#include "SunClientPrecompiledHeader.h" #ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION #include "SceneBase.h" #include "GuildMissionScene.h" #include "Map.h" #include "GlobalFunc.h" #include "BGMSoundInfoParser.h" GuildMissionScene g_GuildMissionScene; GuildMissionScene::GuildMissionScene() { m_SceneType = SCENE_TYPE_GUILDMISSION; } GuildMissionScene::~GuildMissionScene() { } BOOL GuildMissionScene::Init() { if ( NULL == g_pMap ) return FALSE; BOOL bReturn; bReturn = BattleScene::Init(); GlobalFunc::PLAY_BGM(MAP_TYPE_DEFAULT, g_pMap->GetCurrentFieldID(), eZONETYPE_INSTANCE ); return bReturn; } BOOL GuildMissionScene::Process( DWORD dwTick ) { BOOL bReturn; bReturn = BattleScene::Process(dwTick); SendHeroSectorIndex(); return bReturn; } void GuildMissionScene::ParsePacket( MSG_BASE * pMsg ) { BattleScene::ParsePacket(pMsg); } RELATIONKIND::TYPE GuildMissionScene::GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy ) { return GameFunc::GetRelationKindOfPlayerInGuildMission(pObject, bForceEnemy); } #endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION