Version 0.0.2 Mesh "Ruber_mesh.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.634424, -0.195148, -0.0078009, 0.634424, 0.246546, 1.69243 ) SPHERE( -0.100889, -0.00213033, 0.802948, 0.903742 ) } Action { N001 "ruber_stand.wza" N002 "ruber_idle.wza" N003 "ruber_reaction.wza" N006 "ruber_walk.wza" CUS( 11.6, 2, 2, 0, 0, 0, 0 ) CUS( 31.2, 2, 1, 0, 0, 0, 0 ) N007 "ruber_run.wza" CUS( 4.75, 2, 2, 0, 0, 0, 0 ) CUS( 16.5, 2, 1, 0, 0, 0, 0 ) } SubType 0 { Render All } Texture { Normal 0 "npc_n.dds" Specular 0 "npc_s.dds" }