Version 0.0.2 Mesh "[Valkyrie][2st-Set].WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.324876, -0.151048, -0.0059695, 0.324876, 0.172328, 1.6944 ) SPHERE( 0.0651665, 0.040176, 0.818582, 0.883439 ) BVExtra { AABB( 1, -0.189876, -0.151048, 0.18903, 0.214876, 0.172328, 1.5794, 0 ) } } Action { N001 "[basic][01][n001] normalstand.wza" N002 "[basic][02][n002] idle.wza" N003 "[basic][03][n003]hand_attackstand.wza" N004 "[basic][04][n004] sitdown.wza" N005 "[basic][05][n005] sitwait.wza" N006 "[basic][06][n006] walk.wza" CUS( 6.8, 2, 2, 0, 0, 0, 0 ) CUS( 21.76, 2, 1, 0, 0, 0, 0 ) N007 "[basic][07][n007] run.wza" CUS( 15.36, 2, 2, 0, 0, 0, 0 ) CUS( 2.64, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.8, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.64, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N008 "[basic][08][n008] jump.wza" SND( 0, 0, 421, 422, 139, 139 ) CUS( 25.2, 2, 1, 0, 0, 0, 0 ) CUS( 28.2, 2, 2, 0, 0, 0, 0 ) N009 "[basic][09][n009] leftwalk.wza" CUS( 3.12, 2, 1, 0, 0, 0, 0 ) CUS( 13.68, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N010 "[basic][10][n010] rightwalk.wza" CUS( 2.88, 2, 2, 0, 0, 0, 0 ) CUS( 13.44, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.44, 3, 0, 0, 0, 0, 0 ) N011 "[basic][11][n011] backwalk.wza" 1.2 CUS( 17.34, 2, 2, 0, 0, 0, 0 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 10.54, 3, 0, 0, 0, 0, 0 ) CUS( 23.8, 3, 0, 0, 0, 0, 0 ) N012 "[basic][12][n012] leftturn.wza" N013 "[basic][13][n013] rightturn.wza" N014 "[basic][45][n014] treestand.wza" N015 "[basic][45][n015] rocksitdown.wza" N016 "[basic][04][0000] standup.wza" IPT( 0 ) N017 "vn_dash.wza" N018 "[crossbow][n018] backstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.96, 1, 1, 0, 0, 0, 0 ) N019 "[crossbow][n019] leftstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.26, 1, 1, 0, 0, 0, 0 ) N020 "[crossbow][n020] rightstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.12, 1, 1, 0, 0, 0, 0 ) A001 "[basic][16][a001] attack.wza" SND( 5.2, 0, 400, 401, 139 ) SND( 5.28, 0, 3011 ) CUS( 9.12, 1, 1, 0, 0, 0, 0 ) A002 "[basic][16][a001] attack1.wza" SND( 1.8, 0, 400, 401, 139 ) SND( 6, 0, 3011 ) CUS( 9.12, 1, 2, 0, 0, 0, 0 ) H0L1 "[v][deltadamage][left].wza" H0R1 "[v][deltadamage][right].wza" H0L2 "[basic][19][h0l2] bigdmgleft.wza" SND( 0, 0, 417, 418 ) H0R2 "[basic][20][h0r2] bigdmgright.wza" SND( 0, 0, 420, 418, 417 ) HS01 "[crossbow][34][0001] skill damage.wza" IPT( 0 ) HS02 "[crossbow][34][0002] skill wait.wza" IPT( 0 ) HS03 "[crossbow][34][0003] skill down.wza" IPT( 0 ) SND( 3.64, 0, 304, 306 ) SND( 0, 0, 417, 418, 420 ) HS04 "[crossbow][34][0004] skill stand.wza" IPT( 0 ) SND( 17.67, 0, 421, 422 ) SND( 37.05, 0, 436, 437 ) M001 "[basic][21][m001] defense.wza" SND( 0, 0, 4002, 4003 ) F004 "[basic][22][f001] fainting.wza" EFF( 0, 7, 0, 0.2, -0.2, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 ) ROT( 0, 0, 0) F001 "[crossbow][33][0001] down.wza" IPT( 0 ) SND( 9, 0, 306, 304 ) SND( 9, 0, 420, 417, 418 ) F002 "[crossbow][33][0002] wait.wza" IPT( 0 ) F003 "[crossbow][33][0003] stand.wza" IPT( 0 ) SND( 19.74, 0, 436, 437 ) D001 "[basic][23][d001] frontdeath.wza" SND( 0, 0, 410 ) SND( 69.03, 0, 305 ) SND( 102.96, 0, 304 ) D002 "[basic][24][d002] backdeath.wza" SND( 0, 0, 411 ) SND( 67.86, 0, 306, 304 ) R001 "[basic][25][r001] rebirth.wza" IPT( 0 ) SND( 24.51, 0, 436, 437, 139 ) CE00 "[basic][45][ce20] select.wza" IPT( 0 ) CE01 "CE01_Val_greeting.wza" IPT( 0 ) CE02 "ce02_val_goodbye.wza" CE05 "CE05_Val_cheer.wza" IPT( 0 ) CE06 "ce06_val_refusal.wza" CE07 "ce07_val_agree.wza" CE08 "CE08_Val_attacksign.wza" IPT( 0 ) CE09 "CE09_Val_thanks.wza" IPT( 0 ) CE10 "CE10_Val_excuse.wza" IPT( 0 ) CE11 "CE11_Val_kiss.wza" IPT( 0 ) CE12 "CE12_Val_laugh.wza" IPT( 0 ) CE13 "CE13_Val_cry.wza" IPT( 0 ) CE14 "ce14_val_welcome.wza" CE15 "CE15_Val_handclap.wza" IPT( 0 ) CE17 "ce17_val_best.wza" CE19 "CE19_Val_provocation.wza" IPT( 0 ) CE50 "ce18_val_pouty.wza" NA01 "[crossbow][14][na01] weaponout.wza" SND( 0, 0, 407 ) NA02 "[crossbow][15][na02] weaponin.wza" SND( 0, 0, 406 ) S803 "[basic][46][s201] moonassult.wza" 1.2 SND( 0, 0, 402, 403 ) SND( 8.16, 0, 3012, 3013 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 3.52, 88, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 24, 88, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.76, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 25.28, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 13.12, 1, 1, 0, 0, 0, 0 ) S806 "[basic][47][s202] doublespinkick.wza" 1.4 SND( 0, 0, 403, 402, 139 ) SND( 27.5, 0, 400, 401 ) SND( 27, 0, 3011 ) SND( 12.5, 0, 3011 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0, 93, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 23.46, 93, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 18.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 41.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 19.32, 1, 2, 0, 0, 0, 0 ) CUS( 31.28, 1, 2, 0, 0, 0, 0 ) S101 "[basic][48][s903] lefttumbling.wza" SND( 4.35, 0, 428, 429 ) SND( 0, 0, 436, 437, 139 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) S102 "[basic][49][s904] righttumbling.wza" SND( 4.35, 0, 428, 429 ) SND( 0, 0, 139, 436, 437 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) S908 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 436, 437 ) SND( 0, 0, 2595 ) EFF( 0, 49, 0, 0.1, 0.3, 0, 0, 0, 0, 1, 0, A037, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) EFF( 62.06, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178147, 0.113048, 0.799645, 0.56223, 2, E023, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 66.34, 1, 2, -0.1, -0.5, 0, 0, 0, 0, 1, 0, A026, 3, 3, 3 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S911 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 400, 401 ) SND( 0, 0, 2593 ) EFF( 0, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, C004, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 64.2, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 67.41, 1, 2, -0.1, -0.1, 0, 0.703283, 0, 0, 0.710911, 0, A027, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S904 "[dual_ether] summon.wza" IPT( 0 ) SND( 65.27, 0, 400, 401, 436, 437 ) SND( 0, 0, 2594 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 65.27, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 68.48, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S809 "[crossbow][s409] defensemode_1.wza" S810 "[crossbow][s409] defensemode_2.wza" S901 "[crossbow] buff1.wza" SND( 22.57, 0, 400, 401, 139 ) SND( 0, 0, 2591 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S902 "[crossbow] buff1.wza" SND( 22.57, 0, 139, 400, 401 ) SND( 0, 0, 2590 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S903 "[crossbow] buff1.wza" SND( 21.96, 0, 139, 400, 401 ) SND( 0, 0, 2591 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S914 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 436, 437 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S917 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 400, 401 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) N201 "[basic][01][n001] normalstand.wza" N202 "[basic][02][n002] idle.wza" N203 "[crossbow][03][n203] attackstnad.wza" N204 "[basic][04][n004] sitdown.wza" N205 "[basic][05][n005] sitwait.wza" N206 "[basic][06][n006] walk.wza" CUS( 6.8, 2, 2, 0, 0, 0, 0 ) CUS( 21.76, 2, 1, 0, 0, 0, 0 ) N207 "[basic][07][n007] run.wza" CUS( 15.36, 2, 2, 0, 0, 0, 0 ) CUS( 2.64, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.8, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.64, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N208 "[basic][08][n008] jump.wza" SND( 0, 0, 421, 422, 139 ) CUS( 25.2, 2, 1, 0, 0, 0, 0 ) CUS( 28.2, 2, 2, 0, 0, 0, 0 ) N209 "[basic][09][n009] leftwalk.wza" CUS( 3.12, 2, 1, 0, 0, 0, 0 ) CUS( 13.68, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N210 "[basic][10][n010] rightwalk.wza" CUS( 2.88, 2, 2, 0, 0, 0, 0 ) CUS( 13.44, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.44, 3, 0, 0, 0, 0, 0 ) N211 "[basic][11][n011] backwalk.wza" 1.2 CUS( 17.34, 2, 2, 0, 0, 0, 0 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 10.54, 3, 0, 0, 0, 0, 0 ) CUS( 23.8, 3, 0, 0, 0, 0, 0 ) N212 "[basic][12][n012] leftturn.wza" N213 "[basic][13][n013] rightturn.wza" N216 "[basic][04][0000] standup.wza" IPT( 0 ) N217 "vn_dash.wza" N218 "[crossbow][n018] backstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.96, 1, 1, 0, 0, 0, 0 ) N219 "[crossbow][n019] leftstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.26, 1, 1, 0, 0, 0, 0 ) N220 "[crossbow][n020] rightstep.wza" SND( 0, 0, 435, 434 ) CUS( 8.12, 1, 1, 0, 0, 0, 0 ) A201 "[crossbow][16][a201] attack.wza" IPT( 0 ) SND( 2.24, 0, 408, 409 ) SND( 7.68, 0, 409, 408 ) EFF( 6.24, 40, 0, 0, -0.25, 0, 0.0977175, 0.706847, 0.0996102, 0.693464, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 2.56, 70, 1, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 2.24, 1, 1, 0, 0, 0, 0 ) CUS( 6.08, 1, 2, 0, 0, 0, 0 ) A202 "[crossbow][16][a202] attack2.wza" IPT( 0 ) SND( 2.24, 0, 408, 409 ) SND( 7.68, 0, 409, 408 ) EFF( 6.24, 40, 0, 0, -0.2, 0, 0.120772, 0.703566, -0.118477, 0.690196, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 2.56, 70, 1, 0, -0.2, 0, 0, 0, 0, 1, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 2.24, 1, 1, 0, 0, 0, 0 ) CUS( 6.08, 1, 2, 0, 0, 0, 0 ) A203 "[crossbow][16][a203] movingattack.wza" IPT( 0 ) SND( 2.24, 0, 408 ) SND( 5.92, 0, 409 ) CUS( 4.5, 1, 1, 0, 0, 0, 0 ) A204 "[crossbow][16][a204] movingattack2.wza" IPT( 0 ) SND( 2.72, 0, 408 ) SND( 5.28, 0, 409 ) CUS( 4.5, 1, 2, 0, 0, 0, 0 ) A211 "[crossbow][19][a211] reroad.wza" 1.4 SND( 0, 0, 427 ) H2L1 "[v][deltadamage][left].wza" H2R1 "[v][deltadamage][right].wza" H2L2 "[basic][19][h0l2] bigdmgleft.wza" SND( 0, 0, 423, 424, 425 ) H2R2 "[basic][20][h0r2] bigdmgright.wza" SND( 0, 0, 424, 425, 426 ) HS21 "[crossbow][34][0001] skill damage.wza" IPT( 0 ) HS22 "[crossbow][34][0002] skill wait.wza" IPT( 0 ) HS23 "[crossbow][34][0003] skill down.wza" IPT( 0 ) SND( 0.84, 0, 304 ) SND( 0.84, 0, 420 ) HS24 "[crossbow][34][0004] skill stand.wza" SND( 18.81, 0, 400, 401 ) SND( 36.48, 0, 436, 437 ) M201 "[basic][21][m001] defense.wza" SND( 0, 0, 4002, 4003 ) F204 "[basic][22][f001] fainting.wza" EFF( 0, 7, 0, 0.2, -0.2, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 ) ROT( 0, 0, 0) F201 "[crossbow][33][0001] down.wza" IPT( 0 ) SND( 10, 0, 304, 306 ) SND( 9.75, 0, 420 ) F202 "[crossbow][33][0002] wait.wza" IPT( 0 ) F203 "[crossbow][33][0003] stand.wza" IPT( 0 ) D201 "[basic][23][d001] frontdeath.wza" SND( 0, 0, 410 ) SND( 69.03, 0, 305 ) SND( 101.79, 0, 304 ) D202 "[basic][24][d002] backdeath.wza" SND( 0, 0, 411 ) SND( 67.86, 0, 306, 305 ) D203 "[crossbow][26][d203] criticaldeath.wza" SND( 0, 0, 410 ) SND( 16.48, 0, 304 ) SND( 96.82, 0, 305 ) S401 "[crossbow][27][s301] fastshot.wza" 1.3 SND( 7.14, 0, 432 ) EFF( 7.14, 49, 0, 0.3, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 15.96, 19, 1, 0.3, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 19.74, 49, 2, 0.4, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 7.14, 49, 3, 0.5, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 13.02, 19, 4, 0.4, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 23.52, 49, 5, 0.4, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 10.5, 1, 1, 0, 0, 0, 0 ) CUS( 13.86, 1, 2, 0, 0, 0, 0 ) CUS( 15.96, 1, 1, 0, 0, 0, 0 ) CUS( 19.74, 1, 2, 0, 0, 0, 0 ) CUS( 21.84, 1, 1, 0, 0, 0, 0 ) CUS( 25.2, 1, 2, 0, 0, 0, 0 ) S402 "[crossbow][s402][s404][s411] sniping.wza" 1.3 SND( 35.91, 0, 433 ) SND( 7.56, 0, 407 ) EFF( 5.04, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.04, 19, 1, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 19, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 36.54, 1, 1, 0, 0, 0, 0 ) S403 "[basic][46][s201] moonassult.wza" 1.3 SND( 0, 0, 402, 403, 139 ) SND( 8.32, 0, 3012, 3013 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 3.52, 88, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 24, 88, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.76, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 25.28, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 13.12, 1, 1, 0, 0, 0, 0 ) S404 "[crossbow][s402][s404][s411] sniping.wza" 1.3 SND( 0, 0, 406 ) SND( 37.8, 0, 433 ) EFF( 5.04, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.04, 19, 1, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 19, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 37.8, 1, 2, 0, 0, 0, 0 ) S405 "[crossbow][28][s302] manadrain.wza" 1.6 SND( 9.18, 0, 3011 ) SND( 30.78, 0, 433 ) SND( 18.36, 0, 436, 437, 139 ) EFF( 9.18, 83, 0, 0, 0, 0, 0, 0, 0, 1, 0, A037, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) EFF( 31.32, 83, 0, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 10.26, 84, 1, 0, 0, 0, 0, 0, 0, 1, 0, J014, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 31.32, 84, 1, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 29.7, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 29.7, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 31.32, 1, 2, 0, 0, 0, 0 ) S406 "[basic][47][s202] doublespinkick.wza" 1.4 SND( 0, 0, 403, 402, 139 ) SND( 27.6, 0, 400, 401 ) SND( 27.14, 0, 3011 ) SND( 12.88, 0, 3011 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0, 93, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 23.46, 93, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 18.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 41.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 19.32, 1, 2, 0, 0, 0, 0 ) CUS( 31.28, 1, 2, 0, 0, 0, 0 ) S407 "[crossbow][32][s306] broodrain.wza" 1.2 SND( 13, 0, 430, 431 ) SND( 0, 0, 402, 403 ) CUS( 15.08, 1, 2, 0, 0, 0, 0 ) S409 "[crossbow][s409] defensemode_1.wza" S410 "[crossbow][s409] defensemode_2.wza" S411 "[crossbow][s410] airblow.wza" 1.3 SND( 18.9, 0, 400, 401 ) SND( 51.3, 0, 430 ) SND( 31.5, 0, 407 ) SND( 69.3, 0, 406 ) EFF( 49.5, 40, 0, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 54.9, 70, 1, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 61.2, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 66.6, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 20.7, 1, 1, 0, 0, 0, 0 ) CUS( 53.1, 1, 1, 0, 0, 0, 0 ) CUS( 56.7, 1, 2, 0, 0, 0, 0 ) CUS( 63.9, 1, 1, 0, 0, 0, 0 ) CUS( 68.4, 1, 2, 0, 0, 0, 0 ) S412 "[crossbow][s402][s404][s411] sniping.wza" 1.3 SND( 0, 0, 407 ) SND( 37.8, 0, 433 ) EFF( 5.04, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A032, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 38.43, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.04, 19, 1, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 19, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.91, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 38.43, 1, 1, 0, 0, 0, 0 ) S413 "[crossbow][s412] spiningwave.wza" EFF( 0.24, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A035, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 0.12, 19, 1, 0, 0, 0, 0, 0, 0, 1, 0, A035, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 3.36, 1, 1, 0, 0, 0, 0 ) CUS( 8.28, 1, 2, 0, 0, 0, 0 ) S414 "[crossbow][16][a201] attack.wza" 1.3 SND( 2.24, 0, 408, 409 ) SND( 7.68, 0, 409, 408 ) EFF( 2.56, 49, 0, 0, 0, 0, -0.179141, 0.216696, 0.73964, 0.611456, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 16, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 4.96, 19, 1, 0, 0, 0, 0.150469, -0.15806, 0.706824, 0.672885, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 16, 19, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 4.48, 40, 2, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 2.08, 70, 3, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 4.64, 1, 1, 0, 0, 0, 0 ) S416 "[crossbow][28][s302] manadrain.wza" 1.6 SND( 9.18, 0, 3011 ) SND( 31.32, 0, 433 ) SND( 13.5, 0, 139, 437, 400 ) EFF( 9.18, 83, 0, 0, 0, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 31.32, 83, 0, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 10.26, 84, 1, 0, 0, 0, 0, 0, 0, 1, 0, J014, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 31.32, 84, 1, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 10.26, 83, 2, 0, 0, 0, 0, 0, 0, 1, 0, J014, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 31.32, 84, 2, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 29.7, 40, 4, 0, -0.25, 0, 0.0280028, 0.713282, 0.0285465, 0.699734, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 30.78, 70, 5, 0, -0.25, 0, 0.0649542, 0, 0, 0.997888, 2, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 31.86, 1, 1, 0, 0, 0, 0 ) S417 "[crossbow][s416] wildshot.wza" 1.2 SND( 0, 0, 407 ) SND( 34.2, 0, 408 ) SND( 38, 0, 409 ) SND( 50.35, 0, 408 ) SND( 54.15, 0, 409 ) EFF( 1.9, 84, 0, 0, 0, 0, 0, 0, 0, 1, 0, J014, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 38.95, 84, 0, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0.95, 83, 1, 0, 0, 0, 0, 0, 0, 1, 0, J014, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 45.6, 84, 1, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 35.15, 49, 2, 0, 0, 0, -0.179141, 0.216696, 0.73964, 0.611456, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 50.35, 49, 3, 0, 0, 0, -0.179141, 0.216696, 0.73964, 0.611456, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.95, 19, 4, 0, 0, 0, 0.150469, -0.15806, 0.706824, 0.672885, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 55.1, 19, 5, 0, 0, 0, 0.150469, -0.15806, 0.706824, 0.672885, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 35.15, 0, 0, 0, 0, 0, 0 ) CUS( 38, 1, 2, 0, 0, 0, 0 ) CUS( 50.35, 1, 1, 0, 0, 0, 0 ) CUS( 54.15, 1, 2, 0, 0, 0, 0 ) S501 "[crossbow] buff1.wza" SND( 22.57, 0, 139, 400, 437 ) SND( 0, 0, 2591 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S502 "[crossbow] buff1.wza" SND( 21.96, 0, 139, 400, 401 ) SND( 0, 0, 2590 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S503 "[crossbow] buff1.wza" SND( 23.18, 0, 139, 437, 401 ) SND( 0, 0, 2591 ) CUS( 21.96, 1, 1, 0, 0, 0, 0 ) S504 "[dual_ether] summon.wza" IPT( 0 ) SND( 0, 0, 139, 400, 401 ) SND( 0, 0, 2594 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 66.34, 1, 2, -0.1, -0.1, 0, 0.703283, 0, 0, 0.710911, 0, H040, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S508 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 436, 437 ) SND( 0, 0, 2595 ) EFF( 0, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A037, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) EFF( 62.06, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178147, 0.113048, 0.799645, 0.56223, 2, E023, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 66.34, 1, 2, -0.1, -0.5, 0, 0, 0, 0, 1, 0, A026, 3, 3, 3 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S511 "[dual_ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 404, 405 ) SND( 0, 0, 2593 ) EFF( 0, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, C004, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 67.41, 1, 2, -0.1, -0.1, 0, 0.703283, 0, 0, 0.710911, 0, A027, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S514 "[dual_ether] summon.wza" IPT( 0 ) SND( 66.34, 0, 139, 419, 437, 400 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S517 "[dual_ether] summon.wza" IPT( 0 ) SND( 13.91, 0, 139, 404, 405 ) SND( 66.34, 0, 400, 401 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 68.48, 1, 1, 0, 0, 0, 0 ) S201 "[basic][48][s903] lefttumbling.wza" SND( 4.35, 0, 428, 429 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) S202 "[basic][49][s904] righttumbling.wza" SND( 4.35, 0, 428, 429 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) N301 "[etherweapon][01][n301] normalstand.wza" N302 "[etherweapon][02][n302] idle.wza" N303 "[etherweapon][03][n303] attackstand.wza" N304 "[etherweapon][04][n304] sitdown.wza" N305 "[etherweapon][05][n305] sitwait.wza" N306 "[etherweapon][06][n306] frontwalk.wza" CUS( 6.8, 2, 2, 0, 0, 0, 0 ) CUS( 21.76, 2, 1, 0, 0, 0, 0 ) N307 "[etherweapon][07][n307] frontrun.wza" CUS( 15.36, 2, 2, 0, 0, 0, 0 ) CUS( 2.64, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.8, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.64, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N308 "[etherweapon][08][n308] jump.wza" SND( 0, 0, 421, 422, 139 ) CUS( 25.2, 2, 1, 0, 0, 0, 0 ) CUS( 28.2, 2, 2, 0, 0, 0, 0 ) N309 "[etherweapon][09][n309] leftwalk.wza" CUS( 3.12, 2, 1, 0, 0, 0, 0 ) CUS( 13.68, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.2, 3, 0, 0, 0, 0, 0 ) N310 "[etherweapon][10][n310] rightwalk.wza" CUS( 2.88, 2, 2, 0, 0, 0, 0 ) CUS( 13.44, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.04, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 19.44, 3, 0, 0, 0, 0, 0 ) N311 "[etherweapon][11][n311] backwalk.wza" 1.2 CUS( 17.34, 2, 2, 0, 0, 0, 0 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 10.54, 3, 0, 0, 0, 0, 0 ) CUS( 23.8, 3, 0, 0, 0, 0, 0 ) N312 "[etherweapon][12][n312] leftturn.wza" N313 "[etherweapon][13][n313] rightturn.wza" N316 "[etherweapon][04][0000] standup.wza" IPT( 0 ) N317 "[ether] dash2.wza" N318 "[crossbow][n018] backstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.96, 1, 1, 0, 0, 0, 0 ) N319 "[crossbow][n019] leftstep.wza" SND( 0, 0, 435, 434 ) CUS( 8.26, 1, 1, 0, 0, 0, 0 ) N320 "[crossbow][n020] rightstep.wza" SND( 0, 0, 434, 435 ) CUS( 8.12, 1, 1, 0, 0, 0, 0 ) A301 "[etherweapon][14][a301] attack1.wza" 1.2 SND( 3.9, 0, 415, 416 ) SND( 20.4, 0, 427 ) SND( 21.3, 0, 413 ) EFF( 3.9, 70, 0, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 3.9, 1, 1, 0, 0, 0, 0 ) A302 "[etherweapon][14][a301] attack1.wza" 1.2 SND( 3.9, 0, 415, 416 ) SND( 20.4, 0, 427 ) SND( 21.3, 0, 413 ) EFF( 3.9, 70, 0, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 3.9, 1, 2, 0, 0, 0, 0 ) H3L1 "[v][deltadamage][left].wza" H3R1 "[v][deltadamage][right].wza" H3L2 "[etherweapon][18][h3l2] bigdmgleft.wza" SND( 0, 0, 423, 424, 425 ) H3R2 "[etherweapon][19][h3r2] bigdmgright.wza" SND( 0, 0, 424, 425, 426 ) HS31 "[etherweapon][34][0001] skill damage.wza" IPT( 0 ) HS32 "[etherweapon][34][0002] skill wait.wza" IPT( 0 ) HS33 "[etherweapon][34][0003] skill down.wza" IPT( 0 ) SND( 5.13, 0, 304 ) SND( 5.13, 0, 420 ) HS34 "[etherweapon][34][0004] skill stand.wza" IPT( 0 ) SND( 24.84, 0, 400 ) SND( 44.85, 0, 436, 437 ) M301 "[etherweapon][20][m301] defense.wza" SND( 0, 0, 1009, 1010 ) F304 "[etherweapon][21][f301] fainting.wza" EFF( 0, 7, 0, 0.2, -0.2, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 ) ROT( 0, 0, 0) F301 "[etherweapon][33][0001] down.wza" IPT( 0 ) SND( 5.76, 0, 306 ) SND( 5.76, 0, 420 ) F302 "[etherweapon][33][0002] wait.wza" IPT( 0 ) F303 "[etherweapon][33][0003] stand.wza" IPT( 0 ) D301 "[etherweapon][22][d301] frontdeath.wza" SND( 0, 0, 410 ) SND( 66.24, 0, 304 ) D302 "[etherweapon][23][d302] backdeath.wza" SND( 0, 0, 411 ) SND( 67.86, 0, 306, 305 ) D303 "[etherweapon][24][d303] criticaldeath.wza" SND( 0, 0, 410 ) SND( 16.48, 0, 304 ) SND( 96.82, 0, 305 ) S601 "[etherweapon][s601] fastshot.wza" SND( 5.46, 0, 415 ) SND( 17.64, 0, 416 ) SND( 29.4, 0, 415 ) EFF( 7.14, 49, 0, 0.6, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 21.84, 19, 1, 0.6, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 34.02, 49, 2, 0.6, 0, 0, 0, 0, 0, 1, 0, F020, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 5.88, 49, 3, 0.5, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 18.06, 19, 4, 0.6, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 29.4, 49, 5, 0.6, 0, 0, 0, 0, 0, 1, 0, A008, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 6.3, 1, 1, 0, 0, 0, 0 ) CUS( 18.06, 1, 1, 0, 0, 0, 0 ) CUS( 29.82, 1, 1, 0, 0, 0, 0 ) CUS( 10.92, 1, 2, 0, 0, 0, 0 ) CUS( 21.84, 1, 2, 0, 0, 0, 0 ) CUS( 34.02, 1, 2, 0, 0, 0, 0 ) S602 "[etherweapon][25][s401] heavyshot.wza" 1.2 SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) EFF( 40.3, 70, 0, 1, 0, 0, 0, 0, 0, 1, 1, C000, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0.62, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, C000, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.92, 1, 2, 0, 0, 0, 0 ) S603 "[etherweapon][29][s406] moonassault.wza" 1.2 SND( 0, 0, 402, 403 ) SND( 8.32, 0, 3012, 3013 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 3.52, 88, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 24, 88, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 5.76, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 25.28, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 13.12, 1, 1, 0, 0, 0, 0 ) S604 "[etherweapon][25][s401] heavyshot.wza" 1.2 SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) EFF( 4.34, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 39.68, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 19.84, 70, 1, 0, -0.8, 0, -0.717356, 0, 0, 0.696707, 2, B003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 44.02, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, B003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 1, 0, 0, 0, 0 ) S605 "[etherweapon][25][s401] heavyshot.wza" SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) EFF( 4.34, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 39.68, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 39.06, 70, 1, 0, -0.8, 0, -0.71736, 0, 0, 0.696703, 2, D000, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 43.4, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, B003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 1, 0, 0, 0, 0 ) S606 "[etherweapon][30][s407] doublespinkick.wza" 1.2 SND( 0, 0, 403, 402, 139 ) SND( 27.6, 0, 400, 401 ) SND( 27.14, 0, 3011 ) SND( 12.88, 0, 3011 ) EFF( 0, 88, 0, 0, 0, 0, 0, 0, 0, 1, 0, F011, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0, 93, 1, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 23.46, 93, 1, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 18.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 0, J012, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 41.4, 93, 2, 0, 0, 0, 0, 0, 0, 1, 1, J012, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 19.32, 1, 2, 0, 0, 0, 0 ) CUS( 31.28, 1, 2, 0, 0, 0, 0 ) S608 "[etherweapon][25][s401] heavyshot.wza" SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) EFF( 11.78, 70, 0, 0, -0.6, 0, 0, 0, 0, 1, 0, C001, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 42.16, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, C001, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 39.68, 70, 1, 0, -0.6, 0, 0, 0.674289, 0, 0.738468, 2, F021, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 1, 0, 0, 0, 0 ) S609 "[etherweapon][s609] defensemode_1.wza" S610 "[etherweapon][s609] defensemode_2.wza" S612 "[etherweapon][25][s401] heavyshot.wza" 1.2 SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) SND( 44.64, 0, 436, 437, 139 ) EFF( 4.96, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, A032, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 4.96, 70, 1, 0, -0.8, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 37.82, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 1, 0, 0, 0, 0 ) S613 "[etherweapon][s612] spiningwave.wza" SND( 0.24, 0, 415, 416 ) EFF( 0.24, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, A035, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 3.84, 0, 0, 1, 0.4, 0, 0, 0, 0, 1, 0, A510, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) EFF( 3.84, 0, 2, 1, 0.4, 0, 0, 0, 0, 1, 0, A509, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 3.57, 1, 1, 0, 0, 0, 0 ) CUS( 8.5, 1, 2, 0, 0, 0, 0 ) S614 "[etherweapon][14][a301] attack1.wza" SND( 4.2, 0, 415, 416 ) SND( 20.4, 0, 427 ) SND( 21.3, 0, 413 ) EFF( 1.8, 70, 0, 0, -1, 0, -0.0508139, 0.0602455, 0.281117, 0.956432, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 16, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 1.8, 70, 1, 0, -1, 0, -0.0172657, -0.217544, -0.029286, 0.975458, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 15.9, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 3.3, 1, 1, 0, 0, 0, 0 ) S615 "[etherweapon][25][s401] heavyshot.wza" SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) SND( 44.64, 0, 139, 436, 437 ) EFF( 4.96, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, A032, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 37.82, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 4.96, 70, 1, 0, -0.8, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 37.82, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 2, 0, 0, 0, 0 ) S616 "[etherweapon][25][s401] heavyshot.wza" SND( 0, 0, 414 ) SND( 40.3, 0, 412 ) SND( 44.02, 0, 139, 436, 437 ) EFF( 4.96, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, C003, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 38.43, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 4.96, 70, 1, 0, -0.8, 0, 0, 0, 0, 1, 0, A033, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 37.82, 70, 1, 0, 0, 0, 0, 0, 0, 1, 1, A033, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 40.3, 70, 1, 0, -1.2, -0.1, 0, 0, 0, 1, 2, A510, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 40.3, 1, 1, 0, 0, 0, 0 ) S617 "[etherweapon][s616] wildshot.wza" 1.2 SND( 38.95, 0, 415, 416 ) SND( 48.45, 0, 415, 416 ) SND( 64.6, 0, 415, 416 ) SND( 73.15, 0, 415, 416 ) SND( 10.45, 0, 413 ) EFF( 1.9, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, J014, 0.3, 0.3, 0.3 ) ROT( 0, 0, 0) EFF( 38.95, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, J014, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 38.95, 70, 2, 0, -0.8, 0, 0.0428772, 0.243652, -0.106142, 0.962413, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 48.45, 70, 3, 0, -0.8, 0, 0.107981, 0.259592, -0.195367, 0.939565, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 65.55, 70, 4, 0, -0.8, 0, -0.0477929, -0.212931, -0.166649, 0.961564, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 74.1, 70, 5, 0, -0.8, 0, 0.150469, -0.15806, 0.706824, 0.672885, 2, A010, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 38.95, 1, 1, 0, 0, 0, 0 ) CUS( 49.4, 1, 2, 0, 0, 0, 0 ) CUS( 66.5, 1, 1, 0, 0, 0, 0 ) CUS( 75.05, 1, 2, 0, 0, 0, 0 ) S701 "[etherweapon] buff1.wza" SND( 22.57, 0, 400, 401, 139 ) SND( 0, 0, 2591 ) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) S702 "[etherweapon] buff1.wza" SND( 5.49, 0, 139, 404, 405 ) SND( 0, 0, 2590 ) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) S703 "[etherweapon] buff1.wza" SND( 23.18, 0, 139, 436, 437 ) SND( 0, 0, 2591 ) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) S704 "[ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 400, 401 ) SND( 0, 0, 2594 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S708 "[ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 400, 401 ) SND( 0, 0, 2595 ) EFF( 0, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, A037, 0.6, 0.6, 0.6 ) ROT( 0, 0, 0) EFF( 62.06, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178147, 0.113048, 0.799645, 0.56223, 2, E023, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 66.34, 1, 2, -0.1, -0.5, 0, 0, 0, 0, 1, 0, A026, 3, 3, 3 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S711 "[ether] summon.wza" IPT( 0 ) SND( 68.48, 0, 139, 400, 401 ) SND( 0, 0, 2593 ) EFF( 0, 49, 0, 0, 0, 0, 0, 0, 0, 1, 0, C004, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 67.41, 1, 2, -0.1, -0.1, 0, 0.703283, 0, 0, 0.710911, 0, A027, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S714 "[ether] summon.wza" IPT( 0 ) SND( 67.41, 0, 139, 436, 437 ) EFF( 0, 49, 0, 0.1, 0, 0, 0, 0, 0, 1, 0, C000, 0.8, 0.8, 0.8 ) ROT( 0, 0, 0) EFF( 66.34, 49, 0, 0, 0, 0, 0, 0, 0, 1, 1, C003, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 53.5, 5, 1, 0.2, 0.3, 0, 0.178725, 0.113415, 0.802238, 0.560413, 2, A037, 0.5, 0.5, 0.5 ) ROT( 0, 0, 0) EFF( 69.55, 5, 1, 0, 0, 0, 0, 0, 0, 1, 1, E013, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 67.41, 1, 1, 0, 0, 0, 0 ) S717 "[ether] summon.wza" IPT( 0 ) SND( 66.34, 0, 139, 400, 401 ) S301 "[etherweapon][31][s408] lefttumbling.wza" SND( 4.35, 0, 428, 429 ) SND( 4.35, 0, 139, 436, 437 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) S302 "[etherweapon][32][s409] righttumbling.wza" SND( 4.35, 0, 428, 429 ) SND( 4.35, 0, 139, 436, 437 ) CUS( 16.82, 1, 1, 0, 0, 0, 0 ) J001 "[v][n] jump [a]up.wza" SND( 0, 0, 421, 422, 139 ) CUS( 1.2, 1, 1, 0, 0, 0, 0 ) J002 "[v][n] jump [b]wait.wza" J003 "[v][n] jump [c]normal stand.wza" CUS( 8.28, 1, 1, 0, 0, 0, 0 ) CUS( 8.28, 2, 1, 0, 0, 0, 0 ) CUS( 8.28, 3, 0, 0, 0, 0, 0 ) J004 "[v][n] jump [d]run stand .wza" CUS( 6.72, 1, 1, 0, 0, 0, 0 ) CUS( 6.72, 2, 1, 0, 0, 0, 0 ) CUS( 6.72, 3, 0, 0, 0, 0, 0 ) J201 "[v][n] jump [a]up.wza" SND( 0, 0, 139, 421, 422 ) CUS( 1.2, 1, 1, 0, 0, 0, 0 ) J202 "[v][n] jump [b]wait.wza" J203 "[v][n] jump [c]normal stand.wza" CUS( 8.46, 1, 1, 0, 0, 0, 0 ) CUS( 8.46, 2, 1, 0, 0, 0, 0 ) CUS( 8.46, 3, 0, 0, 0, 0, 0 ) J204 "[v][n] jump [d]run stand .wza" CUS( 6.3, 1, 1, 0, 0, 0, 0 ) CUS( 6.3, 2, 1, 0, 0, 0, 0 ) CUS( 6.3, 3, 0, 0, 0, 0, 0 ) J301 "[v][e] jump [a]up.wza" SND( 0, 0, 139, 421, 422 ) CUS( 1.26, 1, 1, 0, 0, 0, 0 ) J302 "[v][e] jump [b]wait.wza" J303 "[v][e] jump [c]normal stand.wza" CUS( 9.18, 1, 1, 0, 0, 0, 0 ) CUS( 9.18, 2, 1, 0, 0, 0, 0 ) CUS( 9.18, 3, 0, 0, 0, 0, 0 ) J304 "[V][E] jump [D]run stand.wza" CUS( 6.24, 1, 1, 0, 0, 0, 0 ) CUS( 6.24, 2, 1, 0, 0, 0, 0 ) CUS( 6.24, 3, 0, 0, 0, 0, 0 ) J005 "[valkyrie][nor][jump][j005].wza" J006 "[valkyrie][nor][jump][j006].wza" J007 "[valkyrie][nor][jump][j007].wza" J205 "[valkyrie][nor][jump][j205].wza" J206 "[valkyrie][nor][jump][j206].wza" J207 "[valkyrie][nor][jump][j207].wza" J305 "[valkyrie][weapon][jump][j305].wza" J306 "[valkyrie][weapon][jump][j306].wza" J307 "[valkyrie][weapon][jump][j307].wza" N401 "val_fish-throw.wza" 1.2 N402 "val_fish-standby.wza" N403 "val_fish-bite.wza" N404 "val_fish-success.wza" 1.2 N405 "val_fish-failure.wza" 1.2 S001 "[crossbow] buff1.wza" SND( 21.35, 0, 436, 437 ) EFF( 22.57, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, K736, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) S003 "[crossbow] buff1.wza" SND( 21.96, 0, 436, 437 ) SND( 0, 0, 2671 ) EFF( 0, -1, 0, 0.15, 0.1, 0.3, 0, 0, 0, 1, 0, K727, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 23.18, 1, 1, 0, 0, 0, 0 ) S004 "[crossbow][s416] wildshot.wza" SND( 2.85, 0, 407 ) SND( 40.85, 0, 433 ) SND( 57, 0, 433 ) SND( 63.65, 0, 406 ) EFF( 35.15, 84, 0, 0, 0, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 37.05, 83, 1, 0, 0, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 50.35, 83, 2, 0, 0, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 55.1, 84, 3, 0, 0, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) CUS( 35.15, 1, 1, 0, 0, 0, 0 ) CUS( 38, 1, 2, 0, 0, 0, 0 ) CUS( 51.3, 1, 1, 0, 0, 0, 0 ) CUS( 55.1, 1, 2, 0, 0, 0, 0 ) S005 "[crossbow] buff1.wza" SND( 22.57, 0, 437, 436 ) EFF( 22.57, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, K736, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) S007 "[etherweapon] buff1.wza" SND( 21.96, 0, 437 ) SND( 0, 0, 2671 ) EFF( 0, -1, 0, 0.15, 0.1, 0.3, 0, 0, 0, 1, 0, K727, 1, 1, 1 ) ROT( 0, 0, 0) S008 "[etherweapon][s616] wildshot.wza" SND( 5.7, 0, 413 ) SND( 38.95, 0, 412 ) SND( 50.35, 0, 412 ) SND( 65.55, 0, 412 ) SND( 76, 0, 412 ) EFF( 38.95, 70, 0, 0, -0.8, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 49.4, 70, 1, 0, -0.8, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 66.5, 70, 2, 0, -0.8, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) EFF( 74.1, 70, 3, 0, -0.8, 0, 0, 0, 0, 1, 0, K732, 0.4, 0.4, 0.4 ) ROT( 0, 0, 0) CUS( 38.95, 1, 1, 0, 0, 0, 0 ) CUS( 49.4, 1, 2, 0, 0, 0, 0 ) CUS( 66.5, 1, 1, 0, 0, 0, 0 ) CUS( 76, 1, 2, 0, 0, 0, 0 ) S009 "[etherweapon] buff1.wza" SND( 23.18, 0, 437, 436 ) EFF( 22.57, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, K736, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 22.57, 1, 1, 0, 0, 0, 0 ) HS05 "val_hs_dual_knockback2.wza" 1.2 IPT( 0 ) SND( 26.01, 0, 304 ) SND( 27, 0, 417, 418, 420 ) EFF( 30, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, A637, 0.7, 0.7, 0.7 ) ROT( 0, 0, 0) CUS( 30, 2, 1, 0, 0, 0, 0 ) HS25 "val_hs_dual_knockback2.wza" 1.2 IPT( 0 ) SND( 26.01, 0, 304 ) SND( 27, 0, 417, 418, 420 ) EFF( 30.6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, A637, 0.7, 0.7, 0.7 ) ROT( 0, 0, 0) CUS( 30.6, 2, 1, 0, 0, 0, 0 ) HS35 "val_hs_ether_knockback2.wza" 1.2 IPT( 0 ) SND( 27, 0, 304 ) SND( 27, 0, 417, 418, 420 ) EFF( 30, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, A637, 0.7, 0.7, 0.7 ) ROT( 0, 0, 0) CUS( 30, 2, 1, 0, 0, 0, 0 ) I002 "val_firework_2[flower].wza" 1.2 IPT( 0 ) SND( 8.4, 0, 139, 400, 401 ) SND( 15.2, 0, 3020, 3021 ) CUS( 16.4, 1, 1, 0, 0, 0, 0 ) I003 "val_firework_3[firework].wza" IPT( 0 ) SND( 10.35, 0, 400, 401, 139 ) SND( 16.65, 0, 3020, 3021 ) CUS( 18, 1, 1, 0, 0, 0, 0 ) I004 "val_firework_4[bomb].wza" 1.8 IPT( 0 ) SND( 88, 0, 3022 ) CUS( 77.44, 1, 1, 0, 0, 0, 0 ) HS06 "val_hs_dual_knockback1.wza" HS26 "val_hs_dual_knockback1.wza" HS36 "val_hs_ether_knockback1.wza" C001 "valkyrie_collection1_a.wza" C002 "valkyrie_collection1_b.wza" SND( 0, 0, 582 ) SND( 0, 0, 2652 ) C003 "valkyrie_collection1_c.wza" C004 "valkyrie_collection2_a.wza" C005 "valkyrie_collection2_b.wza" SND( 0, 0, 582 ) SND( 0, 0, 2652 ) C006 "valkyrie_collection2_c.wza" TA01 "tc01_stand.wza" TA02 "[tc010]_horse_idle.wza" SND( 4.4, 0, 18301 ) SND( 57.2, 0, 18300 ) TA03 "[tc003]_horse_idle2.wza" SND( 22.95, 0, 18312 ) SND( 68.85, 0, 18307 ) TA04 "tc01_stand.wza" TA05 "tc01_stand.wza" TA07 "[tc007]_horse_run.wza" SND( 12, 0, 18303, 18304, 18305 ) CUS( 10.56, 2, 1, 0, 0, 0, 0 ) CUS( 15.84, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.56, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 18.96, 3, 0, 0, 0, 0, 0 ) TA09 "[tc009]_horse_left.wza" SND( 12, 0, 18305, 18304 ) CUS( 7.44, 2, 1, 0, 0, 0, 0 ) CUS( 12, 2, 2, 0, 0, 0, 0 ) CUS( 16.8, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.56, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 18.96, 3, 0, 0, 0, 0, 0 ) TA10 "[tc010]_horse_right.wza" SND( 12, 0, 18303, 18305 ) CUS( 7.44, 2, 2, 0, 0, 0, 0 ) CUS( 12, 2, 1, 0, 0, 0, 0 ) CUS( 16.8, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.56, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 18.96, 3, 0, 0, 0, 0, 0 ) TA11 "tc11_walkback.wza" SND( 0, 0, 18308, 18309 ) SND( 12, 0, 18307, 18306 ) CUS( 2.64, 2, 1, 0, 0, 0, 0 ) CUS( 15.6, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 4.56, 3, 0, 0, 0, 0, 0 ) CUS( 9.6, 3, 0, 0, 0, 0, 0 ) CUS( 14.4, 3, 0, 0, 0, 0, 0 ) CUS( 18.96, 3, 0, 0, 0, 0, 0 ) TA12 "tc12_leftturn.wza" SND( 0, 0, 18306, 18307 ) SND( 12, 0, 18308, 18309 ) CUS( 12, 2, 1, 0, 0, 0, 0 ) CUS( 0, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 12, 3, 0, 0, 0, 0, 0 ) TA13 "tc13_rightturn.wza" SND( 0, 0, 18309, 18306 ) SND( 12, 0, 18308, 18307 ) CUS( 12, 2, 1, 0, 0, 0, 0 ) CUS( 0, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 12, 3, 0, 0, 0, 0, 0 ) TA16 "tc01_stand.wza" TA51 "[tc051]_horse_jump1.wza" SND( 0, 0, 421, 422, 139 ) SND( 0, 0, 18310 ) CUS( 0, 1, 1, 0, 0, 0, 0 ) TA52 "[tc052]_horse_jump2.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TA53 "[tc053]_horse_jump3.wza" SND( 10.98, 0, 18311 ) CUS( 15.84, 1, 1, 0, 0, 0, 0 ) CUS( 9.36, 2, 1, 0, 0, 0, 0 ) CUS( 15.12, 2, 2, 0, 0, 0, 0 ) CUS( 9.36, 3, 0, 0, 0, 0, 0 ) CUS( 15.12, 3, 0, 0, 0, 0, 0 ) TA54 "[tc054]_horse_jump4.wza" SND( 10.62, 0, 18311 ) CUS( 15.84, 1, 1, 0, 0, 0, 0 ) CUS( 9.18, 2, 1, 0, 0, 0, 0 ) CUS( 15.84, 2, 2, 0, 0, 0, 0 ) CUS( 9.18, 3, 0, 0, 0, 0, 0 ) CUS( 15.84, 3, 0, 0, 0, 0, 0 ) TA55 "[tc055]_horse_jumpland_1.wza" SND( 13.63, 0, 18311 ) CUS( 0, 1, 1, 0, 0, 0, 0 ) CUS( 9.86, 2, 1, 0, 0, 0, 0 ) CUS( 18.56, 2, 2, 0, 0, 0, 0 ) CUS( 9.86, 3, 0, 0, 0, 0, 0 ) CUS( 18.56, 3, 0, 0, 0, 0, 0 ) TA56 "[tc056]_horse_jumpland_2.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TA57 "[tc057]_horse_jumpland_3.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TB01 "[tb001_lion_f_stand.wza" TB02 "[tb002_lion_f_idle.wza" SND( 6.68, 0, 18400 ) TB03 "[tb003_lion_f_idle2.wza" SND( 28, 0, 18411 ) TB04 "[tb001_lion_f_stand.wza" TB05 "[tb001_lion_f_stand.wza" TB07 "[tb007_lion_f_run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 18.48, 0, 18408 ) CUS( 3.92, 2, 1, 0, 0, 0, 0 ) CUS( 17.92, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.92, 3, 0, 0, 0, 0, 0 ) CUS( 8.4, 3, 0, 0, 0, 0, 0 ) CUS( 12.6, 3, 0, 0, 0, 0, 0 ) CUS( 16.8, 3, 0, 0, 0, 0, 0 ) CUS( 21.28, 3, 0, 0, 0, 0, 0 ) CUS( 25.2, 3, 0, 0, 0, 0, 0 ) TB09 "[tb009_lion_f_l-run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 17.92, 0, 18405 ) CUS( 3.92, 2, 1, 0, 0, 0, 0 ) CUS( 17.92, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.92, 3, 0, 0, 0, 0, 0 ) CUS( 8.4, 3, 0, 0, 0, 0, 0 ) CUS( 12.6, 3, 0, 0, 0, 0, 0 ) CUS( 16.8, 3, 0, 0, 0, 0, 0 ) CUS( 21.28, 3, 0, 0, 0, 0, 0 ) CUS( 25.2, 3, 0, 0, 0, 0, 0 ) TB10 "[tb010_lion_f_r-run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 18.2, 0, 18401 ) CUS( 3.92, 2, 1, 0, 0, 0, 0 ) CUS( 17.92, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.92, 3, 0, 0, 0, 0, 0 ) CUS( 8.4, 3, 0, 0, 0, 0, 0 ) CUS( 12.6, 3, 0, 0, 0, 0, 0 ) CUS( 16.8, 3, 0, 0, 0, 0, 0 ) CUS( 21.28, 3, 0, 0, 0, 0, 0 ) CUS( 25.2, 3, 0, 0, 0, 0, 0 ) TB11 "[tb011_lion_f_back.wza" SND( 10.4, 0, 18408, 18405 ) SND( 32.4, 0, 18406, 18407 ) CUS( 32.4, 2, 1, 0, 0, 0, 0 ) CUS( 10.4, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 6.8, 3, 0, 0, 0, 0, 0 ) CUS( 13.2, 3, 0, 0, 0, 0, 0 ) CUS( 20.8, 3, 0, 0, 0, 0, 0 ) CUS( 28, 3, 0, 0, 0, 0, 0 ) CUS( 35.2, 3, 0, 0, 0, 0, 0 ) TB12 "[tb012_lion_f_l-turn.wza" SND( 8.25, 0, 18405, 18406 ) SND( 24.75, 0, 18407, 18408 ) CUS( 8.25, 2, 1, 0, 0, 0, 0 ) CUS( 24.75, 2, 2, 0, 0, 0, 0 ) CUS( 24.75, 3, 0, 0, 0, 0, 0 ) CUS( 8.25, 3, 0, 0, 0, 0, 0 ) TB13 "[tb013_lion_f_r-turn.wza" SND( 8.25, 0, 18405, 18407 ) SND( 25.08, 0, 18406, 18408 ) CUS( 8.25, 2, 1, 0, 0, 0, 0 ) CUS( 25.08, 2, 2, 0, 0, 0, 0 ) CUS( 25.08, 3, 0, 0, 0, 0, 0 ) CUS( 8.25, 3, 0, 0, 0, 0, 0 ) TB16 "[tb001_lion_f_stand.wza" TB51 "[tb051_lion_f_jump_1.wza" SND( 0, 0, 421, 422, 139 ) SND( 0, 0, 18409 ) SND( 0, 0, 18408 ) CUS( 0, 1, 1, 0, 0, 0, 0 ) TB52 "[tb052_lion_f_jump_2.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TB53 "[tb053_lion_f_jump_3.wza" SND( 9.62, 0, 18410 ) CUS( 9.62, 1, 1, 0, 0, 0, 0 ) CUS( 9.62, 2, 1, 0, 0, 0, 0 ) CUS( 9.62, 3, 0, 0, 0, 0, 0 ) CUS( 23.4, 2, 2, 0, 0, 0, 0 ) CUS( 23.4, 3, 0, 0, 0, 0, 0 ) TB54 "[tb054_lion_f_jump_4.wza" SND( 10.92, 0, 18410 ) CUS( 10.92, 1, 1, 0, 0, 0, 0 ) CUS( 10.92, 2, 1, 0, 0, 0, 0 ) CUS( 10.92, 3, 0, 0, 0, 0, 0 ) CUS( 23.66, 2, 2, 0, 0, 0, 0 ) CUS( 23.66, 3, 0, 0, 0, 0, 0 ) TB55 "[tb055_lion_f_highjump_1.wza" SND( 11.78, 0, 18410 ) CUS( 11.73, 1, 1, 0, 0, 0, 0 ) CUS( 11.73, 2, 1, 0, 0, 0, 0 ) CUS( 11.73, 3, 0, 0, 0, 0, 0 ) TB56 "[tb056_lion_f_highjump_2.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TB57 "[tb057_lion_f_highjump_3.wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TC01 "ta01_stand.wza" TC02 "ta02_idle.wza" SND( 15.01, 0, 18500 ) TC03 "ta03_idle2.wza" SND( 9.3, 0, 18508 ) TC04 "ta04_sitdown.wza" TC05 "ta05_sitdown-idle.wza" TC07 "ta07_run.wza" 0.8 SND( 0, 0, 18501, 18502 ) CUS( 1.98, 2, 1, 0, 0, 0, 0 ) CUS( 6.12, 2, 2, 0, 0, 0, 0 ) CUS( 15.66, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.6, 3, 0, 0, 0, 0, 0 ) CUS( 7.2, 3, 0, 0, 0, 0, 0 ) CUS( 10.98, 3, 0, 0, 0, 0, 0 ) CUS( 14.58, 3, 0, 0, 0, 0, 0 ) TC09 "ta09_leftrun.wza" 0.8 SND( 5.58, 0, 18501, 18502 ) SND( 16.02, 0, 18503 ) CUS( 1.98, 2, 1, 0, 0, 0, 0 ) CUS( 7.74, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.6, 3, 0, 0, 0, 0, 0 ) CUS( 7.2, 3, 0, 0, 0, 0, 0 ) CUS( 10.98, 3, 0, 0, 0, 0, 0 ) CUS( 14.58, 3, 0, 0, 0, 0, 0 ) TC10 "ta10_rightrun.wza" 0.8 SND( 5.22, 0, 18502, 18501 ) SND( 16.02, 0, 18503, 18504 ) CUS( 1.98, 2, 1, 0, 0, 0, 0 ) CUS( 7.74, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 3.6, 3, 0, 0, 0, 0, 0 ) CUS( 7.2, 3, 0, 0, 0, 0, 0 ) CUS( 10.98, 3, 0, 0, 0, 0, 0 ) CUS( 14.58, 3, 0, 0, 0, 0, 0 ) TC11 "ta11_walkback.wza" SND( 0, 0, 18408, 18405 ) SND( 20, 0, 18406, 18407 ) SND( 30, 0, 18408, 18405 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 20, 2, 2, 0, 0, 0, 0 ) CUS( 30, 2, 1, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 5.4, 3, 0, 0, 0, 0, 0 ) CUS( 11.52, 3, 0, 0, 0, 0, 0 ) CUS( 18, 3, 0, 0, 0, 0, 0 ) CUS( 24.48, 3, 0, 0, 0, 0, 0 ) CUS( 30.24, 3, 0, 0, 0, 0, 0 ) TC12 "ta12_leftturn.wza" 0.8 SND( 0, 0, 18504 ) SND( 11.5, 0, 18503 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 11.5, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 11.5, 3, 0, 0, 0, 0, 0 ) TC13 "ta13_rightturn.wza" 0.8 SND( 0, 0, 18505 ) SND( 11.5, 0, 18504 ) CUS( 0, 2, 1, 0, 0, 0, 0 ) CUS( 11.5, 2, 2, 0, 0, 0, 0 ) CUS( 0, 3, 0, 0, 0, 0, 0 ) CUS( 11.5, 3, 0, 0, 0, 0, 0 ) TC16 "ta16_standup.wza" CUS( 0, 0, 0, 0, 0, 0, 0 ) TC51 "ta51_jump[a].wza" SND( 0, 0, 421, 422, 139 ) SND( 0, 0, 18506 ) CUS( 0, 1, 1, 0, 0, 0, 0 ) TC52 "ta52_jump[b].wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TC53 "ta53_jump[c].wza" SND( 8.74, 0, 18507 ) CUS( 9.43, 1, 1, 0, 0, 0, 0 ) CUS( 7.13, 2, 1, 0, 0, 0, 0 ) CUS( 13.57, 2, 2, 0, 0, 0, 0 ) CUS( 13.57, 3, 0, 0, 0, 0, 0 ) CUS( 7.13, 3, 0, 0, 0, 0, 0 ) TC54 "ta54_jump[d].wza" CUS( 0, 1, 1, 0, 0, 0, 0 ) TC55 "ta55_jump[e].wza" SND( 0, 0, 18506 ) CUS( 9, 1, 1, 0, 0, 0, 0 ) CUS( 6.2, 2, 1, 0, 0, 0, 0 ) CUS( 14.2, 2, 2, 0, 0, 0, 0 ) CUS( 14.2, 3, 0, 0, 0, 0, 0 ) CUS( 6.2, 3, 0, 0, 0, 0, 0 ) TC56 "ta56_jump[f].wza" TC57 "ta57_jump[g].wza" SND( 9.43, 0, 18507 ) } Bone { WEA1 83 WEA2 84 WEA3 70 ROTA 4 BLND 5 CAM1 8 SHDL 43 LHND 19 RHND 49 HEAD 10 BODY 6 BUST 7 BTTM 0 ELBL 18 ELBR 48 } SubType 0 { Render All }