Version 0.0.2 Mesh "map01_trigger_et-tree.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.42857, -0.767141, 0.00644958, 0.80988, 0.59995, 2.13077 ) SPHERE( -0.0530154, 0.410086, 1.74611, 2.82566 ) } Action { D000 "map01_trigger_et-tree_on.wza" IPT( 0 ) A000 "map01_trigger_et-tree_off.wza" IPT( 0 ) } SubType 0 { Scale 1.1 Render All Color( 128, 128, 128 ) NoSunLight NoShadowCast NoShadowReceive Render All Lighting Color( 58, 58, 58 ) AmbientColor( 77, 77, 77 ) Map( dddd ) Stream( 1, 0 ) UV1DNormal NoSunLight NoShadowCast NoShadowReceive } Texture { Normal 0 "map01_trigger_et-tree_no.dds" Specular 0 "map01_trigger_et-tree_sp.dds" External dddd "glow.dds" }