#pragma once #include "./WGPL/WGPL.h" #include "PlayerAttributes.h" class PlayerAttributes; //------------------------------------------------------------------------------ class HeroAttributes : public PlayerAttributes { public: HeroAttributes(); virtual ~HeroAttributes(); virtual void Clear(); virtual void Update(); virtual void UpdateEx(); virtual void SetCharInfo(const BASE_PLAYERINFO* player_info, int recover_hp, int recover_mp, int recover_sd); //ÇØ´ç º¯¼ö´Â ÇÔ¼ö·Î °¨½ÎÁö ¾Ê´Â´Ù. WGPL::Shuffle move_speed_modifier_; protected: private: };