#ifndef _GameConst_Color_h_ #define _GameConst_Color_h_ /** * @file GameConst_Color.h * @brief ±âº» Ä÷¯°ªÀº ¸ð¾Æ³õÀº header * @author Unknown * @version Unknown */ #include "GlobalFunc.h" // PLAYER °ü·Ã const WzColor c_TextColor = WzColor_RGBA( 226, 213, 152, 255 ); const WzColor c_GMTextColor = WzColor_RGBA( 255, 0, 255, 255 ); const WzColor c_DeadTextColor = WzColor_RGBA( 100, 100, 100, 255 ); const WzColor c_NoIdleTextColor = WzColor_RGBA( 121, 209, 156, 255 ); const WzColor c_EnemyTextColor = WzColor_RGBA( 125, 0, 0, 255 ); const WzColor c_TimeAttackTextColor = WzColor_RGBA( 165, 74, 255, 255 ); const WzColor c_FreeChaoColor = WzColor_RGBA( 255, 128,0, 255 ); const WzColor c_ChaoColor = WzColor_RGBA( 255, 0, 0, 255 ); const WzColor c_BoraDoriColor = WzColor_RGBA( 128, 0, 255, 255 ); const WzColor c_VendorColor = WzColor_RGBA( 157,202,212,255); const WzColor c_VirtualIDColor = WzColor_RGBA( 153, 153, 153,255); // CHARACTOR °ü·Ã const WzColor c_ExpColor = WzColor_RGBA(255,40,255,255); const WzColor c_PlayerHPDamageColor = WzColor_RGBA(255,0,0,255); const WzColor c_HeroHPDamageColor = WzColor_RGBA(255,0,0,255); const WzColor c_PlayerHPHealColor = WzColor_RGBA(40,255,40,255); const WzColor c_MonsterHPDamageColor = WzColor_RGBA(255,255,0,255); // ŸÇ÷¹À̾ ¸ó½ºÅ͸¦ ‹š·ÈÀ»¶§ const WzColor c_Hero2MonsterHPDamageColor = WzColor_RGBA(255,255,0,255); // ÁÖÀΰøÀÌ ¸ó½ºÅ͸¦ ¶§·ÈÀ»¶§ const WzColor c_MonsterHPHealColor = WzColor_RGBA(40,255,40,255); const WzColor c_MPDamageColor = WzColor_RGBA(100,100,20,255); const WzColor c_MPHealColor = WzColor_RGBA(255,255,40,255); enum eDMGPOP_TARGET_TYPE { eDMGPOP_TARGET_PLAYER = 0, eDMGPOP_TARGET_MONSTER, eDMGPOP_TARGET_MAX, }; enum eDMGPOP_COLOR_TYPE { eDMGPOP_COLOR_GENERAL = 0, eDMGPOP_COLOR_SKILL, eDMGPOP_COLOR_CRITICAL, eDMGPOP_COLOR_HEAL, eDMGPOP_COLOR_EXP, eDMGPOP_COLOR_BLOCK, eDMGPOP_COLOR_MISS, eDMGPOP_COLOR_MAX }; const WzColor c_PopupColorInfo[eDMGPOP_TARGET_MAX][eDMGPOP_COLOR_MAX] = { { // Ç÷¹À̾î WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_GENERAL = 0, WzColor_RGBA(0xFE,0xFC,0x40,0xFF), // eDMGPOP_COLOR_SKILL, WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_CRITICAL, WzColor_RGBA(40,255,40,255), // eDMGPOP_COLOR_HEAL, WzColor_RGBA(0xFF,0xFF,0xFF,0xFF), // eDMGPOP_COLOR_EXP, WzColor_RGBA(0x4E,0x3D,0xD2,0xFF), // eDMGPOP_COLOR_BLOCK, WzColor_RGBA(0x4E,0x3D,0xD2,0xFF), // eDMGPOP_COLOR_MISS, }, { // ¸ó½ºÅÍ WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_GENERAL = 0, WzColor_RGBA(0xFE,0xFC,0x40,0xFF), // eDMGPOP_COLOR_SKILL, WzColor_RGBA(0xF6,0x02,0x02,0xFF), // eDMGPOP_COLOR_CRITICAL, WzColor_RGBA(40,255,40,255), // eDMGPOP_COLOR_HEAL, WzColor_RGBA(0xFF,0xFF,0xFF,0xFF), // eDMGPOP_COLOR_EXP, WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_BLOCK, WzColor_RGBA(0xF8,0xF8,0xF6,0xFF), // eDMGPOP_COLOR_MISS, }, }; //äÆÃ °ü·Ã. const WzColor c_Chat_PartyColor = WzColor_RGBA(82,214,82,255); const WzColor c_Chat_GuildColor = WzColor_RGBA(202,170,255,255); const WzColor c_Chat_ChannelColor = WzColor_RGBA(255,173,74,255); const WzColor c_Chat_SystemColor = WzColor_RGBA(211,211,108,255); const WzColor c_WorldShoutColor = WzColor_RGBA(237,252,109,255); const WzColor c_SuperLobbyMasterColor = WzColor_RGBA(129 ,235 ,216,255); const WzColor c_Chat_DefaultColor = WzColor_RGBA(255,255,255,255); const WzColor c_Chat_WhisperColor = WzColor_RGBA(231,101,156,255); const WzColor c_Chat_TradeColor = WzColor_RGBA(214,165,96,255); const WzColor c_Chat_GMColor = WzColor_RGBA(85,172,220,255); const WzColor c_Chat_GMWhisperColor = WzColor_RGBA(191,148,255,255); const WzColor c_Chat_HelpColor = WzColor_RGBA(231,127,100,255); const WzColor c_Chat_ShoutColor = WzColor_RGBA(85,172,220,255); const WzColor c_Chat_NoticeColor = WzColor_RGBA(129,254,82,255); //¾ÆÀÌÅÛ °ü·Ã const WzColor c_LuckyItemColor = WzColor_RGBA(0,255,240,255); // Etc const WzColor c_PCBangSuperRoomColor = WzColor_RGBA(0 , 176, 240,255); const WzColor c_ITEM1_SuperRoomColor = WzColor_RGBA( 183 , 27, 23, 255); const WzColor c_NormalRoomColor = WzColor_RGBA( 180 , 180, 180, 255); //ÀÎÅÍÆäÀ̽º °ü·Ã. const DWORD c_InterfaceBKColor = RGBA(0,0,0,0); const DWORD c_InterfaceSelColor = RGBA(255,255,255,255); const DWORD c_InterfaceTextColor = RGBA(180,180,180,255); const DWORD c_InterfaceCaretColor = RGBA(200,200,200,255); #endif // _GameConst_Color_h_