Version 0.0.2 Mesh "map04_z01_scrolls.WZM", "dummy.wzm", "dummy.wzm" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.215861, -0.206278, 0.00166919, 0.218371, 0.28101, 0.0729473 ) SPHERE( 0.00119334, 0.00522787, 0.0386097, 0.291482 ) } SubType 0 { Render All NoShadowCast NoShadowReceive Render All Lighting Color( 36, 36, 36 ) Map( aaaa ) Stream( 1, 0 ) UV1DNormal NoShadowCast NoShadowReceive LOD 50, 100, 0, 0, 0, 0 } Texture { External aaaa "glow.dds" }