[VER1.0]

[1.Map_object]

<domination>
tr06 common_object\tree_fence_01.WZU //ٸƮ

<Column>
cl01 Map03\map03_z02_column_01.WZU
cl03 Map03\map03_z02_column_03.WZU
cl05 Map03\map03_z02_column_05.WZU


<flag>
cmf6 common_object\common_object_map03_10vs10_flag01_Red.WZU //ǹ
cmf7 common_object\common_object_map03_10vs10_flag01_Blue.WZU //ǹ

<WoodBox>
SWB1 Map03\Map03_Z03_WoodBox01.WZU

[4.Potal]
wpnu common_object\10VS10BATTLE_trigger_Point01.WZU //Ʈ
wpru common_object\10VS10BATTLE_trigger_Point02.WZU //Ʈ
wpbu common_object\10VS10BATTLE_trigger_Point03.WZU //Ʈ

[5.HF_object]

[6.Mission_object]
trB1 map01\battle10vs10_Blue_flag.WZU //û
trR1 map01\battle10vs10_RED_flag.WZU //ȫ
trF1 map01\battle10vs10_trigger_flag_01.WZU //ȸ
trF2 map01\battle10vs10_trigger_flag_02.WZU //
trF3 map01\battle10vs10_trigger_flag_03.WZU //Ķ
trF4 map01\battle10vs10_trigger_flag_04.WZU //Ķȸ
trF5 map01\battle10vs10_trigger_flag_05.WZU //ȸ	
blf9 Map03\map03_F03_block_effect.wzu //
trf7 map01\map01_z04_battle10vs10_trigger_revivaR.WZU //ȰƮ
trf8 map01\map01_z04_battle10vs10_trigger_revivaB.WZU //ȰƮ
