//------------------------------------------------------------------------------ // uiBattleZoneMan_load.cpp // (C) 2005 ckbang //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "uiBattleZoneMan.h" #include "uiBattleZoneCreate/uiBattleZoneCreate.h" #include "uiBattleZoneCreateEp2/uiBattleZoneCreateEp2.h" #include "uiBattleZoneList/uiBattleZoneList.h" #include "uiBattleZonePassword/uiBattleZonePassword.h" #include "uiBattleZoneReadyCHuntingConfig/uiBattleZoneReadyCHuntingConfig.h" #include "uiBattleZoneReadyMissionConfig/uiBattleZoneReadyMissionConfig.h" #include "uiBattleZoneWinDialog/uiBattleZoneWinDialog.h" #include "uiBattleZoneCHuntingScoreBoard/uiBattleZoneCHuntingScoreBoard.h" #include "uiBattleZoneDoing/uiBattleZoneDoing.h" #include "uiBattleZoneReadyPVPConfig/uiBattleZoneReadyPVPConfig.h" #include "interfacemanager.h" const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_PVP_CFG = StrToWzID("0634"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_LIST = StrToWzID("0610"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE = StrToWzID("0620"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_PASSWORD = StrToWzID("0622"); #if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES) const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_MISSION_CFG = StrToWzID("0632"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_CHUNTING_CFG = StrToWzID("0633"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_WIN = StrToWzID("0670"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_SCORE_BOARD = StrToWzID("0671"); #endif // _NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING = StrToWzID("0672"); const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE_EP2 = StrToWzID("0623"); BOOL uiBattleZoneMan::_LoadUI() { m_pUIBattleZoneReadyPVPConfig = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_PVP_CFG, "Data\\Interface\\63_1_BattleZone_setting_pvp.iwz", this ); m_pUIBattleZoneList = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_LIST, "Data\\Interface\\61_BattleZone_List_New.iwz", this ); m_pUIBattleZoneCreate = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE, "Data\\Interface\\62_BattleZone_Create_New.iwz", this ); ui_battlezone_create_ep2_ = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE_EP2, "Data\\Interface\\62_3_BattleZone_Create_New2.iwz", this ); m_pUIBattleZonePassword = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_PASSWORD, "Data\\Interface\\62_2_Input_Password.iwz", this ); #if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES) m_pUIBattleZoneReadyMissionConfig = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_MISSION_CFG, "Data\\Interface\\63_2_BattleZone_mission_new.iwz", this, TRUE ); m_pUIBattleZoneReadyCHuntingConfig = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_CHUNTING_CFG, "Data\\Interface\\63_1_BattleZone_setting_com.iwz", this, TRUE ); m_pUIBattleZoneWinDialog = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_WIN, "Data\\Interface\\67_Competition_win.iwz", this, TRUE ); m_pUIBattleZoneCHuntingScoreBoard = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_SCORE_BOARD, "Data\\Interface\\67_1_Competition_result.iwz", this, TRUE ); #endif //_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES m_pUIBattleZoneDoing = CreateUIDialog( IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING, "Data\\Interface\\67_2_Competition_doing.iwz", this, TRUE ); return TRUE; } //------------------------------------------------------------------------------ /** */ //------------------------------------------------------------------------------ // EOF //------------------------------------------------------------------------------