#include "stdafx.h" #include ".\area.h" #include "Battle.h" CArea::CArea(void) { } CArea::~CArea(void) { } BOOL CTempAttackArea::IsInside(WzVector* pPos) { // ºÎä²Ã ¸ð¾ç °¢µµ °Ë»ç return IsPositionInSector( &m_VecSrcPostion, &m_VecSrcDir, pPos, m_fRadian ); }