Version 0.0.2 Mesh "Orc_Pig.WZM", "orc_pig_1.wzm", "orc_pig_2.wzm" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.466062, -1.40748, 0.00729826, 0.496062, 0.94124, 1.8693 ) SPHERE( -0.176905, -0.674361, 1.02727, 1.96539 ) BVExtra { AABB( 1, -0.466062, -1.40748, 0.007298, 0.496062, 0.94124, 1.8693, 0 ) } } Action { N001 "n001_stand.wza" N002 "n002_idle.wza" SND( 15.01, 0, 18500 ) N003 "n003_idle2.wza" SND( 9.3, 0, 18508 ) N004 "n001_stand.wza" N005 "n001_stand.wza" N007 "n007_run.wza" 0.8 SND( 0, 0, 18501, 18502 ) N009 "n009_leftrun.wza" 0.8 SND( 5.58, 0, 18501, 18502 ) SND( 16.02, 0, 18503 ) N010 "n010_rightrun.wza" 0.8 SND( 5.22, 0, 18502, 18501 ) SND( 16.02, 0, 18503, 18504 ) N011 "n011_walkback.wza" SND( 0, 0, 18503 ) SND( 18, 0, 18504 ) N012 "n012_leftturn.wza" 0.8 SND( 0, 0, 18504 ) SND( 11.5, 0, 18503 ) N013 "n013_rightturn.wza" 0.8 SND( 0, 0, 18505 ) SND( 11.5, 0, 18504 ) N016 "n001_stand.wza" J001 "j001_jump[a].wza" SND( 0, 0, 18506 ) CUS( 3.5, 1, 1, 0, 0, 0, 0 ) J002 "j002_jump[b].wza" J003 "j003_jump[c].wza" SND( 8.74, 0, 18507 ) CUS( 9.43, 1, 1, 0, 0, 0, 0 ) J004 "j004_jump[d].wza" CUS( 9.43, 1, 1, 0, 0, 0, 0 ) J005 "j005_jump[e].wza" SND( 0, 0, 18506 ) CUS( 9, 1, 1, 0, 0, 0, 0 ) J006 "j006_jump[f].wza" J007 "j007_jump[g].wza" SND( 9.43, 0, 18507 ) CUS( 1.28, 1, 1, 0, 0, 0, 0 ) } Bone { LINK 28 } SubType 0 { Render All LOD 10, 20, 30, 40, 10000, 10000 } Texture { Normal 0 "vehicle_no.dds" Specular 0 "vehicle_sp.dds" }