[VER1.0]

[1.Map_object]

<bossromm_renewal>
crk1 map06\map06_z05_line01.wzu
crk2 map06\map06_z05_line02.wzu
crk3 map06\map06_z05_line03.wzu
crk4 map06\map06_z05_line04.wzu
bo11 map06\map06_z01_boosroom_carpet_01.WZU
bo12 map06\map06_z01_boosroom_carpet_02.WZU
bo15 map06\map06_z01_boosroom_column_01.WZU
bo16 map06\map06_z01_boosroom_column_02.WZU
2m03 map06\map06_z02_statue01.WZU
2m04 map06\map06_z02_statue02.WZU
2m05 map06\map06_z02_statue03.WZU
2m10 map06\map06_z02_bosspillar_01.WZU
2m11 map06\map06_z02_bosspillar_02.WZU
2m12 map06\map06_z02_bosspillar_03.WZU
2m13 map06\map06_z02_bosspillar_04.WZU
2m14 map06\map06_z02_bosspillar_05_1.WZU
2m15 map06\map06_z02_bosspillar_05_2.WZU
2m16 map06\map06_z02_bossroom_sculpture.WZU
moh1 map06\map06_z05_military_manhole_02.WZU
moh2 map06\map06_z05_military_manhole_01.WZU
moh3 map06\map06_z05_military_manhole_02_h.WZU
moh4 map06\map06_z05_military_manhole_01_h.WZU
RW28 map06\map06_z02_A_ironFrame01.wzu
RW29 map06\map06_z02_A_ironFrame02.wzu
lt01 common_effect\Blue_light_01.WZU

<optimize>
op01 map06\map06_z03_boss_bolt_01.WZU
op02 map06\map06_z03_boss_column_01.WZU
op03 map06\map06_z03_boss_column_02.WZU
op04 map06\map06_z03_boss_column_03.WZU
op05 map06\map06_z03_boss_column_04.WZU
op06 map06\map06_z03_boss_column_05.WZU
op07 map06\map06_z03_boss_column_06.WZU
op08 map06\map06_z03_boss_column_07.WZU
op09 map06\map06_z03_boss_fence_01.WZU
op10 map06\map06_z03_boss_fence_02.WZU
op11 map06\map06_z03_boss_fence_03.WZU
op12 map06\map06_z03_boss_frame_01.WZU
op13 map06\map06_z03_boss_lamp_01.WZU
op14 map06\map06_z03_boss_main_01.WZU
op15 map06\map06_z03_boss_main_02.WZU
op16 map06\map06_z03_boss_main_03.WZU
op17 map06\map06_z03_boss_statu_01.WZU
op18 map06\map06_z03_boss_statu_02.WZU
op19 map06\map06_z03_boss_symbol_01.WZU
op20 map06\map06_z03_boss_symbol_02.WZU
op21 map06\map06_z03_BossRoomDevice_01.WZU
op22 map06\map06_z03_BossRoomDevice_02.WZU
op23 map06\map06_z03_bottom_03.WZU
op24 map06\map06_z03_bottom_wire.WZU
op25 map06\map06_z03_center_acc.WZU
op57 map06\map06_z03_center_fence.WZU
op26 map06\map06_z03_center_column_01.WZU
op27 map06\map06_z03_center_column_02.WZU
op28 map06\map06_z03_center_column_03.WZU
op29 map06\map06_z03_center_column_04.WZU
op30 map06\map06_z03_center_device.WZU
op31 map06\map06_z03_center_wire_01.WZU
op32 map06\map06_z03_ether_brain.WZU
op33 map06\map06_z03_room_column_01.WZU
op34 map06\map06_z03_room_column_02.WZU
op35 map06\map06_z03_room_column_03.WZU
op36 map06\map06_z03_room_column_04.WZU
op37 map06\map06_z03_room_floor_01.WZU
op38 map06\map06_z03_room_floor_02.WZU
op39 map06\map06_z03_room_floor_03.WZU
op40 map06\map06_z03_room_floor_04.WZU
op55 map06\map06_z03_room_floor_05.WZU
op56 map06\map06_z03_room_floor_06.WZU
op41 map06\map06_z03_room_L.WZU
op42 map06\map06_z03_room_main_01.WZU
op43 map06\map06_z03_room_main_02.WZU
op44 map06\map06_z03_room_main_03.WZU
op54 map06\map06_z03_room_main_04.WZU
op45 map06\map06_z03_room_main_21.WZU
op46 map06\map06_z03_room_main_22.WZU
op47 map06\map06_z03_room_main_31.WZU
op48 map06\map06_z03_room_R.WZU
op49 map06\map06_z03_underground_01.WZU
op50 map06\map06_z03_underground_02.WZU
op51 map06\map06_z03_underground_pipe_01.WZU
op52 map06\map06_z03_underground_pipe_02.WZU
op53 map06\map06_z03_underground_pipe_03.WZU
op58 map06\map06_z03_sky.WZU
op59 map06\map06_z03_boss_building.WZU
op60 map06\map06_z03_boss_column_08.WZU

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

{Props}
hip1 Map_Etherain\Etherain_hillprops_a.WZU
hip2 Map_Etherain\Etherain_hillprops_b.WZU
hip3 Map_Etherain\Etherain_hillprops_c.WZU
hip4 Map_Etherain\Etherain_hillprops_d.WZU
hip5 Map_Etherain\Etherain_hillprops_e.WZU
hip6 Map_Etherain\Etherain_hillprops_f.WZU
Sac1 map05\map05_z05_sacrifice.WZU

<background>
bkg2 map06\map06_z03_backgrund.WZU

<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
tpe4 map_50top\map_50top_bigpot.WZU
tpe5 map_50top\map_50top_bigpot01.WZU
tpfb map_50top\map_50top_firebowl.WZU
cpo1 common_object\common_object_bigpot01.WZU
cpo2 common_object\common_object_bigpot02.WZU
cpo3 common_object\common_object_fire_pot_kim.WZU

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu

<poll>
bk01 map05\map05_z02_brokenpoll01.WZU
bk02 map05\map05_z02_brokenpoll02.WZU
bk03 map05\map05_z02_brokenpoll03.WZU
bk04 map05\map05_z02_brokenpoll04.WZU

<etc>
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
bo01 common_store\chest.WZU
st59 common_store\stand_01.WZU
woo1 Map_Etherain\Etherain_wood_01.WZU
brk1 Map_Etherain\Etherain_brick_01.WZU
sh01 common_object\sandheap.WZU
lad1 common_object\common_object_ladder_A.WZU
lad2 common_object\common_object_ladder_B.WZU
lad3 common_object\common_object_ladder_C.WZU

<barricadas>
bb03 map_battle01\map_battle01_fence.WZU
tr06 common_object\tree_fence_01.WZU

<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bf04 map06\map06_z02_flag.WZU
cfl1 common_object\common_object_flag_02kcy.WZU
bfl3 map_battle01\map_battle01_castl_flag03.WZU
cmf1 common_object\common_object_map06_flag01.WZU
cmf2 common_object\common_object_map06_flag02.WZU
cmf3 common_object\common_object_map06_flag03.WZU
cmf4 common_object\common_object_map06_flag04.WZU
cmf5 common_object\common_object_map06_flag05.WZU
cmfR common_object\common_object_map06_flag02_R.WZU
cmfG common_object\common_object_map06_flag02_G.WZU

<torch>
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
Lig1 map05\map05_z05_torchlight.WZU
Cha1 map05\map05_z05_chandelier.WZU
cft1 common_object\common_object_torch_small02.wzu

<statue>
STA1 map05\map05_z05_dragon_statue.WZU
STA3 map05\map05_z05_dragon_statue2.WZU
STA2 map05\map05_z05_snake_statue.WZU

<acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU

<Light>
LTf1 common_object\common_object_fire_effectS.WZU
LTf2 common_object\common_object_fire_effectM.WZU
LTf3 common_object\common_object_fire_effectL.WZU
LTf4 common_object\common_object_Light_effectS.WZU
LTf5 common_object\common_object_Light_effectM.WZU
LTf6 common_object\common_object_Light_effectL.WZU
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu

<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu

<object_acc>
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
gp01 common_object\common_grilled_pig01.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU

<stone>
{waterway}
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu

<map06_z03>
eye1 map06\map06_z03_ether_plan_eye.WZU
cry1 map06\map06_z03_crystal_ani.WZU
wdw1 map06\map06_z03_windowA.WZU
wdw2 map06\map06_z03_windowB.WZU
brn1 map06\map06_z03_brain_ani01.WZU
brn2 map06\map06_z03_brain_ani.WZU

[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
efmt common_effect\effect_moth.wzu
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
to01 map02\map02_z04_torch.wzu
trdw map_tringel\Tringel_damwater01.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
pT03 common_effect\Effect_portal3.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<trigger_object>
bg03 map06\map06_trigger_door_02.WZU
T001 map06\map06_trigger_center_device.WZU
T002 map06\map06_trigger_brain.WZU
T003 map06\map06_trigger_artefact.WZU
IMSQ common_effect\I_MagicSquare1_effect1.WZU
IDKF common_effect\I_DarknessForce_effect2.WZU
IDFE common_effect\I_DarknessForce_effect1.WZU
ARTF map06\map06_trigger_artefact.WZU
SARF common_effect\map06_trigger_start_artefact01.WZU
bg02 map06\map06_trigger_door_01.WZU
OHMP common_effect\O_HelonMissionPotal_effect1.WZU
IGOG common_effect\I_Green_poisonGas_effect1.WZU
mtbs common_effect\map06_trigger_Boss_Summon_effect1.WZU
CLL1 common_object\collector_point_01.WZU //ACäƮƮ
RW89 common_object\common_object_Box02.WZU //Ʈä
pT05 common_effect\effect_Potal_Main.WZU //̼Ż
pT06 common_effect\effect_Potal_Sub.WZU //̼Ż
<Dayly_Quest_Object>
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
