#pragma once #ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION //#include "scenebase.h" #include "BattleScene.h" class GuildMissionScene : public BattleScene { public: GuildMissionScene(); virtual ~GuildMissionScene(); virtual BOOL Init(); virtual BOOL Process( DWORD dwTick ); virtual void ParsePacket( MSG_BASE * pMsg ); virtual RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy ); }; extern GuildMissionScene g_GuildMissionScene; #endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION