Version 0.0.2 Mesh "BigPaw_Panther.WZM", "bigpaw_panther_1.wzm", "bigpaw_panther_2.wzm" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.250236, -1.12483, 0.00723972, 0.250236, 0.601615, 1.24538 ) SPHERE( 9.93707e-005, -0.240529, 0.504912, 1.31255 ) BVExtra { AABB( 1, -0.250236, -1.12483, 0.00724, 0.250236, 0.601615, 1.24538, 0 ) } } Action { N001 "tr_lion_f_stand.wza" N002 "tr_lion_f_idle.wza" SND( 6.68, 0, 18400 ) N003 "tr_lion_f_idle2.wza" SND( 28, 0, 18411 ) N004 "tr_lion_f_stand.wza" N005 "tr_lion_f_stand.wza" N007 "tr_lion_f_run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 18.48, 0, 18408 ) N009 "tr_lion_f_l-run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 17.92, 0, 18405 ) N010 "tr_lion_f_r-run.wza" SND( 3.92, 0, 18404, 18402 ) SND( 18.2, 0, 18401 ) N011 "tr_lion_f_back.wza" SND( 0, 0, 18408, 18405 ) SND( 20, 0, 18406, 18407 ) N012 "tr_lion_f_l-turn.wza" SND( 8.25, 0, 18405, 18406 ) SND( 24.75, 0, 18407, 18408 ) N013 "tr_lion_f_r-turn.wza" SND( 8.25, 0, 18405, 18407 ) SND( 25.08, 0, 18406, 18408 ) N016 "tr_lion_f_stand.wza" J001 "tr_lion_f_jump_1.wza" SND( 0, 0, 18409 ) SND( 0, 0, 18408 ) CUS( 8.32, 1, 1, 0, 0, 0, 0 ) J002 "tr_lion_f_jump_2.wza" J003 "tr_lion_f_jump_3.wza" SND( 9.62, 0, 18410 ) CUS( 9.62, 1, 1, 0, 0, 0, 0 ) J004 "tr_lion_f_jump_4.wza" SND( 10.92, 0, 18410 ) CUS( 10.92, 1, 1, 0, 0, 0, 0 ) J005 "tr_lion_f_hihgjump_1.wza" SND( 11.78, 0, 18410 ) CUS( 11.78, 1, 1, 0, 0, 0, 0 ) J006 "tr_lion_f_hihgjump_2.wza" J007 "tr_lion_f_hihgjump_3.wza" CUS( 1.8, 1, 1, 0, 0, 0, 0 ) } Bone { LINK 31 } SubType 0 { Render All LOD 10, 20, 30, 40, 10000, 10000 } Texture { Normal 0 "panther_no.dds" Specular 0 "Panther_sp.dds" Diffuse 0 "panther1_di_h.dds" }