[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU

<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<tree>
GT01 map05\map05_z04_grapevine01.WZU
GT02 map05\map05_z04_grapevine02.WZU
GT03 map05\map05_z04_grapevine03.WZU
GT04 map05\map05_z04_grapevine04.WZU
GT05 map05\map05_z04_grapevine05.WZU
GT06 map05\map05_z04_grapevine06.WZU
GT07 map05\map05_z04_grapevine07.WZU
BT01 map05\map05_z04_banshee_tree01.WZU
BT02 map05\map05_z04_banshee_tree02.WZU
BT03 map05\map05_z04_banshee_tree11.WZU
BT04 map05\map05_z04_banshee_tree12.WZU
BT05 map05\map05_z04_banshee_tree13.WZU
BT06 map05\map05_z04_banshee_tree14.WZU
FTR1 map05\map05_z04_facetree1.WZU
FTR2 map05\map05_z04_facetree2.WZU
FTR3 map05\map05_z04_facetree3.WZU

<building>
WT01 map05\map05_z04_watchtower01.WZU
BR01 map05\map05_z04_brazier01.WZU
VH01 map05\map05_z04_villagecenter_house01.WZU
VH02 map05\map05_z04_house01.WZU
VH03 map05\map05_z04_house02.WZU
VH04 map05\map05_z04_house03.WZU
KN01 map05\map05_z04_knightmansion.WZU
KN02 map05\map05_z04_knightmansion_damfront.WZU
KN03 map05\map05_z04_knightmansion_dam_a.WZU
KN04 map05\map05_z04_knightmansion_dam_b.WZU
TEN1 map05\map05_z04_tent.WZU
m1c1 Map01\Map01_z04_camp01.WZU
m1c2 Map01\Map01_z04_camp02.WZU
m1wt Map01\Map01_z04_woodtower01.WZU
m1w2 Map01\Map01_z04_woodtower02.WZU
m1w3 Map01\Map01_z04_woodtower03.WZU
M5H1 Map05\map05_z04_hut.WZU
M5H2 Map05\map05_warehouse.WZU
{religious}
RH01 map05\map05_z04_religioushouse.WZU
RH02 map05\map05_z04_religious_maindoor.WZU
RH03 map05\map05_z04_religious_stonebroken01.WZU
RH04 map05\map05_z04_religious_stonebroken02.WZU
RH05 map05\map05_z04_religious_stonebroken03.WZU
RH06 map05\map05_z04_religious_stonebroken04.WZU
RH07 map05\map05_z04_religious_stonebroken05.WZU
RH08 map05\map05_z04_religious_stonebroken06.WZU
RH09 map05\map05_z04_religious_stonecross01.WZU
RH10 map05\map05_z04_religious_stonecross02.WZU
RH11 map05\map05_z04_religious_stonewall01.WZU
RH12 map05\map05_z04_religious_stonewall02.WZU
RH13 map05\map05_z04_religious_stonewall03.WZU
RH14 map05\map05_z04_religious_stonewall04.WZU
RH15 map05\map05_z04_religious_stonewall05.WZU
RH16 map05\map05_z04_religious_stonewall06.WZU
{waterwheel}
WH01 map05\map05_bensh_house.WZU
WH02 map05\map05_bensh_wall.WZU
WH03 map05\map05_bensh_waterway.WZU
WH04 map05\map05_bensh_waterwheel_a.WZU
WH05 map05\map05_bensh_waterwheel_b.WZU


<smithy>
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm03 common_object\hammer_01.WZU
sm06 common_object\weapon_01.WZU
sm07 common_object\wrench_01.WZU
sa13 common_object\anvil01a.WZU
st56 common_object\smithy01.WZU
sm04 Map_Etherain\etherain_shield_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU


<object>
WA01 map05\map05_z04_wagon.WZU
FT01 map05\map05_z04_fountain01.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
TR01 map05\map05_z04_trash01.WZU
trb1 common_object\tree_bits_01.WZU
trb2 common_object\tree_bits_02.WZU
trb3 common_object\tree_bits_03.WZU
trb4 common_object\tree_bits_04.WZU
trb5 common_object\tree_bits_05.WZU
FE06 common_object\tree_fence_01.WZU
ST01 map05\map05_statue01.WZU
PL01 map05\map05_z04_plat_a.WZU
PL02 map05\map05_z04_plat_b.WZU
SPR1 map05\map05_z04_spore_a.WZU
SPR2 map05\map05_z04_spore_b.WZU
WE01 map05\map05_z04_well.WZU
RST1 map05\map05_z04_rice_straw.WZU
RST2 map05\map05_z04_rice_straw01.WZU
RST3 map05\map05_z04_rice_straw02.WZU
M5TH map05\map05_z04_treehouse01.WZU
COF1 map05\map05_z04_coffin.WZU
MWT1 map05\map05_warehouse_tree_a.WZU
MWT2 map05\map05_warehouse_tree_b.WZU
MWT3 map05\map05_warehouse_tree_c.WZU


<ruin>
RU00 map05\map05_z04_ruins00.WZU
RU01 map05\map05_z04_ruins01.WZU
RU02 map05\map05_z04_ruins02.WZU
RU03 map05\map05_z04_ruins03.WZU
RU04 map05\map05_z04_ruins04.WZU
RU05 map05\map05_z04_ruins05.WZU
RU06 map05\map05_z04_ruins06.WZU
RU07 map05\map05_z04_ruins07.WZU


<tomb>
TB00 map05\map05_z04_tombstone_00.WZU
TB01 map05\map05_z04_tombstone_01.WZU
TB02 map05\map05_z04_tombstone_02.WZU
TB03 map05\map05_z04_tombstone_03.WZU
TB04 map05\map05_z04_tombstone_04.WZU
TB05 map05\map05_z04_tombstone_05.WZU
TB06 map05\map05_z04_tombstone_06.WZU
TB07 map05\map05_z04_tombstone_07.WZU
TB08 map05\map05_z04_tombstone_08.WZU
TB09 map05\map05_z04_tombstone_09.WZU
TB10 map05\map05_z04_tombstone_10.WZU
TB11 map05\map05_z04_tombwall01.WZU
TB12 map05\map05_z04_tombwall02.WZU
TB13 map05\map05_z04_tombwall03.WZU

<stone>
STN1 map05\map05_z04_stone001.WZU
STN2 map05\map05_z04_stone002.WZU
STN3 map05\map05_z04_stone003.WZU
STN4 map05\map05_z04_stone004.WZU



<ETC>
bd01 common_object\animal_eagle_fly01.WZU
bd02 common_object\animal_eagle_fly02.WZU
bd03 common_object\animal_eagle_fly03.WZU
clp2 common_object\common_lamp02.wzu
clps common_object\common_lamp02_stand.wzu
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
bo01 common_store\chest.WZU
sh01 common_object\sandheap.WZU
sa12 Map_Etherain\etherain_box_01.WZU

<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu

<brick>
BRI1 map02\map02_z01_brick1_01.wzu
BRI2 map02\map02_z01_brick1_02.wzu
BRI3 map02\map02_z01_brick2_01.wzu
BRI4 map02\map02_z01_brick2_02.wzu
BRI5 map02\map02_z01_brick3_01.wzu
BRI6 map02\map02_z01_brick3_02.wzu

<tringel_build>
tb02 map_tringel\Tringel_house01.wzu
tb03 map_tringel\Tringel_house02.wzu
tb04 map_tringel\Tringel_house03.wzu
tb05 map_tringel\Tringel_house04.wzu
tb06 map_tringel\Tringel_house05.WZU
tb07 map_tringel\Tringel_warehouse_01.wzu
tb08 map_tringel\Tringel_shopitem.wzu
tb09 map_tringel\Tringel_shopweapon01.wzu
tb10 map_tringel\Tringel_chimney_01.wzu
tb11 map_tringel\Tringel_anvil01.wzu
tb12 map_tringel\Tringel_woodbox_01.wzu
tb14 map_tringel\tringel_windmill.WZU
tb15 map_tringel\tringel_WoodenAisleHouse.WZU
tb16 map_tringel\Tringel_guardpost.WZU
tb17 map_tringel\Tringel_guardtower.WZU
tb18 map_tringel\Tringel_librarybook.wzu
tbm1 map_tringel\tringel_militaryhouse_01.WZU

[2.Effect]
bg01 common_effect\BG_Wind_Sand.WZU
n1wl map01\Effect_weather_leaf.WZU
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU //Ʈ

[5.HF_object]

[6.Mission_object]
CLL1 common_object\collector_point_01.WZU
TSS2 common_object\map04_z01_scrolls02.wzu





