Version 0.0.2 Mesh "Sealed_Bird_v1.WZM", "sealed_bird_v1_1.wzm", "sealed_bird_v1_2.wzm" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.342661, -0.243092, 1.10584, 0.381061, 0.161165, 1.72219 ) SPHERE( -0.000796676, 0.181647, 1.94555, 1.75187 ) BVExtra { AABB( 1, -0.242661, -0.198092, 1.09084, 0.22606, 0.206165, 1.69719, 0 ) } } Action { N001 "sealed_bird[n001][idle].wza" SND( 0, 0, 17119 ) N002 "sealed_bird[n002][stand].wza" SND( 0, 0, 17122, 17123 ) N003 "sealed_bird[n003][attackstand].wza" SND( 0, 0, 17122, 17123 ) N004 "sealed_bird[n004][walk].wza" SND( 0, 0, 17126, 17127 ) N005 "sealed_bird[n005][run].wza" SND( 0, 0, 17124, 17125 ) A001 "sealed_bird[a001][attack1].wza" SND( 7.6, 0, 17100 ) CUS( 14.8, 1, 1, 0, 0, 0, 0 ) A002 "sealed_bird[a001][attack2].wza" SND( 11.44, 0, 17101 ) CUS( 20.24, 1, 1, 0, 0, 0, 0 ) S001 "sealed_bird[s001][skilla].wza" SND( 19, 0, 17120 ) EFF( 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, L772, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 24, 1, 1, 0, 0, 0, 0 ) S002 "sealed_bird[s001][skillb].wza" SND( 19.72, 0, 17121 ) EFF( 28.5, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, L777, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0, 5, 0, 0, 0, 0, 0, 0, 0, 1, 2, L778, 1, 1, 1 ) ROT( 0, 0, 0) EFF( 0, 12, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 ) ROT( 0, 0, 0) EFF( 0, 14, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 ) ROT( 0, 0, 0) EFF( 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 ) ROT( 0, 0, 0) EFF( 0, 18, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 ) ROT( 0, 0, 0) EFF( 0, 41, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 2, 2, 2 ) ROT( 0, 0, 0) CUS( 28.5, 1, 1, 0, 0, 0, 0 ) H0L1 "sealed_bird[h0l1][damagesl].wza" SND( 0, 0, 17106 ) SND( 0, 0, 17112, 17113 ) H0R1 "sealed_bird[h0r1][damagesr].wza" SND( 0, 0, 17107 ) SND( 0, 0, 17113, 17112 ) H0L2 "sealed_bird[h0l2][damagebl].wza" SND( 0, 0, 17103 ) SND( 0, 0, 17114 ) H0R2 "sealed_bird[h0r2][damagebr].wza" SND( 0, 0, 17104 ) SND( 0, 0, 17114 ) HS01 "sealed_bird[hs01][damageskilla].wza" IPT( 0 ) SND( 0, 0, 17105 ) SND( 0, 0, 17115 ) HS02 "sealed_bird[hs02][damageskillb].wza" IPT( 0 ) HS03 "sealed_bird[hs03][damageskillc].wza" IPT( 0 ) SND( 0, 0, 17102 ) HS04 "sealed_bird[hs04][damageskilld].wza" IPT( 0 ) SND( 13.42, 0, 17118 ) M001 "sealed_bird[m001][defence].wza" SND( 0, 0, 17108 ) F001 "sealed_bird[f001][damagecria].wza" IPT( 0 ) SND( 0, 0, 17110 ) SND( 0, 0, 17115, 17114 ) F002 "sealed_bird[f002][damagecrib].wza" IPT( 0 ) F003 "sealed_bird[f003][damagecric].wza" IPT( 0 ) SND( 14.35, 0, 17122 ) F004 "sealed_bird[f004][fainting].wza" D001 "sealed_bird[d002][dienor].wza" IPT( 0 ) SND( 0, 0, 17117 ) D002 "sealed_bird[d001][diecri].wza" IPT( 0 ) SND( 0, 0, 17116 ) } Bone { BODY 4 } SubType 0 { Scale 1.3 Render All Render 0 Color( 223, 208, 225 ) SpecularColor( 130, 236, 213 ) AmbientColor( 194, 211, 239 ) Render 1 LOD 10, 20, 30, 2000, 2000, 2000 } Texture { Normal 0 "sealed_bird_no.dds" Normal 1 "sealed_bird2_no.dds" Specular 0 "Sealed_Bird_sp.DDS" Specular 1 "Sealed_Bird2_sp.dds" }