#ifndef _uiAutobotPlay_h_ #define _uiAutobotPlay_h_ #if _MSC_VER > 1000 #pragma once #endif #ifdef _YMS_AUTOBOT_GAME #include "uiBase.h" //------------------------------------------------------------------------------ class uiAutobotPlay : public uiBase { enum UIControlPos { kControl_Button_B999 = 0, kControl_Button_B002, kControl_Button_B003, kControl_Button_B004, kControl_Size, }; public: static const DWORD kDialog_ID; public: uiAutobotPlay(InterfaceManager* ui_man); virtual ~uiAutobotPlay(void); virtual void Init(CDrawBase* drawbase); virtual void Release(void); virtual void OnShowWindow(BOOL val); virtual void Process(DWORD tick); virtual void OnRenderSolarDialog(); virtual void NetworkProc(MSG_BASE* msgbase); virtual void MessageProc(SI_MESSAGE* message); private: bool OnLButtonClick(SI_MESSAGE* message); }; #endif _YMS_AUTOBOT_GAME #endif