512/belial_voc_attack01.wav		0	0.5	1	5	40	2	
#	11113	mon/M0512/belial_voc_attack02.wav		0	0.5	1	5	40	2	
#	11114	mon/M0512/belial_voc_death01.wav		0	0.5	1	5	40	2	
#	11115	mon/M0512/belial_voc_death02.wav		0	0.5	1	5	40	2	
#	11116	mon/M0512/belial_voc_death03.wav		0	0.5	1	5	40	2	
#	11117	mon/M0512/belial_voc_idle01.wav		0	0.5	1	5	40	2	
#	11118	mon/M0512/belial_voc_idle02.wav		0	0.5	1	5	40	2	
#	11119	mon/M0512/belial_voc_pain01.wav		0	0.5	1	5	40	2	
#	11120	mon/M0512/belial_voc_pain02.wav		0	0.5	1	5	40	2	
#	11121	mon/M0512/belial_voc_pain03.wav		0	0.5	1	5	40	2	
#	11122	mon/M0512/belial_bodyblow01.wav		0	0.5	1	5	40	2	
#	11123	mon/M0512/belial_bodyblow02.wav		0	0.5	1	5	40	2	
#	11124	mon/M0512/belial_evileye.wav		0	0.5	1	5	40	2	
										
#	11200	mon/M0523/CA_attack01.wav	Ÿѱü	0	0.5	1	5	40	2	
#	11201	mon/M0523/CA_attack02.wav		0	0.5	1	5	40	2	
#	11202	mon/M0523/CA_bodyblow01.wav		0	0.5	1	5	40	2	
#	11203	mon/M0523/CA_bodyblow02.wav		0	0.5	1	5	40	2	
#	11204	mon/M0523/CA_bodyfall01.wav		0	0.5	1	5	40	2	
#	11205	mon/M0523/CA_bodyfall02.wav		0	0.5	1	5	40	2	
#	11206	mon/M0523/CA_critical.wav		0	0.5	1	5	40	2	
#	11207	mon/M0523/CA_defense01.wav		0	0.5	1	5	40	2	
#	11208	mon/M0523/CA_defense02.wav		0	0.5	1	5	40	2	
#	11209	mon/M0523/CA_kneel.wav		0	0.5	1	5	40	2	
#	11210	mon/M0523/CA_run01.wav		0	0.5	1	5	40	2	
#	11211	mon/M0523/CA_run02.wav		0	0.5	1	5	40	2	
#	11212	mon/M0523/CA_step01.wav		0	0.5	1	5	40	2	
#	11213	mon/M0523/CA_step02.wav		0	0.5	1	5	40	2	
#	11214	mon/M0523/CA_voc_attack01.wav		0	0.5	1	5	40	2	
#	11215	mon/M0523/CA_voc_attack02.wav		0	0.5	1	5	40	2	
#	11216	mon/M0523/CA_voc_attack03.wav		0	0.5	1	5	40	2	
#	11217	mon/M0523/CA_voc_death01.wav		0	0.5	1	5	40	2	
#	11218	mon/M0523/CA_voc_death02.wav		0	0.5	1	5	40	2	
#	11219	mon/M0523/CA_voc_death03.wav		0	0.5	1	5	40	2	
#	11220	mon/M0523/CA_voc_idle01.wav		0	0.5	1	5	40	2	
#	11221	mon/M0523/CA_voc_idle02.wav		0	0.5	1	5	40	2	
#	11222	mon/M0523/CA_voc_pain01.wav		0	0.5	1	5	40	2	
#	11223	mon/M0523/CA_voc_pain02.wav		0	0.5	1	5	40	2	
#	11224	mon/M0523/CA_voc_pain03.wav		0	0.5	1	5	40	2	
#	11225	mon/M0523/CA_skill01.wav		0	0.5	1	5	40	2	
#	11226	mon/M0523/CA_skill02.wav		0	0.5	1	5	40	2	
										
#	11300	mon/M0538/IW_attack01.wav	ϴ»	0	0.5	1	5	40	2	
#	11301	mon/M0538/IW_attack02.wav		0	0.5	1	5	40	2	
#	11302	mon/M0538/IW_attack03.wav		0	0.5	1	5	40	2	
#	11303	mon/M0538/IW_attack04.wav		0	0.5	1	5	40	2	
#	11304	mon/M0538/IW_bodyblow01.wav		0	0.5	1	5	40	2	
#	11305	mon/M0538/IW_bodyblow02.wav		0	0.5	1	5	40	2	
#	11306	mon/M0538/IW_bodyfall01.wav		0	0.5	1	5	40	2	
#	11307	mon/M0538/IW_bodyfall02.wav		0	0.5	1	5	40	2	
#	11308	mon/M0538/IW_defense01.wav		0	0.5	1	5	40	2	
#	11309	mon/M0538/IW_defense02.wav		0	0.5	1	5	40	2	
#	11310	mon/M0538/IW_drop01.wav		0	0.5	1	5	40	2	
#	11311	mon/M0538/IW_drop02.wav		0	0.5	1	5	40	2	
#	11312	mon/M0538/IW_drop03.wav		0	0.5	1	5	40	2	
#	11313	mon/M0538/IW_revive.wav		0	0.5	1	5	40	2	
#	11314	mon/M0538/IW_run01.wav		0	0.5	1	5	40	2	
#	11315	mon/M0538/IW_run02.wav		0	0.5	1	5	40	2	
#	11316	mon/M0538/IW_skill.wav		0	0.5	1	5	40	2	
#	11317	mon/M0538/IW_step01.wav		0	0.5	1	5	40	2	
#	11318	mon/M0538/IW_step02.wav		0	0.5	1	5	40	2	
#	11319	mon/M0538/IW_swing01.wav		0	0.5	1	5	40	2	
#	11320	mon/M0538/IW_swing02.wav		0	0.5	1	5	40	2	
#	11321	mon/M0538/IW_swing03.wav		0	0.5	1	5	40	2	
#	11322	mon/M0538/IW_voc_attack01.wav		0	0.5	1	5	40	2	
#	11323	mon/M0538/IW_voc_attack02.wav		0	0.5	1	5	40	2	
#	11324	mon/M0538/IW_voc_attack03.wav		0	0.5	1	5	40	2	
#	11325	mon/M0538/IW_voc_death01.wav		0	0.5	1	5	40	2	
#	11326	mon/M0538/IW_voc_death02.wav		0	0.5	1	5	40	2	
#	11327	mon/M0538/IW_voc_idle.wav		0	0.5	1	5	40	2	
#	11328	mon/M0538/IW_voc_pain01.wav		0	0.5	1	5	40	2	
#	11329	mon/M0538/IW_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11400	mon/M9021/FW_attack01.wav	Ÿ	0	0.6	1	5	40	2	
#	11401	mon/M9021/FW_attack02.wav		0	0.6	1	5	40	2	
#	11402	mon/M9021/FW_attack03.wav		0	0.6	1	5	40	2	
#	11403	mon/M9021/FW_axedrop01.wav		0	0.6	1	5	40	2	
#	11404	mon/M9021/FW_axedrop02.wav		0	0.6	1	5	40	2	
#	11405	mon/M9021/FW_bodyblow01.wav		0	0.6	1	5	40	2	
#	11406	mon/M9021/FW_bodyblow02.wav		0	0.6	1	5	40	2	
#	11407	mon/M9021/FW_bodyfall01.wav		0	0.6	1	5	40	2	
#	11408	mon/M9021/FW_bodyfall02.wav		0	0.6	1	5	40	2	
#	11409	mon/M9021/FW_defense01.wav		0	0.6	1	5	40	2	
#	11410	mon/M9021/FW_defense02.wav		0	0.6	1	5	40	2	
#	11411	mon/M9021/FW_run01.wav		0	0.6	1	5	40	2	
#	11412	mon/M9021/FW_run02.wav		0	0.6	1	5	40	2	
#	11413	mon/M9021/FW_skill_cleave01.wav		0	0.6	1	5	40	2	
#	11414	mon/M9021/FW_skill_cleave02.wav		0	0.6	1	5	40	2	
#	11415	mon/M9021/FW_skill_dash.wav		0	0.6	1	5	40	2	
#	11416	mon/M9021/FW_skill_haltenemy.wav		0	0.6	1	5	40	2	
#	11417	mon/M9021/FW_skill_xdance01.wav		0	0.6	1	5	40	2	
#	11418	mon/M9021/FW_skill_xdance02.wav		0	0.6	1	5	40	2	
#	11419	mon/M9021/FW_step01.wav		0	0.6	1	5	40	2	
#	11420	mon/M9021/FW_step02.wav		0	0.6	1	5	40	2	
#	11421	mon/M9021/FW_voc_attack01.wav		0	0.6	1	5	40	2	
#	11422	mon/M9021/FW_voc_attack02.wav		0	0.6	1	5	40	2	
#	11423	mon/M9021/FW_voc_death01.wav		0	0.6	1	5	40	2	
#	11424	mon/M9021/FW_voc_death02.wav		0	0.6	1	5	40	2	
#	11425	mon/M9021/FW_voc_idle01.wav		0	0.6	1	5	40	2	
#	11426	mon/M9021/FW_voc_idle02.wav		0	0.6	1	5	40	2	
#	11427	mon/M9021/FW_voc_pain01.wav		0	0.6	1	5	40	2	
#	11428	mon/M9021/FW_voc_pain02.wav		0	0.6	1	5	40	2	
#	11429	mon/M9021/FW_voc_pain02.wav		0	0.6	1	5	40	2	
#	11429	mon/M9021/FW_voc_taunt.wav		0	0.6	1	5	40	2	
#	11430	mon/M9021/FW_mask.wav		0	0.6	1	5	40	2	
										
#	11500	mon/M9023/SL_attackA01.wav	Ǵ	0	0.5	1	5	40	2	
#	11501	mon/M9023/SL_attackA02.wav		0	0.5	1	5	40	2	
#	11502	mon/M9023/SL_attackB01.wav		0	0.5	1	5	40	2	
#	11503	mon/M9023/SL_attackB02.wav		0	0.5	1	5	40	2	
#	11504	mon/M9023/SL_bodyblow01.wav		0	0.5	1	5	40	2	
#	11505	mon/M9023/SL_bodyblow02.wav		0	0.5	1	5	40	2	
#	11506	mon/M9023/SL_bodyfall01.wav		0	0.5	1	5	40	2	
#	11507	mon/M9023/SL_bodyfall02.wav		0	0.5	1	5	40	2	
#	11508	mon/M9023/SL_defense.wav		0	0.5	1	5	40	2	
#	11509	mon/M9023/SL_run01.wav		0	0.5	1	5	40	2	
#	11510	mon/M9023/SL_run02.wav		0	0.5	1	5	40	2	
#	11511	mon/M9023/SL_runflap01.wav		0	0.5	1	5	40	2	
#	11512	mon/M9023/SL_runflap02.wav		0	0.5	1	5	40	2	
#	11513	mon/M9023/SL_skill.wav		0	0.5	1	5	40	2	
#	11514	mon/M9023/SL_step01.wav		0	0.5	1	5	40	2	
#	11515	mon/M9023/SL_step02.wav		0	0.5	1	5	40	2	
#	11516	mon/M9023/SL_voc_attack01.wav		0	0.5	1	5	40	2	
#	11517	mon/M9023/SL_voc_attack02.wav		0	0.5	1	5	40	2	
#	11518	mon/M9023/SL_voc_death01.wav		0	0.5	1	5	40	2	
#	11519	mon/M9023/SL_voc_death02.wav		0	0.5	1	5	40	2	
#	11520	mon/M9023/SL_voc_pain01.wav		0	0.5	1	5	40	2	
#	11521	mon/M9023/SL_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11600	mon/M9022/SW_bodyblow01.wav	ȰǸ	0	0.5	1	5	40	2	
#	11601	mon/M9022/SW_bodyblow02.wav		0	0.5	1	5	40	2	
#	11602	mon/M9022/SW_bodyfall01.wav		0	0.5	1	5	40	2	
#	11603	mon/M9022/SW_bodyfall02.wav		0	0.5	1	5	40	2	
#	11604	mon/M9022/SW_defense01.wav		0	0.5	1	5	40	2	
#	11605	mon/M9022/SW_defense02.wav		0	0.5	1	5	40	2	
#	11606	mon/M9022/SW_run01.wav		0	0.5	1	5	40	2	
#	11607	mon/M9022/SW_run02.wav		0	0.5	1	5	40	2	
#	11608	mon/M9022/SW_run03.wav		0	0.5	1	5	40	2	
#	11609	mon/M9022/SW_skill01.wav		0	0.5	1	5	40	2	
#	11610	mon/M9022/SW_skill02.wav		0	0.5	1	5	40	2	
#	11611	mon/M9022/SW_step01.wav		0	0.5	1	5	40	2	
#	11612	mon/M9022/SW_step02.wav		0	0.5	1	5	40	2	
#	11613	mon/M9022/SW_step03.wav		0	0.5	1	5	40	2	
#	11614	mon/M9022/SW_sweep01.wav		0	0.5	1	5	40	2	
#	11615	mon/M9022/SW_sweep02.wav		0	0.5	1	5	40	2	
#	11616	mon/M9022/SW_sweep03.wav		0	0.5	1	5	40	2	
#	11617	mon/M9022/SW_swing01.wav		0	0.5	1	5	40	2	
#	11618	mon/M9022/SW_swing02.wav		0	0.5	1	5	40	2	
#	11619	mon/M9022/SW_swing03.wav		0	0.5	1	5	40	2	
#	11620	mon/M9022/SW_voc_attack01.wav		0	0.5	1	5	40	2	
#	11621	mon/M9022/SW_voc_attack02.wav		0	0.5	1	5	40	2	
#	11622	mon/M9022/SW_voc_death01.wav		0	0.5	1	5	40	2	
#	11623	mon/M9022/SW_voc_death02.wav		0	0.5	1	5	40	2	
#	11624	mon/M9022/SW_voc_pain01.wav		0	0.5	1	5	40	2	
#	11625	mon/M9022/SW_voc_pain02.wav		0	0.5	1	5	40	2	
										
#	11700	mon/M0522/CN_attack01.wav	  ּ	0	0.5	1	5	40	2	
#	11701	mon/M0522/CN_attack01_01.wav		0	0.5	1	5	40	2	
#	11702	mon/M0522/CN_attack02.wav		0	0.5	1	5	40	2	
#	11703	mon/M0522/CN_attack02_01.wav		0	0.5	1	5	40	2	
#	11704	mon/M0522/CN_cridie.wav		0	0.5	1	5	40	2	
#	11705	mon/M0522/CN_damagebl.wav		0	0.5	1	5	40	2	
#	11706	mon/M0522/CN_damagebr.wav		0	0.5	1	5	40	2	
#	11707	mon/M0522/CN_damagecri.wav		0	0.5	1	5	40	2	
#	11708	mon/M0522/CN_damagesl.wav		0	0.5	1	5	40	2	
#	11709	mon/M0522/CN_damagesr.wav		0	0.5	1	5	40	2	
#	11710	mon/M0522/CN_defence.wav		0	0.5	1	5	40	2	
#	11711	mon/M0522/CN_idle01.wav		0	0.5	1	5	40	2	
#	11712	mon/M0522/CN_nordie.wav		0	0.5	1	5	40	2	
#	11713	mon/M0522/CN_run01.wav		0	0.5	1	5	40	2	
#	11714	mon/M0522/CN_run02.wav		0	0.5	1	5	40	2	
#	11715	mon/M0522/CN_run03.wav		0	0.5	1	5	40	2	
#	11716	mon/M0522/CN_skill01.wav		0	0.5	1	5	40	2	
#	11717	mon/M0522/CN_skilldamagea.wav		0	0.5	1	5	40	2	
#	11718	mon/M0522/CN_skilldamageb.wav		0	0.5	1	5	40	2	
#	11719	mon/M0522/CN_walk01.wav		0	0.5	1	5	40	2	
#	11720	mon/M0522/CN_walk02.wav		0	0.5	1	5	40	2	
#	11721	mon/M0522/CN_walk03.wav		0	0.5	1	5	40	2	
#	11722	mon/M0522/CN_Vattack01.wav		0	0.5	1	5	40	2	
#	11723	mon/M0522/CN_Vattack02.wav		0	0.5	1	5	40	2	
#	11724	mon/M0522/CN_Vdamage01.wav		0	0.5	1	5	40	2	
#	11725	mon/M0522/CN_Vdamage02.wav		0	0.5	1	5	40	2	
#	11726	mon/M0522/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11727	mon/M0522/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11728	mon/M0522/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11729	mon/M0522/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11730	mon/M0522/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	11800	mon/M0532/DK_attack01.wav	 	0	0.5	1	5	40	2	
#	11801	mon/M0532/DK_attack02.wav		0	0.5	1	5	40	2	
#	11802	mon/M0532/DK_attack02_01.wav		0	0.5	1	5	40	2	
#	11803	mon/M0532/DK_damagebl.wav		0	0.5	1	5	40	2	
#	11804	mon/M0532/DK_damagebr.wav		0	0.5	1	5	40	2	
#	11805	mon/M0532/DK_damagecri.wav		0	0.5	1	5	40	2	
#	11806	mon/M0532/DK_damagesl.wav		0	0.5	1	5	40	2	
#	11807	mon/M0532/DK_damagesr.wav		0	0.5	1	5	40	2	
#	11808	mon/M0532/DK_defence.wav		0	0.5	1	5	40	2	
#	11809	mon/M0532/DK_diecri.wav		0	0.5	1	5	40	2	
#	11810	mon/M0532/DK_nordie.wav		0	0.5	1	5	40	2	
#	11811	mon/M0532/DK_run01.wav		0	0.5	1	5	40	2	
#	11812	mon/M0532/DK_run02.wav		0	0.5	1	5	40	2	
#	11813	mon/M0532/DK_run03.wav		0	0.5	1	5	40	2	
#	11814	mon/M0532/DK_skill01.wav		0	0.5	1	5	40	2	
#	11815	mon/M0532/DK_skill02.wav		0	0.5	1	5	40	2	
#	11816	mon/M0532/DK_skilldamagea.wav		0	0.5	1	5	40	2	
#	11817	mon/M0532/DK_skilldamageb.wav		0	0.5	1	5	40	2	
#	11818	mon/M0532/DK_walk01.wav		0	0.5	1	5	40	2	
#	11819	mon/M0532/DK_walk02.wav		0	0.5	1	5	40	2	
#	11820	mon/M0532/DK_walk03.wav		0	0.5	1	5	40	2	
#	11821	mon/M0532/DK_Vattack01.wav		0	0.5	1	5	40	2	
#	11822	mon/M0532/DK_Vattack02.wav		0	0.5	1	5	40	2	
#	11823	mon/M0532/DK_Vdamage01.wav		0	0.5	1	5	40	2	
#	11824	mon/M0532/DK_Vdamage02.wav		0	0.5	1	5	40	2	
#	11825	mon/M0532/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11826	mon/M0532/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11827	mon/M0532/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11828	mon/M0532/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11829	mon/M0532/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	11900	mon/M0533/DF_attack01.wav	 	0	0.5	1	5	40	2	
#	11901	mon/M0533/DF_attack02.wav		0	0.5	1	5	40	2	
#	11902	mon/M0533/DF_cridie.wav		0	0.5	1	5	40	2	
#	11903	mon/M0533/DF_damagebl.wav		0	0.5	1	5	40	2	
#	11904	mon/M0533/DF_damagebr.wav		0	0.5	1	5	40	2	
#	11905	mon/M0533/DF_damagecri.wav		0	0.5	1	5	40	2	
#	11906	mon/M0533/DF_damagesl.wav		0	0.5	1	5	40	2	
#	11907	mon/M0533/DF_damagesr.wav		0	0.5	1	5	40	2	
#	11908	mon/M0533/DF_defence.wav		0	0.5	1	5	40	2	
#	11909	mon/M0533/DF_nordie.wav		0	0.5	1	5	40	2	
#	11910	mon/M0533/DF_run01.wav		0	0.5	1	5	40	2	
#	11911	mon/M0533/DF_run02.wav		0	0.5	1	5	40	2	
#	11912	mon/M0533/DF_run03.wav		0	0.5	1	5	40	2	
#	11913	mon/M0533/DF_skill01.wav		0	0.5	1	5	40	2	
#	11914	mon/M0533/DF_skill02.wav		0	0.5	1	5	40	2	
#	11915	mon/M0533/DF_skilldamagea.wav		0	0.5	1	5	40	2	
#	11916	mon/M0533/DF_skilldamageb.wav		0	0.5	1	5	40	2	
#	11917	mon/M0533/DF_walk01.wav		0	0.5	1	5	40	2	
#	11918	mon/M0533/DF_walk02.wav		0	0.5	1	5	40	2	
#	11919	mon/M0533/DF_walk03.wav		0	0.5	1	5	40	2	
#	11920	mon/M0533/DF_Vattack01.wav		0	0.5	1	5	40	2	
#	11921	mon/M0533/DF_Vattack02.wav		0	0.5	1	5	40	2	
#	11922	mon/M0533/DF_Vdamage01.wav		0	0.5	1	5	40	2	
#	11923	mon/M0533/DF_Vdamage02.wav		0	0.5	1	5	40	2	
#	11924	mon/M0533/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	11925	mon/M0533/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	11926	mon/M0533/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	11927	mon/M0533/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	11928	mon/M0533/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12000	mon/M0541/UG_attack01.wav	ǻƳ 	0	0.5	1	5	40	2	
#	12001	mon/M0541/UG_attack02.wav		0	0.5	1	5	40	2	
#	12002	mon/M0541/UG_cridie.wav		0	0.5	1	5	40	2	
#	12003	mon/M0541/UG_damagebl.wav		0	0.5	1	5	40	2	
#	12004	mon/M0541/UG_damagebr.wav		0	0.5	1	5	40	2	
#	12005	mon/M0541/UG_damagecri.wav		0	0.5	1	5	40	2	
#	12006	mon/M0541/UG_damagesl.wav		0	0.5	1	5	40	2	
#	12007	mon/M0541/UG_damagesr.wav		0	0.5	1	5	40	2	
#	12008	mon/M0541/UG_defence.wav		0	0.5	1	5	40	2	
#	12009	mon/M0541/UG_nordie01.wav		0	0.5	1	5	40	2	
#	12010	mon/M0541/UG_nordie02.wav		0	0.5	1	5	40	2	
#	12011	mon/M0541/UG_run01.wav		0	0.5	1	5	40	2	
#	12012	mon/M0541/UG_run02.wav		0	0.5	1	5	40	2	
#	12013	mon/M0541/UG_skill01.wav		0	0.5	1	5	40	2	
#	12014	mon/M0541/UG_skilldamagea.wav		0	0.5	1	5	40	2	
#	12015	mon/M0541/UG_skilldamageb.wav		0	0.5	1	5	40	2	
#	12016	mon/M0541/UG_walk01.wav		0	0.5	1	5	40	2	
#	12017	mon/M0541/UG_walk02.wav		0	0.5	1	5	40	2	
#	12018	mon/M0541/UG_walk03.wav		0	0.5	1	5	40	2	
#	12019	mon/M0541/UG_Vattack01.wav		0	0.5	1	5	40	2	
#	12020	mon/M0541/UG_Vattack02.wav		0	0.5	1	5	40	2	
#	12021	mon/M0541/UG_Vdamage01.wav		0	0.5	1	5	40	2	
#	12022	mon/M0541/UG_Vdamage02.wav		0	0.5	1	5	40	2	
#	12023	mon/M0541/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12024	mon/M0541/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12025	mon/M0541/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12026	mon/M0541/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12027	mon/M0541/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12100	mon/M0542/UW_attack01.wav	ǻƳ 	0	0.5	1	5	40	2	
#	12101	mon/M0542/UW_attack02.wav		0	0.5	1	5	40	2	
#	12102	mon/M0542/UW_damagebl.wav		0	0.5	1	5	40	2	
#	12103	mon/M0542/UW_damagebr.wav		0	0.5	1	5	40	2	
#	12104	mon/M0542/UW_damagecri.wav		0	0.5	1	5	40	2	
#	12105	mon/M0542/UW_damagesl.wav		0	0.5	1	5	40	2	
#	12106	mon/M0542/UW_damagesr.wav		0	0.5	1	5	40	2	
#	12107	mon/M0542/UW_defence.wav		0	0.5	1	5	40	2	
#	12108	mon/M0542/UW_diecri01.wav		0	0.5	1	5	40	2	
#	12109	mon/M0542/UW_diecri02.wav		0	0.5	1	5	40	2	
#	12110	mon/M0542/UW_dienor01.wav		0	0.5	1	5	40	2	
#	12111	mon/M0542/UW_dienor02.wav		0	0.5	1	5	40	2	
#	12112	mon/M0542/UW_dienor03.wav		0	0.5	1	5	40	2	
#	12113	mon/M0542/UW_idle01.wav		0	0.5	1	5	40	2	
#	12114	mon/M0542/UW_idle02.wav		0	0.5	1	5	40	2	
#	12115	mon/M0542/UW_idle03.wav		0	0.5	1	5	40	2	
#	12116	mon/M0542/UW_run01.wav		0	0.5	1	5	40	2	
#	12117	mon/M0542/UW_run02.wav		0	0.5	1	5	40	2	
#	12118	mon/M0542/UW_skill01.wav		0	0.5	1	5	40	2	
#	12119	mon/M0542/UW_skilldamagea.wav		0	0.5	1	5	40	2	
#	12120	mon/M0542/UW_skilldamageb.wav		0	0.5	1	5	40	2	
#	12121	mon/M0542/UW_walk01.wav		0	0.5	1	5	40	2	
#	12122	mon/M0542/UW_walk02.wav		0	0.5	1	5	40	2	
#	12123	mon/M0542/UW_walk03.wav		0	0.5	1	5	40	2	
#	12124	mon/M0542/UW_Vattack01.wav		0	0.5	1	5	40	2	
#	12125	mon/M0542/UW_Vattack02.wav		0	0.5	1	5	40	2	
#	12126	mon/M0542/UW_Vdamage01.wav		0	0.5	1	5	40	2	
#	12127	mon/M0542/UW_Vdamage02.wav		0	0.5	1	5	40	2	
#	12128	mon/M0542/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12129	mon/M0542/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12130	mon/M0542/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12131	mon/M0542/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12132	mon/M0542/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12200	mon/M9024/DH_attack01.wav	 	0	0.5	1	5	40	2	
#	12201	mon/M9024/DH_attack02.wav		0	0.5	1	5	40	2	
#	12202	mon/M9024/DH_damagebl.wav		0	0.5	1	5	40	2	
#	12203	mon/M9024/DH_damagebr.wav		0	0.5	1	5	40	2	
#	12204	mon/M9024/DH_damagecri.wav		0	0.5	1	5	40	2	
#	12205	mon/M9024/DH_damagesl.wav		0	0.5	1	5	40	2	
#	12206	mon/M9024/DH_damagesr.wav		0	0.5	1	5	40	2	
#	12207	mon/M9024/DH_defence.wav		0	0.5	1	5	40	2	
#	12208	mon/M9024/DH_dieCN.wav		0	0.5	1	5	40	2	
#	12209	mon/M9024/DH_diecri.wav		0	0.5	1	5	40	2	
#	12210	mon/M9024/DH_dienor01.wav		0	0.5	1	5	40	2	
#	12211	mon/M9024/DH_run01.wav		0	0.5	1	5	40	2	
#	12212	mon/M9024/DH_run02.wav		0	0.5	1	5	40	2	
#	12213	mon/M9024/DH_skill01.wav		0	0.5	1	5	40	2	
#	12214	mon/M9024/DH_skill02.wav		0	0.5	1	5	40	2	
#	12215	mon/M9024/DH_skill03.wav		0	0.5	1	5	40	2	
#	12216	mon/M9024/DH_skill04.wav		0	0.5	1	5	40	2	
#	12217	mon/M9024/DH_skill05.wav		0	0.5	1	5	40	2	
#	12218	mon/M9024/DH_skill06.wav		0	0.5	1	5	40	2	
#	12219	mon/M9024/DH_skilldamagea.wav		0	0.5	1	5	40	2	
#	12220	mon/M9024/DH_skilldamageb.wav		0	0.5	1	5	40	2	
#	12221	mon/M9024/DH_walk01.wav		0	0.5	1	5	40	2	
#	12222	mon/M9024/DH_walk02.wav		0	0.5	1	5	40	2	
#	12223	mon/M9024/DH_Vattack01.wav		0	0.5	1	5	40	2	
#	12224	mon/M9024/DH_Vattack02.wav		0	0.5	1	5	40	2	
#	12225	mon/M9024/DH_Vdamage01.wav		0	0.5	1	5	40	2	
#	12226	mon/M9024/DH_Vdamage02.wav		0	0.5	1	5	40	2	
#	12227	mon/M9024/DH_Vdamage03.wav		0	0.5	1	5	40	2	
#	12228	mon/M9024/DH_idle01.wav		0	0.5	1	5	40	2	
#	12229	mon/M9024/bodyfall_giant01.wav		0	0.5	1	5	40	2	
#	12230	mon/M9024/bodyfall_giant02.wav		0	0.5	1	5	40	2	
#	12231	mon/M9024/bodyfall_giant03.wav		0	0.5	1	5	40	2	
										
#	12300	mon/M0540/HS_attack01.wav	ָ л	0	0.5	1	5	40	2	
#	12301	mon/M0540/HS_attack02.wav		0	0.5	1	5	40	2	
#	12302	mon/M0540/HS_damagebl.wav		0	0.5	1	5	40	2	
#	12303	mon/M0540/HS_damagebr.wav		0	0.5	1	5	40	2	
#	12304	mon/M0540/HS_damagecri.wav		0	0.5	1	5	40	2	
#	12305	mon/M0540/HS_damagesl.wav		0	0.5	1	5	40	2	
#	12306	mon/M0540/HS_damagesr.wav		0	0.5	1	5	40	2	
#	12307	mon/M0540/HS_defence.wav		0	0.5	1	5	40	2	
#	12308	mon/M0540/HS_diecri01.wav		0	0.5	1	5	40	2	
#	12309	mon/M0540/HS_dienor01.wav		0	0.5	1	5	40	2	
#	12310	mon/M0540/HS_idle01_01.wav		0	0.5	1	5	40	2	
#	12311	mon/M0540/HS_idle01_02.wav		0	0.5	1	5	40	2	
#	12312	mon/M0540/HS_run01.wav		0	0.5	1	5	40	2	
#	12313	mon/M0540/HS_run02.wav		0	0.5	1	5	40	2	
#	12314	mon/M0540/HS_skill01.wav		0	0.5	1	5	40	2	
#	12315	mon/M0540/HS_skilldamagea.wav		0	0.5	1	5	40	2	
#	12316	mon/M0540/HS_skilldamageb.wav		0	0.5	1	5	40	2	
#	12317	mon/M0540/HS_walk01.wav		0	0.5	1	5	40	2	
#	12318	mon/M0540/HS_walk02.wav		0	0.5	1	5	40	2	
#	12319	mon/M0540/HS_walk03.wav		0	0.5	1	5	40	2	
#	12320	mon/M0540/HS_Vattack01.wav		0	0.5	1	5	40	2	
#	12321	mon/M0540/HS_Vattack02.wav		0	0.5	1	5	40	2	
#	12322	mon/M0540/HS_Vdamage01.wav		0	0.5	1	5	40	2	
#	12323	mon/M0540/HS_Vdamage02.wav		0	0.5	1	5	40	2	
#	12324	mon/M0542/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12325	mon/M0542/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12326	mon/M0542/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12327	mon/M0542/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12328	mon/M0542/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12400	mon/M9021/BK_attack01.wav	ӹ 	0	0.5	1	5	40	2	
#	12401	mon/M9021/BK_attack02.wav		0	0.5	1	5	40	2	
#	12402	mon/M9021/BK_damagebl.wav		0	0.5	1	5	40	2	
#	12403	mon/M9021/BK_damagebr.wav		0	0.5	1	5	40	2	
#	12404	mon/M9021/BK_damagecri.wav		0	0.5	1	5	40	2	
#	12405	mon/M9021/BK_damagesl.wav		0	0.5	1	5	40	2	
#	12406	mon/M9021/BK_damagesr.wav		0	0.5	1	5	40	2	
#	12407	mon/M9021/BK_defence.wav		0	0.5	1	5	40	2	
#	12408	mon/M9021/BK_diecri01.wav		0	0.5	1	5	40	2	
#	12409	mon/M9021/BK_dienor01.wav		0	0.5	1	5	40	2	
#	12410	mon/M9021/BK_idle01.wav		0	0.5	1	5	40	2	
#	12411	mon/M9021/BK_run01.wav		0	0.5	1	5	40	2	
#	12412	mon/M9021/BK_run02.wav		0	0.5	1	5	40	2	
#	12413	mon/M9021/BK_skill01.wav		0	0.5	1	5	40	2	
#	12414	mon/M9021/BK_skilldamagea.wav		0	0.5	1	5	40	2	
#	12415	mon/M9021/BK_skilldamageb.wav		0	0.5	1	5	40	2	
#	12416	mon/M9021/BK_walk01.wav		0	0.5	1	5	40	2	
#	12417	mon/M9021/BK_walk02.wav		0	0.5	1	5	40	2	
#	12418	mon/M9021/BK_walk03.wav		0	0.5	1	5	40	2	
#	12419	mon/M9021/BK_Vattack01.wav		0	0.5	1	5	40	2	
#	12420	mon/M9021/BK_Vattack02.wav		0	0.5	1	5	40	2	
#	12421	mon/M9021/BK_Vdamage01.wav		0	0.5	1	5	40	2	
#	12422	mon/M9021/BK_Vdamage02.wav		0	0.5	1	5	40	2	
#	12423	mon/M9021/bodyfall_die01.wav		0	0.5	1	5	40	2	
#	12424	mon/M9021/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12425	mon/M9021/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12426	mon/M9021/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12427	mon/M9021/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12500	mon/M0537/BM_attack01.wav	̿Ʈ_ͽ	0	0.5	1	5	40	2	
#	12501	mon/M0537/BM_attack02.wav		0	0.5	1	5	40	2	
#	12502	mon/M0537/BM_damagebl.wav		0	0.5	1	5	40	2	
#	12503	mon/M0537/BM_damagebr.wav		0	0.5	1	5	40	2	
#	12504	mon/M0537/BM_damagecri.wav		0	0.5	1	5	40	2	
#	12505	mon/M0537/BM_damagesl.wav		0	0.5	1	5	40	2	
#	12506	mon/M0537/BM_damagesr.wav		0	0.5	1	5	40	2	
#	12507	mon/M0537/BM_defence.wav		0	0.5	1	5	40	2	
#	12508	mon/M0537/BM_diecri.wav		0	0.5	1	5	40	2	
#	12509	mon/M0537/BM_nordie.wav		0	0.5	1	5	40	2	
#	12510	mon/M0537/BM_run01.wav		0	0.5	1	5	40	2	
#	12511	mon/M0537/BM_run02.wav		0	0.5	1	5	40	2	
#	12512	mon/M0537/BM_skilldamagea.wav		0	0.5	1	5	40	2	
#	12513	mon/M0537/BM_skilldamageb.wav		0	0.5	1	5	40	2	
#	12514	mon/M0537/BM_Vattack01.wav		0	0.5	1	5	40	2	
#	12515	mon/M0537/BM_Vattack02.wav		0	0.5	1	5	40	2	
#	12516	mon/M0537/BM_Vdamage01.wav		0	0.5	1	5	40	2	
#	12517	mon/M0537/BM_Vdamage02.wav		0	0.5	1	5	40	2	
#	12518	mon/M0537/BM_walk01.wav		0	0.5	1	5	40	2	
#	12519	mon/M0537/BM_walk02.wav		0	0.5	1	5	40	2	
#	12520	mon/M0537/BM_walk03.wav		0	0.5	1	5	40	2	
#	12521	mon/M0537/bodyfall_die.wav		0	0.5	1	5	40	2	
#	12522	mon/M0537/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12523	mon/M0537/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12524	mon/M0537/bodyfall_weapone01.wav		0	0.5	1	5	40	2	
#	12525	mon/M0537/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
										
#	12600	mon/M0535/bodyfall_die01.wav	Ŵ 	0	0.5	1	5	40	2	
#	12601	mon/M0535/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12602	mon/M0535/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12603	mon/M0535/Com_damagebl.wav		0	0.5	1	5	40	2	
#	12604	mon/M0535/Com_damagebr.wav		0	0.5	1	5	40	2	
#	12605	mon/M0535/Com_damagecri.wav		0	0.5	1	5	40	2	
#	12606	mon/M0535/Com_damagesl.wav		0	0.5	1	5	40	2	
#	12607	mon/M0535/Com_damagesr.wav		0	0.5	1	5	40	2	
#	12608	mon/M0535/Com_defence.wav		0	0.5	1	5	40	2	
#	12609	mon/M0535/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	12610	mon/M0535/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	12611	mon/M0535/GC_attack01.wav		0	0.5	1	5	40	2	
#	12612	mon/M0535/GC_attack02.wav		0	0.5	1	5	40	2	
#	12613	mon/M0535/GC_die.wav		0	0.5	1	5	40	2	
#	12614	mon/M0535/GC_run.wav		0	0.5	1	5	40	2	
#	12615	mon/M0535/GC_skill01.wav		0	0.5	1	5	40	2	
#	12616	mon/M0535/GC_skill02.wav		0	0.5	1	5	40	2	
#	12617	mon/M0535/GC_standidle.wav		0	0.5	1	5	40	2	
#	12618	mon/M0535/GC_vo01.wav		0	0.5	1	5	40	2	
#	12619	mon/M0535/GC_vo02.wav		0	0.5	1	5	40	2	
#	12620	mon/M0535/GC_walk.wav		0	0.5	1	5	40	2	
#	12621	eff/GC_eff_Scratch.wav		0	0.5	1	5	40	2	
										
#	12700	mon/M0536/bodyfall_large01.wav		0	0.5	1	5	40	2	
#	12701	mon/M0536/bodyfall_large02.wav		0	0.5	1	5	40	2	
#	12702	mon/M0536/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	12703	mon/M0536/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	12704	mon/M0536/bodyfall_nor03.wav		0	0.5	1	5	40	2	
#	12705	mon/M0536/Com_damagebl.wav		0	0.5	1	5	40	2	
#	12706	mon/M0536/Com_damagebr.wav		0	0.5	1	5	40	2	
#	12707	mon/M0536/Com_damagecri.wav		0	0.5	1	5	40	2	
#	12708	mon/M0536/Com_damagesl.wav		0	0.5	1	5	40	2	
#	12709	mon/M0536/Com_damagesr.wav		0	0.5	1	5	40	2	
#	12710	mon/M0536/Com_defence.wav		0	0.5	1	5	40	2	
#	12711	mon/M0536/Com_foot01.wav		0	0.5	1	5	40	2	
#	12712	mon/M0536/Com_foot02.wav		0	0.5	1	5	40	2	
#	12713	mon/M0536/Com_foot03.wav		0	0.5	1	5	40	2	
#	12714	mon/M0536/Com_foot04.wav		0	0.5	1	5	40	2	
#	12715	mon/M0536/Com_foot05.wav		0	0.5	1	5	40	2	
#	12716	mon/M0536/Com_random.wav		0	0.5	1	5	40	2	
#	12717	mon/M0536/DM_attack01.wav		0	0.5	1	5	40	2	
#	12718	mon/M0536/DM_attack02.wav		0	0.5	1	5	40	2	
#	12719	mon/M0536/DM_standile.wav		0	0.5	1	5	40	2	
#	12720	mon/M0536/DM_vo01.wav		0	0.5	1	5	40	2	
#	12721	mon/M0536/DM_vo02.wav		0	0.5	1	5	40	2	
#	12722	mon/M0536/DM_vo03.wav		0	0.5	1	5	40	2	
#	12723	mon/M0536/DM_vo04.wav		0	0.5	1	5	40	2	
#	12724	mon/M0536/DM_vo05.wav		0	0.5	1	5	40	2	
#	12725	mon/M0536/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	12726	mon/M0536/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	12727	eff/DM_eff_absorb.wav		0	0.5	1	5	40	2	
#	12728	eff/DM_eff_bleeding.wav		0	0.5	1	5	40	2	
										
#	12800	mon/M9025/bodyfall_nor01.wav	  	0	0.5	1	5	40	2	
#	12801	mon/M9025/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
#	12802	mon/M9025/Com_damagebl.wav		0	0.5	1	5	40	2	
#	12803	mon/M9025/Com_damagebr.wav		0	0.5	1	5	40	2	
#	12804	mon/M9025/Com_damagecri.wav		0	0.5	1	5	40	2	
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#	12806	mon/M9025/Com_damagesr.wav		0	0.5	1	5	40	2	
#	12807	mon/M9025/Com_defence.wav		0	0.5	1	5	40	2	
#	12808	mon/M9025/Com_foot01.wav		0	0.5	1	5	40	2	
#	12809	mon/M9025/Com_foot02.wav		0	0.5	1	5	40	2	
#	12810	mon/M9025/Com_foot03.wav		0	0.5	1	5	40	2	
#	12811	mon/M9025/Com_foot04.wav		0	0.5	1	5	40	2	
#	12812	mon/M9025/Com_foot05.wav		0	0.5	1	5	40	2	
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#	12814	mon/M9025/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	12815	mon/M9025/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	12816	mon/M9025/RSW_idle.wav		0	0.5	1	5	40	2	
#	12817	mon/M9025/RSW_attack01.wav		0	0.5	1	5	40	2	
#	12818	mon/M9025/RSW_attack02.wav		0	0.5	1	5	40	2	
#	12819	mon/M9025/RSW_skill01.wav		0	0.5	1	5	40	2	
#	12820	mon/M9025/RSW_vo01.wav		0	0.5	1	5	40	2	
#	12821	mon/M9025/RSW_vo02.wav		0	0.5	1	5	40	2	
#	12822	mon/M9025/RSW_vo03.wav		0	0.5	1	5	40	2	
#	12823	mon/M9025/RSW_vo04.wav		0	0.5	1	5	40	2	
#	12824	eff/RSW_eff_nasty.wav		0	0.5	1	5	40	2	
										
#	12900	mon/M9026/bodyfall_weapone01.wav	  ߰	0	0.5	1	5	40	2	
#	12901	mon/M9026/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
#	12902	mon/M9026/BSH_attack01.wav		0	0.5	1	5	40	2	
#	12903	mon/M9026/BSH_attack02.wav		0	0.5	1	5	40	2	
#	12904	mon/M9026/BSH_diecre01.wav		0	0.5	1	5	40	2	
#	12905	mon/M9026/BSH_hs04.wav		0	0.5	1	5	40	2	
#	12906	mon/M9026/BSH_idle01.wav		0	0.5	1	5	40	2	
#	12907	mon/M9026/BSH_run01.wav		0	0.5	1	5	40	2	
#	12908	mon/M9026/BSH_vo01.wav		0	0.5	1	5	40	2	
#	12909	mon/M9026/BSH_vo02.wav		0	0.5	1	5	40	2	
#	12910	mon/M9026/BSH_vo03.wav		0	0.5	1	5	40	2	
#	12911	mon/M9026/Com_damagebl.wav		0	0.5	1	5	40	2	
#	12912	mon/M9026/Com_damagebr.wav		0	0.5	1	5	40	2	
#	12913	mon/M9026/Com_damagecri.wav		0	0.5	1	5	40	2	
#	12914	mon/M9026/Com_damagesl.wav		0	0.5	1	5	40	2	
#	12915	mon/M9026/Com_damagesr.wav		0	0.5	1	5	40	2	
#	12916	mon/M9026/Com_defence.wav		0	0.5	1	5	40	2	
#	12917	mon/M9026/Com_random.wav		0	0.5	1	5	40	2	
#	12918	mon/M9026/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	12919	mon/M9026/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	12920	mon/M9026/ComW_foot09.wav		0	0.5	1	5	40	2	
#	12921	mon/M9026/ComW_foot11.wav		0	0.5	1	5	40	2	
#	12922	eff/BSH_eff_poison.wav		0	0.5	1	5	40	2	
										
#	13000	mon/M9033/BA_vo01.wav	ӹ ü	0	0.5	1	5	40	2	
#	13001	mon/M9033/BA_vo02.wav		0	0.5	1	5	40	2	
#	13002	mon/M9033/BA_vo03.wav		0	0.5	1	5	40	2	
#	13003	mon/M9033/BA_vo04.wav		0	0.5	1	5	40	2	
#	13004	mon/M9033/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	13005	mon/M9033/bodyfall_nor03.wav		0	0.5	1	5	40	2	
#	13006	mon/M9033/Com_damagebl.wav		0	0.5	1	5	40	2	
#	13007	mon/M9033/Com_damagebr.wav		0	0.5	1	5	40	2	
#	13008	mon/M9033/Com_damagecri.wav		0	0.5	1	5	40	2	
#	13009	mon/M9033/Com_damagesl.wav		0	0.5	1	5	40	2	
#	13010	mon/M9033/Com_damagesr.wav		0	0.5	1	5	40	2	
#	13011	mon/M9033/Com_defence.wav		0	0.5	1	5	40	2	
#	13012	mon/M9033/Com_foot01.wav		0	0.5	1	5	40	2	
#	13013	mon/M9033/Com_foot02.wav		0	0.5	1	5	40	2	
#	13014	mon/M9033/Com_foot04.wav		0	0.5	1	5	40	2	
#	13015	mon/M9033/Com_foot05.wav		0	0.5	1	5	40	2	
#	13016	mon/M9033/Com_random.wav		0	0.5	1	5	40	2	
#	13017	mon/M9033/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	13018	mon/M9033/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	13019	eff/BA_eff_Arrow.wav		0	0.5	1	5	40	2	
#	13020	eff/BA_eff_Stun.wav		0	0.5	1	5	40	2	
										
#	13100	mon/M9034/bodyfall_nor01.wav	â 	0	0.5	1	5	40	2	
#	13101	mon/M9034/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	13102	mon/M9034/bodyfall_nor03.wav		0	0.5	1	5	40	2	
#	13103	mon/M9034/BW_attack01.wav		0	0.5	1	5	40	2	
#	13104	mon/M9034/BW_attack02.wav		0	0.5	1	5	40	2	
#	13105	mon/M9034/BW_diecri01.wav		0	0.5	1	5	40	2	
#	13106	mon/M9034/BW_diecri02.wav		0	0.5	1	5	40	2	
#	13107	mon/M9034/BW_dienor.wav		0	0.5	1	5	40	2	
#	13108	mon/M9034/Com_damagebl.wav		0	0.5	1	5	40	2	
#	13109	mon/M9034/Com_damagebr.wav		0	0.5	1	5	40	2	
#	13110	mon/M9034/Com_damagecri.wav		0	0.5	1	5	40	2	
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#	13112	mon/M9034/Com_damagesr.wav		0	0.5	1	5	40	2	
#	13113	mon/M9034/Com_defence.wav		0	0.5	1	5	40	2	
#	13114	mon/M9034/Com_foot08.wav		0	0.5	1	5	40	2	
#	13115	mon/M9034/Com_foot09.wav		0	0.5	1	5	40	2	
#	13116	mon/M9034/Run01.wav		0	0.5	1	5	40	2	
#	13117	mon/M9034/Run02.wav		0	0.5	1	5	40	2	
#	13118	mon/M9034/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	13119	mon/M9034/Com_skilldamageb.wav		0	0.5	1	5	40	2	
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#	13121	mon/M9034/BW_Vdamage01.wav		0	0.5	1	5	40	2	
#	13122	mon/M9034/BW_Vdamage02.wav		0	0.5	1	5	40	2	
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#	13124	mon/M9034/Com_drop_weapone02.wav		0	0.5	1	5	40	2	
#	13125	mon/M9034/BW_idle.wav		0	0.5	1	5	40	2	
										
#	13200	mon/M0534/bodyfall_nor01.wav	 Ĺ	0	0.5	1	5	40	2	
#	13201	mon/M0534/bodyfall_nor02.wav		0	0.5	1	5	40	2	
#	13202	mon/M0534/bodyfall_nor03.wav		0	0.5	1	5	40	2	
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#	13207	mon/M0534/Com_damagecri.wav		0	0.5	1	5	40	2	
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#	13209	mon/M0534/Com_damagesr.wav		0	0.5	1	5	40	2	
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#	13211	mon/M0534/Com_foot01.wav		0	0.5	1	5	40	2	
#	13212	mon/M0534/Com_foot02.wav		0	0.5	1	5	40	2	
#	13213	mon/M0534/Com_foot04.wav		0	0.5	1	5	40	2	
#	13214	mon/M0534/Com_foot05.wav		0	0.5	1	5	40	2	
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#	13216	mon/M0534/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	13217	mon/M0534/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	13218	mon/M0534/PP_attack01.wav		0	0.5	1	5	40	2	
#	13219	mon/M0534/PP_attack02.wav		0	0.5	1	5	40	2	
#	13220	mon/M0534/PP_cridie.wav		0	0.5	1	5	40	2	
#	13221	mon/M0534/PP_nordie.wav		0	0.5	1	5	40	2	
#	13222	mon/M0534/PP_run01.wav		0	0.5	1	5	40	2	
#	13223	mon/M0534/PP_run02.wav		0	0.5	1	5	40	2	
										
#	13300	mon/M0539/CG_attack01.wav	 	0	0.5	1	5	40	2	
#	13301	mon/M0539/CG_attack02.wav		0	0.5	1	5	40	2	
#	13302	mon/M0539/CG_die01.wav		0	0.5	1	5	40	2	
#	13303	mon/M0539/CG_die02.wav		0	0.5	1	5	40	2	
#	13304	mon/M0539/CG_idle.wav		0	0.5	1	5	40	2	
#	13305	mon/M0539/CG_skill.wav		0	0.5	1	5	40	2	
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#	13307	mon/M0539/Com_damagebr.wav		0	0.5	1	5	40	2	
#	13308	mon/M0539/Com_damagecri.wav		0	0.5	1	5	40	2	
#	13309	mon/M0539/Com_damagesl.wav		0	0.5	1	5	40	2	
#	13310	mon/M0539/Com_damagesr.wav		0	0.5	1	5	40	2	
#	13311	mon/M0539/Com_defence.wav		0	0.5	1	5	40	2	
#	13312	mon/M0539/Com_random.wav		0	0.5	1	5	40	2	
#	13313	mon/M0539/Com_skilldamagea.wav		0	0.5	1	5	40	2	
#	13314	mon/M0539/Com_skilldamageb.wav		0	0.5	1	5	40	2	
#	13315	mon/M0539/ComW_foot08.wav		0	0.5	1	5	40	2	
#	13316	mon/M0539/ComW_foot09.wav		0	0.5	1	5	40	2	
#	13317	mon/M0539/ComW_foot10.wav		0	0.5	1	5	40	2	
#	13318	mon/M0539/ComW_foot11.wav		0	0.5	1	5	40	2	
										
#	13400	mon/M0511/FL_idle01.wav	Ÿ 	0	0.5	1	5	40	2	
#	13401	mon/M0511/FL_attstand01.wav		0	0.5	1	5	40	2	
#	13402	mon/M0511/FL_walk01.wav		0	0.5	1	5	40	2	
#	13403	mon/M0511/FL_walk02.wav		0	0.5	1	5	40	2	
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#	13405	mon/M0511/FL_run02.wav		0	0.5	1	5	40	2	
#	13406	mon/M0511/FL_attack01.wav		0	0.5	1	5	40	2	
#	13407	mon/M0511/FL_attack02.wav		0	0.5	1	5	40	2	
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#	13409	mon/M0511/FL_skill02.wav		0	0.5	1	5	40	2	
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#	13411	mon/M0511/FL_damagesr.wav		0	0.5	1	5	40	2	
#	13412	mon/M0511/FL_damagebl.wav		0	0.5	1	5	40	2	
#	13413	mon/M0511/FL_damagebr.wav		0	0.5	1	5	40	2	
#	13414	mon/M0511/FL_skilldamageA.wav		0	0.5	1	5	40	2	
#	13415	mon/M0511/FL_skilldamageC.wav		0	0.5	1	5	40	2	
#	13416	mon/M0511/FL_skilldamageD.wav		0	0.5	1	5	40	2	
#	13417	mon/M0511/FL_defence.wav		0	0.5	1	5	40	2	
#	13418	mon/M0511/FL_damagecriA.wav		0	0.5	1	5	40	2	
#	13419	mon/M0511/FL_dienor.wav		0	0.5	1	5	40	2	
#	13420	mon/M0511/FL_diecri.wav		0	0.5	1	5	40	2	
#	13421	eff/FL_effskill1.wav		0	0.5	1	5	40	2	
#	13422	eff/FL_effskill2.wav		0	0.5	1	5	40	2	
										
#	13500	mon/M0544/SD_attack01.wav	 ȯ	0	0.5	1	5	40	2	
#	13501	mon/M0544/SD_attack02.wav		0	0.5	1	5	40	2	
#	13502	mon/M0544/SD_defense.wav		0	0.5	1	5	40	2	
#	13503	mon/M0544/SD_diecri.wav		0	0.5	1	5	40	2	
#	13504	mon/M0544/SD_dienor01.wav		0	0.5	1	5	40	2	
#	13505	mon/M0544/SD_dienor02.wav		0	0.5	1	5	40	2	
#	13506	mon/M0544/SD_dmg1.wav		0	0.5	1	5	40	2	
#	13507	mon/M0544/SD_dmg2.wav		0	0.5	1	5	40	2	
#	13508	mon/M0544/SD_dmgcri1.wav		0	0.5	1	5	40	2	
#	13509	mon/M0544/SD_dmgcriM1.wav		0	0.5	1	5	40	2	
#	13510	mon/M0544/SD_dmgsk1.wav		0	0.5	1	5	40	2	
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#	13513	mon/M0544/SD_idle02.wav		0	0.5	1	5	40	2	
#	13514	mon/M0544/SD_run01.wav		0	0.5	1	5	40	2	
#	13515	mon/M0544/SD_run02.wav		0	0.5	1	5	40	2	
#	13516	mon/M0544/SD_skill01.wav		0	0.5	1	5	40	2	
#	13517	mon/M0544/SD_skill02.wav		0	0.5	1	5	40	2	
#	13518	mon/M0544/SD_walk01.wav		0	0.5	1	5	40	2	
#	13519	mon/M0544/SD_walk02.wav		0	0.5	1	5	40	2	
#	13520	eff/SD_effskill1.wav		0	0.5	1	5	40	2	
#	13521	eff/SD_effskill2.wav		0	0.5	1	5	40	2	
										
#	13600	mon/M9031/bodyfall_large01.wav	ü 	0	0.5	1	5	40	2	
#	13601	mon/M9031/bodyfall_nor01.wav		0	0.5	1	5	40	2	
#	13602	mon/M9031/RCS_attack01.wav		0	0.5	1	5	40	2	
#	13603	mon/M9031/RCS_attack02.wav		0	0.5	1	5	40	2	
#	13604	mon/M9031/RCS_damagebl.wav		0	0.5	1	5	40	2	
#	13605	mon/M9031/RCS_damagebr.wav		0	0.5	1	5	40	2	
#	13606	mon/M9031/RCS_damagecri.wav		0	0.5	1	5	40	2	
#	13607	mon/M9031/RCS_damagesl.wav		0	0.5	1	5	40	2	
#	13608	mon/M9031/RCS_damagesr.wav		0	0.5	1	5	40	2	
#	13609	mon/M9031/RCS_defence.wav		0	0.5	1	5	40	2	
#	13610	mon/M9031/RCS_die01.wav		0	0.5	1	5	40	2	
#	13611	mon/M9031/RCS_diecri01.wav		0	0.5	1	5	40	2	
#	13612	mon/M9031/RCS_foot01.wav		0	0.5	1	5	40	2	
#	13613	mon/M9031/RCS_foot02.wav		0	0.5	1	5	40	2	
#	13614	mon/M9031/RCS_idle01.wav		0	0.5	1	5	40	2	
#	13615	mon/M9031/RCS_random.wav		0	0.5	1	5	40	2	
#	13616	mon/M9031/RCS_skill01_01.wav		0	0.5	1	5	40	2	
#	13617	mon/M9031/RCS_skill01_02.wav		0	0.5	1	5	40	2	
#	13618	mon/M9031/RCS_skilldamagea.wav		0	0.5	1	5	40	2	
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#	13620	mon/M9031/RCS_voice01.wav		0	0.5	1	5	40	2	
#	13621	mon/M9031/RCS_voice02.wav		0	0.5	1	5	40	2	
#	13622	eff/RCS_skill01_01.wav		0	0.5	1	5	40	2	
#	13623	eff/RCS_skill01_02.wav		0	0.5	1	5	40	2	
										
#	13700	mon/M9032/bodyfall_weapone01.wav	 	0	0.5	1	5	40	2	
#	13701	mon/M9032/bodyfall_weapone02.wav		0	0.5	1	5	40	2	
#	13702	mon/M9032/SW_attack01.wav		0	0.5	1	5	40	2	
#	13703	mon/M9032/SW_attack02.wav		0	0.5	1	5	40	2	
#	13704	mon/M9032/SW_damagebl.wav		0	0.5	1	5	40	2	
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#	13706	mon/M9032/SW_damagecri.wav		0	0.5	1	5	40	2	
#	13707	mon/M9032/SW_damagesl.wav		0	0.5	1	5	40	2	
#	13708	mon/M9032/SW_damagesr.wav		0	0.5	1	5	40	2	
#	13709	mon/M9032/SW_defence.wav		0	0.5	1	5	40	2	
#	13710	mon/M9032/SW_die.wav		0	0.5	1	5	40	2	
#	13711	mon/M9032/SW_diecri.wav		0	0.5	1	5	40	2	
#	13712	mon/M9032/SW_idle01.wav		0	0.5	1	5	40	2	
#	13713	mon/M9032/SW_random.wav		0	0.5	1	5	40	2	
#	13714	mon/M9032/SW_run01.wav		0	0.5	1	5	40	2	
#	13715	mon/M9032/SW_run02.wav		0	0.5	1	5	40	2	
#	13716	mon/M9032/SW_skill01.wav		0	0.5	1	5	40	2	
#	13717	mon/M9032/SW_skill02.wav		0	0.5	1	5	40	2	
#	13718	mon/M9032/SW_skilldamagea.wav		0	0.5	1	5	40	2	
#	13719	mon/M9032/SW_skilldamageb.wav		0	0.5	1	5	40	2	
#	13720	mon/M9032/SW_walk01.wav		0	0.5	1	5	40	2	
#	13721	mon/M9032/SW_walk02.wav		0	0.5	1	5	40	2	
#	13722	eff/SW_skill01.wav		0	0.5	1	5	40	2	
#	13723	eff/SW_skill02.wav		0	0.5	1	5	40	2	
										
#	13800	mon/N1026/AP_idle01.wav		0	0.5	1	5	40	2	
#	13801	mon/N1026/AP_idle02.wav		0	0.5	1	5	40	2	
#	13802	mon/N1026/AP_attackstand01.wav		0	0.5	1	5	40	2	
#	13803	mon/N1026/AP_attackstand02.wav		0	0.5	1	5	40	2	
#	13804	mon/N1026/AP_attackstand03.wav		0	0.5	1	5	40	2	
#	13805	mon/N1026/AP_random.wav		0	0.5	1	5	40	2	
#	13806	mon/N1026/AP_attack01.wav		0	0.5	1	5	40	2	
#	13807	mon/N1026/AP_attack02.wav		0	0.5	1	5	40	2	
#	13808	mon/N1026/AP_attack03.wav		0	0.5	1	5	40	2	
#	13809	mon/N1026/AP_attack04.wav		0	0.5	1	5	40	2	
#	13810	mon/N1026/AP_attack05.wav		0	0.5	1	5	40	2	
#	13811	mon/N1026/AP_die01.wav		0	0.5	1	5	40	2	
#	13812	eff/AP_eff_cst01.wav		0	0.5	1	5	40	2	
#	13813	eff/AP_eff_dmg01.wav		0	0.5	1	5	40	2	
#	13814	eff/AP_eff_ivk01.wav		0	0.5	1	5	40	2	
#	13815	eff/AP_eff_ivk02.wav		0	0.5	1	5	40	2	
#	13816	eff/AP_eff_ivk03.wav		0	0.5	1	5	40	2	
#	13817	mon/N1026/AP_dmg01.wav		0	0.5	1	5	40	2	
#	13818	mon/N1026/AP_dmg02.wav		0	0.5	1	5	40	2	
#	13819	mon/N1026/AP_dmgskill01.wav		0	0.5	1	5	40	2	
#	13820	mon/N1026/AP_dmgskill02.wav		0	0.5	1	5	40	2	
#	13821	mon/N1026/AP_dmgcri01.wav		0	0.5	1	5	40	2	
										
#	13900	mon/L0004/BuzziDragon_Idle01.wav	  巡	0	0.5	1	5	40	2	
#	13901	mon/L0004/BuzziDragon_Idle02.wav		0	0.5	1	5	40	2	
#	13902	mon/L0004/BuzziDragon_Idle03.wav		0	0.5	1	5	40	2	
#	13903	mon/L0004/BuzziDragon_Idle04.wav		0	0.5	1	5	40	2	
#	13904	mon/L0004/BuzziDragon_random.wav		0	0.5	1	5	40	2	
#	13905	mon/L0004/BuzziDragon_stand01.wav		0	0.5	1	5	40	2	
#	13906	mon/L0004/BuzziDragon_wings01.wav		0	0.5	1	5	40	2	
#	13907	mon/L0004/BuzziDragon_breath01.wav		0	0.5	1	5	40	2	
#	13908	mon/L0004/BuzziDragon_attstand01.wav		0	0.5	1	5	40	2	
#	13909	mon/L0004/BuzziDragon_bodyfall01.wav		0	0.5	1	5	40	2	
#	13910	mon/L0004/BuzziDragon_sigh01.wav		0	0.5	1	5	40	2	
#	13911	mon/L0004/BuzziDragon_att01.wav		0	0.5	1	5	40	2	
#	13917	mon/L0004/BuzziDragon_scape01.wav		0	0.5	1	5	40	2	
#	13918	mon/L0004/BuzziDragon_die01.wav		0	0.5	1	5	40	2	
#	13919	mon/L0004/BuzziDragon_die02.wav		0	0.5	1	5	40	2	
#	13920	mon/L0004/BuzziDragon_defen01.wav		0	0.5	1	5	40	2	
#	13921	mon/L0004/BuzziDragon_defen02.wav		0	0.5	1	5	40	2	
#	13922	mon/L0004/BuzziDragon_dmg01.wav		0	0.5	1	5	40	2	
#	13923	mon/L0004/BuzziDragon_dmg02.wav		0	0.5	1	5	40	2	
#	13924	mon/L0004/BuzziDragon_dmg03.wav		0	0.5	1	5	40	2	
#	13925	mon/L0004/BuzziDragon_dmg04.wav		0	0.5	1	5	40	2	
#	13926	mon/L0004/BuzziDragon_skilldmg01.wav		0	0.5	1	5	40	2	
;										
#	14000	mon/N901/Pet_Cat_waul01.wav	 	0	0.5	1	5	40	2	
#	14001	mon/N901/Pet_Cat_waul02.wav		0	0.5	1	5	40	2	
#	14002	mon/N901/Pet_Cat_waul03.wav		0	0.5	1	5	40	2	
#	14003	mon/N901/Pet_Cat_foley01.wav		0	0.5	1	5	40	2	
#	14004	mon/N901/Pet_Cat_random.wav		0	0.5	1	5	40	2	
#	14005	mon/N901/Pet_Cat_step01.wav		0	0.5	1	5	40	2	
#	14006	mon/N901/Pet_Cat_step02.wav		0	0.5	1	5	40	2	
										
#	14100	mon/N902/Pet_Cat2_waul01.wav	 	0	0.5	1	5	40	2	
#	14101	mon/N902/Pet_Cat2_waul02.wav		0	0.5	1	5	40	2	
#	14102	mon/N902/Pet_Cat2_waul03.wav		0	0.5	1	5	40	2	
#	14103	mon/N902/Pet_Cat2_foley01.wav		0	0.5	1	5	40	2	
#	14104	mon/N902/Pet_Cat2_random.wav		0	0.5	1	5	40	2	
#	14105	mon/N902/Pet_Cat2_step01.wav		0	0.5	1	5	40	2	
#	14106	mon/N902/Pet_Cat2_step02.wav		0	0.5	1	5	40	2	
										
#	14200	mon/N903/Pet_Cat3_waul01.wav	 	0	0.5	1	5	40	2	
#	14201	mon/N903/Pet_Cat3_waul02.wav		0	0.5	1	5	40	2	
#	14202	mon/N903/Pet_Cat3_waul03.wav		0	0.5	1	5	40	2	
#	14203	mon/N903/Pet_Cat3_foley01.wav		0	0.5	1	5	40	2	
#	14204	mon/N903/Pet_Cat3_random.wav		0	0.5	1	5	40	2	
#	14205	mon/N903/Pet_Cat3_step01.wav		0	0.5	1	5	40	2	
#	14206	mon/N903/Pet_Cat3_step02.wav		0	0.5	1	5	40	2	
										
#	14300	mon/N904/Pet_Cat4_waul01.wav	 	0	0.5	1	5	40	2	
#	14301	mon/N904/Pet_Cat4_waul02.wav		0	0.5	1	5	40	2	
#	14302	mon/N904/Pet_Cat4_waul03.wav		0	0.5	1	5	40	2	
#	14303	mon/N904/Pet_Cat4_foley01.wav		0	0.5	1	5	40	2	
#	14304	mon/N904/Pet_Cat4_random.wav		0	0.5	1	5	40	2	
#	14305	mon/N904/Pet_Cat4_step01.wav		0	0.5	1	5	40	2	
#	14306	mon/N904/Pet_Cat4_step02.wav		0	0.5	1	5	40	2	
										
#	14400	mon/N905/Pet_Cat5_waul01.wav	 	0	0.5	1	5	40	2	
#	14401	mon/N905/Pet_Cat5_waul02.wav		0	0.5	1	5	40	2	
#	14402	mon/N905/Pet_Cat5_waul03.wav		0	0.5	1	5	40	2	
#	14403	mon/N905/Pet_Cat5_foley01.wav		0	0.5	1	5	40	2	
#	14404	mon/N905/Pet_Cat5_random.wav		0	0.5	1	5	40	2	
#	14405	mon/N905/Pet_Cat5_step01.wav		0	0.5	1	5	40	2	
#	14406	mon/N905/Pet_Cat5_step02.wav		0	0.5	1	5	40	2	
										
#	14500	mon/N911/Pet_rab1_breath01.wav	 	0	0.5	1	5	40	2	
#	14501	mon/N911/Pet_rab1_waul01.wav		0	0.5	1	5	40	2	
#	14502	mon/N911/Pet_rab1_step01.wav		0	0.5	1	5	40	2	
#	14503	mon/N911/Pet_rab1_random.wav		0	0.5	1	5	40	2	
#	14504	mon/N911/Pet_rab1_foley01.wav		0	0.5	1	5	40	2	
#	14505	mon/N911/Pet_rab1_step02.wav		0	0.5	1	5	40	2	
										
#	14600	mon/N912/Pet_rab2_breath01.wav	 	0	0.5	1	5	40	2	
#	14601	mon/N912/Pet_rab2_waul01.wav		0	0.5	1	5	40	2	
#	14602	mon/N912/Pet_rab2_step01.wav		0	0.5	1	5	40	2	
#	14603	mon/N912/Pet_rab2_random.wav		0	0.5	1	5	40	2	
#	14604	mon/N912/Pet_rab2_foley01.wav		0	0.5	1	5	40	2	
#	14605	mon/N912/Pet_rab2_step02.wav		0	0.5	1	5	40	2	
										
#	14700	mon/N913/Pet_rab3_breath01.wav	 	0	0.5	1	5	40	2	
#	14701	mon/N913/Pet_rab3_waul01.wav		0	0.5	1	5	40	2	
#	14702	mon/N913/Pet_rab3_step01.wav		0	0.5	1	5	40	2	
#	14703	mon/N913/Pet_rab3_random.wav		0	0.5	1	5	40	2	
#	14704	mon/N913/Pet_rab3_foley01.wav		0	0.5	1	5	40	2	
#	14705	mon/N913/Pet_rab3_step02.wav		0	0.5	1	5	40	2	
										
#	14800	mon/N921/Pet_bat_waul01.wav		0	0.5	1	5	40	2	
#	14801	mon/N921/Pet_bat_waul02.wav		0	0.5	1	5	40	2	
#	14802	mon/N921/Pet_bat_random.wav		0	0.5	1	5	40	2	
#	14803	mon/N921/Pet_bat_wings01.wav		0	0.5	1	5	40	2	
#	14804	mon/N921/Pet_bat_wings02.wav		0	0.5	1	5	40	2	
#	14805	mon/N921/Pet_bat_wings03.wav		0	0.5	1	5	40	2	
										
#	14901	mon/N921/Pet_bfly_wings01.wav		0	0.5	1	5	40	2	
										
#	15000	mon/N921/Pet_ChiM_waul01.wav	 	0	0.5	1	5	40	2	
#	15001	mon/N921/Pet_ChiM_waul02.wav		0	0.5	1	5	40	2	
#	15002	mon/N921/Pet_ChiM_waul03.wav		0	0.5	1	5	40	2	
#	15003	mon/N921/Pet_ChiM_waul04.wav		0	0.5	1	5	40	2	
#	15004	mon/N921/Pet_ChiM_random.wav		0	0.5	1	5	40	2	
#	15005	mon/N921/Pet_ChiM_step01.wav		0	0.5	1	5	40	2	
#	15006	mon/N921/Pet_ChiM_step02.wav		0	0.5	1	5	40	2	
#	15007	mon/N921/Pet_ChiM_waul05.wav		0	0.5	1	5	40	2	
#	15008	mon/N921/Pet_ChiM_waul06.wav		0	0.5	1	5	40	2	
										
#	15100	mon/N921/Pet_ChiW_waul01.wav	 	0	0.5	1	5	40	2	
#	15101	mon/N921/Pet_ChiW_waul02.wav		0	0.5	1	5	40	2	
#	15102	mon/N921/Pet_ChiW_waul03.wav		0	0.5	1	5	40	2	
#	15103	mon/N921/Pet_ChiW_waul04.wav		0	0.5	1	5	40	2	
#	15104	mon/N921/Pet_ChiW_random.wav		0	0.5	1	5	40	2	
#	15105	mon/N921/Pet_ChiW_step01.wav		0	0.5	1	5	40	2	
#	15106	mon/N921/Pet_ChiW_step02.wav		0	0.5	1	5	40	2	
										
#	15200	mon/N921/Pet_Dog1_flap01.wav	 	0	0.5	1	5	40	2	
#	15201	mon/N921/Pet_Dog1_breath01.wav		0	0.5	1	5	40	2	
#	15202	mon/N921/Pet_Dog1_random.wav		0	0.5	1	5	40	2	
#	15203	mon/N921/Pet_Dog1_growl01.wav		0	0.5	1	5	40	2	
#	15204	mon/N921/Pet_Dog1_waul01.wav		0	0.5	1	5	40	2	
#	15205	mon/N921/Pet_Dog1_waul02.wav		0	0.5	1	5	40	2	
#	15206	mon/N921/Pet_Dog1_waul03.wav		0	0.5	1	5	40	2	
#	15207	mon/N921/Pet_Dog1_whim01.wav		0	0.5	1	5	40	2	
#	15208	mon/N921/Pet_Dog1_whim02.wav		0	0.5	1	5	40	2	
#	15209	mon/N921/Pet_Dog1_step01.wav		0	0.5	1	5	40	2	
#	15210	mon/N921/Pet_Dog1_step02.wav		0	0.5	1	5	40	2	
#	15211	mon/N921/Pet_Dog1_step03.wav		0	0.5	1	5	40	2	
										
#	15300	mon/N921/Pet_Dog2_brth01.wav	 	0	0.5	1	5	40	2	
#	15301	mon/N921/Pet_Dog2_brth02.wav		0	0.5	1	5	40	2	
#	15302	mon/N921/Pet_Dog2_brth03.wav		0	0.5	1	5	40	2	
#	15303	mon/N921/Pet_Dog2_flap01.wav		0	0.5	1	5	40	2	
#	15304	mon/N921/Pet_Dog2_random.wav		0	0.5	1	5	40	2	
#	15305	mon/N921/Pet_Dog2_step01.wav		0	0.5	1	5	40	2	
#	15306	mon/N921/Pet_Dog2_step02.wav		0	0.5	1	5	40	2	
#	15307	mon/N921/Pet_Dog2_step03.wav		0	0.5	1	5	40	2	
#	15308	mon/N921/Pet_Dog2_waul01.wav		0	0.5	1	5	40	2	
#	15309	mon/N921/Pet_Dog2_waul02.wav		0	0.5	1	5	40	2	
#	15310	mon/N921/Pet_Dog2_whim01.wav		0	0.5	1	5	40	2	
										
#	15400	mon/N921/Pet_Dog3_random.wav	 	0	0.5	1	5	40	2	
#	15401	mon/N921/Pet_Dog3_brth01.wav		0	0.5	1	5	40	2	
#	15402	mon/N921/Pet_Dog3_brth02.wav		0	0.5	1	5	40	2	
#	15403	mon/N921/Pet_Dog3_brth03.wav		0	0.5	1	5	40	2	
#	15404	mon/N921/Pet_Dog3_waul01.wav		0	0.5	1	5	40	2	
#	15405	mon/N921/Pet_Dog3_waul02.wav		0	0.5	1	5	40	2	
#	15406	mon/N921/Pet_Dog3_step01.wav		0	0.5	1	5	40	2	
#	15407	mon/N921/Pet_Dog3_step02.wav		0	0.5	1	5	40	2	
#	15408	mon/N921/Pet_Dog3_step03.wav		0	0.5	1	5	40	2	
#	15409	mon/N921/Pet_Dog3_whim01.wav		0	0.5	1	5	40	2	
										
#	15500	mon/N921/Pet_Dog4_random.wav	 	0	0.5	1	5	40	2	
#	15501	mon/N921/Pet_Dog4_flap01.wav		0	0.5	1	5	40	2	
#	15502	mon/N921/Pet_Dog4_flap02.wav		0	0.5	1	5	40	2	
#	15503	mon/N921/Pet_Dog4_whim01.wav		0	0.5	1	5	40	2	
#	15504	mon/N921/Pet_Dog4_whim02.wav		0	0.5	1	5	40	2	
#	15505	mon/N921/Pet_Dog4_whim03.wav		0	0.5	1	5	40	2	
#	15506	mon/N921/Pet_Dog4_waul01.wav		0	0.5	1	5	40	2	
#	15507	mon/N921/Pet_Dog4_growl01.wav		0	0.5	1	5	40	2	
#	15508	mon/N921/Pet_Dog4_step01.wav		0	0.5	1	5	40	2	
#	15509	mon/N921/Pet_Dog4_step02.wav		0	0.5	1	5	40	2	
#	15510	mon/N921/Pet_Dog4_step03.wav		0	0.5	1	5	40	2	
										
#	15600	mon/N921/Pet_Gst_waul01.wav	Ʈ	0	0.5	1	5	40	2	
#	15601	mon/N921/Pet_Gst_waul02.wav		0	0.5	1	5	40	2	
#	15602	mon/N921/Pet_Gst_waul03.wav		0	0.5	1	5	40	2	
#	15603	mon/N921/Pet_Gst_waul04.wav		0	0.5	1	5	40	2	
#	15604	mon/N921/Pet_Gst_waul05.wav		0	0.5	1	5	40	2	
#	15605	mon/N921/Pet_Gst_waul06.wav		0	0.5	1	5	40	2	
#	15606	mon/N921/Pet_Gst_smile01.wav		0	0.5	1	5	40	2	
#	15607	mon/N921/Pet_Gst_smile02.wav		0	0.5	1	5	40	2	
#	15608	mon/N921/Pet_Gst_smile03.wav		0	0.5	1	5	40	2	
#	15609	mon/N921/Pet_Gst_wing01.wav		0	0.5	1	5	40	2	
#	15610	mon/N921/Pet_Gst_wing02.wav		0	0.5	1	5	40	2	
#	15611	mon/N921/Pet_Gst_random.wav		0	0.5	1	5	40	2	
										
#	15700	mon/N921/Pet_fish_random.wav	ǽ	0	0.5	1	5	40	2	
#	15701	mon/N921/Pet_fish_foley01.wav		0	0.5	1	5	40	2	
#	15702	mon/N921/Pet_fish_foley02.wav		0	0.5	1	5	40	2	
#	15703	mon/N921/Pet_fish_bubble01.wav		0	0.5	1	5	40	2	
#	15704	mon/N921/Pet_fish_bubble02.wav		0	0.5	1	5	40	2	
										
#	15800	mon/N921/Pet_Glem_waul01.wav		0	0.5	1	5	40	2	
#	15801	mon/N921/Pet_Glem_waul02.wav		0	0.5	1	5	40	2	
#	15802	mon/N921/Pet_Glem_waul03.wav		0	0.5	1	5	40	2	
#	15803	mon/N921/Pet_Glem_waul04.wav		0	0.5	1	5	40	2	
#	15804	mon/N921/Pet_Glem_waul05.wav		0	0.5	1	5	40	2	
#	15805	mon/N921/Pet_Glem_brth01.wav		0	0.5	1	5	40	2	
#	15806	mon/N921/Pet_Glem_brth02.wav		0	0.5	1	5	40	2	
#	15807	mon/N921/Pet_Glem_random.wav		0	0.5	1	5	40	2	
#	15808	mon/N921/Pet_Glem_step01.wav		0	0.5	1	5	40	2	
#	15809	mon/N921/Pet_Glem_step02.wav		0	0.5	1	5	40	2	
#	15810	mon/N921/Pet_Glem_step03.wav		0	0.5	1	5	40	2	
										
#	15900	mon/N921/Pet_Pand_waul01.wav		0	0.5	1	5	40	2	
#	15901	mon/N921/Pet_Pand_waul02.wav		0	0.5	1	5	40	2	
#	15902	mon/N921/Pet_Pand_waul03.wav		0	0.5	1	5	40	2	
#	15903	mon/N921/Pet_Pand_foley01.wav		0	0.5	1	5	40	2	
#	15904	mon/N921/Pet_Pand_foley02.wav		0	0.5	1	5	40	2	
#	15905	mon/N921/Pet_Pand_step01.wav		0	0.5	1	5	40	2	
#	15906	mon/N921/Pet_Pand_step02.wav		0	0.5	1	5	40	2	
#	15907	mon/N921/Pet_Pand_step03.wav		0	0.5	1	5	40	2	
										
#	16000	mon/N921/Pet_Peng_waul01.wav		0	0.5	1	5	40	2	
#	16001	mon/N921/Pet_Peng_waul02.wav		0	0.5	1	5	40	2	
#	16002	mon/N921/Pet_Peng_waul03.wav		0	0.5	1	5	40	2	
#	16003	mon/N921/Pet_Peng_foley01.wav		0	0.5	1	5	40	2	
#	16004	mon/N921/Pet_Peng_wing01.wav		0	0.5	1	5	40	2	
#	16005	mon/N921/Pet_Peng_random.wav		0	0.5	1	5	40	2	
#	16006	mon/N921/Pet_Peng_step01.wav		0	0.5	1	5	40	2	
#	16007	mon/N921/Pet_Peng_step02.wav		0	0.5	1	5	40	2	
#	16008	mon/N921/Pet_Peng_step03.wav		0	0.5	1	5	40	2	
										
#	16500	mon/N921/Pet_Eag_wing01.wav	̱	0	0.5	1	5	40	2	
#	16501	mon/N921/Pet_Eag_wing02.wav	 ѹ	0	0.5	1	5	40	2	
#	16502	mon/N921/Pet_Eag_waul01.wav		0	0.5	1	5	40	2	
#	16503	mon/N921/Pet_Eag_waul02.wav		0	0.5	1	5	40	2	
#	16504	mon/N921/Pet_Eag_waul03.wav		0	0.5	1	5	40	2	
#	16505	mon/N921/Pet_Eag_waul04.wav		0	0.5	1	5	40	2	
#	16506	mon/N921/Pet_Eag_waul05.wav		0	0.5	1	5	40	2	
										
#	16200	mon/N921/Pet_Thun_wing01.wav		0	0.5	1	5	40	2	
#	16201	mon/N921/Pet_Thun_wing02.wav		0	0.5	1	5	40	2	
#	16202	mon/N921/Pet_Thun_waul01.wav		0	0.5	1	5	40	2	
#	16203	mon/N921/Pet_Thun_waul02.wav		0	0.5	1	5	40	2	
#	16204	mon/N921/Pet_Thun_waul03.wav		0	0.5	1	5	40	2	
#	16205	mon/N921/Pet_Thun_waul04.wav		0	0.5	1	5	40	2	
#	16206	mon/N921/Pet_Thun_waul05.wav		0	0.5	1	5	40	2	
										
#	16300	mon/N921/Pet_Hop_breath01.wav	ȣöƮ	0	0.5	1	5	40	2	
#	16301	mon/N921/Pet_Hop_breath02.wav		0	0.5	1	5	40	2	
#	16302	mon/N921/Pet_Hop_breath03.wav		0	0.5	1	5	40	2	
#	16303	mon/N921/Pet_Hop_roar01.wav		0	0.5	1	5	40	2	
#	16304	mon/N921/Pet_Hop_roar02.wav		0	0.5	1	5	40	2	
#	16305	mon/N921/Pet_Hop_roar03.wav		0	0.5	1	5	40	2	
#	16306	mon/N921/Pet_Hop_roar04.wav		0	0.5	1	5	40	2	
#	16307	mon/N921/Pet_Hop_run01.wav		0	0.5	1	5	40	2	
#	16308	mon/N921/Pet_Hop_run02.wav		0	0.5	1	5	40	2	
#	16309	mon/N921/Pet_Hop_run03.wav		0	0.5	1	5	40	2	
#	16310	mon/N921/Pet_Hop_scream01.wav		0	0.5	1	5	40	2	
#	16311	mon/N921/Pet_Hop_scream02.wav		0	0.5	1	5	40	2	
#	16312	mon/N921/Pet_Hop_scream03.wav		0	0.5	1	5	40	2	
#	16313	mon/N921/Pet_Hop_foley01.wav		0	0.5	1	5	40	2	
										
#	16400	mon/N921/Pet_Snow_breath01.wav		0	0.5	1	5	40	2	
#	16401	mon/N921/Pet_Snow_breath02.wav		0	0.5	1	5	40	2	
#	16402	mon/N921/Pet_Snow_breath03.wav		0	0.5	1	5	40	2	
#	16403	mon/N921/Pet_Snow_foley01.wav		0	0.5	1	5	40	2	
#	16404	mon/N921/Pet_Snow_foley02.wav		0	0.5	1	5	40	2	
#	16405	mon/N921/Pet_Snow_idle01.wav		0	0.5	1	5	40	2	
#	16406	mon/N921/Pet_Snow_idle02.wav		0	0.5	1	5	40	2	
#	16407	mon/N921/Pet_Snow_roar01.wav		0	0.5	1	5	40	2	
#	16408	mon/N921/Pet_Snow_roar02.wav		0	0.5	1	5	40	2	
#	16409	mon/N921/Pet_Snow_scream01.wav		0	0.5	1	5	40	2	
#	16410	mon/N921/Pet_Snow_scream02.wav		0	0.5	1	5	40	2	
#	16411	mon/N921/Pet_Snow_run01.wav		0	0.5	1	5	40	2	
#	16412	mon/N921/Pet_Snow_run02.wav		0	0.5	1	5	40	2	
#	16413	mon/N921/Pet_Snow_run03.wav		0	0.5	1	5	40	2	
#	16414	mon/N921/Pet_Snow_foley03.wav		0	0.5	1	5	40	2	
										
#	16100	eff/Pet_eat01.wav	 Ʈ	0	0.5	1	5	40	2	
#	16101	eff/Pet_callback01.wav	ͽ	0	0.5	1	5	40	2	
										
#	16600	mon/L0005/Breath-01.wav	˺Һ	0	0.5	1	5	40	2	
#	16601	mon/L0005/Breath-02.wav		0	0.5	1	5	40	2	
#	16602	mon/L0005/Breath_run-01.wav		0	0.5	1	5	40	2	
#	16603	mon/L0005/Breath_run-02.wav		0	0.5	1	5	40	2	
#	16604	mon/L0005/Breath_run-03.wav		0	0.5	1	5	40	2	
#	16605	mon/L0005/Breath_run-04.wav		0	0.5	1	5	40	2	
#	16606	mon/L0005/Breath_walk-01.wav		0	0.5	1	5	40	2	
#	16607	mon/L0005/Breath_walk-02.wav		0	0.5	1	5	40	2	
#	16608	mon/L0005/Breath_walk-03.wav		0	0.5	1	5	40	2	
#	16609	mon/L0005/Damage-01.wav		0	0.5	1	5	40	2	
#	16610	mon/L0005/Damage-02.wav		0	0.5	1	5	40	2	
#	16611	mon/L0005/Damage-03.wav		0	0.5	1	5	40	2	
#	16612	mon/L0005/Shout-01.wav		0	0.7	1	5	40	2	
#	16613	mon/L0005/Shout-02.wav		0	0.7	1	5	40	2	
#	16614	mon/L0005/Shout-03.wav		0	0.7	1	5	40	2	
#	16615	mon/L0005/Yell-01.wav		0	0.7	1	5	40	2	
#	16616	mon/L0005/Yell-02.wav		0	0.7	1	5	40	2	
#	16617	mon/L0005/Death-01A.wav		0	0.6	1	5	40	2	
#	16618	mon/L0005/Death-02.wav		0	0.5	1	5	40	2	
#	16619	mon/L0005/Death-03.wav		0	0.5	1	5	40	2	
#	16620	mon/L0005/walk-01.wav		0	0.5	1	5	40	2	
#	16621	mon/L0005/walk-02.wav		0	0.5	1	5	40	2	
#	16622	mon/L0005/run-01.wav		0	0.5	1	5	40	2	
#	16623	mon/L0005/run-02.wav		0	0.5	1	5	40	2	
#	16624	mon/L0005/run-03.wav		0	0.5	1	5	40	2	
#	16625	mon/L0005/BoddyHit.wav		0	0.6	1	5	40	2	
#	16626	mon/L0005/DamageCri-01.wav		0	0.6	1	5	40	2	
#	16627	mon/L0005/DamageCri-02.wav		0	0.6	1	5	40	2	
#	16628	mon/L0005/Death-01B.wav		0	0.6	1	5	40	2	
#	16629	mon/L0005/BodyFall-01.wav		0	0.6	1	5	40	2	
#	16630	mon/L0005/BodyFall-02.wav		0	0.6	1	5	40	2	
#	16631	mon/L0005/Slap-01.wav		0	0.6	1	5	40	2	
#	16632	mon/L0005/HitEarth-01.wav		0	0.6	1	5	40	2	
										
#	16700	mon/M9041/Armor_Shake01.wav	Ʈ	0	0.6	1	5	40	2	
#	16701	mon/M9041/Armor_Shake02.wav		0	0.6	1	5	40	2	
#	16702	mon/M9041/Armor_Shake03.wav		0	0.6	1	5	40	2	
#	16703	mon/M9041/Armor_Shake04.wav		0	0.6	1	5	40	2	
#	16704	mon/M9041/Attack01.wav		0	0.6	1	5	40	2	
#	16705	mon/M9041/Attack02.wav		0	0.6	1	5	40	2	
#	16706	mon/M9041/Body_Fall01.wav		0	0.6	1	5	40	2	
#	16707	mon/M9041/Body_Fall02.wav		0	0.6	1	5	40	2	
#	16708	mon/M9041/Body_Fall03.wav		0	0.6	1	5	40	2	
#	16709	mon/M9041/Body_Fall04.wav		0	0.6	1	5	40	2	
#	16710	mon/M9041/Body_Up01.wav		0	0.6	1	5	40	2	
#	16711	mon/M9041/Body_Up02.wav		0	0.6	1	5	40	2	
#	16712	mon/M9041/Damage_bl.wav		0	0.6	1	5	40	2	
#	16713	mon/M9041/Damage_br.wav		0	0.6	1	5	40	2	
#	16714	mon/M9041/Damage_cri.wav		0	0.6	1	5	40	2	
#	16715	mon/M9041/Damage_defence.wav		0	0.6	1	5	40	2	
#	16716	mon/M9041/Damage_skill_a.wav		0	0.6	1	5	40	2	
#	16717	mon/M9041/Damage_skill_b.wav		0	0.6	1	5	40	2	
#	16718	mon/M9041/Damage_sl.wav		0	0.6	1	5	40	2	
#	16719	mon/M9041/Damage_sr.wav		0	0.6	1	5	40	2	
#	16720	mon/M9041/Foot01.wav		0	0.6	1	5	40	2	
#	16721	mon/M9041/Foot02.wav		0	0.6	1	5	40	2	
#	16722	mon/M9041/Random.wav		0	0.6	1	5	40	2	
#	16723	mon/M9041/Voice_Attack01.wav		0	0.6	1	5	40	2	
#	16724	mon/M9041/Voice_Attack02.wav		0	0.6	1	5	40	2	
#	16725	mon/M9041/Voice_Damage01.wav		0	0.6	1	5	40	2	
#	16726	mon/M9041/Voice_Damage02.wav		0	0.6	1	5	40	2	
#	16727	mon/M9041/Voice_Death01.wav		0	0.6	1	5	40	2	
#	16728	mon/M9041/Voice_Death02.wav		0	0.6	1	5	40	2	
#	16729	mon/M9041/Voice_Death03.wav		0	0.6	1	5	40	2	
#	16730	mon/M9041/Voice_Idle01.wav		0	0.6	1	5	40	2	
#	16731	mon/M9041/Voice_Idle02.wav		0	0.6	1	5	40	2	
#	16732	mon/M9041/Weapon_Drop01.wav		0	0.6	1	5	40	2	
#	16733	mon/M9041/Weapon_Drop02.wav		0	0.6	1	5	40	2	
#	16734	mon/M9041/Weapon_Drop03.wav		0	0.6	1	5	40	2	
#	16735	mon/M9041/Weapon_Drop04.wav		0	0.6	1	5	40	2	
#	16736	mon/M9041/Weapon_Drop05.wav		0	0.6	1	5	40	2	
#	16737	eff/L_Nightmare_Skill1.wav		0	0.6	1	5	40	2	
#	16738	eff/L_Nightmare_Skill2.wav		0	0.6	1	5	40	2	
#	16739	eff/A_Change1.wav		0	0.6	1	5	40	2	
#	16740	eff/A_Change2.wav		0	0.6	1	5	40	2	
#	16741	eff/I_Attribute_Variation_effect.wav		0	0.6	1	5	40	2	
#	16742	eff/I_DarknessForce_effect1.wav		0	0.6	1	5	40	2	
#	16743	eff/I_DarknessForce_effect2.wav		0	0.6	1	5	40	2	
#	16744	eff/I_Darkpillar_effect1.wav		0	0.6	1	5	40	2	
#	16745	eff/I_Green_poisonGas_effect.wav		0	0.6	1	5	40	2	
#	16746	eff/I_MagicSquare1_effect1.wav		0	0.6	1	5	40	2	
#	16747	eff/I_MagicSquare1_effect2.wav		0	0.6	1	5	40	2	
#	16748	eff/I_MagicSquare2_effect1.wav		0	0.6	1	5	40	2	
#	16749	eff/I_RecklessFlash_effect1.wav		0	0.6	1	5	40	2	
										
#	16800	mon/N1027/snowman_Gto.wav		0	0.6	1	5	40	2	
#	16801	mon/N1027/snowman_Gtx.wav		0	0.6	1	5	40	2	
#	16802	mon/N1027/snowman_Die01.wav		0	0.6	1	5	40	2	
#	16803	mon/N1027/snowman_Die02.wav		0	0.6	1	5	40	2	
#	16804	mon/N1027/snowman_Smile01.wav		0	0.6	1	5	40	2	
#	16805	mon/N1027/snowman_Smile02.wav		0	0.6	1	5	40	2	
										
#	16900	mon/N1028/RiceMan_attack01.wav	̽	0	0.6	1	5	40	2	
#	16901	mon/N1028/RiceMan_attack02.wav		0	0.6	1	5	40	2	
#	16902	mon/N1028/RiceMan_bodyfall01.wav		0	0.6	1	5	40	2	
#	16903	mon/N1028/RiceMan_damage01.wav		0	0.6	1	5	40	2	
#	16904	mon/N1028/RiceMan_damage02.wav		0	0.6	1	5	40	2	
#	16905	mon/N1028/RiceMan_damage03.wav		0	0.6	1	5	40	2	
#	16906	mon/N1028/RiceMan_damage04.wav		0	0.6	1	5	40	2	
#	16907	mon/N1028/RiceMan_defence01.wav		0	0.6	1	5	40	2	
#	16908	mon/N1028/RiceMan_die01.wav		0	0.6	1	5	40	2	
#	16909	mon/N1028/RiceMan_foot01.wav		0	0.6	1	5	40	2	
#	16910	mon/N1028/RiceMan_foot02.wav		0	0.6	1	5	40	2	
#	16911	mon/N1028/RiceMan_idle01.wav		0	0.6	1	5	40	2	
										
#	17000	mon/M0550/attack1.wav	DarkEhter_Gorilla	0	0.6	1	5	40	2	
#	17001	mon/M0550/attack2.wav		0	0.6	1	5	40	2	
#	17002	mon/M0550/attackstand.wav		0	0.6	1	5	40	2	
#	17003	mon/M0550/damage_bl.wav		0	0.6	1	5	40	2	
#	17004	mon/M0550/damage_br.wav		0	0.6	1	5	40	2	
#	17005	mon/M0550/damage_sl.wav		0	0.6	1	5	40	2	
#	17006	mon/M0550/damage_sr.wav		0	0.6	1	5	40	2	
#	17007	mon/M0550/damagecri_a.wav		0	0.6	1	5	40	2	
#	17008	mon/M0550/damagecri_c.wav		0	0.6	1	5	40	2	
#	17009	mon/M0550/damageskill_a.wav		0	0.6	1	5	40	2	
#	17010	mon/M0550/damageskill_c.wav		0	0.6	1	5	40	2	
#	17011	mon/M0550/damageskill_d.wav		0	0.6	1	5	40	2	
#	17012	mon/M0550/defence.wav		0	0.6	1	5	40	2	
#	17013	mon/M0550/diecri.wav		0	0.6	1	5	40	2	
#	17014	mon/M0550/dienor.wav		0	0.6	1	5	40	2	
#	17015	mon/M0550/Idle.wav		0	0.6	1	5	40	2	
#	17016	mon/M0550/run01.wav		0	0.6	1	5	40	2	
#	17017	mon/M0550/run02.wav		0	0.6	1	5	40	2	
#	17018	mon/M0550/skill_a.wav		0	0.6	1	5	40	2	
#	17019	mon/M0550/skill_b.wav		0	0.6	1	5	40	2	
#	17020	mon/M0550/stand.wav		0	0.6	1	5	40	2	
#	17021	mon/M0550/walk01.wav		0	0.6	1	5	40	2	
#	17022	mon/M0550/walk02.wav		0	0.6	1	5	40	2	
										
#	17100	mon/M0551/attack1.wav	DarkForce_Roc	0	0.6	1	5	40	2	
#	17101	mon/M0551/attack2.wav		0	0.6	1	5	40	2	
#	17102	mon/M0551/bodyfall.wav		0	0.6	1	5	40	2	
#	17103	mon/M0551/Com_damagebl.wav		0	0.6	1	5	40	2	
#	17104	mon/M0551/Com_damagebr.wav		0	0.6	1	5	40	2	
#	17105	mon/M0551/Com_damagecri.wav		0	0.6	1	5	40	2	
#	17106	mon/M0551/Com_damagesl.wav		0	0.6	1	5	40	2	
#	17107	mon/M0551/Com_damagesr.wav		0	0.6	1	5	40	2	
#	17108	mon/M0551/Com_defence.wav		0	0.6	1	5	40	2	
#	17109	mon/M0551/Com_random.wav		0	0.6	1	5	40	2	
#	17110	mon/M0551/Com_skilldamagea.wav		0	0.6	1	5	40	2	
#	17111	mon/M0551/Com_skilldamageb.wav		0	0.6	1	5	40	2	
#	17112	mon/M0551/damagevoice1.wav		0	0.6	1	5	40	2	
#	17113	mon/M0551/damagevoice2.wav		0	0.6	1	5	40	2	
#	17114	mon/M0551/damagevoice3.wav		0	0.6	1	5	40	2	
#	17115	mon/M0551/damagevoice4.wav		0	0.6	1	5	40	2	
#	17116	mon/M0551/diecri.wav		0	0.6	1	5	40	2	
#	17117	mon/M0551/dienor.wav		0	0.6	1	5	40	2	
#	17118	mon/M0551/getup.wav		0	0.6	1	5	40	2	
#	17119	mon/M0551/idle.wav		0	0.6	1	5	40	2	
#	17120	mon/M0551/skilla.wav		0	0.6	1	5	40	2	
#	17121	mon/M0551/skillb.wav		0	0.6	1	5	40	2	
#	17122	mon/M0551/wing_normal1.wav		0	0.6	1	5	40	2	
#	17123	mon/M0551/wing_normal2.wav		0	0.6	1	5	40	2	
#	17124	mon/M0551/wing_run1.wav		0	0.6	1	5	40	2	
#	17125	mon/M0551/wing_run2.wav		0	0.6	1	5	40	2	
#	17126	mon/M0551/wing_walk1.wav		0	0.6	1	5	40	2	
#	17127	mon/M0551/wing_walk2.wav		0	0.6	1	5	40	2	
										
#	17200	mon/M0552/attack1.wav	DarkEther_Crocodile	0	0.6	1	5	40	2	
#	17201	mon/M0552/attack2.wav		0	0.6	1	5	40	2	
#	17202	mon/M0552/attackstand.wav		0	0.6	1	5	40	2	
#	17203	mon/M0552/attackvoice1.wav		0	0.6	1	5	40	2	
#	17204	mon/M0552/attackvoice2.wav		0	0.6	1	5	40	2	
#	17205	mon/M0552/attackvoice3.wav		0	0.6	1	5	40	2	
#	17206	mon/M0552/Com_damagebl.wav		0	0.6	1	5	40	2	
#	17207	mon/M0552/Com_damagebr.wav		0	0.6	1	5	40	2	
#	17208	mon/M0552/Com_damagecri.wav		0	0.6	1	5	40	2	
#	17209	mon/M0552/Com_damagesl.wav		0	0.6	1	5	40	2	
#	17210	mon/M0552/Com_damagesr.wav		0	0.6	1	5	40	2	
#	17211	mon/M0552/defense.wav		0	0.6	1	5	40	2	
#	17212	mon/M0552/Com_random.wav		0	0.6	1	5	40	2	
#	17213	mon/M0552/Com_skilldamagea.wav		0	0.6	1	5	40	2	
#	17214	mon/M0552/Com_skilldamageb.wav		0	0.6	1	5	40	2	
#	17215	mon/M0552/damagevoice1.wav		0	0.6	1	5	40	2	
#	17216	mon/M0552/damagevoice2.wav		0	0.6	1	5	40	2	
#	17217	mon/M0552/damagevoice3.wav		0	0.6	1	5	40	2	
#	17218	mon/M0552/damagevoice4.wav		0	0.6	1	5	40	2	
#	17219	mon/M0552/damagevoice5.wav		0	0.6	1	5	40	2	
#	17220	mon/M0552/diecri_a.wav		0	0.6	1	5	40	2	
#	17221	mon/M0552/diecri_b.wav		0	0.6	1	5	40	2	
#	17222	mon/M0552/dienor.wav		0	0.6	1	5	40	2	
#	17223	mon/M0552/attack24.wav		0	0.6	1	5	40	2	
#	17224	mon/M0552/footstep1.wav		0	0.6	1	5	40	2	
#	17225	mon/M0552/footstep2.wav		0	0.6	1	5	40	2	
#	17226	mon/M0552/footstep3.wav		0	0.6	1	5	40	2	
#	17227	mon/M0552/footstep4.wav		0	0.6	1	5	40	2	
#	17228	mon/M0552/idle.wav		0	0.6	1	5	40	2	
#	17229	mon/M0552/skill_a.wav		0	0.6	1	5	40	2	
#	17230	mon/M0552/skill_b.wav		0	0.6	1	5	40	2	
#	17231	mon/M0552/stand.wav		0	0.6	1	5	40	2	
#	17232	mon/M0552/damageskill3.wav		0	0.6	1	5	40	2	
										
#	17300	mon/M0553/attack1.wav	DogFace_Warrior	0	0.6	1	5	40	2	
#	17301	mon/M0553/attack2.wav		0	0.6	1	5	40	2	
#	17302	mon/M0553/attackvoice1.wav		0	0.6	1	5	40	2	
#	17303	mon/M0553/attackvoice2.wav		0	0.6	1	5	40	2	
#	17304	mon/M0553/Com_damagebl.wav		0	0.6	1	5	40	2	
#	17305	mon/M0553/Com_damagebr.wav		0	0.6	1	5	40	2	
#	17306	mon/M0553/Com_damagecri.wav		0	0.6	1	5	40	2	
#	17307	mon/M0553/Com_damagesl.wav		0	0.6	1	5	40	2	
#	17308	mon/M0553/Com_damagesr.wav		0	0.6	1	5	40	2	
#	17309	mon/M0553/Com_defence.wav		0	0.6	1	5	40	2	
#	17310	mon/M0553/Com_random.wav		0	0.6	1	5	40	2	
#	17311	mon/M0553/Com_skilldamagea.wav		0	0.6	1	5	40	2	
#	17312	mon/M0553/Com_skilldamageb.wav		0	0.6	1	5	40	2	
#	17313	mon/M0553/damagevoice1.wav		0	0.6	1	5	40	2	
#	17314	mon/M0553/damagevoice2.wav		0	0.6	1	5	40	2	
#	17315	mon/M0553/diecri.wav		0	0.6	1	5	40	2	
#	17316	mon/M0553/dienor.wav		0	0.6	1	5	40	2	
#	17317	mon/M0553/dievoice1.wav		0	0.6	1	5	40	2	
#	17318	mon/M0553/dievoice2.wav		0	0.6	1	5	40	2	
#	17319	mon/M0553/footstep1.wav		0	0.6	1	5	40	2	
#	17320	mon/M0553/footstep2.wav		0	0.6	1	5	40	2	
#	17321	mon/M0553/hs04_damageskill.wav		0	0.6	1	5	40	2	
#	17322	mon/M0553/idle.wav		0	0.6	1	5	40	2	
#	17323	mon/M0553/skill_a.wav		0	0.6	1	5	40	2	
#	17324	mon/M0553/skill_b.wav		0	0.6	1	5	40	2	
#	17325	mon/M0553/bodyfall.wav		0	0.6	1	5	40	2	
										
; ϸ̼ Ʈ 										
#	50100	ambi/objects/itemboxA_open.wav		0	0.7	1	50	80	2	
#	50101	ambi/objects/itemboxA_stop.wav		0	0.7	1	50	80	2	
#	50102	ambi/objects/rockblock_move.wav		0	0.7	1	50	80	2	
#	50103	ambi/objects/rockblock_end.wav		0	0.7	1	50	80	2	
#	50104	ambi/objects/rock_exp.wav		0	0.7	1	50	80	2	
#	50105	ambi/objects/rock_rotate_move.wav		0	0.7	1	50	80	2	
#	50106	ambi/objects/rock_rotate_stop.wav		0	0.7	1	50	80	2	
#	50107	ambi/objects/wood_bridge_slide.wav		0	0.7	1	50	80	2	
#	50108	ambi/objects/wood_bridge_stop.wav		0	0.7	1	50	80	2	
#	50109	ambi/objects/metal_lever.wav		0	0.7	1	50	80	2	
#	50110	ambi/objects/branch_open.wav		0	0.7	1	50	80	2	
#	50111	ambi/objects/metal_gate_open.wav		0	0.7	1	50	80	2	
#	50112	ambi/objects/metal_gate2_open.wav		0	0.7	1	50	80	2	
#	50113	ambi/objects/foot_button.wav		0	0.7	1	50	80	2	
#	50114	ambi/objects/trap_door_run.wav		0	0.5	1	50	80	2	
#	50115	ambi/objects/trap_door_stop.wav		0	0.5	1	50	80	2	
#	50116	ambi/objects/rock_door_open.wav		0	0.7	1	50	80	2	
#	50117	ambi/objects/catle_bridge_open.wav		0	0.7	1	50	80	2	
#	50118	ambi/objects/catle_bridge_smash.wav		0	0.8	1	50	80	2	
#	50119	ambi/objects/ice_crack.wav		0	0.7	1	50	80	2	
#	50120	ambi/objects/log.wav		0	0.8	1	50	100	2	
#	50121	ambi/objects/log_break.wav		0	0.7	1	50	80	2	
#	50122	ambi/objects/log_stop.wav		0	0.7	1	50	80	2	
#	50123	ambi/objects/spin_lever.wav		0	0.7	1	50	80	2	
#	50124	ambi/objects/metal_valve.wav		0	0.7	1	50	80	2	
#	50125	ambi/objects/door_gear.wav		0	0.7	1	50	80	2	
#	50126	ambi/objects/statue_rise_stair.wav		0	0.7	1	50	80	2	
#	50127	ambi/objects/statue_make_bridge.wav		0	0.7	1	50	80	2	
#	50128	ambi/objects/statue_make_end.wav		0	0.7	1	50	80	2	
#	50129	ambi/objects/lobby_door_creak.wav		0	0.7	1	50	80	2	
#	50130	ambi/objects/lobby_door_broken.wav		0	0.7	1	50	80	2	
#	50131	ambi/objects/lobby_door_creak2.wav		0	0.7	1	50	80	2	
										
#	50132	ambi/objects/Stair_Shake_001.wav	Ÿ 	0	0.7	1	50	80	2	
#	50133	ambi/objects/Stair_Movement001.wav		0	0.7	1	50	80	2	
#	50134	ambi/objects/Stair_Fall001.wav		0	0.7	1	50	80	2	
										
; 3D ȯ Ʈ 										
#	50500	ambi/Map_Fire01.wav		0	0.7	1	50	80	2	
#	50501	ambi/Map_Fire02.wav		0	0.7	1	50	80	2	
#	50502	ambi/Map_Fire03.wav		0	0.7	1	50	80	2	
#	50503	ambi/Map_Fire04.wav		0	0.7	1	50	80	2	
										
#	50510	ambi/Map_WaterBubble01.wav		0	0.7	1	50	80	2	
#	50511	ambi/Map_WaterBubble02.wav		0	0.7	1	50	80	2	
#	50512	ambi/Map_WaterBubble03.wav		0	0.7	1	50	80	2	
										
#	50520	ambi/Map_WaterDrip01.wav		0	0.7	1	50	80	2	
#	50521	ambi/Map_WaterDrip02.wav		0	0.7	1	50	80	2	
#	50522	ambi/Map_WaterDrip03.wav		0	0.7	1	50	80	2	
#	50523	ambi/Map_WaterDrip04.wav		0	0.7	1	50	80	2	
										
#	50530	ambi/Map_WaterFall01.wav		0	0.7	1	50	80	2	
#	50531	ambi/Map_WaterFall02.wav		0	0.7	1	50	80	2	
#	50532	ambi/Map_WaterFall03.wav		0	0.7	1	50	80	2	
#	50533	ambi/Map_WaterFall04.wav		0	0.7	1	50	80	2	
#	50534	ambi/Map_WaterFall05.wav		0	0.7	1	50	80	2	
#	50535	ambi/Map_WaterFall06.wav		0	0.7	1	50	80	2	
										
#	50540	ambi/Map_WaterPuddle01.wav		0	0.7	1	50	80	2	
#	50541	ambi/Map_WaterPuddle02.wav		0	0.7	1	50	80	2	
#	50542	ambi/Map_WaterPuddle03.wav		0	0.7	1	50	80	2	
#	50543	ambi/Map_WaterPuddle04.wav		0	0.7	1	50	80	2	
										
#	50550	ambi/Map_WaterStream01.wav		0	0.7	1	50	80	2	
#	50551	ambi/Map_WaterStream02.wav		0	0.7	1	50	80	2	
#	50552	ambi/Map_WaterStream03.wav		0	0.7	1	50	80	2	
#	50553	ambi/Map_WaterStream04.wav		0	0.7	1	50	80	2	
#	50554	ambi/Map_WaterStream05.wav		0	0.7	1	50	80	2	
										
#	51001	ambi/fire_torch2.wav		0	0.7	1	10	80	2	
#	51002	ambi/water_fall_mid.wav		0	0.7	1	10	80	2	
#	51003	ambi/water_stop.wav		0	0.7	1	10	80	2	
#	51004	ambi/water_stream_lrg2.wav		0	0.7	1	10	80	2	
#	51005	ambi/water_stream_mid1.wav		0	0.7	1	10	80	2	
#	51006	ambi/water_stream_sml1.wav		0	0.7	1	10	80	2	
										
#	51101	ambi/objects/event_xmastree001.wav		0	0.7	1	10	80	1	
#	51102	ambi/objects/crystal_pole001.wav		0	0.7	1	10	80	1	
END_GAMEPLAY_SOUND										
;										
;	ID	/ϸ		ε	Ʈ 	3D 				
BEGIN_UI_SOUND										
#	4	ui/click_mouseover.wav		0	0.4	0				
#	5	ui/click.wav		0	0.4	0				
#	6	ui/click_stat.wav		0	0.4	0				
#	10	ui/logo.wav		0	0.5	0				
#	20	ui/drop_box.wav		0	0.5	0				
#	21	ui/drop_money.wav		0	0.5	0				
#	22	ui/drop_hongpo.wav		0	0.5	0				
										
#	30	ui/map_open.wav		0	0.5	0				
#	31	ui/map_close.wav		0	0.5	0				
#	32	ui/map_zoomin.wav		0	0.5	0				
#	33	ui/map_zoomout.wav		0	0.5	0				
#	34	ui/win_open.wav		0	0.5	0				
#	35	ui/win_close.wav		0	0.5	0				
										
#	50	ui/hold_skill.wav		0	0.5	0				
#	51	ui/put_skill.wav		0	0.5	0				
#	52	ui/put_default.wav		0	0.5	0				
#	53	ui/put_armor.wav		0	0.5	0				
#	54	ui/put_jewel.wav		0	0.5	0				
#	55	ui/put_bottle.wav		0	0.5	0				
#	56	ui/put_weapon.wav		0	0.5	0				
#	57	ui/put_money.wav		0	0.5	0				
#	58	ui/put_gem.wav		0	0.5	0				
#	59	ui/put_cloak.wav		0	0.5	0				
#	60	ui/hold_armor.wav		0	0.5	0				
#	61	ui/hold_bottle.wav		0	0.5	0				
#	62	ui/hold_cloak.wav		0	0.5	0				
#	63	ui/hold_cloth.wav		0	0.5	0				
#	64	ui/hold_default.wav		0	0.5	0				
#	65	ui/hold_gem.wav		0	0.5	0				
#	66	ui/hold_jewel.wav		0	0.5	0				
#	67	ui/hold_money.wav		0	0.5	0				
#	68	ui/hold_steel_weapon.wav		0	0.5	0				
#	69	ui/hold_wood_weapon.wav		0	0.5	0				
#	70	ui/equip_armor.wav		0	0.5	0				
#	71	ui/equip_cloak.wav		0	0.5	0				
#	72	ui/equip_jewel.wav		0	0.5	0				
#	73	ui/equip_steel_weapon.wav		0	0.5	0				
#	74	ui/equip_wood_weapon.wav		0	0.5	0				
#	75	ui/destroy.wav		0	0.5	0				
#	76	ui/equip_cloth.wav		0	0.5	0				
#	77	ui/drop_jewel02.wav		0	0.7	0				
#	80	ui/levelup.wav		0	0.6	0				
#	82	ui/select_style.wav		0	0.5	0				
			Ŀ							
#	100	ui/sysvo_ber_equipL.wav	Ȯ	0	0.5	0				
#	101	ui/sysvo_ber_targetL.wav	Ÿټ	0	0.5	0				
#	102	ui/sysvo_ber_notargetL.wav		0	0.5	0				
#	103	ui/sysvo_ber_nomoneyL.wav	ݾ׾	0	0.5	0				
#	104	ui/sysvo_ber_rep_wpL.wav	ҹ	0	0.5	0				
#	105	ui/sysvo_ber_rep_amL.wav	ҹ	0	0.5	0				
#	106	ui/sysvo_ber_nomanaL.wav		0	0.5	0				
#	107	ui/sysvo_ber_nospL.wav	г	0	0.5	0				
#	108	ui/sysvo_ber_nopointL.wav	Ʈ	0	0.5	0				
#	109	ui/sysvo_ber_fartargetL.wav	Ÿٳʹ	0	0.5	0				
#	110	ui/sysvo_ber_closerL.wav		0	0.5	0				
										
#	200	ui/sysvo_val_equipL.wav	Ű	0	0.5	0				
#	201	ui/sysvo_val_targetL.wav		0	0.5	0				
#	202	ui/sysvo_val_notargetL.wav		0	0.5	0				
#	203	ui/sysvo_val_nomoneyL.wav		0	0.5	0				
#	204	ui/sysvo_val_rep_wpL.wav		0	0.5	0				
#	205	ui/sysvo_val_rep_amL.wav		0	0.5	0				
#	206	ui/sysvo_val_nomanaL.wav		0	0.5	0				
#	207	ui/sysvo_val_nospL.wav		0	0.5	0				
#	208	ui/sysvo_val_nopointL.wav		0	0.5	0				
#	209	ui/sysvo_val_fartargetL.wav		0	0.5	0				
#	210	ui/sysvo_val_closerL.wav		0	0.5	0				
										
#	300	ui/sysvo_dra_equipL.wav	巹	0	0.5	0				
#	301	ui/sysvo_dra_targetL.wav		0	0.5	0				
#	302	ui/sysvo_dra_notargetL.wav		0	0.5	0				
#	303	ui/sysvo_dra_nomoneyL.wav		0	0.5	0				
#	304	ui/sysvo_dra_rep_wpL.wav		0	0.5	0				
#	305	ui/sysvo_dra_rep_amL.wav		0	0.5	0				
#	306	ui/sysvo_dra_nomanaL.wav		0	0.5	0				
#	307	ui/sysvo_dra_nospL.wav		0	0.5	0				
#	308	ui/sysvo_dra_nopointL.wav		0	0.5	0				
#	309	ui/sysvo_dra_fartargetL.wav		0	0.5	0				
#	310	ui/sysvo_dra_closerL.wav		0	0.5	0				
										
#	400	ui/sysvo_ele_equipL.wav	ŻƮ	0	0.5	0				
#	401	ui/sysvo_ele_targetL.wav		0	0.5	0				
#	402	ui/sysvo_ele_notargetL.wav		0	0.5	0				
#	403	ui/sysvo_ele_nomoneyL.wav		0	0.5	0				
#	404	ui/sysvo_ele_rep_wpL.wav		0	0.5	0				
#	405	ui/sysvo_ele_rep_amL.wav		0	0.5	0				
#	406	ui/sysvo_ele_nomanaL.wav		0	0.5	0				
#	407	ui/sysvo_ele_nospL.wav		0	0.5	0				
#	408	ui/sysvo_ele_nopointL.wav		0	0.5	0				
#	409	ui/sysvo_ele_fartargetL.wav		0	0.5	0				
#	410	ui/sysvo_ele_closerL.wav		0	0.5	0				
										
#	450	ui/sysvo_sha_closerL.wav		0	0.5	0				
#	451	ui/sysvo_sha_equipL.wav		0	0.5	0				
#	452	ui/sysvo_sha_notargetL.wav		0	0.5	0				
#	453	ui/sysvo_sha_nomoneyL.wav		0	0.5	0				
#	454	ui/sysvo_sha_rep_wpL.wav		0	0.5	0				
#	455	ui/sysvo_sha_rep_wpL.wav		0	0.5	0				
#	456	ui/sysvo_sha_nomanaL.wav		0	0.5	0				
#	457	ui/sysvo_sha_nospL.wav		0	0.5	0				
#	458	ui/sysvo_sha_nopointL.wav		0	0.5	0				
#	459	ui/sysvo_sha_fartargetL.wav		0	0.5	0				
#	460	ui/sysvo_sha_targetL.wav		0	0.5	0				
										
#	501	ui/quest_receive.wav		0	0.6	0				
#	502	ui/quest_success.wav		0	0.6	0				
#	503	ui/quest_credit.wav		0	0.6	0				
#	504	ui/quest_cancle.wav		0	0.6	0				
#	505	ui/quest_miss.wav		0	0.6	0				
										
#	511	ui/tuning_failure.wav		0	0.6	0				
#	512	ui/crystallize_success.wav		0	0.5	0				
#	513	ui/enchant_success.wav		0	0.5	0				
#	514	ui/rankup_success.wav		0	0.5	0				
#	515	ui/jewel_success.wav		0	0.5	0				
										
#	521	ui/click_help.wav		0	0.5	0				
#	522	ui/win_help_open.wav		0	0.5	0				
#	531	ui/win_slide.wav		0	0.5	0				
#	550	ui/mission_ranking.wav		0	0.6	0				
										
#	560	ui/click_validation.wav		0	0.5	0				
#	561	ui/validation_startup.wav		0	0.5	0				
#	562	ui/validation_number_rolling.wav		0	0.5	0				
#	563	ui/validation_number_set.wav		0	0.5	0				
#	564	ui/validation_complete.wav		0	0.6	0				
										
#	565	eff/Pet_hungry01.wav	ġȮ	0	0.5	0				
#	566	eff/Pet_itimacy01.wav		0	0.5	0				
										
#	567	ui/Roulette_Dice-01.wav	Ÿ 	0	0.5	0				
#	568	ui/Progress_Beep-01.wav		0	0.5	0				
#	569	ui/Progress_Beep-02.wav		0	0.5	0				
#	570	ui/Progress_Beep-03.wav		0	0.5	0				
#	571	ui/Progress_Beep-04.wav		0	0.5	0				
#	572	ui/Progress_Beep-05.wav		0	0.5	0				
										
END_UI_SOUND										
										
; ں										
BEGIN_AMBIENT_SOUND										
; ========================================================================										
;		ϼ								
; ========================================================================										
#	50000	ambi/beast_main_st.ogg		0.5	1	1				
#	50001	ambi/frozen_main_st.ogg		0.5	1	1				
#	50002	ambi/tringel_main_st.ogg		0.5	1	1				
#	50003	ambi/underway_main_st.ogg		0.5	1	1				
#	50004	ambi/valley_main_st.ogg		0.5	1	1				
#	50005	ambi/wave_lake.ogg		0.5	1	1				
#	50006	ambi/wave_sea.ogg		0.5	1	1				
#	50007	ambi/wind_hill2.ogg		0.5	1	1				
#	50008	ambi/wind_hill.ogg		0.5	1	1				
#	50009	ambi/wind_tree_withbird.ogg		0.5	1	1				
#	50010	ambi/amb_light001.ogg		0.5	1	1				
#	50011	ambi/amb_light002.ogg		0.5	1	1				
#	50012	ambi/amb_light003.ogg		0.5	1	1				
#	50013	ambi/amb_dungon001.ogg		0.5	1	1				
#	50014	ambi/amb_dungon002.ogg		0.5	1	1				
#	50015	ambi/amb_dungon003.ogg		0.5	1	1				
#	50016	ambi/amb_dungon003.ogg		0.5	1	1				
#	50017	ambi/amb_Dungon004.ogg		0.5	1	1				
#	50018	ambi/amb_DungonWinter001.ogg		0.5	1	1				
#	50019	ambi/amb_BossRoom001.ogg		0.5	1	1				
#	50020	ambi/amb_BossRoom002.ogg		0.5	1	1				
#	50021	ambi/amb_BossRoom003.ogg		0.5	1	1				
#	50022	ambi/amb_BossRoom004.ogg		0.5	1	1				
#	50023	ambi/amb_daylight001.ogg		0.5	1	1				
#	50024	ambi/amb_daylight002.ogg		0.5	1	1				
#	50025	ambi/amb_daylight003.ogg		0.5	1	1				
#	50026	ambi/amb_daylight004.ogg		0.5	1	1				
#	50027	ambi/amb_evening001.ogg		0.5	1	1				
#	50028	ambi/amb_glowsky001.ogg		0.5	1	1				
#	50029	ambi/amb_LoginRoom001.ogg		0.5	1	1				
#	50030	ambi/amb_LoginRoom002.ogg		0.5	1	1				
#	50031	ambi/amb_Minor001.ogg		0.5	1	1				
#	50032	ambi/amb_mystery001.ogg		0.5	1	1				
#	50033	ambi/amb_mystery002.ogg		0.5	1	1				
#	50034	ambi/amb_mystery003.ogg		0.5	1	1				
#	50035	ambi/amb_mystery004.ogg		0.5	1	1				
#	50036	ambi/amb_mystery005.ogg		0.5	1	1				
#	50037	ambi/amb_room001.ogg		0.5	1	1				
#	50038	ambi/amb_SelectRoom001.ogg		0.5	1	1				
#	50039	ambi/amb_volcano001.ogg		0.5	1	1				
#	50040	ambi/amb_volcano002.ogg		0.5	1	1				
#	50041	ambi/amb_volcano003.ogg		0.5	1	1				
#	50042	ambi/amb_volcano004.ogg		0.5	1	1				
#	50043	ambi/amb_waterwind001.ogg		0.5	1	1				
#	50044	ambi/amb_Winter001.ogg		0.5	1	1				
#	50045	ambi/amb_Winter002.ogg		0.5	1	1				
#	50046	ambi/amb_Winter003.ogg		0.5	1	1				
END_AMBIENT_SOUND										
