Version 0.0.2 Mesh "map01_trigger_lock-column.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.173076, -0.175964, 0.00529006, 0.186846, 0.183958, 0.566672 ) SPHERE( 0.0130068, 0.0742154, 0.283061, 0.363422 ) } Action { D000 "D000_triger_lock_stop.wza" A000 "A000_triger_lock_looping.wza" IPT( 0 ) EFF( 0, 0, 0, 0.65, 0, 0, 0, 0, 0, 0, 0, T004, 1, 1, 1 ) A001 "A001_triger_lock_break.wza" IPT( 0 ) EFF( 0, 0, 0, 0.65, 0, 0, 0, 0, 0, 0, 0, T005, 1, 1, 1 ) } SubType 0 { Render All NoShadowCast NoShadowReceive Render All Lighting Color( 0, 0, 0 ) AmbientColor( 77, 77, 77 ) Map( dddd ) Stream( 1, 0 ) UV1DNormal NoShadowCast NoShadowReceive } Texture { Normal 0 "map01_trigger_lock-column_no.dds" Specular 0 "map01_trigger_lock-column_sp.dds" External dddd "glow.dds" }