[VER1.0]

[1.Map_object]
<optimization>
m2p1 map02\map02_z04_optimization_B01.WZU //최적화오브젝트01
m2p2 map02\map02_z04_optimization_B02.WZU //최적화오브젝트02
m2p3 map02\map02_z04_optimization_B03.WZU //최적화오브젝트03
m2p4 map02\map02_z04_optimization_B04.WZU //최적화오브젝트04

<domination>
air1 map_battle02\map_battle02_airship01.WZU //배모양을한기구
bpnt common_object\battle_potal_01.wzu

<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU

<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<brick>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu

<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU

<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu

<ani>
wtwR map02\Map02_z01_waterWheel.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<stone>
{construction1}
CS01 map02\map02_z01_construction1_stone_01.wzu
CS02 map02\map02_z01_construction1_stone_02.wzu
CS03 map02\map02_z01_construction1_stone_03.wzu
CS04 map02\map02_z01_construction2_stone_01.wzu
CS05 map02\map02_z01_construction2_stone_02.wzu
CS06 map02\map02_z01_construction2_stone_02_1.wzu
CS07 map02\map02_z01_construction2_stone_03.wzu
{waterway}
WS01 map02\map02_z01_waterway_stone_01.wzu
WS02 map02\map02_z01_waterway_stone_02.wzu
WS03 map02\map02_z01_waterway_stone_03.wzu
WS04 map02\map02_z01_waterway_stone_04.wzu
WS05 map02\map02_z01_waterway_stone_05.wzu
WS06 map02\map02_z01_waterway_stone_06.wzu
WS07 map02\map02_z01_waterway_stone_07.wzu
WS08 map02\map02_z01_waterway_stone_08.wzu
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu

<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu
CB03 map02\map02_z04_web01.wzu
CB04 map02\map02_z01_cobweb_03.wzu
CB05 map02\map02_z04_spider01.WZU
CB06 map02\map02_z04_spider02.WZU
CB07 map02\map02_z04_spider03.WZU

<mouse>
MS01 common_object\animal_mouse_smallpatroll.WZU
MS02 common_object\animal_mouse_largepatroll.WZU
MS03 common_object\animal_mouse_smallpatroll01.WZU
MS04 common_object\animal_mouse_smallpatroll02.WZU
MS05 common_object\animal_mouse_smallpatroll03.WZU

<waypoint>


[2.Effect]
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
ne08 common_effect\effect_smoke_small.wzu
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
to01 map02\map02_z04_torch.wzu

<Light>
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]

[6.Mission_object]
<Dayly_Quest_Object>
CO01 common_object\Corpse1.wzu
CO02 common_object\Corpse2.wzu
CO03 common_object\Corpse3.wzu
CO04 common_object\Corpse4.wzu
bs01 common_store\common_ber_swd_01.WZU
sm03 common_object\hammer_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU


