#pragma once #ifdef _NA_007114_20140313_CHAOSZONE_GOLDRUSH #include "uibase.h" #include "uiBattleScoreMan/uiBattleScoreMan.h" #include "VScrollDialog.h" class uiBattleScoreMan; class uiBattleScoreGoldRush : public uiBase { enum eBATTLE_SCORESINGLE_POS { BTSCORE_BTN_EXIT=0, BTSCORE_BTN_RANK01, BTSCORE_BTN_ID01, BTSCORE_BTN_LV01, BTSCORE_BTN_MAXGOLD01, BTSCORE_BTN_KILL01, BTSCORE_BTN_GIVEDAMAGE01, BTSCORE_BTN_HEAL01, BTSCORE_TXT_TOTALGOLD01, BTSCORE_BTN_RANK02, BTSCORE_BTN_ID02, BTSCORE_BTN_LV02, BTSCORE_BTN_MAXGOLD02, BTSCORE_BTN_KILL02, BTSCORE_BTN_GIVEDAMAGE02, BTSCORE_BTN_HEAL02, BTSCORE_TXT_TOTALGOLD02, BTSCORE_LIST01, BTSCORE_LIST02, BTSCORE_BTN_LEAVE_GOLDRUSH, BTSCORE_MAX, }; enum BTSCORE_LSTS { BTSCORE_LST_LIST01, BTSCORE_LST_LIST02, BTSCORE_LST_MAX, }; enum { eNoneTeam, eRedTeam, eBlueTeam, eObserverTeam, eMAX_Team, }; public: enum GOLD_RUSH_REPORT_LIST { GOLD_REPORT_LIST_RANK = 0, GOLD_REPORT_LIST_CLASS, GOLD_REPORT_LIST_ID, GOLD_REPORT_LIST_LV, GOLD_REPORT_LIST_GOLD_POINT, GOLD_REPORT_LIST_KILL_DIE_ASSIST, GOLD_REPORT_LIST_GIVEDAMAGE, GOLD_REPORT_LIST_GIVEHEAL, GOLD_REPORT_LIST_MAX, }; public: uiBattleScoreGoldRush(InterfaceManager* manager_ptr); virtual ~uiBattleScoreGoldRush(void); public: virtual VOID Init( CDrawBase* draw_base_ptr); virtual VOID Release(); virtual VOID MessageProc( SI_MESSAGE* message_ptr ); virtual void OnShowWindow( BOOL val ); uiBattleScoreMan* GetManager(); //void refresh_list_control_data(nArray& ArrayType); void _RefreshListCtrlData(nArray& ArrayType, E_TEAM eTeamNum); void InitInfo(); void RefreshInfo(); void enable_exit_button(const bool is_enable); void exit_gold_rush(); // °ñµå·¯½¬ ¶°³ª±â virtual void OnRenderSolarDialog(); private: CControlWZ* getControl( POSTYPE AtPos ); POSTYPE getCtrlIDToPos( WzID wzId ); void InitControls(); void _clearSelection(); //void set_list_controls_data(CCtrlListWZ* list_ctrls_ptr, int index, int sub_index, TCHAR* text_string, bool is_online); void _SetListCtrlData(BTSCORE_LSTS eListNum, int nIndex,int nSubIndex,TCHAR* pszText, bool bIsOnline); private: HANDLE handle_texture_; St_TextureContainer* texture_infomation_; CCtrlListWZ* list_ctrls_ptr_[BTSCORE_LST_MAX]; /* CCtrlButtonWZ* list_title_button01_ptr_[uiBattleScoreMan::BTSCROE_LIST_MAX]; CCtrlButtonWZ* list_title_button02_ptr_[uiBattleScoreMan::BTSCROE_LIST_MAX]; */ static WzID wz_id_array_[BTSCORE_MAX]; bool is_show_; bool is_init_dialog_; uiBattleScoreMan* battle_score_manager_ptr_; bool is_inited_; CCtrlStaticWZ* total_gold_point_[eTeamCNT]; nArray score_member_array_; // ¸â¹ö Á¡¼ö ¸®½ºÆ® }; inline POSTYPE uiBattleScoreGoldRush::getCtrlIDToPos( WzID wzId ) { for( POSTYPE i = 0 ; i < BTSCORE_MAX ; ++i ) { if( wz_id_array_[i] == wzId ) { return i; } } return BTSCORE_MAX; } //------------------------------------------------------------------------------ /** */ inline CControlWZ * uiBattleScoreGoldRush::getControl( POSTYPE AtPos ) { ASSERT( AtPos < BTSCORE_MAX ); return GetControlWZ( wz_id_array_[AtPos] ); } #endif // _NA_007114_20140313_CHAOSZONE_GOLDRUSH