#pragma once #ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP #include "scenebase.h" #include "battlescene.h" class FreePVPScene : public BattleScene { public: FreePVPScene(void); // »ý¼ºÀÚ virtual ~FreePVPScene(void); // ¼Ò¸êÀÚ virtual BOOL Init(); // ÃʱâÈ­, ·Îµù virtual BOOL Process(DWORD tick); // ¸ÞÀÎ °è»ê virtual void Release(); // Á¾·á // ³×Æ®¿öÅ© ÆÐŶ ó¸® virtual void ParsePacket(MSG_BASE* message); virtual void OnRecvCG_SYNC(MSG_BASE* message); virtual void OnRecvCG_STATUS(MSG_BASE* message); virtual void ProcessKeyInput_Hero(DWORD tick); /// È÷¾î·Î °ü·Ã ÀÎDz ó¸® virtual RELATIONKIND::TYPE GetRelationKindOfCharacter(Character* object, BOOL force_enemy); }; extern FreePVPScene g_FreePVPScene; #endif //_NA_006088_20120910_CHAOS_ZONE_FREE_PVP