#include "shieldSecurity.h" #include "shieldSecurityDll.h" void frostInitialize(const char* dllPath) { shieldSecurityDll::init(dllPath); } void frostFinalize() { shieldSecurityDll::finish(); } void frostSetUserName(const char* uin) { shieldSecurityDll::setUserName(uin); } void frostSetCharName(const char* uin) { shieldSecurityDll::setCharName(uin); } int frostConnect(SOCKET s, const struct sockaddr* name, int namelen) { return shieldSecurityDll::connect(s, name, namelen); } int frostSend(SOCKET s, const char* buf, int len, int flags) { return shieldSecurityDll::send(s, buf, len, flags); } int frostRecv(SOCKET s, char* buf, int len, int flags) { return shieldSecurityDll::recv(s, buf, len, flags); } int frostWSASend(SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount, LPDWORD lpNumberOfBytesSent, DWORD dwFlags, LPWSAOVERLAPPED lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) { return shieldSecurityDll::WSASend(s, lpBuffers, dwBufferCount, lpNumberOfBytesSent, dwFlags, lpOverlapped, lpCompletionRoutine); } int frostWSARecv(SOCKET s, LPWSABUF lpBuffers, DWORD dwBufferCount, LPDWORD lpNumberOfBytesRecvd, LPDWORD lpFlags, LPWSAOVERLAPPED lpOverlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine) { return shieldSecurityDll::WSARecv(s, lpBuffers, dwBufferCount, lpNumberOfBytesRecvd, lpFlags, lpOverlapped, lpCompletionRoutine); } int frostSendto(SOCKET s, const char* buf, int len, int flags, const struct sockaddr* to, int tolen) { return shieldSecurityDll::sendto(s, buf, len, flags, to, tolen); } int frostRecvfrom(SOCKET s, char* buf, int len, int flags, struct sockaddr* from, int* fromlen) { return shieldSecurityDll::recvfrom(s, buf, len, flags, from, fromlen); }