Version 0.0.2 Mesh "CapturedGuard_F.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.279221, -0.209547, 0.034913, 0.29041, 0.225762, 1.77446 ) SPHERE( 0.202626, 0.00573111, 0.84239, 0.978711 ) BVExtra { AABB( 1, -0.279221, -0.209547, 0.394913, 0.29041, 0.225762, 1.74446, 0 ) } } Action { N001 "capturedguard_f_stand.wza" IPT( 0 ) } SubType 0 { Render All } Texture { Normal 0 "npcknightn.dds" Normal 1 "npcknight_a_no.dds" Normal 2 "dragon_tradern.dds" Specular 0 "npcknightSP.DDS" Specular 1 "npcknight_a_di_h.dds" Specular 2 "dragon_traderSP.dds" }