Version 0.0.2 Mesh "map02_trigger_lamp05.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.454891, -0.455247, -0.00537996, 0.455603, 0.455247, 1.19216 ) SPHERE( -0.124612, -0.0866795, 0.476884, 0.751109 ) } SubType 0 { Render All NoSunLight NoShadowCast NoShadowReceive Render All Lighting Color( 45, 45, 45 ) AmbientColor( 77, 77, 77 ) Map( dddd ) Stream( 1, 0 ) UV1DNormal NoSunLight NoShadowCast NoShadowReceive } Texture { External dddd "glow.dds" }