[VER1.0]

[1.Map_object]

<barricadas>
mbn1 map_battle01\map_battle_mont_barricade.WZU //ĹٸƮ

<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bc01 map_battle01\map_battle01_castl_flag01.WZU
bc02 map_battle01\map_battle01_castl_flag02.WZU
bc03 map_battle01\map_battle01_castl_flag03.WZU
bc04 map_battle01\map_battle01_castl_flag04.WZU

<torch>
cft1 common_object\common_object_torch_small02.wzu //Ƚ

<rocks>
ps01 Map01\passage_stone001.wzu
ps02 Map01\passage_stone002.wzu

<flag>
tpf1 map_50top\map_50top_flag01.WZU
cmb1 common_object\map_battle01_flag01_new.WZU //


[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
to01 map02\map02_z04_torch.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<trigger_object>
mb01 map_battle01\map_battle01_trigger_castlebridge01.WZU
mb05 map_battle01\map_battle01_trigger_stone.WZU
tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //μ¼
tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //ܰũŻ
lve1 map01\map01_z01_trigger_Lever.wzu
Trg7 map205\map205_trigger_catapult_break_A000.WZU //߼
tr11 map205\map205_trigger_shot_obj.WZU //źȯ1
tr12 map205\map205_trigger_shot_obj01.WZU //źȯ3
trtc map_battle01\map_battel02-5_trigger_TheCrown.WZU //η
Trg1 map205\map_battle01_trigger_treefence_A000.WZU //īԱƮ
tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //ũŻ
MCy1 map_battle02\map_battel02_trigger_sealCrystal.WZU //ηƮ