Version 0.0.2 Mesh "map03_h01_bigtree.WZM" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -15.1658, -10.2843, -2.49528, 15.1658, 10.2843, 26.527 ) SPHERE( 0.894584, 1.37252, 11.6648, 19.7507 ) } SubType 0 { Render All Render 1 Alpha NoShadowCast NoShadowReceive GlowMapFactor 1, 1, 0, 5, 3 Render 3 Lighting Color( 220, 198, 253 ) SpecularColor( 24, 34, 37 ) AmbientColor( 6, 6, 6 ) Map( dddd ) Stream( 1, 0 ) UVNormal( 0, 0, 0, 0, 0, 0 ) Render 2 Lighting Color( 226, 194, 252 ) SpecularColor( 20, 41, 39 ) AmbientColor( 6, 6, 6 ) Map( dddd ) Stream( 1, 0 ) UVNormal( 0, 0, 0, 0, 0, 0 ) } Texture { External dddd "glow.dds" GlowMap 1 "glow.dds" }