#include "SunClientPrecompiledHeader.h" #ifdef _DH_DISPLAY_FOR_MISSION_OBJECT #include "uiMissionObjectMan/uiMissionObjectMan.h" #include "InterfaceManager.h" #include "uiMissionObject.h" const char dialog_name_mission_object[] = ("Data\\Interface\\50_4_mission_info.iwz"); const DWORD compare_id_mission_object = StrToWzID("0504"); uiMissionObjectMan::uiMissionObjectMan(InterfaceManager* ui_manager) : uiBaseMan(ui_manager) { } uiMissionObjectMan::~uiMissionObjectMan(void) { this->Release(); } void uiMissionObjectMan::Init(CDrawBase* pDrawBase) { uiBaseMan::Init(pDrawBase); LoadUI(UI_MISSION_OBJECT); } void uiMissionObjectMan::Release() { } void uiMissionObjectMan::LoadUI(UINT ui_id) { ui_mission_object_ = CreateUIDialog(IM_MISSION_OBJECT_MANAGER::MISSION_OBJECT, dialog_name_mission_object, this, TRUE); } #endif//_DH_DISPLAY_FOR_MISSION_OBJECT