#ifndef _uiAutobotMan_h_ #define _uiAutobotMan_h_ #if _MSC_VER > 1000 #pragma once #endif #ifdef _YMS_AUTOBOT_GAME #include "uibaseman.h" class uiAutobotPlay; class uiAutobotConditionBattle; class uiAutobotConditionSupport; //------------------------------------------------------------------------------ class uiAutobotMan : public uiBaseMan { public: uiAutobotMan(InterfaceManager* manager); virtual void OnInitialize(); bool UpdateCondition(); void ChangeTab(DWORD dialog_id); void ShowTab(); uiBase* active_tab() const { return active_tab_; } void set_active_tab(uiBase* val) { active_tab_ = val; } private: uiBase* active_tab_; }; #endif //_YMS_AUTOBOT_GAME #endif