[VER1.0]

[1.Map_object]

<domination>
air1 map_battle02\map_battle02_airship01.WZU //ѱⱸ
bpnt common_object\battle_potal_01.wzu

<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU

<acc>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL06 map02\map02_z01_balk2_03.wzu
bo01 common_store\chest.WZU
sa12 Map_Etherain\etherain_box_01.WZU
st61 common_store\spear_stand.WZU
st57 Map_Etherain\etherain_firewood01.WZU
st58 Map_Etherain\etherain_firewood02.WZU
tb12 map_tringel\Tringel_woodbox_01.wzu

<weapon>
{berserker}
bs01 common_store\common_ber_swd_01.WZU
bs02 common_store\common_ber_swd_02.WZU
bs03 common_store\common_ber_swd_03.WZU
bx01 common_store\common_ber_axe_01.WZU
bx02 common_store\common_ber_axe_02.WZU
bx03 common_store\common_ber_axe_03.WZU

{dragon}
ds01 common_store\common_dra_swd_01.WZU
ds02 common_store\common_dra_swd_02.WZU
ds03 common_store\common_dra_swd_03.WZU
dp01 common_store\common_dra_spr_01.WZU
dp02 common_store\common_dra_spr_02.WZU
dp03 common_store\common_dra_spr_03.WZU

{valkyrie}
vb01 common_store\common_val_bow_01.WZU
vb02 common_store\common_val_bow_02.WZU
vb03 common_store\common_val_bow_03.WZU
ve01 common_store\common_val_eth_01.WZU
ve02 common_store\common_val_eth_02.WZU
ve03 common_store\common_val_eth_03.WZU

{elemental}
eo01 common_store\common_ele_orb_01.WZU
eo02 common_store\common_ele_orb_02.WZU
eo03 common_store\common_ele_orb_03.WZU
es01 common_store\common_ele_stf_01.WZU
es02 common_store\common_ele_stf_02.WZU
es03 common_store\common_ele_stf_03.WZU

<etc>
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa01 common_object\tank_01.WZU
sa02 common_object\tank_02.WZU
sa03 common_object\chair_01.WZU
sa05 common_object\chair_02.WZU
woo1 Map_Etherain\Etherain_wood_01.WZU
brk1 Map_Etherain\Etherain_brick_01.WZU
trfc map_tringel\Tringel_fence.WZU
tr01 common_object\tree_bits_01.WZU
tr02 common_object\tree_bits_02.WZU
tr03 common_object\tree_bits_03.WZU
tr04 common_object\tree_bits_04.WZU
tr05 common_object\tree_bits_05.WZU
tr06 common_object\tree_fence_01.WZU
sh01 common_object\sandheap.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU

<smithy_acc>
sm01 common_store\common_dra_armor_02.WZU
sm02 common_store\common_ber_armor_02.WZU
sm03 common_object\hammer_01.WZU
sm07 common_object\wrench_01.WZU

<rocks>
rk01 map01\rock001.wzu
rk02 map01\rock01_02.wzu
rk03 map01\rock01_03.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu

<new>
no01 map03\map03_z04_stone01.WZU
no02 map03\map03_z04_stone02.WZU
no05 map03\map03_z04_stone05.WZU
no06 map03\map03_z04_stone06.WZU
no09 map03\map03_z04_stone09.WZU
no11 map03\map03_z04_stone11.WZU
no12 map03\map03_z04_stone12.WZU
no13 map03\map03_z04_firewood_down.WZU
no14 map03\map03_z04_well.WZU

<tree>
te01 common_object\tree_dry_bits_01.WZU
te02 common_object\tree_dry_bits_02.WZU
te04 common_object\tree_dry_bits_04.WZU
te05 common_object\tree_dry_bits_05.WZU

<skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU

<eagle>
eg01 common_object\animal_eagle_fly01.WZU
eg02 common_object\animal_eagle_fly02.WZU
eg03 common_object\animal_eagle_fly03.WZU

[2.Effect]
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
ne08 common_effect\effect_smoke_small.wzu
ca01 common_effect\map_battle_campfire.WZU
me09 common_effect\BG_Wind_Sand.WZU

[3.Lookpoint]
LKDM  common_object\common_lookdummy.wzu
LKMO  common_object\common_lookdummy_1.wzu

[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU

[5.HF_object]
<Camp>
m1fg Map01\Map01_z04_flag01.WZU
tt01 map01\map01_z04_totem01.WZU
m1wt  Map01\Map01_z04_woodtower01.WZU
m1w2  Map01\Map01_z04_woodtower02.WZU
m1w3  Map01\Map01_z04_woodtower03.WZU
gp01 common_object\common_grilled_pig01.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU

[6.Mission_object]

<Temp_060725>
pirt map01\map01_z01_pillar02_rotate01.WZU
lve1 map01\map01_z01_trigger_Lever.wzu

<add_trigger-1_060726>
pt03 map03\map03_z04_emer_potal.wzu
pt04 map03\map03_z04_potalgen.wzu
ptcr map03\map03_z04_potalgen_crystal.wzu
tee1 map03\map03_trigger_Twister.WZU
tk02 map01\map01_trigger_magiczone.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
me11 common_effect\BG_light_flash.wzu
m2sw map01\map01_z02_stonewallt.WZU

<add_effect>
EPE1 map03\map03_z04_emer_potal_effect.WZU
<Dayly_Quest_Object>
sm05 Map_Etherain\etherain_shield_02.WZU
st60 common_store\chest.WZU











