[VER1.0]

[1.Map_object]
<map_battle02_05>
rs11 map05\map05_castle_01.WZU //
rs12 map05\map05_castle_02.WZU //
rs13 map05\map05_castle_03.WZU //簢
rs14 map05\map05_castle_brick_01.WZU //ū
rs15 map05\map05_castle_brick_02.WZU //
VSj6 map02\map02_z04_torch.wzu

{castle_broken}
cb01 map05\map05_z01_castle_bk01.wzu
cb02 map05\map05_z01_castle_bk02.wzu
cb03 map05\map05_z01_castle_bk03.wzu
cb04 map05\map05_z01_castle_bk04.wzu
cb05 map05\map05_z01_castle_bk05.wzu
cb06 map05\map05_z01_castle_bk06.wzu
cb07 map05\map05_z01_castle_bk07.wzu
cb08 map05\map05_z01_castle_bk08.wzu
br01 map02\map02_z01_brick1_01.wzu
br02 map02\map02_z01_brick1_02.wzu
br03 map02\map02_z01_brick2_01.wzu
br04 map02\map02_z01_brick2_02.wzu
br05 map02\map02_z01_brick3_01.wzu
br06 map02\map02_z01_brick3_02.wzu
rs01 map05\map05_z04_religious_stonebroken01.wzu
rs02 map05\map05_z04_religious_stonebroken02.wzu
rs03 map05\map05_z04_religious_stonebroken03.wzu
rs04 map05\map05_z04_religious_stonebroken04.wzu
rs05 map05\map05_z04_religious_stonebroken05.wzu
rs06 map05\map05_z04_religious_stonebroken06.wzu
{land_opti_object}
lo01 map05\common_map05_z01_column01.WZU
lo02 map05\common_map05_z01_column01_a.WZU
lo03 map05\common_map05_z01_column01_b.WZU
lo04 map05\common_map05_z01_deck_a.WZU
lo05 map05\common_map05_z01_deck_b.WZU
lo06 map05\common_map05_z01_pillar01.WZU
lo07 map05\common_map05_z01_pillar01_a.WZU
lo08 map05\common_map05_z01_pillar02.WZU
lo09 map05\map05_z01_archi.WZU
lo10 map05\map05_z01_castle01.WZU
lo11 map05\map05_z01_castle02.WZU
lo12 map05\map05_z01_castle03.WZU
lo13 map05\map05_z01_house_a.WZU
lo14 map05\map05_z01_house_b.WZU
lo15 map05\map05_z01_house_c.WZU
lo16 map05\map05_z01_house_d.WZU
lo17 map05\map05_z01_house_e.WZU
lo18 map05\map05_z01_house_f.WZU
lo19 map05\map05_z01_structuer01_a.WZU
lo20 map05\map05_z01_structuer01_b.WZU
lo21 map05\map05_z01_structuer02.WZU
lo22 map05\map05_z01_structuer_broken01_a.WZU
lo23 map05\map05_z01_structuer_broken01_b.WZU
lo24 map05\map05_z01_structuer_broken01_c.WZU
lo25 map05\map05_z01_structuer_broken01_d.WZU
lo26 map05\map05_z01_structuer_broken01_e.WZU
lo27 map05\map05_z01_structuer_broken01_f.WZU
lo28 map05\map05_z01_structuer_broken02.WZU
lo30 map05\common_map05_z01_pillar01_b.WZU
lo31 map05\common_map05_z01_pillar01_c.WZU
lo32 map05\common_map05_z01_pillar01_d.WZU

<tomb>
tb01 map05\map05_z04_tombstone_01.wzu
tb02 map05\map05_z04_tombstone_02.wzu
tb03 map05\map05_z04_tombstone_03.wzu
tb04 map05\map05_z04_tombstone_04.wzu
tb05 map05\map05_z04_tombstone_05.wzu
tb06 map05\map05_z04_tombstone_06.wzu
tb07 map05\map05_z04_tombstone_07.wzu
tb08 map05\map05_z04_tombstone_08.wzu
tb09 map05\map05_z04_tombstone_09.wzu
tb10 map05\map05_z04_tombstone_10.wzu
tw01 map05\map05_z04_tombwall01.wzu
tw02 map05\map05_z04_tombwall02.wzu
tw03 map05\map05_z04_tombwall03.wzu
tbc1 map05\map05_z03_coffin.WZU
tbc2 map05\map05_z03_coffin_crush.WZU
<barricadas>
bb01 map_battle01\map_battle01_barricadas01.WZU
bb02 map_battle01\map_battle01_barricadas02.WZU
bb03 map_battle01\map_battle01_fence.WZU
tr06 common_object\tree_fence_01.WZU

<rocks>
ps01 Map01\passage_stone001.wzu
ps02 Map01\passage_stone002.wzu
ps03 Map01\passage_stone003.wzu
ps04 Map01\passage_stone004.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU

<flag>
tpf1 map_50top\map_50top_flag01.WZU
tpf2 map_50top\map_50top_flag02.WZU
tpf3 map_50top\map_50top_flag03.WZU
tpf4 map_50top\map_50top_flag04.WZU
tpf5 map_50top\map_50top_flag05.WZU
tpf6 map_50top\map_50top_flag06.WZU
tpf7 map_50top\map_50top_flag07.WZU
tpf8 map_50top\map_50top_flag08.WZU
bc01 map_battle01\map_battle01_castl_flag01.WZU
bc02 map_battle01\map_battle01_castl_flag02.WZU
bc03 map_battle01\map_battle01_castl_flag03.WZU
bc04 map_battle01\map_battle01_castl_flag04.WZU
fl01 map_battle01\map_batte01_z02_flag.WZU

<object_acc>
acO1 map04\map04_z04_acc_01.WZU
acO2 map04\map04_z04_acc_02.WZU
acO3 map04\map04_z04_acc_03.WZU
acO4 map04\map04_z04_acc_04.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
bk01 map02\map02_z01_balk1_01.wzu
bk02 map02\map02_z01_balk1_02.wzu
bk03 map02\map02_z01_balk1_03.wzu
bk04 map02\map02_z01_balk2_01.wzu
bk05 map02\map02_z01_balk2_02.wzu
bk06 map02\map02_z01_balk2_03.wzu
sp01 map05\map05_z04_spore_a.WZU
sp02 map05\map05_z04_spore_b.WZU
cw01 map02\map02_z01_cobweb_01.WZU
cw02 map02\map02_z01_cobweb_02.WZU
cw03 map02\map02_z01_cobweb_03.WZU
sca1 map05\map05_z01_scaffold.WZU
m5O1 map05\map05_z01_sandheap.WZU

<map_battle02>
OB01 map_battle02\map_battle02_Observation01.WZU //ش޸ʼ
OB02 map_battle02\map_battle02_Observation02.WZU //1
OB03 map_battle02\map_battle02_Observation03.WZU //2
OB04 map_battle02\map_battle02_Observation04.WZU //3
OB05 map_battle02\map_battle02_Observation05.WZU //ٴ1
OB06 map_battle02\map_battle02_Observation06.WZU //ٴ2
OB07 map_battle02\map_battle02_Observation07.WZU //ٴ3
OB08 map_battle02\map_battle02_Observation08.WZU //ٴ4
OB09 map_battle02\map_battle02_Observation09.WZU //վֱ
OB10 map_battle02\map_battle02_Observation10.WZU //߰
OB11 map_battle02\map_battle02_Observation11.WZU //
OB12 map_battle02\map_battle02_Observation12.WZU //
BC01 map_battle02\map_battle02_Cdoor.WZU //ٸ
BS01 map_battle02\map_battle02-5_SideTopography01.WZU //ܰ
SS01 map_battle02\map_battle02-5_SideStone01.WZU //ܰ1
SS02 map_battle02\map_battle02-5_SideStone02.WZU //ܰ2
SS03 map_battle02\map_battle02-5_SideStone03.WZU //ܰ3
SS04 map_battle02\map_battle02-5_SideStone04.WZU //ܰ4
SS05 map_battle02\map_battle02-5_SideStone05.WZU //ܰ5
SS06 map_battle02\map_battle02-5_SideStone06.WZU //ܰ6
Bb01 map_battle02\map_battle02_bridge01.WZU //ٸ
Bb02 map_battle02\map_battle02-5_bridge02.WZU //1
Bb03 map_battle02\map_battle02-5_bridge03.WZU //2
Bb04 map_battle02\map_battle02-5_bridge04.WZU //3
Bb05 map_battle02\map_battle02-5_bridge05.WZU //H
Bs01 map_battle02\map_battel02-5_seal_crystal.WZU //ηũŻ
Bs02 map_battle02\map_battle02-5_seal_backob.WZU //η
Bs03 map_battle02\map_battle02-5_seal_column.WZU //η
Bs04 map_battle02\map_battle02-5_seal_key.WZU //η뿭
CH01 map_battle02\map_battle02-5_ChainM.WZU //üθü
CC01 map_battle02\map_battle02-5_ChainC.WZU //ü
CC02 map_battle02\map_battle02-5_ChainC01.WZU //ü1
Bwa1 map_battle02\map_battle02_Big_wall.WZU //ū
Bwa2 map_battle02\map_battle02_Big_wall01.WZU //ū01
Bwa3 map_battle02\map_battle02_Big_wall02.WZU //ū02
NW05 map02\map02_z01_mwall_01.WZU //սȭ

<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU

<Light>
LTf1 common_object\common_object_fire_effectS.WZU
LTf2 common_object\common_object_fire_effectM.WZU
LTf3 common_object\common_object_fire_effectL.WZU
LTf4 common_object\common_object_Light_effectS.WZU
LTf5 common_object\common_object_Light_effectM.WZU
LTf6 common_object\common_object_Light_effectL.WZU
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu

<torch>
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
Lig1 map05\map05_z05_torchlight.WZU
Cha1 map05\map05_z05_chandelier.WZU
cft1 common_object\common_object_torch_small02.wzu

<flag>
bf01 map_battle01\map_battle01_flag01.WZU
bf02 map_battle01\map_battle01_flag02.WZU
bf03 map_battle01\map_battle01_flag03.WZU
bf04 map06\map06_z02_flag.WZU
cfl1 common_object\common_object_flag_02kcy.WZU
bfl3 map_battle01\map_battle01_castl_flag03.WZU
cmf1 common_object\common_object_map06_flag01.WZU
cmf2 common_object\common_object_map06_flag02.WZU
cmf3 common_object\common_object_map06_flag03.WZU
cmf4 common_object\common_object_map06_flag04.WZU
cmf5 common_object\common_object_map06_flag05.WZU

<background>
bkg2 map06\map06_z03_backgrund.WZU


[2.Effect]

ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mlgs common_effect\Effect_lampfireG_S.WZU
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
n002 common_effect\effect_map03_snow.wzu
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
etw3 common_effect\passage_waterfall001.WZU
etw4 common_effect\passage_waterfall002.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me06 common_effect\BG_Water_Wave.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]
<trigger_object>
mb01 map_battle01\map_battle02_trigger_castlebridge01.WZU //ܰ
btt2 map_battle01\map_battle01_breakablewall_trigger.WZU
tcr1 map_battle02\map_battle02_trigger_castldoor.WZU //μ¼
tcM1 map_battle02\map_battle02_trigger_crystalMain.WZU //ũŻ
tcS1 map_battle02\map_battle02_trigger_crystalSide.WZU //ܰũŻ
MCy1 map_battle02\map_battel02-5_trigger_sealCrystal.WZU //ηƮ
m2ws map02\map02_z01_wallSwitch01.WZU
m3fs Map03\map03_z2_fountainswitch.WZU
lve1 map01\map01_z01_trigger_Lever.wzu
blf1 Map03\map03_F03_block_effect.wzu 

<Event>

