Version 0.0.2 Mesh "Crocodile.WZM", "crocodile_1.wzm", "crocodile_2.wzm" 1 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.425651, -1.09224, 0.075137, 0.415461, 2.10656, 0.737068 ) SPHERE( 0.0449084, 0.376814, 0.331548, 2.24987 ) BVExtra { AABB( 1, -0.405651, -1.24224, 0.095137, 0.35546, 2.03656, 0.787068, 0 ) } } Action { N001 "n001_idle.wza" SND( 3.72, 0, 17228 ) N002 "n002_stand.wza" N003 "n003_attackstand.wza" SND( 9.12, 0, 17202 ) N004 "n004_walk.wza" SND( 3.6, 0, 17224, 17225 ) SND( 24, 0, 17226, 17227 ) N005 "n005_run.wza" SND( 1.92, 0, 17227, 17226 ) SND( 14.4, 0, 17225, 17224 ) A001 "a001_attack1.wza" 1.2 SND( 2.1, 0, 17200 ) CUS( 8.7, 1, 1, 0, 0, 0, 0 ) A002 "a002_attack2.wza" SND( 6.86, 0, 17201 ) CUS( 14.21, 1, 1, 0, 0, 0, 0 ) S001 "s001_skill_a.wza" 1.4 SND( 13.49, 0, 17229 ) EFF( 6.39, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L782, 1.1, 1.1, 1.1 ) ROT( 0, 0, 0) EFF( 16.33, 7, 1, 0.3, 0, 0, 0, 0, 0, 1, 0, L783, 1.3, 1.3, 1.3 ) ROT( 0, 0, 0) EFF( 40.47, 7, 2, 0, 0, 0, 0, 0, 0, 1, 0, L783, 1.3, 1.3, 1.3 ) ROT( 0, 0, 0) CUS( 16.33, 1, 1, 0, 0, 0, 0 ) CUS( 40.47, 1, 1, 0, 0, 0, 0 ) S002 "n003_attackstand.wza" SND( 0, 0, 17230 ) EFF( 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L787, 1, 1, 1 ) ROT( 0, 0, 0) CUS( 5.7, 1, 1, 0, 0, 0, 0 ) H0L1 "h0l1_damage_sl.wza" SND( 0, 0, 17209 ) SND( 0, 0, 17215 ) H0R1 "h0r1_damage_sr.wza" SND( 0, 0, 17210 ) SND( 0, 0, 17217 ) H0L2 "h0l2_damage_bl.wza" SND( 0, 0, 17206 ) SND( 0, 0, 17218 ) H0R2 "h0r2_damage_br.wza" SND( 0, 0, 17207 ) SND( 0, 0, 17218, 17217 ) HS01 "hs01_damageskill1.wza" IPT( 0 ) SND( 0, 0, 17213 ) HS02 "hs02_damageskill2.wza" IPT( 0 ) HS03 "hs03_damageskill3.wza" IPT( 0 ) SND( 0, 0, 17232 ) SND( 7.6, 0, 17102 ) HS04 "hs04_damageskill4.wza" IPT( 0 ) M001 "m001_defense.wza" SND( 0, 0, 17211 ) F001 "f001_damagecri_a.wza" IPT( 0 ) SND( 13.3, 0, 17221 ) SND( 0, 0, 17208 ) F002 "f002_damagecri_b.wza" IPT( 0 ) F003 "f003_damagecri_c.wza" IPT( 0 ) SND( 0, 0, 17224 ) SND( 3.8, 0, 17225 ) F004 "f004_fainting.wza" D001 "d001_dienor.wza" IPT( 0 ) SND( 0, 0, 17222 ) D002 "d002_diecri.wza" IPT( 0 ) SND( 0, 0, 17220 ) } Bone { BODY 8 } SubType 0 { Render All LOD 10, 20, 40, 1000, 1000, 1000 } Texture { Normal 0 "crocodile_no.dds" Specular 0 "crocodile_sp.dds" Diffuse 0 "crocodile2_di_h.dds" }