Version 0.0.2 Mesh "skull_archer.wzm", "skull_archer_1.wzm", "skull_archer_2.wzm" 0 BoundingVolume { BaseBoneIndex( 0 ) AABB( -0.488171, -0.642437, -0.0106311, 0.574124, 1.03289, 1.76166 ) SPHERE( 0.147233, -0.0460719, 0.784428, 1.10216 ) BVExtra { AABB( 1, -0.213171, -0.307437, 0.594369, 0.269124, 0.22289, 1.76166, 0 ) } } Action { N001 "sklarcher_nomalstandidle.wza" 1.2 SND( 0, 0, 6511, 6512 ) N002 "sklarcher_nomalstand.wza" 1.2 N003 "sklarcher_attackstand.wza" 1.2 N004 "sklarcher_walk.wza" 1.4 SND( 32.4, 0, 6518, 6519 ) SND( 62.4, 0, 6519, 6518 ) SND( 92.4, 0, 6518, 6519 ) SND( 120, 0, 6519, 6518 ) N005 "sklarcher_run.wza" 1.2 SND( 14.04, 0, 6515, 6516 ) SND( 26.52, 0, 6516, 6515 ) SND( 40.04, 0, 6515, 6516 ) SND( 52, 0, 6516, 6515 ) N999 "sklarcher_spon.wza" 1.2 IPT( 0 ) A001 "sklarcher_attack.wza" 1.2 SND( 0, 0, 6500, 6501, 6502 ) SND( 34.45, 0, 6517 ) CUS( 34.98, 1, 1, 0, 0, 0, 0 ) A002 "sklarcher_attack.wza" 1.2 SND( 0, 0, 6500, 6501, 6502 ) SND( 34.45, 0, 6517 ) CUS( 36.04, 1, 2, 0, 0, 0, 0 ) H0L1 "sklarcher_sdamage1.wza" 1.2 H0R1 "sklarcher_sdamage2.wza" 1.2 H0L2 "sklarcher_bigdamage2.wza" 1.2 H0R2 "sklarcher_bigdamage1.wza" 1.2 HS01 "sklarcher_skilldamage_1.wza" 1.2 HS02 "sklarcher_skilldamage_2.wza" 1.2 HS03 "sklarcher_skilldamage_3.wza" 1.2 SND( 0, 0, 6503 ) SND( 0, 0, 6507, 6508 ) HS04 "sklarcher_skilldamage_up.wza" 1.2 M001 "sklarcher_defense.wza" 1.2 SND( 3.6, 0, 5306 ) EFF( 3.6, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, A006, 1, 1, 1 ) F001 "sklarcher_down.wza" 1.2 SND( 0, 0, 6510, 6509 ) SND( 12.58, 0, 6503 ) SND( 12.21, 0, 6507, 6508 ) F002 "sklarcher_downpose.wza" 1.2 F003 "sklarcher_downup.wza" 1.2 F004 "sklarcher_faint.wza" 1.2 EFF( 0, 5, 0, 0, -0.3, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 ) D001 "sklarcher_death1.wza" 1.2 SND( 0, 0, 6505 ) SND( 22.95, 0, 6504 ) SND( 66.3, 0, 6503 ) D002 "sklarcher_death2.wza" 1.2 SND( 0, 0, 6506 ) SND( 13.5, 0, 6503 ) } Bone { ARRW 34 CAM1 7 BODY 5 } SubType 0 { Render All LOD 10, 15, 20, 25, 10000, 10000 } SubType 1 { Render All } Texture { Normal 0 "m2101_no.dds" Normal 1 "m2101_bow_no.dds" }