#include "SunClientPrecompiledHeader.h" #include "cinematiccamera.h" #include "character.h" #include "object.h" #include "appearancemanager.h" CinematicCamera::CinematicCamera(void) { SetObjectType(CAMERA_OBJECT); } CinematicCamera::~CinematicCamera(void) { } BOOL CinematicCamera::Create( DWORD dwObjectKey, DWORD dwID ) { if (!Object::Create(dwObjectKey, dwID)) { return FALSE; } APPEARANCEINFO info; info.ObjectType = APPEARANCEINFO::CAMERA; InitRender(1,0,&info,0,FALSE); return TRUE; }