Version 0.0.2 Mesh "polluted_plant.wzm", "polluted_plant_1.wzm", "polluted_plant_2.wzm" 1 BoundingVolume { BaseBoneIndex( 0 ) AABB( -2.47895, -1.26506, -0.00222897, 2.96853, 2.79933, 3.10223 ) SPHERE( 0.249023, 0.323015, 1.99653, 3.10908 ) BVExtra { AABB( 1, -0.628951, -0.98506, -0.002229, 0.623531, 1.31933, 2.79223, 0 ) } } Action { N001 "polluted_plant[n001][idle].wza" N002 "polluted_plant[n002][stand].wza" N003 "polluted_plant[n003][attackstand].wza" N004 "polluted_plant[n004][walk].wza" CUS( 6.16, 2, 2, 0, 0, 0, 0 ) CUS( 20.16, 2, 1, 0, 0, 0, 0 ) N005 "polluted_plant[n005][run].wza" CUS( 2.04, 2, 1, 0, 0, 0, 0 ) CUS( 7.14, 2, 2, 0, 0, 0, 0 ) A001 "polluted_plant[a001][attack1].wza" CUS( 14, 1, 1, 0, 0, 0, 0 ) A002 "polluted_plant[a002][attack2].wza" CUS( 12.4, 1, 1, 0, 0, 0, 0 ) S001 "polluted_plant[s001][skilla].wza" CUS( 12.8, 1, 1, 0, 0, 0, 0 ) S002 "polluted_plant[s002][skillb].wza" CUS( 12.71, 1, 1, 0, 0, 0, 0 ) H0L1 "polluted_plant[h0l1][damagesl].wza" H0R1 "polluted_plant[h0r1][damagesr].wza" H0L2 "polluted_plant[h0l2][damagebl].wza" H0R2 "polluted_plant[h0r2][damagebr].wza" HS01 "polluted_plant[hs01][damageskilla].wza" HS02 "polluted_plant[hs02][damageskillb].wza" HS03 "polluted_plant[hs03][damageskillc].wza" HS04 "polluted_plant[hs04][damageskilld].wza" M001 "polluted_plant[m001][defense].wza" F001 "polluted_plant[f001][damagecria].wza" F002 "polluted_plant[f002][damagecrib].wza" F003 "polluted_plant[f003][damagecric].wza" F004 "polluted_plant[f004][fainting].wza" D001 "polluted_plant[d001][dienor].wza" D002 "polluted_plant[d002][diecri].wza" } SubType 0 { Render All LOD 10, 20, 30, 2000, 2000, 2000 } Texture { Normal 0 "pollutedplant_no.dds" Specular 0 "Pollutedplant_sp.dds" }