#pragma once #include "uibase.h" #include "FTextRender.h" #include "FTextSentence.h" class ui_XMas_DonationReward : public uiBase { public: enum eDIALOG_XMAS_DONATION_REWARD { eDIALOG_XMAS_DONATION_REWARD_MAIN_TEXT_LIST, eDIALOG_XMAS_DONATION_REWARD_SLOT_BTN, eDIALOG_XMAS_DONATION_REWARD_OK_BTN, eDIALOG_XMAS_DONATION_REWARD_ITEM_TEXT_LIST, eDIALOG_XMAS_DONATION_REWARD_EXIT_BTN, eDIALOG_XMAS_DONATION_REWARD_MAX, }; ui_XMas_DonationReward(InterfaceManager * pUIMan ); ~ui_XMas_DonationReward(); virtual void Init(CDrawBase * pDrawBase); virtual void Release(); virtual void OnUpdateSolarDialog(); virtual void OnRenderSolarDialog(); virtual void Process(DWORD dwTick); virtual void OnShowWindow(BOOL val); virtual void MessageProc(SI_MESSAGE * pMessage); protected: CControlWZ * getControl(POSTYPE AtPos); POSTYPE getControlIDToPos(WzID wzID); void InitControl(); void AddFormatText(); void RenderSlotTexture(); void LoadItemTextureHandle(); void ShowNpcEffect(); public: void SetItemCode(SLOTCODE wSlotCode){m_ItemCode = wSlotCode;} private: static WzID m_wzID[eDIALOG_XMAS_DONATION_REWARD_MAX]; FTextRender m_FtextRender[3]; FTextSentence m_FSentence; BOOL m_bTextLoad; CCtrlListWZ* m_ctrlMainList; CCtrlListWZ* m_ctrlItemList; CCtrlButtonWZ* m_ctrlSlotBtn; HANDLE m_hSlotTexture; SLOTCODE m_ItemCode; BOOL m_bShow; }; inline CControlWZ * ui_XMas_DonationReward::getControl(POSTYPE AtPos) { assert(AtPos < eDIALOG_XMAS_DONATION_REWARD_MAX); return GetControlWZ(m_wzID[AtPos]); } inline POSTYPE ui_XMas_DonationReward::getControlIDToPos(WzID wzID) { for ( int i = 0; i < eDIALOG_XMAS_DONATION_REWARD_MAX ; ++i) { if ( m_wzID[i] == wzID) return i; } return eDIALOG_XMAS_DONATION_REWARD_MAX; }