[VER1.0]

[1.Map_object]
<common_object>
m201 common_object\map206_box01.WZU //_1
m202 common_object\map206_box02.WZU //_2
m203 common_object\map206_box03.WZU //_3
m204 common_object\map206_carpet01.WZU //_ī1
m205 common_object\map206_carpet02.WZU //_ī2
m206 common_object\map206_carpet03.WZU //_ī3
m207 common_object\map206_carpet04.WZU //_ī4
m208 common_object\map206_chair.WZU //_
m209 common_object\map206_pot01.WZU //_׾Ƹ1
m210 common_object\map206_pot02.WZU //_׾Ƹ2
m211 common_object\map206_pot03.WZU //_׾Ƹ3
m212 common_object\map206_table.WZU //_̺
acO1 map04\map04_z04_acc_01.WZU //
acO2 map04\map04_z04_acc_02.WZU //
acO3 map04\map04_z04_acc_03.WZU //2
acO4 map04\map04_z04_acc_04.WZU //1
sa12 Map_Etherain\etherain_box_01.WZU //2
wb01 map05\map05_z02_woodbox01.WZU //3
wb02 map05\map05_z02_woodbox02.WZU //3
wb03 map05\map05_z02_woodbox03.WZU //3
wb04 map05\map05_z02_woodbox04.WZU //3
st61 common_store\spear_stand.WZU //ٵ
z2z9 common_object\sandheap.wzu //ȸ
lad1 common_object\common_object_ladder_A.WZU //ٸ1
lad2 common_object\common_object_ladder_B.WZU //ٸ1
lad3 common_object\common_object_ladder_C.WZU //ٸ1
hip4 Map_Etherain\Etherain_hillprops_d.WZU //
moh1 map06\map06_z05_military_manhole_02.WZU //Ȧ1
moh2 map06\map06_z05_military_manhole_01.WZU //Ȧ2
moh3 map06\map06_z05_military_manhole_02_h.WZU //Ȧ3
moh4 map06\map06_z05_military_manhole_01_h.WZU //Ȧ4
Bb02 map_battle02\map_battle02_bridge02.WZU //1
Bb03 map_battle02\map_battle02_bridge03.WZU //2
Bb04 map_battle02\map_battle02_bridge04.WZU //3
co44 common_object\map206_vest_various_01.WZU //׾Ƹ1
co45 common_object\map206_vest_various_02.WZU //׾Ƹ2
co46 common_object\map206_vest_various_03.WZU //׾Ƹ3
co47 common_object\map206_vest_various_04.WZU //׾Ƹ4
co48 common_object\map206_vest_various_05.WZU //׾Ƹ5
co49 common_object\map206_vest_various_06.WZU //׾Ƹ6
co50 common_object\map206_vest_various_07.WZU //׾Ƹ7
co01 common_object\map206_broken_01.WZU //׾ƸͼƮ1
co02 common_object\map206_broken_02.WZU //׾ƸͼƮ2
co03 common_object\map206_broken_03.WZU //׾ƸͼƮ3
co04 common_object\map206_broken_04.WZU //׾Ƹ1
co05 common_object\map206_broken_05.WZU //׾Ƹ2
co06 common_object\map206_broken_06.WZU //׾Ƹ3
co07 common_object\map206_broken_07.WZU //׾Ƹ4
co08 common_object\map206_carpet_various_01.WZU //ī1
co09 common_object\map206_carpet_various_02.WZU //ī2
co10 common_object\map206_carpet_various_03.WZU //ī3
co11 common_object\map206_carpet_various_04.WZU //ī4
co12 common_object\map206_carpet_various_05.WZU //ī5
co13 common_object\map206_carpet_various_06.WZU //ī6
co14 common_object\map206_carpet_various_07.WZU //ī7ٴڿġ
co15 common_object\map206_carpet_various_08.WZU //ī8ٴڿġ
co16 common_object\map206_carpet_various_09.WZU //ī9ٴڿġ
co17 common_object\map206_carpet_various_10.WZU //ī10ٴڿġ
co18 common_object\map206_carpet_various_11.WZU //ī11η縶
co19 common_object\map206_carpet_various_12.WZU //ī12η縶
co20 common_object\map206_chair_various_01.WZU //ںμ1
co21 common_object\map206_chair_various_02.WZU //ںμ1
co22 common_object\map206_chair_various_03.WZU //ںμ1
co23 common_object\map206_chair_various_04.WZU //1
co24 common_object\map206_chair_various_05.WZU //2
co25 common_object\map206_chair_various_06.WZU //3
co26 common_object\map206_chair_various_07.WZU //4
co27 common_object\map206_chair_various_08.WZU //5
co28 common_object\map206_chair_various_09.WZU //6
co29 common_object\map206_chair_various_10.WZU //7
co30 common_object\map206_chair_various_11.WZU //8
co31 common_object\map206_chair_various_12.WZU //9
co32 common_object\map206_table_various_01.WZU //ħμ1
co33 common_object\map206_table_various_02.WZU //ħμ2
co34 common_object\map206_table_various_03.WZU //ħμ3
co35 common_object\map206_table_various_04.WZU //ħ1
co36 common_object\map206_table_various_05.WZU //ħ2
co37 common_object\map206_table_various_06.WZU //ħ3
co38 common_object\map206_table_various_07.WZU //ħ4
co39 common_object\map206_table_various_08.WZU //ħ5
co40 common_object\map206_table_various_09.WZU //ħ6
co41 common_object\map206_table_various_10.WZU //ħ7
co42 common_object\map206_table_various_11.WZU //ħ8
co43 common_object\map206_table_various_12.WZU //ħ9
cc01 map206\map206_corridor_cut_001.WZU //
sa14 Map_Etherain\etherain_basket.WZU //ٱ
sa03 common_object\chair_01.WZU //
sa06 common_object\chair_03.WZU //1
sa09 common_object\bigtank_02.WZU //Ʈ1
sa16 Map_Etherain\etherain_boxs_02.WZU //ڽƮ1
sa15 Map_Etherain\etherain_boxs_01.WZU //ڽƮ1
SM14 Map03\map03_h01_ice_magician_ice_1.WZU //
SM15 Map03\map03_h01_ice_magician_ice_2.WZU //2
icv5 Map03\map03_h01_ice_v_crystal_object.WZU //ũŻG
icv6 Map03\map03_h01_ice_v_crystal_object-B.WZU //ũŻB
icv7 Map03\map03_h01_ice_v_crystal_object-R.WZU //ũŻR
mes1 map206\map206_event_StoneStatue01.WZU //缮
egr1 map206\map_Event02_mechanical_D000.WZU //̼Ǳġ

<light>
cfl1 common_object\common_object_flag_02kcy.WZU //Ƚ
mlh4 map206\Map206_lighting.WZU //Ƚ
mlh5 map206\Map206_lighting_crystal.WZU //ũŻȽ
LTf4 common_object\common_object_Light_effectS.WZU //Һ
LTf5 common_object\common_object_Light_effectM.WZU //Һ߰
LTf6 common_object\common_object_Light_effectL.WZU //Һū

<birck>
BR01 map02\map02_z01_brick1_01.wzu //ū1
BR02 map02\map02_z01_brick1_02.wzu //ū2
BR03 map02\map02_z01_brick2_01.wzu //ū3
BR04 map02\map02_z01_brick2_02.wzu //ū4
BR05 map02\map02_z01_brick3_01.wzu //ū5
BR06 map02\map02_z01_brick3_02.wzu //ū6
z2b1 map02\map02_z02_blocks01.WZU //1
z2b2 map02\map02_z02_blocks02.WZU //1
z2b3 map02\map02_z02_blocks03.WZU //1
z2b4 map02\map02_z02_blocks04.WZU //1

<balk>
BL01 map02\map02_z01_balk1_01.wzu //1
BL02 map02\map02_z01_balk1_02.wzu //2
BL03 map02\map02_z01_balk1_03.wzu //3
BL04 map02\map02_z01_balk2_01.wzu //1
BL05 map02\map02_z01_balk2_02.wzu //2
BL06 map02\map02_z01_balk2_03.wzu //3

<ControlerRoom>
crm1 map206\map206_controler.WZU //
crg1 map206\map206_controler_gear001.WZU //1
crg2 map206\map206_controler_gear002.WZU //2
crg3 map206\map206_controler_gear003.WZU //3
crg4 map206\map206_controler_gear004.WZU //4
crg5 map206\map206_controler_gear005.WZU //5
crg6 map206\map206_controler_gear006.WZU //6
crg7 map206\map206_controler_gear007.WZU //7
crg8 map206\map206_controler_gear008.WZU //8
crg9 map206\map206_controler_gear009.WZU //9
crg0 map206\map206_controler_gear000.WZU //10

<ice>
ice1 Map03\map03_z01_icestick_01.WZU //帧1
ice2 Map03\map03_z01_icestick_02.WZU //帧2
ice3 Map03\map03_z01_icestick_03.WZU //帧3
ice4 Map03\map03_z01_icestick_04.WZU //帧4
ice5 Map03\map03_z01_icestick_05.WZU //帧5
m3it Map03\map03_z02_icetree01.WZU //帧
SFAA Map03\Map03_Z01_icepole01.WZU //1
SFAB Map03\Map03_Z01_icepole02.WZU //1
SFAC Map03\Map03_Z01_icepole03.WZU //1
SFAD Map03\Map03_Z01_icepole04.WZU //1
SFAE Map03\Map03_Z01_icepole05.WZU //1
SFAF Map03\Map03_Z01_icepole06.WZU //1

<map02_h01>
HA01 map_tringel\Tringel_house_02acc_01.WZU
HA02 map_tringel\Tringel_house_02acc_02.WZU
cft1 common_object\common_object_torch_small02.wzu
cwh2 common_object\common_object_warehouse02.WZU
cwh3 common_object\common_object_warehouse03.WZU
cwh4 common_object\common_object_warehouse04.WZU
mm10 map02\map02_h01_mossearth_03.WZU
ob02 map02\map02_z05_depot_box02.wzu
ob06 map02\map02_z05_depot_hay01.wzu
po02 map05\map05_z02_pot02.WZU
sa08 common_object\bigtank_01.WZU
sa11 common_object\baggage_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
st60 common_store\chest.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
woo1 Map_Etherain\Etherain_wood_01.WZU

<corridor>
{column}
coc1 map206\map206_corridor_column01a.WZU //
coc2 map206\map206_corridor_column01a1_D000.WZU //ձִϸ̼1
coc3 map206\map206_corridor_column01a2_D000.WZU //ձִϸ̼2

{pipe}
cpi1 map206\map206_pipe01.WZU //1
cpi2 map206\map206_pipe02.WZU //2
cpi3 map206\map206_pipe03.WZU //3
cpi4 map206\map206_pipe04.WZU //4
cpi5 map206\map206_pipe05.WZU //5
cpi6 map206\map206_pipe06.WZU //6

{construction}
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu

{gear}
cgr1 map206\map206_corridor_gear01.WZU //Ϲ1
cgr2 map206\map206_corridor_gear02.WZU //Ϲ2
cgr3 map206\map206_corridor_gear03.WZU //Ϲ3
cgr4 map206\map206_corridor_gear04.WZU //Ϲ4
cgr5 map206\map206_corridor_gear05.WZU //Ϲ5
cgr6 map206\map206_corridor_gear06.WZU //Ϲ6
cgr7 map206\map206_corridor_gear07.WZU //߰ӵ1
cgr8 map206\map206_corridor_gear08.WZU //Ϻӵ2
cgr9 map206\map206_corridor_gear09.WZU //ϴӴ3

{BossRoom}
bsd1 map206\map206_BossRoom_device_D000.WZU //վִϼƮ
bsd2 map206\map206_BossRoom_device01_D000.WZU //վִ1
bsd3 map206\map206_BossRoom_device02_D000.WZU //վִ2
bsd4 map206\map206_BossRoom_device03_D000.WZU //վִ3
bsd5 map206\map206_BossRoom_device04_D000.WZU //վִ4

[2.Effect]
di02 common_effect\BG_ice_down2.WZU
di03 common_effect\BG_ice_down3.WZU
c206 common_effect\common_map206_Boss_effect.WZU
trdw map_tringel\Tringel_damwater01.WZU
n1wl map01\Effect_weather_leaf.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
ca02 common_effect\map_battle_campfire-1.WZU
cp01 common_effect\map_battle_campfire.WZU
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
etw2 common_effect\effect_tringel_water02.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
to01 map02\map02_z04_torch.wzu
ef09 common_effect\effect_glowlyfly.wzu
ASD1 common_effect\A_SandyDust_effect1.wzu //𷡸1
ASD2 common_effect\A_SandyDust_effect2.wzu //𷡸2
ASD3 common_effect\A_SandyDust_effect3.wzu //𷡸3
ASD4 common_effect\A_SandyDust_effect4.wzu //𷡸4
ASD5 common_effect\A_SandyDust_effect5.wzu //𷡸5



[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU	
wpnt common_object\waypoint01.wzu
pT03 common_effect\Effect_portal3.wzu //̵Ż
        
<domination>
bpnt common_object\battle_potal_01.wzu

[5.HF_object]

[6.Mission_object]
evt2 map206\map206_trigger_elevator_door_A000.WZU //͹
eft3 map206\map206_trigger_elevator_pillar_A000.WZU //ͱ
br01 map206\map206_trigger_Boss_A000.WZU //
br02 map206\map206_trigger_BossPillar01_A000.WZU //ƼƮ1
br03 map206\map206_trigger_BossPillar02_A000.WZU //ƼƮ2
TrA1 map206\map206_trigger_Colodoor_A_A000.WZU //öâ
m2cd map206\map206_colodoor_deco.WZU //öâ𼭸
m3cd map206\map206_colodoor_deco02.WZU //öâٴ2
atd1 map206\map206_trigger_block_door_A000.WZU //ڵ
blf1 Map03\map03_F03_block_effect.wzu //Ʈ
tk07 map01\map01_trigger_attack-tree.WZU //õ
t6cb common_effect\BG_Water_Course_Big.WZU //Ʈ
t6wb common_effect\BG_Water_Wave_Big.WZU //
t6sm common_effect\map206_trigger_summonMagic_A000.wzu //ȯ
t6dt common_effect\map206_Trigger_DesertTornado_A000.WZU //縷̵
t6it common_effect\map206_Trigger_iceTornado_A000.WZU //̵
t6tb common_object\map206_trigger_BlockDoor.WZU //ܳ
t6m1 common_object\map206_trigger_mushroom01_A000.WZU //1
t6m2 common_object\map206_trigger_mushroom02_A000.WZU //2
t6ia map206\map206_trigger_ice_A000.WZU //¾
t6lt map206\Map206_trigger_lighting_A000.WZU //onOFFƮȽ
ub01 map206\map206_trigger_event_underBoss_A000.WZU //غ
pd01 map206\map206_trigger_event_rock_VertialLine_A000.WZU //µ
pd02 map206\map206_trigger_event_rock_HorizontalLine_A000.WZU //αµ
pd03 map206\map206_trigger_event_rock_VertialLine_A000.WZU //αµ
pd04 map206\map206_trigger_event_PillarOfFire01_A000.WZU //ұ9
pd05 map206\map206_trigger_event_PillarOfFire02_A000.WZU //ұ1
pd06 map206\map206_trigger_event_main_outputDevice_new_A000.WZU //ǵġ
pda6 map206\map206_trigger_event_main_outputDevice_A000.WZU //ǵġ
pd07 map206\map206_trigger_event_flame_A000.WZU //ġ
pd08 map206\map206_trigger_event_block_new_A000.WZU //
pd13 map206\map206_trigger_event_block_01_A000.WZU //old
pd09 map206\map206_trigger_event_pillar02_blue_A000.WZU //Ķ
pd10 map206\map206_trigger_event_pillar02_green_A000.WZU //ʷϼ
pd11 map206\map206_trigger_event_pillar02_orange_A000.WZU //
pd12 map206\map206_trigger_event_pillar02_yellow_A000.WZU //
bos1 map206\map206_trigger_event_Boss_A000.WZU //
ist1 map03\map03_z01_icestick_trigger.wzu //ڱġƮ
bba1 common_object\Item_BomulBox_Secret_A_2.WZU //A
bba2 common_object\Item_BomulBox_Secret_B_2.WZU //B
bba3 common_object\Item_BomulBox_Secret_C_2.WZU //C
bba4 common_object\Item_BomulBox_Secret_D_2.WZU //D
bba5 common_object\Item_BomulBox_Secret_E_2.WZU //E
bba6 common_object\Item_BomulBox_Secret_F_2.WZU //F
bba7 common_object\Item_BomulBox_Secret_G_2.WZU //G
bba8 common_object\Item_TreasureBox.WZU //H
