#pragma once #if defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES) #include "uiBase.h" class SelectClass2 { public: SelectClass2(void); ~SelectClass2(); public: void Init(void); void Release(void); // ¼³Á¤ÀÚ public: void set_current_class_type(eCHAR_TYPE select_class_type) { current_class_type_ = select_class_type; } void set_current_class_code(BYTE selected_class_code) { current_class_code_ = selected_class_code; } // Á¢±ÙÀÚ public: BYTE get_selected_class_code(void) { return current_class_code_; } public: void OnExcute(void); void select_create_class(eCHAR_TYPE select_class_type, BYTE select_class_code); // ¸â¹ö º¯¼ö private: eCHAR_TYPE current_class_type_; BYTE current_class_code_; }; #endif // _NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES