[VER1.0]

[1.Map_object]
<opt>
aa01 map02\map02_z01_block.WZU //
bb01 map02\map02_z01_gate_wheel.WZU //
cc01 map02\map02_z01_lamp_05.WZU //ٴڿȶ
dd01 map02\map02_z01_lamp_sculpture.WZU //߾Ӻм
ee01 map02\map02_z01_mwall_01.WZU //ȶ_
ee02 map02\map02_z01_mwall_02.WZU //ȶ02_
ee03 map02\map02_z01_mwall_b_01.WZU //ö_
ee04 map02\map02_z01_mwall_b_02.WZU //ö_
ee05 map02\map02_z01_mwall_b_03.WZU //02_
ff01 map02\map02_z01_skeleton_gate.WZU //ü
gg01 map02\map02_z01_tree_01.WZU //01
gg02 map02\map02_z01_tree_02.WZU //02
gg03 map02\map02_z01_tree_03.WZU //03
gg04 map02\map02_z01_tree_04.WZU //04
gg05 map02\map02_z01_tree_05.WZU //05
gg06 map02\map02_z01_tree_06.WZU //06
hh01 map02\map02_z01_wallconer01.WZU //
ii01 map02\map02_z01_wheel.WZU //
jj01 map02\map02_z01_blcokcage.WZU //ö

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu


<stone>
{construction1}
CS01 map02\map02_z01_construction1_stone_01.wzu
CS02 map02\map02_z01_construction1_stone_02.wzu
CS03 map02\map02_z01_construction1_stone_03.wzu
CS04 map02\map02_z01_construction2_stone_01.wzu
CS05 map02\map02_z01_construction2_stone_02.wzu
CS06 map02\map02_z01_construction2_stone_02_1.wzu
CS07 map02\map02_z01_construction2_stone_03.wzu

{waterway}
WS01 map02\map02_z01_waterway_stone_01.wzu
WS02 map02\map02_z01_waterway_stone_02.wzu
WS03 map02\map02_z01_waterway_stone_03.wzu
WS04 map02\map02_z01_waterway_stone_04.wzu
WS05 map02\map02_z01_waterway_stone_05.wzu
WS06 map02\map02_z01_waterway_stone_06.wzu
WS07 map02\map02_z01_waterway_stone_07.wzu
WS08 map02\map02_z01_waterway_stone_08.wzu
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS12 map02\map02_z01_waterway_stone_12.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS14 map02\map02_z01_waterway_stone_14.wzu
WS15 map02\map02_z01_waterway_stone_15.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu

<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu

<blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
z2c5 map02\map02_z02_stone_05.WZU
z2c6 map02\map02_z02_stone_06.WZU

<construction>
CW01 map02\map02_z01_construction_wood_01.wzu
CW02 map02\map02_z01_construction_wood_02.wzu
CW03 map02\map02_z01_construction_wood_03.wzu
CW04 map02\map02_z01_construction_wood_04.wzu

<water>
whf1 map02\Map02_z01_waterWheel_water01.WZU
m2wf map02\map02_z02_waterflow01.WZU

<ani>
wtwR map02\Map02_z01_waterWheel.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<cobweb>
CB01 map02\map02_z01_cobweb_01.wzu
CB02 map02\map02_z01_cobweb_02.wzu

[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
me02 common_effect\BG_cave_shine.wzu
me06 common_effect\BG_Water_Wave.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
me11 common_effect\BG_light_flash.wzu
me12 map02\map02_trigger_trap_gate_01.WZU

<add_Effect>
lp01 map02\map02_trigger_lamp03_effectGreen.WZU
lp02 map02\map02_trigger_lamp03_effectBlue.WZU
lp03 map02\map02_trigger_lamp03_effect.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu

[5.HF_object]

[6.Mission_object]

<main_trigger>
m2fs map02\map02_z01_footingswitch01.WZU
m2ws map02\map02_z01_wallSwitch01.WZU
m2bc map02\map02_z01_blockcage.WZU
m2bl map02\map02_z01_blockcageL.WZU
m2tg map02\map02_z01_trap_gate_01.WZU
m2bw map02\map02_z01_broken_wall.WZU
m2bd map02\map02_z01_broken_door.WZU
lve1 map02\map01_z01_trigger_Lever.wzu
m2od map02\map02_z02_open_door.WZU
m2wg map02\map02_z02_watergate.WZU
m2sd map02\map02_z02_strip_door.WZU
m2hw map02\map02_z03_hidden_wall.WZU

<add_trigger-1>
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU
tga4 map01\Map03_Z03_KnightStatue01.WZU
tga5 map01\Map03_Z03_KnightStatue02.WZU

<add_trigger-2>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk06 map01\map01_trigger_lock-column.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk14 map02\map02_trigger_lamp03.WZU
m1mb map01\map01_z01_middleblock01.WZU
tk15 map01\map01_trigger_lock-column-A.WZU
lp05 map02\map02_trigger_lamp05.WZU
lo01 map01\map01_trigger_lock-column-A.WZU
lo02 map02\map02_z01_blockcage_A.WZU
bl01 map02\map02_z01_blockcageL.WZU

